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Replace driver by effectivCommander on EFUNC(common,getGunner) and EFUNC(common,firedEH)
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@ -51,7 +51,7 @@ if (_unit isKindOf "CAManBase") then {
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} count allTurrets [_unit, true];
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// Ensure that at least the pilot is returned if there is no gunner
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if (isManualFire _unit && {isNull _gunner}) then {
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_gunner = driver _unit;
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_gunner = effectiveCommander _unit;
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};
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if (_gunner == ACE_player) then {
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@ -30,7 +30,7 @@ private _gunner = objNull;
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// ensure that at least the pilot is returned if there is no gunner
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if (isManualFire _vehicle && {isNull _gunner}) then {
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_gunner = driver _vehicle;
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_gunner = effectiveCommander _vehicle;
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};
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_gunner
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