[WIP] Fix script errors reporting wrong line numbers (#6407)

* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
This commit is contained in:
Dedmen Miller
2018-09-17 21:19:29 +02:00
committed by PabstMirror
parent 803d497d8a
commit e2ac18a05d
1643 changed files with 1702 additions and 2094 deletions

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Insert an ACE action to a class, under a certain path
@ -18,7 +19,6 @@
*
* Public: Yes
*/
#include "script_component.hpp"
if (!params [["_objectType", "", [""]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Insert an ACE action to an object, under a certain config path
@ -17,7 +18,6 @@
*
* Public: Yes
*/
#include "script_component.hpp"
if (!params [["_object", objNull, [objNull]], ["_typeNum", 0, [0]], ["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {
ERROR("Bad Params");

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: PabstMirror
* Insert an ACE action to zeus.
@ -15,7 +16,6 @@
*
* Public: Yes
*/
#include "script_component.hpp"
if (!params [["_parentPath", [], [[]]], ["_action", [], [[]], 11]]) exitWith {ERROR("Bad Params"); []};
if ((_parentPath param [0, ""]) != "ACE_ZeusActions") exitWith {ERROR_1("Bad path %1 - should have ACE_ZeusActions as base", _parentPath); []};

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: Jonpas, PabstMirror
* Makes sure there is a ACE_MainActions on the object type
@ -14,7 +15,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_objectType", "_typeNum"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Collect a entire tree of active actions
@ -16,7 +17,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_object", "_origAction", "_parentPath", "_distanceToBasePoint"];
_origAction params ["_origActionData", "_origActionChildren"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Compile the action menu from config for an object's class
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_target"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Compile the self action menu from config for an object's class
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_target"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Compile the zeus action menu (only to be done once)
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
// Exit if the action menu is already compiled for zeus
if !(isNil {missionNamespace getVariable [QGVAR(ZeusActions), nil]}) exitWith {};

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Creates an isolated ACE action
@ -24,7 +25,6 @@
*
* Public: Yes
*/
#include "script_component.hpp"
// IGNORE_PRIVATE_WARNING(_actionName,_displayName,_icon,_statement,_condition,_insertChildren,_customParams,_position,_distance,_params,_modifierFunction);

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: Dystopian
* Creates child actions for vehicle list.
@ -16,7 +17,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_vehicles", "_statement", "_target"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: commy2
* Sets the controls structured text if it isn't already set.
@ -15,7 +16,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_ctrl", "_index", "_text"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Return action point from path
@ -15,7 +16,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_actionTreeList", "_parentPath"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: PabstMirror
* Handle the escape key being pressed.
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
if (GVAR(openedMenuType) < 0) exitWith {};

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Check if the first path is a subpath of the other
@ -14,7 +15,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_longPath", "_shortPath"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Handle interactions key down
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_menuType"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Handle interactions key up
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_menuType", "_calledByClicking"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Removes an action from a class
@ -15,7 +16,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_objectType", "_typeNum", "_fullPath"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: commy2, NouberNou and esteldunedain
* Removes an action from an object
@ -15,7 +16,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_object", "_typeNum", "_fullPath"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Render all available nearby interactions
@ -13,8 +14,6 @@
*
* Public: No
*/
// #define ENABLE_PERFORMANCE_COUNTERS
#include "script_component.hpp"
BEGIN_COUNTER(fnc_render);

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Render all action points
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
GVAR(currentOptions) = [];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Render the interaction menu for a base action
@ -15,7 +16,6 @@
*
* Public: No
*/
#include "script_component.hpp"
BEGIN_COUNTER(fnc_renderBaseMenu)

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou, esteldunedain, mharis001
* Render a single interaction icon.
@ -16,7 +17,6 @@
*
* Public: No
*/
#include "script_component.hpp"
#define DEFAULT_ICON QUOTE(\z\ace\addons\interaction\ui\dot_ca.paa)
params ["_text", "_icon", "_sPos", "_textSettings"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: NouberNou and esteldunedain
* Render an interaction menu and it's children recursively
@ -16,7 +17,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_parentPath", "_action", "_sPos", "_angles"];
_action params ["_actionData", "_activeChildren", "_actionObject"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Render a single interaction icon
@ -14,7 +15,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_sPos", "_icon"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: PabstMirror
* Builds color strings needed for displaying interaction text
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
//Mixes 2 colors (number arrays) and makes a color string "#AARRGGBB" for structured text
private _mixColor = {

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: esteldunedain
* Take full path and split it between parent path and action name
@ -14,7 +15,6 @@
*
* Public: No
*/
#include "script_component.hpp"
private _parentPath = [];
for [{private _i = 0},{_i < (count _this) - 1},{_i = _i + 1}] do {

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: PabstMirror
* Scans for nearby "Static" objects (buildings) and adds the UserActions to them.
@ -14,7 +15,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_interactionType"];

View File

@ -1,3 +1,4 @@
#include "script_component.hpp"
/*
* Author: PabstMirror
* Scans the buidling type for UserActions and Ladder mount points.
@ -13,7 +14,6 @@
*
* Public: No
*/
#include "script_component.hpp"
params ["_typeOfBuilding"];