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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics * advanced_fatigue * advanced_throwing * ai * aircraft * arsenal * atragmx * attach * backpacks * ballistics * captives * cargo * chemlights * common * concertina_wire * cookoff * dagr * disarming * disposable * dogtags * dragging * explosives * fastroping * fcs * finger * frag * gestures * gforces * goggles * grenades * gunbag * hearing * hitreactions * huntir * interact_menu * interaction * inventory * kestrel4500 * laser * laserpointer * logistics_uavbattery * logistics_wirecutter * magazinerepack * map * map_gestures * maptools * markers * medical * medical_ai * medical_blood * medical_menu * microdagr * minedetector * missileguidance * missionmodules * mk6mortar * modules * movement * nametags * nightvision * nlaw * optics * optionsmenu * overheating * overpressure * parachute * pylons * quickmount * rangecard * rearm * recoil * refuel * reload * reloadlaunchers * repair * respawn * safemode * sandbag * scopes * slideshow * spectator * spottingscope * switchunits * tacticalladder * tagging * trenches * tripod * ui * vector * vehiclelock * vehicles * viewdistance * weaponselect * weather * winddeflection * yardage450 * zeus * arsenal defines.hpp * optionals * DEBUG_MODE_FULL 1 * DEBUG_MODE_FULL 2 * Manual fixes * Add SQF Validator check for #include after block comment * explosives fnc_openTimerUI * fix uniqueItems
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PabstMirror
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@ -1,3 +1,4 @@
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#include "script_component.hpp"
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/*
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* Author: KoffeinFlummi
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* Initializes the blue force tracking module.
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@ -14,8 +15,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic"];
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[_logic, QGVAR(BFT_Enabled), "Enabled"] call EFUNC(common,readSettingFromModule);
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#include "script_component.hpp"
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/*
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* Author: ACE-Team
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* Update the blue force tracking.
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@ -14,9 +15,6 @@
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* Public: No
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*/
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// #define ENABLE_PERFORMANCE_COUNTERS
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#include "script_component.hpp"
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// BEGIN_COUNTER(blueForceTrackingUpdate);
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// Delete last set of markers (always)
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#include "script_component.hpp"
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/*
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* Author: voiper
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* Compile list of flashlight classnames and add to the "Flashlight" parent menu.
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@ -16,8 +17,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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params ["", "_player"];
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private _actions = [];
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#include "script_component.hpp"
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/*
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* Author: Rocko and esteldunedain
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* Calculates the current map illumination for a given unit
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@ -15,8 +16,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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// Blend two colors
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#include "script_component.hpp"
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/*
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* Author: Rocko
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* Calculate the maximum zoom level allowed for the current map
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* Public: No
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*/
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#include "script_component.hpp"
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private _grids = (configFile >> "CfgWorlds" >> worldName >> "Grid");
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private _fourSize = -1;
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private _sixSize = -1;
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#include "script_component.hpp"
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/*
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* Author: voiper
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* Add or remove global flashlight glow for when player is looking at map.
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@ -16,8 +17,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_flashlightType", ["_set", true]];
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private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
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#include "script_component.hpp"
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/*
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* Author: voiper
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* Check a unit for any flashlights that can be used on map.
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit"];
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private _flashlights = [];
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#include "script_component.hpp"
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/*
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* Author: esteldunedain
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* Initializes the Map module.
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_logic", "", "_activated"];
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if !(_activated) exitWith {};
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#include "script_component.hpp"
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/*
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* Author: commy2
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*
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* Public: No
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*/
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#include "script_component.hpp"
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((_this select 0) displayCtrl 1016) ctrlShow GVAR(mapShowCursorCoordinates);
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// hide clock when no watch in inventory, or whatever never ever
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#include "script_component.hpp"
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/*
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* Author: voiper
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* Draw nearby lighting and sexy flashlight beams on main map.
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@ -17,8 +18,6 @@
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_mapCtrl", "_mapScale", "_mapCentre", "_lightLevel"];
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private _unitLight = ACE_player getVariable [QGVAR(flashlight), ["", objNull]];
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#include "script_component.hpp"
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/*
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* Author: voioper
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* Switch flashlight on/off.
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_unit", "_newFlashlight"];
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private _unitLight = _unit getVariable [QGVAR(flashlight), ["", objNull]];
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#include "script_component.hpp"
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/*
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* Author: Rocko and esteldunedain
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* On map draw, updates the effects
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_mapCtrl"];
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private _mapScale = ctrlMapScale _mapCtrl;
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private _mapCentre = _mapCtrl ctrlMapScreenToWorld [0.5, 0.5];
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