Support for a max damage value for wounds

This commit is contained in:
Glowbal 2015-03-06 22:41:20 +01:00
parent a724fb406a
commit e2acb2385b
2 changed files with 13 additions and 9 deletions

View File

@ -39,10 +39,12 @@ _highestPossibleSpot = -1;
_highestPossibleDamage = -1;
_allPossibleInjuries = [];
{
_minDamage = _x select 4;
_damageLevels = _x select 4;
_minDamage = _damageLevels select 0;
_maxDamage = _damageLevels select 1;
// Check if the damage is higher as the min damage for the specific injury
if (_damage >= _minDamage) then {
if (_damage >= _minDamage && {_damage <= _maxDamage || _maxDamage < 0}) then {
_classType = _x select 0;
_selections = _x select 1;
_bloodLoss = _x select 2;

View File

@ -12,7 +12,7 @@
#include "script_component.hpp"
private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_allTypes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName"];
private ["_injuriesRootConfig", "_woundsConfig", "_allWoundClasses", "_amountOf", "_entry","_classType", "_selections", "_bloodLoss", "_pain","_minDamage","_causes", "_allTypes", "_damageTypesConfig", "_thresholds", "_typeThresholds", "_selectionSpecific", "_selectionSpecificType", "_classDisplayName", "_subClassDisplayName", "_maxDamage", "_subClassmaxDamage"];
_injuriesRootConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries");
_allTypes = ["stab", "grenade", "bullet", "explosive", "shell", "punch", "vehiclecrash", "backblast", "falling", "bite", "ropeburn"];
@ -27,10 +27,11 @@ for "_i" from 0 to (count _configDamageTypes -1) /* step +1 */ do {
};
};
GVAR(allAvailableDamageTypes) = _allFoundDamageTypes;
// Creating a hash map to map wound IDs to classnames
GVAR(woundClassNames) = [];
GVAR(fractureClassNames) = [];
// Parsing the wounds
// function for parsing a sublcass of an injury
_parseForSubClassWounds = {
_subClass = _this select 0;
@ -41,11 +42,12 @@ _parseForSubClassWounds = {
_subClassbloodLoss = if (isNumber(_subClassConfig >> "bleedingRate")) then { getNumber(_subClassConfig >> "bleedingRate");} else { _bloodLoss };
_subClasspain = if (isNumber(_subClassConfig >> "pain")) then { getNumber(_subClassConfig >> "pain");} else { _pain };
_subClassminDamage = if (isNumber(_subClassConfig >> "minDamage")) then { getNumber(_subClassConfig >> "minDamage");} else { _minDamage };
_subClassmaxDamage = if (isNumber(_subClassConfig >> "maxDamage")) then { getNumber(_subClassConfig >> "maxDamage");} else { _maxDamage };
_subClasscauses = if (isArray(_subClassConfig >> "causes")) then { getArray(_subClassConfig >> "causes");} else { _causes };
_subClassDisplayName = if (isText(_subClassConfig >> "name")) then { getText(_subClassConfig >> "name");} else {_classDisplayName + " " + _subClass};
if (count _selections > 0 && {count _causes > 0}) then {
GVAR(woundClassNames) pushback _subClasstype;
_allWoundClasses pushback [_classID, _subClassselections, _subClassbloodLoss, _subClasspain, _subClassminDamage, _subClasscauses, _subClassDisplayName];
_allWoundClasses pushback [_classID, _subClassselections, _subClassbloodLoss, _subClasspain, [_subClassminDamage, _subClassmaxDamage], _subClasscauses, _subClassDisplayName];
_classID = _classID + 1;
};
true;
@ -67,6 +69,7 @@ if (isClass _woundsConfig) then {
_bloodLoss = if (isNumber(_entry >> "bleedingRate")) then { getNumber(_entry >> "bleedingRate");} else {0};
_pain = if (isNumber(_entry >> "pain")) then { getNumber(_entry >> "pain");} else {0};
_minDamage = if (isNumber(_entry >> "minDamage")) then { getNumber(_entry >> "minDamage");} else {0};
_maxDamage = if (isNumber(_entry >> "maxDamage")) then { getNumber(_entry >> "maxDamage");} else {-1};
_causes = if (isArray(_entry >> "causes")) then { getArray(_entry >> "causes");} else {[]};
_classDisplayName = if (isText(_entry >> "name")) then { getText(_entry >> "name");} else {_classType};
@ -76,7 +79,7 @@ if (isClass _woundsConfig) then {
// There were no subclasses, so we will add this one instead.
if (count _selections > 0 && count _causes > 0) then {
GVAR(woundClassNames) pushback _classType;
_allWoundClasses pushback [_classID, _selections, _bloodLoss, _pain, _minDamage, _causes, _classDisplayName];
_allWoundClasses pushback [_classID, _selections, _bloodLoss, _pain, [_minDamage, _maxDamage], _causes, _classDisplayName];
_classID = _classID + 1;
};
true;
@ -85,11 +88,10 @@ if (isClass _woundsConfig) then {
};
GVAR(AllWoundInjuryTypes) = _allWoundClasses;
// Linking injuries to the woundInjuryType variables.
_damageTypesConfig = (configFile >> "ACE_Medical_Advanced" >> "Injuries" >> "damageTypes");
_thresholds = getArray(_damageTypesConfig >> "thresholds");
_selectionSpecific = getNumber(_damageTypesConfig >> "selectionSpecific");
// Linking injuries to the woundInjuryType variables.
{
_varName = format[QGVAR(woundInjuryType_%1),_x];
_woundTypes = [];