mirror of
https://github.com/acemod/ACE3.git
synced 2024-08-30 18:23:18 +00:00
Merge pull request #286 from KoffeinFlummi/lasers
Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
This commit is contained in:
commit
e3ad83e109
@ -95,29 +95,7 @@ class CfgVehicles {
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};
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};
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class Heli_Attack_01_base_F: Helicopter_Base_F {
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lockDetectionSystem = 12;
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incomingMissileDetectionSystem = 16;
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driverCanEject = 1;
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class Turrets: Turrets {
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class MainTurret: MainTurret {
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canEject = 1;
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showHMD = 1;
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weapons[] = {"ACE_gatling_20mm_Comanche","missiles_DAGR","missiles_ASRAAM"};
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magazines[] = {"ACE_500Rnd_20mm_shells_Comanche","4Rnd_AAA_missiles","24Rnd_PG_missiles"};
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};
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};
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class AnimationSources: AnimationSources {
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class Gatling {
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weapon = "ACE_gatling_20mm_Comanche";
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};
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class Muzzle_flash {
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weapon = "ACE_gatling_20mm_Comanche";
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};
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};
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};
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#include "Heli_Attack_01_base_F.hpp"
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class B_Heli_Attack_01_F: Heli_Attack_01_base_F {};
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@ -222,7 +200,7 @@ class CfgVehicles {
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lockDetectionSystem = 0;
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incomingMissileDetectionSystem = 16;
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driverCanEject = 1;
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weapons[] = {"M134_minigun","missiles_DAR","CMFlareLauncher"};
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weapons[] = {"M134_minigun","missiles_DAR","CMFlareLauncher", "ACE_AIR_SAFETY" };
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magazines[] = {"5000Rnd_762x51_Yellow_Belt","24Rnd_missiles","168Rnd_CMFlare_Chaff_Magazine"};
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class Turrets: Turrets {
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@ -4,6 +4,23 @@ class Mode_Burst;
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class Mode_FullAuto;
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class CfgWeapons {
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class RocketPods;
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class ACE_AIR_SAFETY : RocketPods
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{
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CanLock = 0;
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displayName = "SAFE";
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displayNameMagazine = "SAFE";
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shortNameMagazine = "SAFE";
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nameSound = "cannon";
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cursor = "EmptyCursor";
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cursorAim = "EmptyCursor";
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magazines[] = {"FakeMagazine"};
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burst = 0;
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reloadTime = 0.01;
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magazineReloadTime = 0.1;
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};
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// Manual Switching Of Flare Mode
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class SmokeLauncher;
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class CMFlareLauncher: SmokeLauncher {
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997
addons/aircraft/Heli_Attack_01_base_F.hpp
Normal file
997
addons/aircraft/Heli_Attack_01_base_F.hpp
Normal file
File diff suppressed because one or more lines are too long
@ -3,6 +3,7 @@ ace_aircraft
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Changes to air weaponry, flightmodels and HUDs.
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* Contributations by Kimi for HUD updates
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## Maintainers
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@ -10,3 +11,4 @@ The people responsible for merging changes to this component or answering potent
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [commy2](https://github.com/commy2)
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- [jaynus](https://github.com/walterpearce)
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578
addons/aircraft/RscInGameUI.hpp
Normal file
578
addons/aircraft/RscInGameUI.hpp
Normal file
@ -0,0 +1,578 @@
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class RscControlsGroup;
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class RscText;
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class RangeText: RscText{};
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class RscPicture;
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class RscOpticsText;
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class RscIGProgress;
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class RscOpticsValue;
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class VScrollbar;
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class HScrollbar;
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class RscLadderPicture;
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class RscInGameUI
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{
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class RscUnitInfo;
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class Rsc_ACE_Helo_UI_Turret: RscUnitInfo
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{
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idd = 300;
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controls[] = {"CA_Zeroing","CA_IGUI_elements_group","CA_VehicleToggles"};
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class VScrollbar;
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class HScrollbar;
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class CA_IGUI_elements_group: RscControlsGroup
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{
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idc = 170;
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class VScrollbar: VScrollbar
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{
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width = 0;
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};
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class HScrollbar: HScrollbar
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{
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height = 0;
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};
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x = "0 * (0.01875 * SafezoneH) + (SafezoneX + ((SafezoneW - SafezoneH) / 2))";
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y = "0 * (0.025 * SafezoneH) + (SafezoneY)";
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w = "53.5 * (0.01875 * SafezoneH)";
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h = "40 * (0.025 * SafezoneH)";
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class controls
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{
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class CA_Distance: RscText
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{
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idc = 151;
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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x = "24.78 * (0.01875 * SafezoneH)";
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y = "30.88 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class CA_Speed: RangeText
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{
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idc = 188;
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "120";
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x = "14.78 * (0.01875 * SafezoneH)";
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y = "30.88 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class CA_Alt: RangeText
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{
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idc = 189;
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "3825";
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x = "34.78 * (0.01875 * SafezoneH)";
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y = "30.88 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class CA_VisionMode: RscText
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{
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idc = 152;
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style = 0;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "VIS";
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x = "12.58 * (0.01875 * SafezoneH)";
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y = "8 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class CA_FlirMode: RscText
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{
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idc = 153;
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style = 0;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "BHOT";
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x = "15.78 * (0.01875 * SafezoneH)";
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y = "8 * (0.025 * SafezoneH)";
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w = "4.5 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class ValueGrid: RangeText
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{
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idc = 172;
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font = "EtelkaMonospacePro";
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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x = "12.20 * (0.01875 * SafezoneH)";
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y = "3.5 * (0.025 * SafezoneH)";
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w = "6 * (0.01875 * SafezoneH)";
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h = "1 * (0.025 * SafezoneH)";
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};
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class TextTADS: RangeText
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{
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idc = 1010;
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text = "TADS";
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font = "EtelkaMonospacePro";
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style = 2;
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shadow = 0;
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x = "12.30 * (0.01875 * SafezoneH)";
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y = "5 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class ValueTime: RangeText
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{
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idc = 190;
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text = "20:28:35";
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font = "EtelkaMonospacePro";
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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x = "12.1 * (0.01875 * SafezoneH)";
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y = "6.5 * (0.025 * SafezoneH)";
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w = "6 * (0.01875 * SafezoneH)";
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h = "1 * (0.025 * SafezoneH)";
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};
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class CA_Laser: RscText
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{
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idc = 158;
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style = "0x30 + 0x800";
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sizeEx = "0.038*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = PATHTOF(data\Helo_LaserON.paa);
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x = "20.45 * (0.01875 * SafezoneH)";
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y = "14.1 * (0.025 * SafezoneH)";
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w = "12.5 * (0.01875 * SafezoneH)";
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h = "12 * (0.025 * SafezoneH)";
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};
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class CA_Heading: RscText
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{
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idc = 156;
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style = 0;
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sizeEx = "0.038*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "023";
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x = "24.83 * (0.01875 * SafezoneH)";
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y = "6 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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};
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};
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};
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class Rsc_ACE_Helo_UI_01: RscUnitInfo
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{
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controls[] = {"WeaponInfoControlsGroupRight","CA_TextFlaresMode","CA_TextFlares","CA_VehicleToggles","CA_Radar"};
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};
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class Rsc_ACE_Helo_UI_02: RscUnitInfo
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{
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controls[] = {"CA_TextFlaresMode","CA_TextFlares","CA_VehicleToggles","CA_Radar"};
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};
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class Rsc_ACE_Drones_UI_Turret: RscUnitInfo
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{
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idd = 300;
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controls[] = {"CA_Zeroing","CA_IGUI_elements_group","CA_VehicleToggles"};
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class CA_IGUI_elements_group: RscControlsGroup
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{
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idc = 170;
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class VScrollbar: VScrollbar
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{
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width = 0;
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};
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class HScrollbar: HScrollbar
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{
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height = 0;
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};
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x = "0 * (0.01875 * SafezoneH) + (SafezoneX + ((SafezoneW - SafezoneH) / 2))";
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y = "0 * (0.025 * SafezoneH) + (SafezoneY)";
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w = "53.5 * (0.01875 * SafezoneH)";
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h = "40 * (0.025 * SafezoneH)";
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class controls
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{
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class CA_Distance: RscText
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{
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idc = 151;
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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x = "24.78 * (0.01875 * SafezoneH)";
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y = "30.88 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class CA_Speed: RangeText
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{
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idc = 188;
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "120";
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x = "14.78 * (0.01875 * SafezoneH)";
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y = "30.88 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class CA_Alt: RangeText
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{
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idc = 189;
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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font = "EtelkaMonospacePro";
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text = "3825";
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x = "34.78 * (0.01875 * SafezoneH)";
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y = "30.88 * (0.025 * SafezoneH)";
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w = "4 * (0.01875 * SafezoneH)";
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h = "1.2 * (0.025 * SafezoneH)";
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};
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class ValueTime: RangeText
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{
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idc = 190;
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text = "20:28:35";
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font = "EtelkaMonospacePro";
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style = 2;
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sizeEx = "0.0295*SafezoneH";
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shadow = 0;
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||||
x = "1.75 * (0.01875 * SafezoneH)";
|
||||
y = "10.5 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class CA_VisionMode: RscText
|
||||
{
|
||||
idc = 152;
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||||
style = 0;
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||||
sizeEx = "0.0295*SafezoneH";
|
||||
shadow = 0;
|
||||
font = "EtelkaMonospacePro";
|
||||
text = "VIS";
|
||||
align = "right";
|
||||
x = "2.6 * (0.01875 * SafezoneH)";
|
||||
y = "12.0 * (0.025 * SafezoneH)";
|
||||
w = "4 * (0.01875 * SafezoneH)";
|
||||
h = "1.0 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class CA_FlirMode: RscText
|
||||
{
|
||||
idc = 153;
|
||||
style = 0;
|
||||
sizeEx = "0.0295*SafezoneH";
|
||||
shadow = 0;
|
||||
font = "EtelkaMonospacePro";
|
||||
text = "BHOT";
|
||||
align = "right";
|
||||
x = "6.18 * (0.01875 * SafezoneH)";
|
||||
y = "12.0 * (0.025 * SafezoneH)";
|
||||
w = "4.5 * (0.01875 * SafezoneH)";
|
||||
h = "1.0 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class TgT_Grid_text: RangeText
|
||||
{
|
||||
idc = 1005;
|
||||
text = "TGT:";
|
||||
font = "EtelkaMonospacePro";
|
||||
style = 2;
|
||||
sizeEx = "0.0295*SafezoneH";
|
||||
shadow = 0;
|
||||
x = "1.20 * (0.01875 * SafezoneH)";
|
||||
y = "13.5 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class TGT_ValueGrid: RangeText
|
||||
{
|
||||
idc = 172;
|
||||
font = "EtelkaMonospacePro";
|
||||
colorText[] = {0.706,0.0745,0.0196,0.8};
|
||||
style = 2;
|
||||
sizeEx = "0.0295*SafezoneH";
|
||||
shadow = 0;
|
||||
x = "5.20 * (0.01875 * SafezoneH)";
|
||||
y = "13.5 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class OWN_Grid_text: RangeText
|
||||
{
|
||||
idc = 1005;
|
||||
text = "OWN:";
|
||||
font = "EtelkaMonospacePro";
|
||||
style = 2;
|
||||
sizeEx = "0.0295*SafezoneH";
|
||||
shadow = 0;
|
||||
x = "1.20 * (0.01875 * SafezoneH)";
|
||||
y = "15 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class OWN_ValueGrid: RangeText
|
||||
{
|
||||
idc = 171;
|
||||
font = "EtelkaMonospacePro";
|
||||
colorText[] = {0.15,1,0.15,0.8};
|
||||
style = 2;
|
||||
sizeEx = "0.0295*SafezoneH";
|
||||
shadow = 0;
|
||||
x = "5.20 * (0.01875 * SafezoneH)";
|
||||
y = "15 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class CA_Laser: RscText
|
||||
{
|
||||
idc = 158;
|
||||
style = "0x30 + 0x800";
|
||||
sizeEx = "0.038*SafezoneH";
|
||||
shadow = 0;
|
||||
align = "right";
|
||||
font = "EtelkaMonospacePro";
|
||||
text = PATHTOF(data\Helo_LaserON.paa);
|
||||
x = "20.45 * (0.01875 * SafezoneH)";
|
||||
y = "14.1 * (0.025 * SafezoneH)";
|
||||
w = "12.5 * (0.01875 * SafezoneH)";
|
||||
h = "12 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class CA_Heading: RscText
|
||||
{
|
||||
idc = 156;
|
||||
style = 0;
|
||||
sizeEx = "0.038*SafezoneH";
|
||||
shadow = 0;
|
||||
font = "EtelkaMonospacePro";
|
||||
text = "023";
|
||||
align = "right";
|
||||
x = "25 * (0.01875 * SafezoneH)";
|
||||
y = "5 * (0.025 * SafezoneH)";
|
||||
w = "4 * (0.01875 * SafezoneH)";
|
||||
h = "1.2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
class Rsc_ACE_Drones_UI_Pilots: RscUnitInfo
|
||||
{
|
||||
idd = 300;
|
||||
controls[] = {"WeaponInfoControlsGroupRight","CA_BackgroundVehicle","CA_BackgroundVehicleTitle","CA_BackgroundVehicleTitleDark","CA_BackgroundFuel","CA_Vehicle","CA_VehicleRole","CA_HitZones","CA_SpeedBackground","CA_SpeedUnits","CA_Speed","CA_ValueFuel","CA_AltBackground","CA_AltUnits","CA_Alt","CA_VehicleToggles","CA_Radar","DriverOpticsGroup"};
|
||||
class DriverOpticsGroup: RscControlsGroup
|
||||
{
|
||||
idc = 392;
|
||||
class VScrollbar: VScrollbar
|
||||
{
|
||||
width = 0;
|
||||
};
|
||||
class HScrollbar: HScrollbar
|
||||
{
|
||||
height = 0;
|
||||
};
|
||||
x = "0 * (0.01875 * SafezoneH) + (SafezoneX + ((SafezoneW - SafezoneH) / 2))";
|
||||
y = "0 * (0.025 * SafezoneH) + (SafezoneY)";
|
||||
w = "53.5 * (0.01875 * SafezoneH)";
|
||||
h = "40 * (0.025 * SafezoneH)";
|
||||
class controls
|
||||
{
|
||||
class TextGrid: RscText
|
||||
{
|
||||
style = 0;
|
||||
sizeEx = "0.02*SafezoneH";
|
||||
shadow = 0;
|
||||
font = "EtelkaMonospacePro";
|
||||
idc = 1005;
|
||||
text = "GRID:";
|
||||
x = "5.8 * (0.01875 * SafezoneH)";
|
||||
y = "31.8 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class ValueGrid: TextGrid
|
||||
{
|
||||
idc = 189;
|
||||
text = "382546";
|
||||
x = "10.3 * (0.01875 * SafezoneH)";
|
||||
y = "31.8 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class TextTime: TextGrid
|
||||
{
|
||||
idc = 1010;
|
||||
text = "TIME [UTC]:";
|
||||
x = "5.8 * (0.01875 * SafezoneH)";
|
||||
y = "32.6 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class ValueTime: TextGrid
|
||||
{
|
||||
idc = 101;
|
||||
text = "20:28:35";
|
||||
x = "10 * (0.01875 * SafezoneH)";
|
||||
y = "32.6 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class TextMag: TextGrid
|
||||
{
|
||||
idc = 1011;
|
||||
text = "CAM MAG:";
|
||||
x = "5.8 * (0.01875 * SafezoneH)";
|
||||
y = "7 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class OpticsZoom: TextGrid
|
||||
{
|
||||
idc = 192;
|
||||
text = "28x";
|
||||
x = "10.3 * (0.01875 * SafezoneH)";
|
||||
y = "7 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class BorderLineSpdTop: RscPicture
|
||||
{
|
||||
idc = 1203;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\border_line_ca.paa";
|
||||
x = "3.343 * (0.01875 * SafezoneH)";
|
||||
y = "12.4 * (0.025 * SafezoneH)";
|
||||
w = "3 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class BorderLineSpdBottom: RscPicture
|
||||
{
|
||||
idc = 1207;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\border_line_ca.paa";
|
||||
x = "3.343 * (0.01875 * SafezoneH)";
|
||||
y = "26.5 * (0.025 * SafezoneH)";
|
||||
w = "3 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class BorderLineAltTop: RscPicture
|
||||
{
|
||||
idc = 1205;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\border_line_ca.paa";
|
||||
x = "47.16 * (0.01875 * SafezoneH)";
|
||||
y = "12.4 * (0.025 * SafezoneH)";
|
||||
w = "3 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class BorderLineAltBottom: RscPicture
|
||||
{
|
||||
idc = 1206;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\border_line_ca.paa";
|
||||
x = "47.16 * (0.01875 * SafezoneH)";
|
||||
y = "26.5 * (0.025 * SafezoneH)";
|
||||
w = "3 * (0.01875 * SafezoneH)";
|
||||
h = "1 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class TextSpd: TextGrid
|
||||
{
|
||||
idc = 1004;
|
||||
text = "SPD";
|
||||
x = "4.8 * (0.01875 * SafezoneH)";
|
||||
y = "11.8 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "1.2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class SpeedValueBorder: RscPicture
|
||||
{
|
||||
idc = 1200;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\altimeter_value_ca.paa";
|
||||
x = "6.3 * (0.01875 * SafezoneH)";
|
||||
y = "19 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class CA_Speed: TextGrid
|
||||
{
|
||||
idc = 190;
|
||||
sizeEx = "0.03*SafezoneH";
|
||||
text = "120";
|
||||
x = "7.5 * (0.01875 * SafezoneH)";
|
||||
y = "19.5 * (0.025 * SafezoneH)";
|
||||
w = "6 * (0.01875 * SafezoneH)";
|
||||
h = "1.2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class AnalogueSpeed: RscLadderPicture
|
||||
{
|
||||
idc = 384;
|
||||
topValue = 1312;
|
||||
bottomValue = -345;
|
||||
visibleRange = -1;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\UAVspeedLadder_ca.paa";
|
||||
x = "1.5 * (0.01875 * SafezoneH)";
|
||||
y = "13 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "14 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class TextAlt: TextGrid
|
||||
{
|
||||
idc = 1006;
|
||||
text = "ALT";
|
||||
x = "46.9 * (0.01875 * SafezoneH)";
|
||||
y = "11.8 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "1.2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class AltValueBorder: RscPicture
|
||||
{
|
||||
idc = 1201;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\airspeed_value_ca.paa";
|
||||
x = "42.25 * (0.01875 * SafezoneH)";
|
||||
y = "19 * (0.025 * SafezoneH)";
|
||||
w = "5 * (0.01875 * SafezoneH)";
|
||||
h = "2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class CA_Alt: TextGrid
|
||||
{
|
||||
idc = 191;
|
||||
sizeEx = "0.03*SafezoneH";
|
||||
style = 1;
|
||||
text = "3825";
|
||||
x = "43 * (0.01875 * SafezoneH)";
|
||||
y = "19.5 * (0.025 * SafezoneH)";
|
||||
w = "3.2 * (0.01875 * SafezoneH)";
|
||||
h = "1.2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class AnalogueAlt: RscLadderPicture
|
||||
{
|
||||
idc = 385;
|
||||
topValue = 14430;
|
||||
bottomValue = -2110;
|
||||
visibleRange = -1;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\UAValtLadder_ca.paa";
|
||||
x = "47 * (0.01875 * SafezoneH)";
|
||||
y = "13 * (0.025 * SafezoneH)";
|
||||
w = "2.5 * (0.01875 * SafezoneH)";
|
||||
h = "14 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class AnalogueHorizon: RscLadderPicture
|
||||
{
|
||||
idc = 383;
|
||||
topValue = 90;
|
||||
bottomValue = -90;
|
||||
visibleRange = -1;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\horizon_ladder_ca.paa";
|
||||
x = "16.75 * (0.01875 * SafezoneH)";
|
||||
y = "5 * (0.025 * SafezoneH)";
|
||||
w = "20 * (0.01875 * SafezoneH)";
|
||||
h = "30 * (0.025 * SafezoneH)";
|
||||
};
|
||||
class HorizonCenter: RscPicture
|
||||
{
|
||||
idc = 1202;
|
||||
text = "\A3\Ui_f\data\IGUI\Cfg\HelicopterHUD\horizon_aircraft_ca.paa";
|
||||
x = "24.75 * (0.01875 * SafezoneH)";
|
||||
y = "19 * (0.025 * SafezoneH)";
|
||||
w = "4 * (0.01875 * SafezoneH)";
|
||||
h = "2 * (0.025 * SafezoneH)";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -6,7 +6,7 @@ class CfgPatches {
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common"};
|
||||
author[] = {"KoffeinFlummi","Crusty","commy2"};
|
||||
author[] = {"KoffeinFlummi","Crusty","commy2","jaynus","Kimi"};
|
||||
authorUrl = "https://github.com/KoffeinFlummi/";
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
@ -16,3 +16,4 @@ class CfgPatches {
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "RscInGameUI.hpp"
|
BIN
addons/aircraft/data/Helo_LaserON.paa
Normal file
BIN
addons/aircraft/data/Helo_LaserON.paa
Normal file
Binary file not shown.
@ -94,7 +94,7 @@ if (_unit == _attachToVehicle) then { //Self Attachment
|
||||
_unit removeAction _actionID;
|
||||
|
||||
if (GVAR(placeAction) == 1) then {
|
||||
_startingPosition = _tempObject modelToWorld [0,0,0];
|
||||
_startingPosition = _tempObject modelToWorldVisual [0,0,0];
|
||||
[_unit, _attachToVehicle, _itemClassname, _itemVehClass, _onAtachText, _startingPosition] call FUNC(placeApprove);
|
||||
};
|
||||
deleteVehicle _tempObject;
|
||||
|
@ -25,6 +25,6 @@ _itemName = [_args, 0, ""] call CBA_fnc_defaultParam;
|
||||
_attachLimit = [6, 1] select (_player == _attachToVehicle);
|
||||
_attachedObjects = _attachToVehicle getVariable [QGVAR(Objects), []];
|
||||
|
||||
_playerPos = (ACE_player modelToWorld (ACE_player selectionPosition "pilot"));
|
||||
_playerPos = (ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot"));
|
||||
|
||||
(canStand _player) && {(_attachToVehicle distance _player) < 7} && {alive _attachToVehicle} && {(count _attachedObjects) < _attachLimit} && {_itemName in ((itemsWithMagazines _player) + [""])};
|
||||
|
@ -45,7 +45,7 @@ while {(_closeInMax - _closeInMin) > 0.01} do {
|
||||
// systemChat format ["Trying %1 from %2 start %3", _closeInDistance, [_closeInMax, _closeInMin], _startDistanceFromCenter];
|
||||
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
|
||||
_endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
_endPosTest = _attachToVehicle modelToWorld _endPosTestOffset;
|
||||
_endPosTest = _attachToVehicle modelToWorldVisual _endPosTestOffset;
|
||||
|
||||
_doesIntersect = false;
|
||||
{
|
||||
|
@ -37,7 +37,7 @@ _sounds = [
|
||||
QUOTE(PATHTO_R(sounds\zip_out.wav))
|
||||
];
|
||||
|
||||
_position = _target modelToWorld (_target selectionPosition "Spine3");
|
||||
_position = _target modelToWorldVisual (_target selectionPosition "Spine3");
|
||||
_position = _position call EFUNC(common,positionToASL);
|
||||
|
||||
playSound3D [
|
||||
|
20
addons/ballistics/CfgAmmo.hpp
Normal file
20
addons/ballistics/CfgAmmo.hpp
Normal file
@ -0,0 +1,20 @@
|
||||
class CfgAmmo {
|
||||
class BulletCore;
|
||||
|
||||
class BulletBase: BulletCore {
|
||||
timeToLive = 15; // Default: 6, doubleplusgood all munition range.
|
||||
};
|
||||
|
||||
class B_20mm : BulletBase {
|
||||
timeToLive = 30;
|
||||
};
|
||||
class B_25mm : BulletBase {
|
||||
timeToLive = 30;
|
||||
};
|
||||
class B_35mm_AA : BulletBase {
|
||||
timeToLive = 30;
|
||||
};
|
||||
class B_30mm_AP : BulletBase {
|
||||
timeToLive = 30;
|
||||
};
|
||||
};
|
@ -14,3 +14,4 @@ class CfgPatches {
|
||||
|
||||
#include "CfgVehicles.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgAmmo.hpp"
|
@ -73,6 +73,15 @@ PREP(getStringFromMissionSQM);
|
||||
PREP(getTargetAzimuthAndInclination);
|
||||
PREP(getTargetDistance);
|
||||
PREP(getTargetObject);
|
||||
PREP(getTurretCommander);
|
||||
PREP(getTurretConfigPath);
|
||||
PREP(getTurretCopilot);
|
||||
PREP(getTurretGunner);
|
||||
PREP(getTurretIndex);
|
||||
PREP(getTurrets);
|
||||
PREP(getTurretsFFV);
|
||||
PREP(getTurretsOther);
|
||||
PREP(getTurretDirection);
|
||||
PREP(getUavControlPosition);
|
||||
PREP(getVehicleCargo);
|
||||
PREP(getVehicleCodriver);
|
||||
|
@ -57,7 +57,7 @@ switch ((_type select 0)) do {
|
||||
};
|
||||
} else {
|
||||
_addedToPlayer = false;
|
||||
_pos = _unit modelToWorld [0,1,0.05];
|
||||
_pos = _unit modelToWorldVisual [0,1,0.05];
|
||||
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
||||
_unit addWeaponCargoGlobal [_classname,1];
|
||||
_unit setPosATL _pos;
|
||||
@ -73,7 +73,7 @@ switch ((_type select 0)) do {
|
||||
};
|
||||
} else {
|
||||
_addedToPlayer = false;
|
||||
_pos = _unit modelToWorld [0,1,0.05];
|
||||
_pos = _unit modelToWorldVisual [0,1,0.05];
|
||||
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
||||
_unit addMagazineCargoGlobal [_classname, 1];
|
||||
_unit setPosATL _pos;
|
||||
@ -89,7 +89,7 @@ switch ((_type select 0)) do {
|
||||
};
|
||||
} else {
|
||||
_addedToPlayer = false;
|
||||
_pos = _unit modelToWorld [0,1,0.05];
|
||||
_pos = _unit modelToWorldVisual [0,1,0.05];
|
||||
_unit = createVehicle ["WeaponHolder_Single_F",_pos,[],0,"NONE"];
|
||||
_unit addItemCargoGlobal [_classname,1];
|
||||
_unit setPosATL _pos;
|
||||
|
@ -242,10 +242,10 @@ _fnc_isInRange = {
|
||||
private ["_unitPosition", "_distance"];
|
||||
_unitPosition = getPos _unit;
|
||||
|
||||
_distance = _unitPosition distance (_vehicle modelToWorld _selectionPosition);
|
||||
_distance = _unitPosition distance (_vehicle modelToWorldVisual _selectionPosition);
|
||||
|
||||
if (!isNil "_selectionPosition2") then {
|
||||
_distance = _distance min (_unitPosition distance (_vehicle modelToWorld _selectionPosition2));
|
||||
_distance = _distance min (_unitPosition distance (_vehicle modelToWorldVisual _selectionPosition2));
|
||||
};
|
||||
|
||||
_distance < _radius
|
||||
|
37
addons/common/functions/fnc_getTurretDirection.sqf
Normal file
37
addons/common/functions/fnc_getTurretDirection.sqf
Normal file
@ -0,0 +1,37 @@
|
||||
/*
|
||||
* Author: jaynus
|
||||
*
|
||||
* Get the absolute turret direction for FOV/PIP turret.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Vehicle (Object)
|
||||
* 1: Turret Position
|
||||
*
|
||||
* Return value:
|
||||
* [position, direction]
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_2_PVT(_this,_vehicle,_position);
|
||||
private ["_turrets", "_turret", "_config", "_turret", "_povPos", "_povDir", "_gunBeginPos", "_gunEndPos", "_pov"];
|
||||
|
||||
_turret = [_vehicle, _position] call CBA_fnc_getTurret;
|
||||
_pov = getText (_turret >> "memoryPointGunnerOptics");
|
||||
_gunBeg = getText (_turret >> "gunBeg");
|
||||
_gunEnd = getText (_turret >> "gunEnd");
|
||||
TRACE_3("", _pov, _gunBeg, _gunEnd);
|
||||
|
||||
// Pull the PIP pov or barrel direction, depending on how the model is set up
|
||||
_povPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _pov ) );
|
||||
_povDir = [0,0,0];
|
||||
|
||||
if(_pov == "pip0_pos") then {
|
||||
_pipDir = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition "pip0_dir" ) );
|
||||
_povDir = _pipDir vectorDiff _povPos;
|
||||
} else {
|
||||
_gunBeginPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _gunBeg ) );
|
||||
_gunEndPos = ATLtoASL ( _vehicle modelToWorldVisual (_vehicle selectionPosition _gunEnd ) );
|
||||
_povDir = _gunBeginPos vectorDiff _gunEndPos;
|
||||
};
|
||||
|
||||
[_povPos, _povDir]
|
@ -14,7 +14,7 @@ private ["_unit","_return","_aslPos"];
|
||||
_unit = _this select 0;
|
||||
_return = false;
|
||||
if ((surfaceIsWater getPos _unit)) then {
|
||||
_aslPos = _unit modelToWorld (_unit selectionPosition "head");
|
||||
_aslPos = _unit modelToWorldVisual (_unit selectionPosition "head");
|
||||
if ((_aslPos select 2) <= 0) then {
|
||||
_return = true;
|
||||
};
|
||||
|
@ -36,7 +36,7 @@ if (_target isKindOf "CAManBase") then {
|
||||
|
||||
// add height offset of model
|
||||
private "_offset";
|
||||
_offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2);
|
||||
_offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
|
||||
|
||||
_position = _position vectorAdd [0, 0, _offset];
|
||||
|
||||
|
@ -25,7 +25,7 @@ _direction = _target getVariable [QGVAR(dragDirection), 0];
|
||||
|
||||
// add height offset of model
|
||||
private "_offset";
|
||||
_offset = (_target modelToWorld [0, 0, 0] select 2) - (_unit modelToWorld [0, 0, 0] select 2);
|
||||
_offset = (_target modelToWorldVisual [0, 0, 0] select 2) - (_unit modelToWorldVisual [0, 0, 0] select 2);
|
||||
|
||||
_position = _position vectorAdd [0, 0, _offset];
|
||||
|
||||
|
@ -36,7 +36,7 @@ if (_carriedItem isKindOf "CAManBase") exitWith {false};
|
||||
private ["_position", "_maxHeight"];
|
||||
|
||||
_position = getPosATL _carriedItem;
|
||||
_maxHeight = (_unit ModelToWorld [0,0,0]) select 2;
|
||||
_maxHeight = (_unit modelToWorldVisual [0,0,0]) select 2;
|
||||
|
||||
_position set [2, ((_position select 2) + _scrollAmount min (_maxHeight + 1.5)) max _maxHeight];
|
||||
|
||||
|
@ -19,7 +19,7 @@
|
||||
#include "script_component.hpp"
|
||||
EXPLODE_4_PVT(_this select 0,_unit,_i,_arr,_code);
|
||||
if ((_i mod 4) == 0) then {
|
||||
playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit ModelToWorld [0,0.2,2]), 15,1,2.5];
|
||||
playSound3D [QUOTE(PATHTO_R(Data\Audio\DialTone.wss)), objNull, false, (_unit modelToWorldVisual [0,0.2,2]), 15,1,2.5];
|
||||
};
|
||||
ctrlSetText [1400,format["Calling%1",_arr select (_i - 4)]];
|
||||
|
||||
|
@ -15,7 +15,7 @@
|
||||
* Placed explosive <OBJECT>
|
||||
*
|
||||
* Example:
|
||||
* _explosive = [player, player modelToWorld [0,0.5, 0.1], 134,
|
||||
* _explosive = [player, player modelToWorldVisual [0,0.5, 0.1], 134,
|
||||
* "SatchelCharge_Remote_Mag", "Command", []] call ACE_Explosives_fnc_placeExplosive;
|
||||
*
|
||||
* Public: Yes
|
||||
|
@ -5,3 +5,6 @@ GVAR(time) = 0;
|
||||
GVAR(position) = [0,0,0];
|
||||
|
||||
#include "initKeybinds.sqf"
|
||||
|
||||
// Register event for global updates
|
||||
[QGVAR(forceUpdate), FUNC(onForceUpdate)] call ace_common_fnc_addEventHandler;
|
@ -10,6 +10,7 @@ PREP(firedEH);
|
||||
PREP(getAngle);
|
||||
PREP(getRange);
|
||||
PREP(handleAirBurstAmmunitionPFH);
|
||||
PREP(onForceUpdate);
|
||||
PREP(keyDown);
|
||||
PREP(keyUp);
|
||||
PREP(reset);
|
||||
|
@ -12,7 +12,7 @@
|
||||
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_vehicle", "_turret", "_turretConfig", "_distance", "_magazines"];
|
||||
private ["_vehicle", "_turret", "_turretConfig", "_distance", "_magazines", "_userChange"];
|
||||
|
||||
_vehicle = _this select 0;
|
||||
_turret = _this select 1;
|
||||
@ -46,7 +46,9 @@ if (_weaponDirection isEqualTo [0,0,0]) then { // dummy value for non main turr
|
||||
_angleTarget = asin (_weaponDirection select 2);
|
||||
|
||||
if (count _this > 2) then {
|
||||
_distance = _this select 2;
|
||||
if((_this select 2) > -1) then {
|
||||
_distance = _this select 2;
|
||||
};
|
||||
};
|
||||
|
||||
if (!(isNil QGVAR(backgroundCalculation)) and {!(scriptDone GVAR(backgroundCalculation))}) then {
|
||||
@ -160,4 +162,11 @@ _FCSElevation = [];
|
||||
[_vehicle, format ["%1_%2", QGVAR(Elevation), _turret], _FCSElevation] call EFUNC(common,setVariablePublic);
|
||||
[_vehicle, format ["%1_%2", QGVAR(Azimuth), _turret], _FCSAzimuth] call EFUNC(common,setVariablePublic);
|
||||
|
||||
[format ["%1: %2", localize "STR_ACE_FCS_ZeroedTo", _distance]] call EFUNC(common,displayTextStructured);
|
||||
_userChange = true;
|
||||
if( (count _this) > 3) then {
|
||||
_userChange = _this select 3;
|
||||
};
|
||||
|
||||
if(_userChange) then {
|
||||
[format ["%1: %2", localize "STR_ACE_FCS_ZeroedTo", _distance]] call EFUNC(common,displayTextStructured);
|
||||
};
|
7
addons/fcs/functions/fnc_onForceUpdate.sqf
Normal file
7
addons/fcs/functions/fnc_onForceUpdate.sqf
Normal file
@ -0,0 +1,7 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
if !([ACE_player, vehicle ACE_player, []] call EFUNC(common,canInteractWith)) exitWith {false};
|
||||
if !((!GVAR(enabled) && FUNC(canUseFCS)) || FUNC(canUseRangefinder)) exitWith {false};
|
||||
|
||||
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -1, false] call FUNC(keyDown);
|
||||
[vehicle ACE_player, [ACE_player] call EFUNC(common,getTurretIndex), -1, false] call FUNC(keyUp);
|
@ -28,24 +28,22 @@ if((count _this) > 2) then {
|
||||
_pos = _this select 2;
|
||||
} else {
|
||||
if(typeName (_actionData select 7) == "ARRAY") then {
|
||||
_pos = _object modelToWorld (_actionData select 7);
|
||||
_pos = _object modelToWorldVisual (_actionData select 7);
|
||||
} else {
|
||||
if ((_actionData select 7) == "weapon") then {
|
||||
// Craft a suitable position for weapon interaction
|
||||
_weaponDir = _object weaponDirection currentWeapon _object;
|
||||
_ref = _weaponDir call EFUNC(common,createOrthonormalReference);
|
||||
_pos = (_object modelToWorld (_object selectionPosition "righthand")) vectorAdd ((_ref select 2) vectorMultiply 0.1);
|
||||
_pos = (_object modelToWorldVisual (_object selectionPosition "righthand")) vectorAdd ((_ref select 2) vectorMultiply 0.1);
|
||||
} else {
|
||||
_pos = _object modelToWorld (_object selectionPosition (_actionData select 7));
|
||||
_pos = _object modelToWorldVisual (_object selectionPosition (_actionData select 7));
|
||||
};
|
||||
};
|
||||
// Compensate for movement during the frame to get rid of jittering
|
||||
_pos = _pos vectorAdd ((visiblePositionASL _object) vectorDiff (getPosASL _object));
|
||||
};
|
||||
|
||||
// For non-self actions, exit if the action is too far away
|
||||
if (GVAR(openedMenuType) == 0 && vehicle ACE_player == ACE_player &&
|
||||
{(ACE_player modelToWorld (ACE_player selectionPosition "pilot")) distance _pos >= _distance}) exitWith {false};
|
||||
{(ACE_player modelToWorldVisual (ACE_player selectionPosition "pilot")) distance _pos >= _distance}) exitWith {false};
|
||||
|
||||
// Exit if the action is behind you
|
||||
_sPos = if (count _pos != 2) then {
|
||||
|
@ -1,11 +1,11 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_pre_init));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_pre_init));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_post_init));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_post_init));
|
||||
};
|
||||
};
|
||||
|
@ -1,9 +1,9 @@
|
||||
class CfgVehicles {
|
||||
class All;
|
||||
class All;
|
||||
|
||||
class LaserTarget: All {
|
||||
class EventHandlers {
|
||||
init = QUOTE(_this call FUNC(laser_init));
|
||||
};
|
||||
};
|
||||
class LaserTarget: All {
|
||||
class EventHandlers {
|
||||
init = QUOTE(_this call FUNC(laser_init));
|
||||
};
|
||||
};
|
||||
};
|
@ -14,7 +14,7 @@ PREP(translateToWeaponSpace);
|
||||
|
||||
PREP(laser_init);
|
||||
|
||||
GVAR(laser) = nil; // a single hud draws 1 laser at a time
|
||||
GVAR(laser) = nil; // a single hud draws 1 laser at a time
|
||||
|
||||
PREP(laserTargetPFH);
|
||||
|
||||
|
@ -1,13 +1,13 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = { "ace_common" };
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = { "ace_common" };
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventhandlers.hpp"
|
||||
|
@ -7,7 +7,7 @@ _designator = _this select 2;
|
||||
_seeker = _this select 3;
|
||||
_spacing = 100;
|
||||
if((count _this) > 4) then {
|
||||
_spacing = _this select 4;
|
||||
_spacing = _this select 4;
|
||||
};
|
||||
|
||||
_return = true;
|
||||
@ -21,11 +21,11 @@ _pos2 = [(_pos2 select 0) + _x, (_pos2 select 1) + _y, (_pos2 select 2) + _z];
|
||||
|
||||
// player sideChat format["new los check"];
|
||||
if(terrainIntersect [_pos2, _pos1]) then {
|
||||
_return = false;
|
||||
_return = false;
|
||||
} else {
|
||||
if(lineIntersects [_pos2, _pos1]) then { // should take as arguments and add to this command objects to exclude - target and observer
|
||||
// player sideChat format["with: %1", lineIntersectsWith [_pos1, _pos2]];
|
||||
_return = false;
|
||||
};
|
||||
if(lineIntersects [_pos2, _pos1]) then { // should take as arguments and add to this command objects to exclude - target and observer
|
||||
// player sideChat format["with: %1", lineIntersectsWith [_pos1, _pos2]];
|
||||
_return = false;
|
||||
};
|
||||
};
|
||||
_return;
|
@ -1,70 +1,70 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_missile", "_headingPitch", "_found", "_vectorTo", "_polarTo", "_dir", "_vertOk", "_horzOk", "_fov",
|
||||
"_closestDistance", "_pos1", "_pos2", "_disCheck", "_currentTarget", "_potentialTargets", "_offset", "_vector"];
|
||||
"_closestDistance", "_pos1", "_pos2", "_disCheck", "_currentTarget", "_potentialTargets", "_offset", "_vector"];
|
||||
_missile = _this select 0;
|
||||
_laserCode = _this select 1;
|
||||
_fov = if (count _this > 2) then {_this select 2} else {75};
|
||||
_vector = if (count _this > 3) then {_this select 3} else {vectorDir _missile};
|
||||
_offset = if (count _this > 4) then {_this select 4} else {[0,0,0]};
|
||||
|
||||
_headingPitch = _vector call CBA_fnc_vect2polar;
|
||||
_headingPitch = _vector call CBA_fnc_vect2polar;
|
||||
_currentTarget = nil;
|
||||
_found = false;
|
||||
|
||||
LOG("Searching lasers");
|
||||
if(!(isNil "ACE_LASERS")) then {
|
||||
_potentialTargets = [];
|
||||
TRACE_1("", ACE_LASERS);
|
||||
|
||||
{
|
||||
if(!(isNull _x)) then {
|
||||
_sensorPos = ATLtoASL(_missile modelToWorld _offset);
|
||||
_vectorTo = [_sensorPos, ([_x] call FUNC(getPosASL))] call BIS_fnc_vectorFromXToY;
|
||||
_polarTo = _vectorTo call CBA_fnc_vect2polar;
|
||||
_dir = _polarTo select 1;
|
||||
_dir = _dir - (_headingPitch select 1);
|
||||
|
||||
TRACE_4("Calc", _sensorPos, _vectorTo, _polarTo, _dir);
|
||||
|
||||
if (_dir < 0) then {_dir = _dir + 360};
|
||||
if (_dir > 360) then {_dir = _dir - 360};
|
||||
_vertOk = false;
|
||||
_horzOk = false;
|
||||
if(_dir < _fov || {_dir > (360-_fov)}) then {
|
||||
_horzOk = true;
|
||||
};
|
||||
if(abs((abs(_polarTo select 2))-(abs(_headingPitch select 2))) < _fov) then {
|
||||
_vertOk = true;
|
||||
};
|
||||
|
||||
TRACE_2("Results", _vertOk, _horzOk);
|
||||
|
||||
if(_vertOk && {_horzOk}) then {
|
||||
// Does the laser currently have our current code, if we have one?
|
||||
_targetCode = _x getVariable ["ACE_LASERTARGET_CODE", ACE_DEFAULT_LASER_CODE];
|
||||
TRACE_1("Target in sight, checking code", _targetCode, _laserCode);
|
||||
if(_targetCode == _laserCode) then {
|
||||
_potentialTargets set[(count _potentialTargets), _x];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
} forEach ACE_LASERS;
|
||||
|
||||
TRACE_1("", _potentialTargets);
|
||||
|
||||
_closestDistance = 100000;
|
||||
{
|
||||
_pos1 = (getPosASL _missile);
|
||||
_pos2 = ([_x] call FUNC(getPosASL));
|
||||
_disCheck = _pos1 distance _pos2;
|
||||
// shouldn't this bail out when a valid target is found instead of iterating over all potential targets ?
|
||||
if(_disCheck < _closestDistance && {[_pos1, _pos2, _x, _missile] call FUNC(checkLos)}) then {
|
||||
_found = true;
|
||||
_currentTarget = _x;
|
||||
_closestDistance = _disCheck;
|
||||
};
|
||||
} forEach _potentialTargets;
|
||||
_potentialTargets = [];
|
||||
TRACE_1("", ACE_LASERS);
|
||||
|
||||
{
|
||||
if(!(isNull _x)) then {
|
||||
_sensorPos = ATLtoASL(_missile modelToWorldVisual _offset);
|
||||
_vectorTo = [_sensorPos, ([_x] call FUNC(getPosASL))] call BIS_fnc_vectorFromXToY;
|
||||
_polarTo = _vectorTo call CBA_fnc_vect2polar;
|
||||
_dir = _polarTo select 1;
|
||||
_dir = _dir - (_headingPitch select 1);
|
||||
|
||||
TRACE_4("Calc", _sensorPos, _vectorTo, _polarTo, _dir);
|
||||
|
||||
if (_dir < 0) then {_dir = _dir + 360};
|
||||
if (_dir > 360) then {_dir = _dir - 360};
|
||||
_vertOk = false;
|
||||
_horzOk = false;
|
||||
if(_dir < _fov || {_dir > (360-_fov)}) then {
|
||||
_horzOk = true;
|
||||
};
|
||||
if(abs((abs(_polarTo select 2))-(abs(_headingPitch select 2))) < _fov) then {
|
||||
_vertOk = true;
|
||||
};
|
||||
|
||||
TRACE_2("Results", _vertOk, _horzOk);
|
||||
|
||||
if(_vertOk && {_horzOk}) then {
|
||||
// Does the laser currently have our current code, if we have one?
|
||||
_targetCode = _x getVariable ["ACE_LASERTARGET_CODE", ACE_DEFAULT_LASER_CODE];
|
||||
TRACE_1("Target in sight, checking code", _targetCode, _laserCode);
|
||||
if(_targetCode == _laserCode) then {
|
||||
_potentialTargets set[(count _potentialTargets), _x];
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
} forEach ACE_LASERS;
|
||||
|
||||
TRACE_1("", _potentialTargets);
|
||||
|
||||
_closestDistance = 100000;
|
||||
{
|
||||
_pos1 = (getPosASL _missile);
|
||||
_pos2 = ([_x] call FUNC(getPosASL));
|
||||
_disCheck = _pos1 distance _pos2;
|
||||
// shouldn't this bail out when a valid target is found instead of iterating over all potential targets ?
|
||||
if(_disCheck < _closestDistance && {[_pos1, _pos2, _x, _missile] call FUNC(checkLos)}) then {
|
||||
_found = true;
|
||||
_currentTarget = _x;
|
||||
_closestDistance = _disCheck;
|
||||
};
|
||||
} forEach _potentialTargets;
|
||||
};
|
||||
[_found, _currentTarget]
|
@ -7,43 +7,43 @@ _outliers = [];
|
||||
_spot = [];
|
||||
_testPos = (_list select 0) select 0;
|
||||
{
|
||||
_samplePos = _x select 0;
|
||||
if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
|
||||
if(_samplePos distance _testPos < 2) then {
|
||||
_spot pushBack _samplePos;
|
||||
} else {
|
||||
_outliers pushBack _samplePos;
|
||||
};
|
||||
};
|
||||
_samplePos = _x select 0;
|
||||
if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
|
||||
if(_samplePos distance _testPos < 2) then {
|
||||
_spot pushBack _samplePos;
|
||||
} else {
|
||||
_outliers pushBack _samplePos;
|
||||
};
|
||||
};
|
||||
} forEach _list;
|
||||
_spots pushBack _spot;
|
||||
|
||||
if(count _outliers > 0) then {
|
||||
for "_i" from 1 to 3 do {
|
||||
_remainingSpots = _outliers;
|
||||
_outliers = [];
|
||||
_spot = [];
|
||||
_testPos = (_remainingSpots select 0);
|
||||
{
|
||||
_samplePos = _x;
|
||||
if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
|
||||
if(_samplePos distance _testPos < 2) then {
|
||||
_spot pushBack _samplePos;
|
||||
} else {
|
||||
_outliers pushBack _samplePos;
|
||||
};
|
||||
};
|
||||
} forEach _remainingSpots;
|
||||
_spots pushBack _spot;
|
||||
};
|
||||
for "_i" from 1 to 3 do {
|
||||
_remainingSpots = _outliers;
|
||||
_outliers = [];
|
||||
_spot = [];
|
||||
_testPos = (_remainingSpots select 0);
|
||||
{
|
||||
_samplePos = _x;
|
||||
if(!lineIntersects [_samplePos, _checkPos] && {!terrainIntersectASL [_samplePos, _checkPos]}) then {
|
||||
if(_samplePos distance _testPos < 2) then {
|
||||
_spot pushBack _samplePos;
|
||||
} else {
|
||||
_outliers pushBack _samplePos;
|
||||
};
|
||||
};
|
||||
} forEach _remainingSpots;
|
||||
_spots pushBack _spot;
|
||||
};
|
||||
};
|
||||
_largest = 0;
|
||||
_largestSpot = [];
|
||||
{
|
||||
if((count _x) > _largest) then {
|
||||
_largest = (count _x);
|
||||
_largestSpot = _x;
|
||||
};
|
||||
if((count _x) > _largest) then {
|
||||
_largest = (count _x);
|
||||
_largestSpot = _x;
|
||||
};
|
||||
} forEach _spots;
|
||||
// player sideChat format["g: %1", _spots];
|
||||
_largestSpot select (random (floor(count _largestSpot)));
|
@ -6,8 +6,8 @@ _args = _this select 0;
|
||||
_laserTarget = _args select 0;
|
||||
|
||||
if(isNull _laserTarget || !alive player) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
REM(ACE_LASERS, _laserTarget);
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
REM(ACE_LASERS, _laserTarget);
|
||||
};
|
||||
|
||||
_end = diag_tickTime;
|
||||
@ -18,8 +18,8 @@ _pos = [_laserTarget] call FUNC(getPosASL);
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\select_target_ca.paa", [1,0,0,1], (ASLtoATL _pos), 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
|
||||
{
|
||||
drawLine3D [ASLtoATL (_x select 0), ASLtoATL (_x select 1), (_x select 2)];
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", (_x select 2), ASLtoATL (_x select 1), 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL (_x select 0), ASLtoATL (_x select 1), (_x select 2)];
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", (_x select 2), ASLtoATL (_x select 1), 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
} forEach DRAW_LINES;
|
||||
DRAW_LINES = [];
|
||||
#endif
|
||||
|
@ -16,10 +16,10 @@ REM(ACE_LASERS, objNull);
|
||||
if(!(local _laserTarget)) exitWith { };
|
||||
// The target is local, so its on this client
|
||||
if(!isDedicated) then {
|
||||
_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", player, true];
|
||||
|
||||
[FUNC(laserTargetPFH), 0, [_laserTarget, player]] call cba_fnc_addPerFrameHandler;
|
||||
_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", player, true];
|
||||
|
||||
[FUNC(laserTargetPFH), 0, [_laserTarget, player]] call cba_fnc_addPerFrameHandler;
|
||||
} else {
|
||||
// server side ownership of laser
|
||||
//_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", nil, false];
|
||||
// server side ownership of laser
|
||||
//_laserTarget setVariable ["ACE_LASERTARGET_SHOOTER", nil, false];
|
||||
};
|
||||
|
@ -17,50 +17,50 @@ _vecRotateMap = [_cp, _p1, _p2] call FUNC(rotateVectLineGetMap);
|
||||
_result = [_pos, _vec] call FUNC(shootRay);
|
||||
_resultPos = _result select 0;
|
||||
if(!isNil "_resultPos") then {
|
||||
_distance = _result select 1;
|
||||
if(_distance < _shortestReturn) then {
|
||||
_shortestReturn = _distance;
|
||||
};
|
||||
if(_distance > _longestReturn) then {
|
||||
_longestReturn = _distance;
|
||||
};
|
||||
_resultPositions set[(count _resultPositions), _result];
|
||||
_distance = _result select 1;
|
||||
if(_distance < _shortestReturn) then {
|
||||
_shortestReturn = _distance;
|
||||
};
|
||||
if(_distance > _longestReturn) then {
|
||||
_longestReturn = _distance;
|
||||
};
|
||||
_resultPositions set[(count _resultPositions), _result];
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]];
|
||||
DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]];
|
||||
#endif
|
||||
};
|
||||
_count = 8;
|
||||
|
||||
_pos2 = [
|
||||
(_pos select 0)+((_vec select 0)*1000),
|
||||
(_pos select 1)+((_vec select 1)*1000),
|
||||
(_pos select 2)+((_vec select 2)*1000)
|
||||
];
|
||||
(_pos select 0)+((_vec select 0)*1000),
|
||||
(_pos select 1)+((_vec select 1)*1000),
|
||||
(_pos select 2)+((_vec select 2)*1000)
|
||||
];
|
||||
{
|
||||
for "_i" from 0 to ceil(_count*_x) do {
|
||||
_radOffset = random 360;
|
||||
_offset = [_vecRotateMap, (((360/_count)*_i)+_radOffset) mod 360] call FUNC(rotateVectLine);
|
||||
_offsetPos = [
|
||||
(_pos2 select 0)+((_offset select 0)*(_divergence*_x)),
|
||||
(_pos2 select 1)+((_offset select 1)*(_divergence*_x)),
|
||||
(_pos2 select 2)+((_offset select 2)*(_divergence*_x))
|
||||
];
|
||||
_offsetVector = [_pos, _offsetPos] call BIS_fnc_vectorFromXtoY;
|
||||
_result = [_pos, _offsetVector] call FUNC(shootRay);
|
||||
_resultPos = _result select 0;
|
||||
if(!isNil "_resultPos") then {
|
||||
_distance = _result select 1;
|
||||
if(_distance < _shortestReturn) then {
|
||||
_shortestReturn = _distance;
|
||||
};
|
||||
if(_distance > _longestReturn) then {
|
||||
_longestReturn = _distance;
|
||||
};
|
||||
_resultPositions set[(count _resultPositions), _result];
|
||||
for "_i" from 0 to ceil(_count*_x) do {
|
||||
_radOffset = random 360;
|
||||
_offset = [_vecRotateMap, (((360/_count)*_i)+_radOffset) mod 360] call FUNC(rotateVectLine);
|
||||
_offsetPos = [
|
||||
(_pos2 select 0)+((_offset select 0)*(_divergence*_x)),
|
||||
(_pos2 select 1)+((_offset select 1)*(_divergence*_x)),
|
||||
(_pos2 select 2)+((_offset select 2)*(_divergence*_x))
|
||||
];
|
||||
_offsetVector = [_pos, _offsetPos] call BIS_fnc_vectorFromXtoY;
|
||||
_result = [_pos, _offsetVector] call FUNC(shootRay);
|
||||
_resultPos = _result select 0;
|
||||
if(!isNil "_resultPos") then {
|
||||
_distance = _result select 1;
|
||||
if(_distance < _shortestReturn) then {
|
||||
_shortestReturn = _distance;
|
||||
};
|
||||
if(_distance > _longestReturn) then {
|
||||
_longestReturn = _distance;
|
||||
};
|
||||
_resultPositions set[(count _resultPositions), _result];
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]];
|
||||
DRAW_LINES set[(count DRAW_LINES), [_pos, _resultPos, [0, 1, 0, 1]]];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
} forEach [1,0.5,0.25];
|
||||
[_longestReturn, _shortestReturn, _resultPositions];
|
@ -9,22 +9,22 @@ _resultPos = nil;
|
||||
_fidelity = [1000,100,10,1,0.1];
|
||||
_lastPos = +_pos;
|
||||
{
|
||||
scopeName "mainSearch";
|
||||
for "_i" from 1 to 10 do {
|
||||
_nextPos = [
|
||||
(_lastPos select 0)+((_vec select 0)*_x),
|
||||
(_lastPos select 1)+((_vec select 1)*_x),
|
||||
(_lastPos select 2)+((_vec select 2)*_x)
|
||||
];
|
||||
|
||||
if(lineIntersects [_lastPos, _nextPos] || terrainIntersectASL [_lastPos, _nextPos]) then {
|
||||
_resultPos = _lastPos;
|
||||
breakTo "mainSearch";
|
||||
} else {
|
||||
_distance = _distance + _x;
|
||||
_lastPos = _nextPos;
|
||||
};
|
||||
};
|
||||
scopeName "mainSearch";
|
||||
for "_i" from 1 to 10 do {
|
||||
_nextPos = [
|
||||
(_lastPos select 0)+((_vec select 0)*_x),
|
||||
(_lastPos select 1)+((_vec select 1)*_x),
|
||||
(_lastPos select 2)+((_vec select 2)*_x)
|
||||
];
|
||||
|
||||
if(lineIntersects [_lastPos, _nextPos] || terrainIntersectASL [_lastPos, _nextPos]) then {
|
||||
_resultPos = _lastPos;
|
||||
breakTo "mainSearch";
|
||||
} else {
|
||||
_distance = _distance + _x;
|
||||
_lastPos = _nextPos;
|
||||
};
|
||||
};
|
||||
|
||||
} forEach _fidelity;
|
||||
[_resultPos, _distance];
|
@ -14,9 +14,9 @@ _y = _offset select 1;
|
||||
_z = _offset select 2;
|
||||
|
||||
_out = [
|
||||
((_xVec select 0)*_x) + ((_xVec select 1)*_y) + ((_xVec select 2)*_z),
|
||||
((_yVec select 0)*_x) + ((_yVec select 1)*_y) + ((_yVec select 2)*_z),
|
||||
((_zVec select 0)*_x) + ((_zVec select 1)*_y) + ((_zVec select 2)*_z)
|
||||
];
|
||||
((_xVec select 0)*_x) + ((_xVec select 1)*_y) + ((_xVec select 2)*_z),
|
||||
((_yVec select 0)*_x) + ((_yVec select 1)*_y) + ((_yVec select 2)*_z),
|
||||
((_zVec select 0)*_x) + ((_zVec select 1)*_y) + ((_zVec select 2)*_z)
|
||||
];
|
||||
|
||||
_out;
|
@ -2,11 +2,11 @@
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_LASER
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_LASER
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_LASER
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_LASER
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
|
@ -10,18 +10,10 @@ class Extended_PostInit_EventHandlers {
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_GetIn_EventHandlers {
|
||||
class B_Heli_Attack_01_F {
|
||||
class Extended_Init_EventHandlers {
|
||||
class Helicopter {
|
||||
class ADDON {
|
||||
getIn = QUOTE(call FUNC(onGetin));
|
||||
init = QUOTE(_this call DFUNC(initDesignatorActions));
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_GetOut_EventHandlers {
|
||||
class B_Heli_Attack_01_F {
|
||||
class ADDON {
|
||||
getOut = QUOTE(call FUNC(onGetout));
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -23,7 +23,8 @@ class CfgVehicles {
|
||||
class B_Heli_Attack_01_F: Heli_Attack_01_base_F {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
|
||||
GVAR(Enabled) = 1; // Enable laser self-designation
|
||||
stabilizedInAxes = 4; // This stablizes the turret a bit more for laser designation
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +1,11 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
PREP(onGetIn);
|
||||
PREP(onGetOut);
|
||||
|
||||
PREP(initDesignatorActions);
|
||||
PREP(laserHudDesignateOn);
|
||||
PREP(laserHudDesignateOff);
|
||||
PREP(unitTurretHasDesignator);
|
||||
|
||||
GVAR(laser) = nil;
|
||||
GVAR(laserActive) = false;
|
||||
GVAR(laserActive) = false;
|
||||
|
||||
FUNC(getPosASL) = {visiblePositionASL (_this select 0)};
|
||||
FUNC(getPosASL) = {visiblePositionASL (_this select 0)};
|
||||
|
@ -5,7 +5,7 @@ class CfgPatches {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_main", "ace_laser"};
|
||||
requiredAddons[] = {"ace_interaction", "ace_laser"};
|
||||
version = VERSION;
|
||||
};
|
||||
};
|
||||
|
@ -0,0 +1,56 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Initializes the actions for turning on/off the laser for vehicles that have them
|
||||
*
|
||||
* Argument:
|
||||
* 0: Vehicle <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* NONE.
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_1_PVT(_this,_vehicle);
|
||||
|
||||
// Add action to class if it is not already done
|
||||
private ["_type", "_initializedClasses"];
|
||||
_type = typeOf _vehicle;
|
||||
_initializedClasses = GETGVAR(initializedClasses,[]);
|
||||
|
||||
// do nothing if the class is already initialized
|
||||
if (_type in _initializedClasses) exitWith {};
|
||||
_initializedClasses pushBack _type;
|
||||
|
||||
{
|
||||
private ["_turretConfig","_onAction","_offAction"];
|
||||
_turretConfig = [configFile >> "CfgVehicles" >> _type, _x] call EFUNC(common,getTurretConfigPath);
|
||||
|
||||
if (getNumber (_turretConfig >> QGVAR(Enabled)) == 1) exitWith {
|
||||
// @todo: Add the state variables to the vehicle, instead of to the client
|
||||
// e.g.: _vehicle setVariable [format ["%1_%2", QGVAR(laserActive), _x], false];
|
||||
|
||||
// Add actions
|
||||
_onAction = [QGVAR(LaserOn), localize "STR_ACE_Laser_SelfDesignate_DesignatorOn", "",
|
||||
{
|
||||
// Statement
|
||||
_this call FUNC(laserHudDesignateOn)
|
||||
},
|
||||
{
|
||||
// Condition
|
||||
!GVAR(laserActive) && {[ACE_player] call FUNC(unitTurretHasDesignator)}
|
||||
}] call EFUNC(interact_menu,createAction);
|
||||
|
||||
_offAction = [QGVAR(LaserOff), localize "STR_ACE_Laser_SelfDesignate_DesignatorOff", "",
|
||||
{
|
||||
// Statement
|
||||
_this call FUNC(laserHudDesignateOff)
|
||||
},
|
||||
{
|
||||
// Condition
|
||||
GVAR(laserActive) && {[ACE_player] call FUNC(unitTurretHasDesignator)}
|
||||
}] call EFUNC(interact_menu,createAction);
|
||||
|
||||
[_type, 1, ["ACE_SelfActions"], _onAction] call EFUNC(interact_menu,addActionToClass);
|
||||
[_type, 1, ["ACE_SelfActions"], _offAction] call EFUNC(interact_menu,addActionToClass);
|
||||
};
|
||||
} forEach allTurrets _vehicle;
|
@ -1,15 +1,15 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
if(isNil QGVAR(laser)) exitWith {
|
||||
false
|
||||
false
|
||||
};
|
||||
if(!local GVAR(laser)) then {
|
||||
false
|
||||
false
|
||||
};
|
||||
|
||||
_handle = GVAR(laser) getVariable ["ACE_PFH_HANDLE", nil];
|
||||
if(!isNil "_handle") then {
|
||||
[_handle] call cba_fnc_removePerFrameHandler;
|
||||
[_handle] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
REM(ACE_LASERS, GVAR(laser));
|
||||
|
@ -1,90 +1,112 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
// #define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
TRACE_1("enter", _this);
|
||||
|
||||
#define FCS_UPDATE_DELAY 2.0
|
||||
|
||||
FUNC(magnitude) = {
|
||||
_this distance [0, 0, 0]
|
||||
_this distance [0, 0, 0]
|
||||
};
|
||||
|
||||
FUNC(mat_normalize3d) = {
|
||||
private ["_mag"];
|
||||
PARAMS_3(_vx,_vy,_vz);
|
||||
private ["_mag"];
|
||||
PARAMS_3(_vx,_vy,_vz);
|
||||
|
||||
_mag = _this call FUNC(magnitude);
|
||||
if (_mag == 0) then {_mag = 1};
|
||||
[(_vx/_mag), (_vy/_mag), (_vz/_mag)]
|
||||
_mag = _this call FUNC(magnitude);
|
||||
if (_mag == 0) then {_mag = 1};
|
||||
[(_vx/_mag), (_vy/_mag), (_vz/_mag)]
|
||||
};
|
||||
|
||||
FUNC(laserHudDesignatePFH) = {
|
||||
_args = _this select 0;
|
||||
_laserTarget = _args select 0;
|
||||
_shooter = _args select 1;
|
||||
|
||||
_vehicle = vehicle _shooter;
|
||||
_weapon = currentWeapon _vehicle;
|
||||
|
||||
if(!alive _shooter || isNull _vehicle || isNull _laserTarget || !GVAR(laserActive) ) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
// Retrieve the gunner and turret memory point information
|
||||
_gunnerInfo = [_vehicle, _weapon] call CBA_fnc_getFirer;
|
||||
|
||||
_turret = [_vehicle, _gunnerInfo select 1] call CBA_fnc_getTurret;
|
||||
_pov = getText (_turret >> "memoryPointGunnerOptics");
|
||||
_gunBeg = getText (_turret >> "gunBeg");
|
||||
_gunEnd = getText (_turret >> "gunEnd");
|
||||
TRACE_3("", _pov, _gunBeg, _gunEnd);
|
||||
private["_args", "_laserTarget", "_shooter", "_vehicle", "_weapon", "_gunnerInfo", "_turret", "_pov", "_gunBeg", "_gunEnd", "_povPos", "_povDir", "_result", "_resultPositions", "_firstResult", "_forceUpdateTime"];
|
||||
_args = _this select 0;
|
||||
_laserTarget = _args select 0;
|
||||
_shooter = _args select 1;
|
||||
|
||||
if( (count _args) < 3) then {
|
||||
_args set[2, diag_tickTime + FCS_UPDATE_DELAY];
|
||||
};
|
||||
_forceUpdateTime = _args select 2;
|
||||
|
||||
_vehicle = vehicle _shooter;
|
||||
_weapon = currentWeapon _vehicle;
|
||||
|
||||
TRACE_1("", _args);
|
||||
|
||||
if(!alive _shooter || isNull _vehicle || isNull _laserTarget || !GVAR(laserActive) ) exitWith {
|
||||
[] call FUNC(laserHudDesignateOff);
|
||||
};
|
||||
if(!([ACE_player] call FUNC(unitTurretHasDesignator)) ) exitWith {
|
||||
[] call FUNC(laserHudDesignateOff);
|
||||
};
|
||||
|
||||
// Retrieve the gunner and turret memory point information
|
||||
_gunnerInfo = [_vehicle, _weapon] call CBA_fnc_getFirer;
|
||||
_turretInfo = [_vehicle, _gunnerInfo select 1] call EFUNC(common,getTurretDirection);
|
||||
_povPos = _turretInfo select 0;
|
||||
_povDir = _turretInfo select 1;
|
||||
|
||||
|
||||
|
||||
_result = [_povPos, _povDir] call EFUNC(laser,shootCone);
|
||||
if((count _result) > 0) then {
|
||||
_resultPositions = _result select 2;
|
||||
|
||||
// Pull the PIP pov or barrel direction, depending on how the model is set up
|
||||
_povPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _pov ) );
|
||||
_povDir = [0,0,0];
|
||||
if(_pov == "pip0_pos") then {
|
||||
_pipDir = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition "pip0_dir" ) );
|
||||
_povDir = [_povPos, _pipDir] call BIS_fnc_vectorDiff;
|
||||
} else {
|
||||
_gunBeginPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _gunBeg ) );
|
||||
_gunEndPos = ATLtoASL ( _vehicle modelToWorld (_vehicle selectionPosition _gunEnd ) );
|
||||
_povDir = [_gunEndPos, _gunBeginPos] call BIS_fnc_vectorDiff;
|
||||
};
|
||||
|
||||
TRACE_4("", _povDir, _povPos, _gunBeginPos, _gunEndPos);
|
||||
|
||||
_result = [_povPos, _povDir] call EFUNC(laser,shootCone);
|
||||
|
||||
if((count _result) > 0) then {
|
||||
_resultPositions = _result select 2;
|
||||
|
||||
if((count _resultPositions) > 0) then {
|
||||
_firstResult = _resultPositions select 0;
|
||||
_pos = _firstResult select 0;
|
||||
|
||||
// If the laser has moved less than a half meter, then dont move it.
|
||||
// Just regular use of lasers will commonly make them move this much,
|
||||
// but not across multiple close frames.
|
||||
// This loses accuracy a little, but saves position updates per frame.
|
||||
//if( ((getPosASL _laserTarget) distance _pos) > 0.5) then {
|
||||
_laserTarget setPosATL (ASLToATL _pos);
|
||||
//};
|
||||
if((count _resultPositions) > 0) then {
|
||||
_firstResult = _resultPositions select 0;
|
||||
_pos = _firstResult select 0;
|
||||
|
||||
// If the laser has moved less than a half meter, then dont move it.
|
||||
// Just regular use of lasers will commonly make them move this much,
|
||||
// but not across multiple close frames.
|
||||
// This loses accuracy a little, but saves position updates per frame.
|
||||
TRACE_5("", diag_tickTime, _forceUpdateTime, getPosASL _laserTarget, _pos, ((getPosASL _laserTarget) distance _pos));
|
||||
|
||||
if(diag_tickTime > _forceUpdateTime) then {
|
||||
TRACE_1("FCS Update", "");
|
||||
["ace_fcs_forceUpdate", []] call ace_common_fnc_localEvent;
|
||||
};
|
||||
|
||||
if( ((getPosASL _laserTarget) vectorDistance _pos) > 2) then {
|
||||
TRACE_1("LaserPos Update", "");
|
||||
_laserTarget setPosATL (ASLToATL _pos);
|
||||
|
||||
};
|
||||
|
||||
if(diag_tickTime > _forceUpdateTime) then {
|
||||
_args set[3, diag_tickTime + FCS_UPDATE_DELAY];
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], ASLToATL _pos, 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,0,0,1], (getPosATL _laserTarget), 0.75, 0.75, 0, "", 0.5, 0.025, "TahomaB"];
|
||||
|
||||
{
|
||||
private["_position"];
|
||||
_position = _x select 0;
|
||||
drawLine3d [ASLToATL _povPos, ASLToATL _position, [0,0,1,1] ];
|
||||
} forEach _resultPositions;
|
||||
#endif
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
_this set[0, _args];
|
||||
};
|
||||
|
||||
private "_laserTarget";
|
||||
private "_handle";
|
||||
|
||||
if(isNil QGVAR(laser)) then {
|
||||
_laserTarget = "LaserTarget" createVehicle (getpos player);
|
||||
|
||||
GVAR(laserActive) = true;
|
||||
|
||||
_handle = [FUNC(laserHudDesignatePFH), 0, [_laserTarget, player]] call cba_fnc_addPerFrameHandler;
|
||||
_laserTarget setVariable ["ACE_PFH_HANDLE", _handle, false];
|
||||
|
||||
GVAR(laser) = _laserTarget;
|
||||
|
||||
_laserTarget = "LaserTargetW" createVehicle (getpos player);
|
||||
|
||||
GVAR(laserActive) = true;
|
||||
|
||||
_handle = [FUNC(laserHudDesignatePFH), 0, [_laserTarget, player]] call cba_fnc_addPerFrameHandler;
|
||||
_laserTarget setVariable ["ACE_PFH_HANDLE", _handle, false];
|
||||
|
||||
GVAR(laser) = _laserTarget;
|
||||
} else {
|
||||
[] call FUNC(laserHudDesignateOff);
|
||||
[] call FUNC(laserHudDesignateOn);
|
||||
[] call FUNC(laserHudDesignateOff);
|
||||
[] call FUNC(laserHudDesignateOn);
|
||||
};
|
||||
|
||||
|
@ -1,13 +0,0 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
// TODO: we should do this differently eventually
|
||||
private["_onActionId", "_offActionId"];
|
||||
TRACE_1("ENTER", _this);
|
||||
|
||||
// TODO: THIS SHOULD NOT BE ACTIONS EVENTUALLY
|
||||
|
||||
_onActionId = player addAction ["Laser Designator On", { _this call FUNC(laserHudDesignateOn) }, [], 1, false, false, "", QUOTE( (gunner (vehicle player)) == player && !GVAR(laserActive))];
|
||||
player setVariable[QGVAR(onActionId), _onActionId, false];
|
||||
|
||||
_offActionId = player addAction ["Laser Designator Off", { _this call FUNC(laserHudDesignateOff) }, [], 1, false, false, "", QUOTE( (gunner (vehicle player)) == player && GVAR(laserActive))];
|
||||
player setVariable[QGVAR(offActionId), _offActionId, false];
|
@ -1,10 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
_onActionId = player getVariable[QGVAR(onActionId), -1];
|
||||
_offActionId = player getVariable[QGVAR(offActionId), -1];
|
||||
|
||||
player removeAction _onActionId;
|
||||
player removeAction _offActionId;
|
||||
|
||||
player setVariable[QGVAR(onActionId), -1, false];
|
||||
player setVariable[QGVAR(offActionId), -1, false];
|
@ -0,0 +1,21 @@
|
||||
/*
|
||||
* Author: esteldunedain
|
||||
* Checks if the turret occupied by the given unit has a laser designator
|
||||
*
|
||||
* Argument:
|
||||
* 0: Unit <OBJECT>
|
||||
*
|
||||
* Return value:
|
||||
* Has designator? <BOOL>
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
EXPLODE_1_PVT(_this,_unit);
|
||||
|
||||
// Get the player turret path
|
||||
private ["_turret","_config","_turretConfig"];
|
||||
_turret = [_unit] call EFUNC(common,getTurretIndex);
|
||||
_config = configFile >> "CfgVehicles" >> typeOf vehicle _unit;
|
||||
_turretConfig = [_config, _turret] call EFUNC(common,getTurretConfigPath);
|
||||
|
||||
getNumber (_turretConfig >> QGVAR(Enabled)) > 0
|
@ -2,11 +2,11 @@
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_LASER_SELFDESIGNATE
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_LASER_SELFDESIGNATE
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_LASER_SELFDESIGNATE
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_LASER_SELFDESIGNATE
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
|
12
addons/laser_selfdesignate/stringtable.xml
Normal file
12
addons/laser_selfdesignate/stringtable.xml
Normal file
@ -0,0 +1,12 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2015-04-03 -->
|
||||
<Project name="ACE">
|
||||
<Package name="Laser_SelfDesignate">
|
||||
<Key ID="STR_ACE_Laser_SelfDesignate_DesignatorOn">
|
||||
<English>Laser<br/>Designator On</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Laser_SelfDesignate_DesignatorOff">
|
||||
<English>Laser<br/>Designator Off</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -3,7 +3,7 @@
|
||||
|
||||
EXPLODE_3_PVT(_this,_unit,_range,_isGreen);
|
||||
|
||||
_p0Pos = _unit modelToWorld (_unit selectionPosition "righthand");
|
||||
_p0Pos = _unit modelToWorldVisual (_unit selectionPosition "righthand");
|
||||
|
||||
// Convert _p0Pos to ASL
|
||||
_p0 = + _p0Pos;
|
||||
|
@ -37,7 +37,7 @@ _medicalFacility =
|
||||
"USMC_WarfareBFieldhHospital"
|
||||
];
|
||||
|
||||
_objects = (lineIntersectsWith [_unit modelToWorld [0, 0, (_eyePos select 2)], _unit modelToWorld [0, 0, (_eyePos select 2) +10], _unit]);
|
||||
_objects = (lineIntersectsWith [_unit modelToWorldVisual [0, 0, (_eyePos select 2)], _unit modelToWorldVisual [0, 0, (_eyePos select 2) +10], _unit]);
|
||||
{
|
||||
if (((typeOf _x) in _medicalFacility) || (_x getVariable [QGVAR(isMedicalFacility),false])) exitwith {
|
||||
_isInBuilding = true;
|
||||
|
@ -1,10 +1,10 @@
|
||||
class CfgAmmo {
|
||||
class MissileBase;
|
||||
|
||||
class M_PG_AT : MissileBase {
|
||||
irLock = 0;
|
||||
laserLock = 0;
|
||||
airLock = 0;
|
||||
manualControl = 0;
|
||||
};
|
||||
class MissileBase;
|
||||
|
||||
class M_PG_AT : MissileBase {
|
||||
irLock = 0;
|
||||
laserLock = 0;
|
||||
airLock = 0;
|
||||
manualControl = 0;
|
||||
};
|
||||
};
|
@ -1,17 +1,17 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_pre_init));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_pre_init));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_post_init));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_post_init));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class AllVehicles {
|
||||
ADDON = QUOTE(_this call FUNC(fired));
|
||||
};
|
||||
class AllVehicles {
|
||||
ADDON = QUOTE(_this call FUNC(fired));
|
||||
};
|
||||
};
|
@ -1,34 +1,34 @@
|
||||
class Mode_SemiAuto;
|
||||
class CfgWeapons {
|
||||
class CannonCore;
|
||||
class LauncherCore;
|
||||
|
||||
class RocketPods: LauncherCore {
|
||||
canLock = 1;
|
||||
};
|
||||
class missiles_DAGR: RocketPods {
|
||||
canLock = 1;
|
||||
};
|
||||
/*
|
||||
class autocannon_Base_F: CannonCore {
|
||||
canLock = 1;
|
||||
};
|
||||
class cannon_120mm: CannonCore {
|
||||
canLock = 1;
|
||||
|
||||
class player : Mode_SemiAuto {
|
||||
canLock = 1;
|
||||
};
|
||||
};
|
||||
class gatling_25mm: CannonCore {
|
||||
canLock = 1;
|
||||
};
|
||||
class autocannon_35mm: CannonCore {
|
||||
canLock = 1;
|
||||
};
|
||||
|
||||
class launch_NLAW_F: Launcher_Base_F
|
||||
{
|
||||
canLock = 1;
|
||||
};*/
|
||||
class CannonCore;
|
||||
class LauncherCore;
|
||||
|
||||
class RocketPods: LauncherCore {
|
||||
canLock = 1;
|
||||
};
|
||||
class missiles_DAGR: RocketPods {
|
||||
canLock = 1;
|
||||
};
|
||||
/*
|
||||
class autocannon_Base_F: CannonCore {
|
||||
canLock = 1;
|
||||
};
|
||||
class cannon_120mm: CannonCore {
|
||||
canLock = 1;
|
||||
|
||||
class player : Mode_SemiAuto {
|
||||
canLock = 1;
|
||||
};
|
||||
};
|
||||
class gatling_25mm: CannonCore {
|
||||
canLock = 1;
|
||||
};
|
||||
class autocannon_35mm: CannonCore {
|
||||
canLock = 1;
|
||||
};
|
||||
|
||||
class launch_NLAW_F: Launcher_Base_F
|
||||
{
|
||||
canLock = 1;
|
||||
};*/
|
||||
};
|
@ -1,13 +1,13 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = { "ace_common", "ace_laser" };
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
class ADDON {
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = { "ace_common", "ace_laser" };
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgEventhandlers.hpp"
|
||||
|
@ -7,12 +7,12 @@ PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
if(!local _shooter) exitWith { false };
|
||||
|
||||
switch _weapon do {
|
||||
case "missiles_DAGR": {
|
||||
_this call FUNC(guidance_DAGR);
|
||||
};
|
||||
case "GBU12BombLauncher": {
|
||||
_this call FUNC(guidance_LGB);
|
||||
};
|
||||
case "missiles_DAGR": {
|
||||
_this call FUNC(guidance_DAGR);
|
||||
};
|
||||
case "GBU12BombLauncher": {
|
||||
_this call FUNC(guidance_LGB);
|
||||
};
|
||||
};
|
||||
|
||||
//_this call FUNC(guidance_HellfireII);
|
||||
|
@ -2,112 +2,119 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
FUNC(guidance_DIRECT_LOAL_PFH) = {
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_dagr = _args select 6;
|
||||
_curVelocity = velocity _dagr;
|
||||
|
||||
if(!alive _dagr || isNull _dagr || isNull _shooter) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_targets = [_dagr, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
|
||||
TRACE_2("Targets", _target, _targets);
|
||||
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
|
||||
// player sideChat "FUCK!";
|
||||
// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _dagr),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
||||
|
||||
|
||||
_yVec = vectorDir _dagr;
|
||||
_zVec = vectorUp _dagr;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_dagrPos = getPosASL _dagr;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = _dagrPos vectorDistance _targetPos;
|
||||
|
||||
_addHeight = [0,0,(_dagrPos distance _targetPos)*0.02];
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
#endif
|
||||
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
//TRACE_1("enter", _this);
|
||||
private["_args", "_shooter", "_dagr", "_curVelocity", "_targets", "_target", "_yVec", "_xVec", "_zVec", "_dagrPos", "_shooterPos", "_distanceToTarget", "_distanceToShooter", "_def"];
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_dagr = _args select 6;
|
||||
_curVelocity = velocity _dagr;
|
||||
|
||||
if(!alive _dagr || isNull _dagr || isNull _shooter) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_targets = [_dagr, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
|
||||
TRACE_2("Targets", _target, _targets);
|
||||
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
|
||||
// player sideChat "FUCK!";
|
||||
// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _dagr),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
||||
|
||||
|
||||
_yVec = vectorDir _dagr;
|
||||
_zVec = vectorUp _dagr;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_dagrPos = getPosASL _dagr;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
_shooterPos = getPosASL _shooter;
|
||||
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = _dagrPos vectorDistance _targetPos;
|
||||
_distanceToShooter = _dagrPos vectorDistance _shooterPos;
|
||||
|
||||
_addHeight = [0,0,(_dagrPos distance _targetPos)*0.02];
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
#endif
|
||||
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_def = 0.0050;
|
||||
|
||||
_targetVectorSeeker = [_dagr, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
// _targetVectorSeeker = _dagr worldToModel (ASLtoATL _targetPos);
|
||||
// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _def;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _def;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _dagrPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _dagrPos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _dagrPos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _dagrPos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
_def = 0.0040;
|
||||
if(_distanceToShooter > 100) then {
|
||||
_def = 0.0025;
|
||||
};
|
||||
|
||||
_targetVectorSeeker = [_dagr, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
// _targetVectorSeeker = _dagr worldToModel (ASLtoATL _targetPos);
|
||||
// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _def;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _def;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _dagrPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _dagrPos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _dagrPos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _dagrPos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_dagr, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
// _outVector = _dagr modelToWorld [_yaw, 1, _pitch];
|
||||
// _outVector = ATLtoASL _outVector;
|
||||
_vectorTo = _dagrPos vectorFromTo _outVector;
|
||||
|
||||
// hintSilent format["v: %1", _vectorTo];
|
||||
|
||||
// _dagr setVectorDir _vectorTo;
|
||||
_dagr setVectorDirAndUp [_vectorTo, vectorUp _dagr];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_dagr, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
// _outVector = _dagr modelToWorldVisual [_yaw, 1, _pitch];
|
||||
// _outVector = ATLtoASL _outVector;
|
||||
_vectorTo = _dagrPos vectorFromTo _outVector;
|
||||
|
||||
// hintSilent format["v: %1", _vectorTo];
|
||||
|
||||
// _dagr setVectorDir _vectorTo;
|
||||
_dagr setVectorDirAndUp [_vectorTo, vectorUp _dagr];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
FUNC(guidance_DAGR_DIRECT_LOAL) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_DIRECT_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_DIRECT_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
|
||||
|
||||
switch (_fireMode select 0) do {
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating DAGR FIREMODE_DIRECT_LOAL");
|
||||
_this call FUNC(guidance_DAGR_DIRECT_LOAL);
|
||||
};
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating DAGR FIREMODE_DIRECT_LOAL");
|
||||
_this call FUNC(guidance_DAGR_DIRECT_LOAL);
|
||||
};
|
||||
};
|
@ -2,248 +2,248 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
FUNC(guidance_Hellfire_LOAL_HI_PFH) = {
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_missile = _args select 6;
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
if(!alive _missile || isNull _missile || isNull _shooter) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
|
||||
if(isNil "_launchPos") then {
|
||||
TRACE_1("Setting launch parameters", "");
|
||||
_launchPos = getPosASL _shooter;
|
||||
_shooter setVariable [QGVAR(launchPos), _launchPos, false];
|
||||
_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
|
||||
};
|
||||
|
||||
_targets = [_missile, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
|
||||
_addHeight = [0,0,0];
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
TRACE_2("Targets", _target, _targets);
|
||||
|
||||
_yVec = vectorDir _missile;
|
||||
_zVec = vectorUp _missile;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_missilePos = getPosASL _missile;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = _missilePos vectorDistance _targetPos;
|
||||
|
||||
_defPitch = 0.05;
|
||||
|
||||
if((_launchPos distance _missilePos) < 400 && (_targetPos distance _missilePos) > 400) then {
|
||||
_addHeight = [0,0,(_targetPos select 2) + ((_launchPos distance _targetPos)*2)];
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
//_defPitch = 0.1;
|
||||
} else {
|
||||
// Covered half the distance, go terminal
|
||||
if((_missilePos distance _targetPos) < (_launchPos distance _targetPos) / 2) then {
|
||||
TRACE_1("TERMINAL", "");
|
||||
} else {
|
||||
if((_missilePos select 2) > (_targetPos select 2)) then {
|
||||
_heightDiff = (_missilePos select 2) - (_targetPos select 2);
|
||||
TRACE_1("Coasting", _heightDiff);
|
||||
_addHeight = [0,0, _heightDiff];
|
||||
};
|
||||
};
|
||||
};
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_defYaw = 0.0035;
|
||||
|
||||
|
||||
_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
|
||||
_light = "#lightpoint" createVehicleLocal (getPos _missile);
|
||||
_light setLightBrightness 1.0;
|
||||
_light setLightAmbient [1.0, 0.0, 0.0];
|
||||
_light setLightColor [1.0, 0.0, 0.0];
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_missile = _args select 6;
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
if(!alive _missile || isNull _missile || isNull _shooter) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
|
||||
if(isNil "_launchPos") then {
|
||||
TRACE_1("Setting launch parameters", "");
|
||||
_launchPos = getPosASL _shooter;
|
||||
_shooter setVariable [QGVAR(launchPos), _launchPos, false];
|
||||
_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
|
||||
};
|
||||
|
||||
_targets = [_missile, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace_laser_fnc_findLaserDesignator;
|
||||
_addHeight = [0,0,0];
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
TRACE_2("Targets", _target, _targets);
|
||||
|
||||
_yVec = vectorDir _missile;
|
||||
_zVec = vectorUp _missile;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_missilePos = getPosASL _missile;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = _missilePos vectorDistance _targetPos;
|
||||
|
||||
_defPitch = 0.05;
|
||||
|
||||
if((_launchPos distance _missilePos) < 400 && (_targetPos distance _missilePos) > 400) then {
|
||||
_addHeight = [0,0,(_targetPos select 2) + ((_launchPos distance _targetPos)*2)];
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
//_defPitch = 0.1;
|
||||
} else {
|
||||
// Covered half the distance, go terminal
|
||||
if((_missilePos distance _targetPos) < (_launchPos distance _targetPos) / 2) then {
|
||||
TRACE_1("TERMINAL", "");
|
||||
} else {
|
||||
if((_missilePos select 2) > (_targetPos select 2)) then {
|
||||
_heightDiff = (_missilePos select 2) - (_targetPos select 2);
|
||||
TRACE_1("Coasting", _heightDiff);
|
||||
_addHeight = [0,0, _heightDiff];
|
||||
};
|
||||
};
|
||||
};
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_defYaw = 0.0035;
|
||||
|
||||
|
||||
_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
|
||||
_light = "#lightpoint" createVehicleLocal (getPos _missile);
|
||||
_light setLightBrightness 1.0;
|
||||
_light setLightAmbient [1.0, 0.0, 0.0];
|
||||
_light setLightColor [1.0, 0.0, 0.0];
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
|
||||
_vectorTo = _missilePos vectorFromTo _outVector;
|
||||
_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
|
||||
_vectorTo = _missilePos vectorFromTo _outVector;
|
||||
_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
FUNC(guidance_Hellfire_LOAL_DIR_PFH) = {
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_missile = _args select 6;
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
if(!alive _missile || isNull _missile || isNull _shooter) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
|
||||
if(isNil "_launchPos") then {
|
||||
TRACE_1("Setting launch parameters", "");
|
||||
_launchPos = getPosASL _shooter;
|
||||
_shooter setVariable [QGVAR(launchPos), _launchPos, false];
|
||||
_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
|
||||
};
|
||||
|
||||
_targets = [_missile, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace__laser_fnc_findLaserDesignator;
|
||||
_addHeight = [0,0,0];
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
TRACE_2("Targets", _target, _targets);
|
||||
|
||||
_yVec = vectorDir _missile;
|
||||
_zVec = vectorUp _missile;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_missilePos = getPosASL _missile;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = _missilePos vectorDistance _targetPos;
|
||||
|
||||
if((_launchPos distance _missilePos) < 400 && (_targetPos distance _missilePos) > 400) then {
|
||||
_addHeight = [0,0,(_targetPos select 2) + (_missilePos distance _targetPos)*0.5];
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
} else {
|
||||
// Covered half the distance, go terminal
|
||||
if((_missilePos distance _targetPos) < (_launchPos distance _targetPos) / 2) then {
|
||||
TRACE_1("TERMINAL", "");
|
||||
} else {
|
||||
if((_missilePos select 2) > (_targetPos select 2)) then {
|
||||
_heightDiff = (_missilePos select 2) - (_targetPos select 2);
|
||||
TRACE_1("Coasting", _heightDiff);
|
||||
_addHeight = [0,0, _heightDiff];
|
||||
};
|
||||
};
|
||||
};
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_defYaw = 0.0035;
|
||||
_defPitch = 0.0075;
|
||||
|
||||
_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
|
||||
_light = "#lightpoint" createVehicleLocal (getPos _missile);
|
||||
_light setLightBrightness 1.0;
|
||||
_light setLightAmbient [1.0, 0.0, 0.0];
|
||||
_light setLightColor [1.0, 0.0, 0.0];
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_missile = _args select 6;
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
if(!alive _missile || isNull _missile || isNull _shooter) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
|
||||
if(isNil "_launchPos") then {
|
||||
TRACE_1("Setting launch parameters", "");
|
||||
_launchPos = getPosASL _shooter;
|
||||
_shooter setVariable [QGVAR(launchPos), _launchPos, false];
|
||||
_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
|
||||
};
|
||||
|
||||
_targets = [_missile, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call ace__laser_fnc_findLaserDesignator;
|
||||
_addHeight = [0,0,0];
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
TRACE_2("Targets", _target, _targets);
|
||||
|
||||
_yVec = vectorDir _missile;
|
||||
_zVec = vectorUp _missile;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_missilePos = getPosASL _missile;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = _missilePos vectorDistance _targetPos;
|
||||
|
||||
if((_launchPos distance _missilePos) < 400 && (_targetPos distance _missilePos) > 400) then {
|
||||
_addHeight = [0,0,(_targetPos select 2) + (_missilePos distance _targetPos)*0.5];
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
} else {
|
||||
// Covered half the distance, go terminal
|
||||
if((_missilePos distance _targetPos) < (_launchPos distance _targetPos) / 2) then {
|
||||
TRACE_1("TERMINAL", "");
|
||||
} else {
|
||||
if((_missilePos select 2) > (_targetPos select 2)) then {
|
||||
_heightDiff = (_missilePos select 2) - (_targetPos select 2);
|
||||
TRACE_1("Coasting", _heightDiff);
|
||||
_addHeight = [0,0, _heightDiff];
|
||||
};
|
||||
};
|
||||
};
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_defYaw = 0.0035;
|
||||
_defPitch = 0.0075;
|
||||
|
||||
_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
|
||||
_light = "#lightpoint" createVehicleLocal (getPos _missile);
|
||||
_light setLightBrightness 1.0;
|
||||
_light setLightAmbient [1.0, 0.0, 0.0];
|
||||
_light setLightColor [1.0, 0.0, 0.0];
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
|
||||
_vectorTo = _missilePos vectorFromTo _outVector;
|
||||
_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
|
||||
_vectorTo = _missilePos vectorFromTo _outVector;
|
||||
_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
|
||||
FUNC(guidance_Hellfire_LOAL_HI) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Hellfire_LOAL_HI_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Hellfire_LOAL_HI_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
|
||||
FUNC(guidance_Hellfire_LOAL_DIR) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Hellfire_LOAL_DIR_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Hellfire_LOAL_DIR_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
|
||||
|
||||
switch (_fireMode select 0) do {
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating Hellfire II FIREMODE_LOAL_DIR");
|
||||
_this call FUNC(guidance_Hellfire_LOAL_HI);
|
||||
};
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating Hellfire II FIREMODE_LOAL_DIR");
|
||||
_this call FUNC(guidance_Hellfire_LOAL_HI);
|
||||
};
|
||||
};
|
@ -2,108 +2,108 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
FUNC(guidance_LGB_LOAL_PFH) = {
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_lgb = _args select 6;
|
||||
_curVelocity = velocity _lgb;
|
||||
|
||||
if(!alive _lgb) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_targets = [_lgb, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call uo_laser_fnc_findLaserDesignator;
|
||||
//TRACE_2("Targets", _target, _targets);
|
||||
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
|
||||
// player sideChat "FUCK!";
|
||||
// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _lgb),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
||||
|
||||
|
||||
_yVec = vectorDir _lgb;
|
||||
_zVec = vectorUp _lgb;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_lgbPos = getPosASL _lgb;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
if((count _targetPos) > 0) then {
|
||||
// player sideChat format["f: %1", _targetPos];
|
||||
_addHeight = [0,0,(_lgbPos distance _targetPos)*0.06];
|
||||
// drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
|
||||
|
||||
_def = 0.0025;
|
||||
|
||||
_targetVectorSeeker = [_lgb, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
// _targetVectorSeeker = _lgb worldToModel (ASLtoATL _targetPos);
|
||||
// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _def;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _def;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _lgbPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _lgbPos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _lgbPos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _lgbPos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
//TRACE_1("enter", _this);
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_lgb = _args select 6;
|
||||
_curVelocity = velocity _lgb;
|
||||
|
||||
if(!alive _lgb) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_targets = [_lgb, ACE_DEFAULT_LASER_CODE, 70, _curVelocity] call uo_laser_fnc_findLaserDesignator;
|
||||
//TRACE_2("Targets", _target, _targets);
|
||||
|
||||
if((_targets select 0)) then {
|
||||
_target = _targets select 1;
|
||||
|
||||
// player sideChat "FUCK!";
|
||||
// drop ["\a3\data_f\Cl_basic","","Billboard",1,20,(getPos _lgb),[0,0,0],1,1.275,1.0,0.0,[5],[[1,0,0,1]],[0],0.0,2.0,"","",""];
|
||||
|
||||
|
||||
_yVec = vectorDir _lgb;
|
||||
_zVec = vectorUp _lgb;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_lgbPos = getPosASL _lgb;
|
||||
// player sideChat "G!";
|
||||
_targetPos = getPosASL _target;
|
||||
if((count _targetPos) > 0) then {
|
||||
// player sideChat format["f: %1", _targetPos];
|
||||
_addHeight = [0,0,(_lgbPos distance _targetPos)*0.06];
|
||||
// drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
|
||||
|
||||
_def = 0.0025;
|
||||
|
||||
_targetVectorSeeker = [_lgb, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
// _targetVectorSeeker = _lgb worldToModel (ASLtoATL _targetPos);
|
||||
// _targetVectorSeeker = [0,0,0] vectorFromTo _targetVectorSeeker;
|
||||
_yaw = 0.0;
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _def;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_def;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _def;
|
||||
};
|
||||
};
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _lgbPos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _lgbPos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _lgbPos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _lgbPos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_lgb, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
// _outVector = _lgb modelToWorld [_yaw, 1, _pitch];
|
||||
// _outVector = ATLtoASL _outVector;
|
||||
_vectorTo = _lgbPos vectorFromTo _outVector;
|
||||
|
||||
// hintSilent format["v: %1", _vectorTo];
|
||||
|
||||
// _lgb setVectorDir _vectorTo;
|
||||
_lgb setVectorDirAndUp [_vectorTo, vectorUp _lgb];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _lgbPos vectorDistance _targetPos];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
_outVector = [_lgb, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
// _outVector = _lgb modelToWorldVisual [_yaw, 1, _pitch];
|
||||
// _outVector = ATLtoASL _outVector;
|
||||
_vectorTo = _lgbPos vectorFromTo _outVector;
|
||||
|
||||
// hintSilent format["v: %1", _vectorTo];
|
||||
|
||||
// _lgb setVectorDir _vectorTo;
|
||||
_lgb setVectorDirAndUp [_vectorTo, vectorUp _lgb];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _lgbPos vectorDistance _targetPos];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
FUNC(guidance_LGB_LOAL) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
[FUNC(guidance_LGB_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
[FUNC(guidance_LGB_LOAL_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
|
||||
|
||||
switch (_fireMode select 0) do {
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating FIREMODE_DIRECT_LOAL");
|
||||
_this call FUNC(guidance_LGB_LOAL);
|
||||
};
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating FIREMODE_DIRECT_LOAL");
|
||||
_this call FUNC(guidance_LGB_LOAL);
|
||||
};
|
||||
};
|
@ -14,9 +14,9 @@ _y = _offset select 1;
|
||||
_z = _offset select 2;
|
||||
|
||||
_out = [
|
||||
((_xVec select 0)*_x) + ((_xVec select 1)*_y) + ((_xVec select 2)*_z),
|
||||
((_yVec select 0)*_x) + ((_yVec select 1)*_y) + ((_yVec select 2)*_z),
|
||||
((_zVec select 0)*_x) + ((_zVec select 1)*_y) + ((_zVec select 2)*_z)
|
||||
];
|
||||
((_xVec select 0)*_x) + ((_xVec select 1)*_y) + ((_xVec select 2)*_z),
|
||||
((_yVec select 0)*_x) + ((_yVec select 1)*_y) + ((_yVec select 2)*_z),
|
||||
((_zVec select 0)*_x) + ((_zVec select 1)*_y) + ((_zVec select 2)*_z)
|
||||
];
|
||||
|
||||
_out;
|
@ -2,11 +2,11 @@
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_MISSILEGUIDANCE
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_MISSILEGUIDANCE
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MISSILEGUIDANCE
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MISSILEGUIDANCE
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
|
@ -21,7 +21,7 @@ private ["_unit", "_anim", "_pos"];
|
||||
_unit = _this select 0;
|
||||
_anim = _this select 1;
|
||||
|
||||
_pos = _unit modelToWorld (_unit selectionPosition "camera");
|
||||
_pos = _unit modelToWorldVisual (_unit selectionPosition "camera");
|
||||
[_unit, "AmovPknlMstpSnonWnonDnon", 2] call EFUNC(common,doAnimation);
|
||||
|
||||
_pos = _pos vectorDiff (_unit selectionPosition "camera");
|
||||
|
@ -18,7 +18,7 @@ EXPLODE_3_PVT(_this,_unit,_vehicle,_weapon);
|
||||
|
||||
private ["_weaponPos", "_weaponDir", "_weaponPosDown"];
|
||||
|
||||
_weaponPos = ATLtoASL (_unit modelToWorld (_unit selectionPosition "RightHand"));
|
||||
_weaponPos = ATLtoASL (_unit modelToWorldVisual (_unit selectionPosition "RightHand"));
|
||||
_weaponDir = _unit weaponDirection _weapon;
|
||||
_weaponPosDown = _weaponPos vectorAdd [0,0,-MAXHEIGHT];
|
||||
|
||||
|
@ -26,7 +26,7 @@ if (count _sound < 3) then {_sound pushBack 1};
|
||||
if (count _sound < 4) then {_sound pushBack 0};
|
||||
|
||||
private "_position";
|
||||
_position = _unit modelToWorld (_unit selectionPosition "RightHand");
|
||||
_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand");
|
||||
_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
|
||||
|
||||
playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];
|
||||
|
@ -27,7 +27,7 @@ if (count _sound < 4) then {_sound pushBack 0};
|
||||
|
||||
private "_position";
|
||||
|
||||
_position = _unit modelToWorld (_unit selectionPosition "RightHand");
|
||||
_position = _unit modelToWorldVisual (_unit selectionPosition "RightHand");
|
||||
_position set [2, (_position select 2) + ((getPosASLW _unit select 2) - (getPosATL _unit select 2) max 0)];
|
||||
|
||||
playSound3D [_sound select 0, objNull, false, _position, _sound select 1, _sound select 2, _sound select 3];
|
||||
|
@ -1,17 +1,18 @@
|
||||
class Extended_PreInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_pre_init));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_pre_init));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_PostInit_EventHandlers {
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_post_init));
|
||||
};
|
||||
class ADDON {
|
||||
init = QUOTE(call COMPILE_FILE(XEH_post_init));
|
||||
clientInit = QUOTE(call COMPILE_FILE(XEH_clientInit));
|
||||
};
|
||||
};
|
||||
|
||||
class Extended_FiredBIS_EventHandlers {
|
||||
class CAManBase {
|
||||
ADDON = QUOTE(_this call FUNC(fired));
|
||||
};
|
||||
class CAManBase {
|
||||
ADDON = QUOTE(_this call FUNC(fired));
|
||||
};
|
||||
};
|
@ -1,50 +0,0 @@
|
||||
class RscControlsGroup;
|
||||
class RscPicture;
|
||||
class RscMapControl;
|
||||
|
||||
// Taken from AGM for optics management.
|
||||
|
||||
class RscInGameUI {
|
||||
class RscOptics_titan {
|
||||
|
||||
class CA_javelin_elements_group: RscControlsGroup {
|
||||
class Controls {
|
||||
class CA_Javelin_Day_mode_off: RscPicture {};
|
||||
class CA_Javelin_SEEK_off: CA_Javelin_Day_mode_off {
|
||||
idc = 1005;
|
||||
};
|
||||
// From AGM
|
||||
class GetLockedTarget: RscMapControl {
|
||||
onDraw = QUOTE(_this call FUNC(onGetLockedTarget));
|
||||
idc = -1;
|
||||
w = 0;
|
||||
h = 0;
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// on colorText[] = {0.2941, 0.8745, 0.2157, 1.0};
|
||||
// off colorText[] = {0.2941, 0.2941, 0.2941, 1.0};
|
||||
// orange colorText[] = {0.9255, 0.5216, 0.1216, 1.0};
|
||||
|
||||
/*
|
||||
CA_javelin_elements_group: 170
|
||||
CA_Javelin_Day_mode_off: 1001
|
||||
CA_Javelin_Day_mode: 160
|
||||
CA_Javelin_WFOV_mode_off: 1004
|
||||
CA_Javelin_WFOV_mode_group: 163
|
||||
CA_Javelin_NFOV_mode_off: 1003
|
||||
CA_Javelin_NFOV_mode_group: 162
|
||||
CA_Javelin_SEEK_off: 1005 //1001
|
||||
CA_Javelin_SEEK: 166
|
||||
CA_Javelin_Missle_off: 1032
|
||||
CA_Javelin_Missle: 167
|
||||
CA_Javelin_CLU_off: 1027
|
||||
CA_Javelin_HangFire_off: 1028
|
||||
CA_Javelin_TOP_off: 1006
|
||||
CA_Javelin_DIR: 1007
|
||||
CA_Javelin_FLTR_mode_off: 1002
|
||||
CA_Javelin_FLTR_mode: 161
|
||||
*/
|
13
addons/wep_javelin/CfgSounds.hpp
Normal file
13
addons/wep_javelin/CfgSounds.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
|
||||
class CfgSounds {
|
||||
class ACE_Javelin_Locking {
|
||||
name = "ACE_Javelin_Locking";
|
||||
sound[] = {PATHTOF(data\sounds\javelin_locking.ogg), db+0, 1.0};
|
||||
titles[] = {};
|
||||
};
|
||||
class ACE_Javelin_Locked {
|
||||
name = "ACE_Javelin_Locked";
|
||||
sound[] = {PATHTOF(data\sounds\javelin_locked.ogg), db+0, 1.0};
|
||||
titles[] = {};
|
||||
};
|
||||
};
|
@ -8,5 +8,5 @@ Adds the Javelin AT launcher.
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [walterpearce](https://github.com/walterpearce)
|
||||
- [jaynus](https://github.com/walterpearce)
|
||||
- [NouberNou](https://github.com/NouberNou)
|
||||
|
459
addons/wep_javelin/RscInGameUI.hpp
Normal file
459
addons/wep_javelin/RscInGameUI.hpp
Normal file
@ -0,0 +1,459 @@
|
||||
class RscOpticsValue;
|
||||
class RscControlsGroup;
|
||||
class RscPicture;
|
||||
class RscMapControl;
|
||||
class VScrollbar;
|
||||
class HScrollbar;
|
||||
class RscLine;
|
||||
|
||||
|
||||
// Taken from AGM for optics management.
|
||||
|
||||
class RscInGameUI {
|
||||
class RscOptics_titan {
|
||||
idd = 300;
|
||||
controls[] = {"ACE_javelin_elements_group"};
|
||||
onLoad = QUOTE(_this call FUNC(onOpticLoad));
|
||||
onUnload = "uiNameSpace setVariable ['ACE_RscOptics_javelin',nil];";
|
||||
|
||||
class CA_Distance: RscOpticsValue {
|
||||
idc = 151;
|
||||
sizeEx = "0";
|
||||
colorText[] = {0,0,0,0};
|
||||
x = 0;
|
||||
y = 0;
|
||||
w = 0;
|
||||
h = 0;
|
||||
};
|
||||
|
||||
class ACE_javelin_elements_group: RscControlsGroup
|
||||
{
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
w = "SafezoneW";
|
||||
h = "SafezoneH";
|
||||
idc = 170;
|
||||
class VScrollbar {
|
||||
autoScrollSpeed = -1;
|
||||
autoScrollDelay = 5;
|
||||
autoScrollRewind = 0;
|
||||
color[] = {1,1,1,0};
|
||||
width = 0.001;
|
||||
};
|
||||
class HScrollbar {
|
||||
color[] = {1,1,1,0};
|
||||
height = 0.001;
|
||||
};
|
||||
class Controls {
|
||||
class JavelinLocking : RscMapControl {
|
||||
onDraw = QUOTE(_this call FUNC(onOpticDraw));
|
||||
idc = -1;
|
||||
w = 0;
|
||||
h = 0;
|
||||
};
|
||||
|
||||
class ACE_javelin_Day_mode_off: RscPicture {
|
||||
idc = 1001;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.03/4)*3*SafezoneH - SafezoneX";
|
||||
y = "SafezoneY+SafezoneH*0.031 - SafezoneY";
|
||||
w = "0.1045752* (((SafezoneW*3)/4)/SafezoneW)/(1/SafezoneH)";
|
||||
h = "SafezoneH*0.1045752";
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\day_co.paa";
|
||||
};
|
||||
class ACE_javelin_Day_mode: ACE_javelin_Day_mode_off {
|
||||
idc = 160;
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class ACE_javelin_WFOV_mode_off: ACE_javelin_Day_mode_off {
|
||||
idc = 1004;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.307/4)*3*SafezoneH - SafezoneX";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\wfov_co.paa";
|
||||
};
|
||||
class ACE_javelin_WFOV_mode_group: RscControlsGroup {
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
w = "SafezoneW";
|
||||
h = "SafezoneH";
|
||||
idc = 163;
|
||||
class VScrollbar {
|
||||
autoScrollSpeed = -1;
|
||||
autoScrollDelay = 5;
|
||||
autoScrollRewind = 0;
|
||||
color[] = {1,1,1,0};
|
||||
width = 0.001;
|
||||
};
|
||||
class HScrollbar {
|
||||
color[] = {1,1,1,0};
|
||||
height = 0.001;
|
||||
};
|
||||
class Controls {
|
||||
class ACE_javelin_WFOV_mode: ACE_javelin_WFOV_mode_off {
|
||||
idc = -1;
|
||||
y = "0.031*SafezoneH - SafezoneY";
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.307/4)*3*SafezoneH - SafezoneX";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class StadiaL: RscLine {
|
||||
x = "0.4899*SafezoneW - SafezoneX";
|
||||
y = "0.171*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.049*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class StadiaR: RscLine {
|
||||
x = "0.5109*SafezoneW- SafezoneX";
|
||||
y = "0.171*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.049*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class BracketL: RscLine {
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.293/4)*3*SafezoneH - SafezoneX";
|
||||
y = "0.4677*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.0646*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class BracketR: RscLine {
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.70/4)*3*SafezoneH - SafezoneX";
|
||||
y = "0.4677*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.0646*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class BracketT: RscLine {
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.467/4)*3*SafezoneH - SafezoneX";
|
||||
y = "0.3535*SafezoneH - SafezoneY";
|
||||
w = "0.065* (((SafezoneW*3)/4)/SafezoneW)/(1/SafezoneH)";
|
||||
h = 0;
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class BracketB: RscLine {
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.467/4)*3*SafezoneH - SafezoneX";
|
||||
y = "0.6465*SafezoneH - SafezoneY";
|
||||
w = "0.065* (((SafezoneW*3)/4)/SafezoneW)/(1/SafezoneH)";
|
||||
h = 0;
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
class ACE_javelin_NFOV_mode_off: ACE_javelin_Day_mode_off {
|
||||
idc = 1003;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.586/4)*3*SafezoneH - SafezoneX";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\nfov_co.paa";
|
||||
};
|
||||
class ACE_javelin_NFOV_mode_group: RscControlsGroup {
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
w = "SafezoneW-SafezoneX";
|
||||
h = "SafezoneH-SafezoneY";
|
||||
idc = 162;
|
||||
class VScrollbar {
|
||||
autoScrollSpeed = -1;
|
||||
autoScrollDelay = 5;
|
||||
autoScrollRewind = 0;
|
||||
color[] = {1,1,1,0};
|
||||
width = 0.001;
|
||||
};
|
||||
class HScrollbar {
|
||||
color[] = {1,1,1,0};
|
||||
height = 0.001;
|
||||
};
|
||||
class Controls {
|
||||
class ACE_javelin_NFOV_mode: ACE_javelin_NFOV_mode_off {
|
||||
idc = 699003;
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.586/4)*3*SafezoneH - SafezoneX";
|
||||
y = "0.031*SafezoneH - SafezoneY";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class StadiaL: RscLine {
|
||||
x = "0.4788*SafezoneW - SafezoneX";
|
||||
y = "0.171*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.049*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class StadiaR: RscLine {
|
||||
x = "0.5212*SafezoneW - SafezoneX";
|
||||
y = "0.171*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.049*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class LineHL: RscLine {
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.01/4)*3*SafezoneH - SafezoneX";
|
||||
y = "SafezoneH*0.5 - SafezoneY";
|
||||
w = "0.29* (((SafezoneW*3)/4)/SafezoneW)/(1/SafezoneH)";
|
||||
h = "SafezoneH*0.0";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class LineHR: RscLine {
|
||||
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.695/4)*3*SafezoneH - SafezoneX";
|
||||
y = "SafezoneH*0.5 - SafezoneY";
|
||||
w = "0.29* (((SafezoneW*3)/4)/SafezoneW)/(1/SafezoneH)";
|
||||
h = "SafezoneH*0.0";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class LineVT: RscLine {
|
||||
x = "0.5*SafezoneW - SafezoneX";
|
||||
y = "0.171*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.1825*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class LineVB: RscLine {
|
||||
x = "0.5*SafezoneW - SafezoneX";
|
||||
y = "0.6465*SafezoneH - SafezoneY";
|
||||
w = 0;
|
||||
h = "0.1895*SafezoneH";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
/*
|
||||
class TargetingConstrains: RscControlsGroup {
|
||||
idc = 699100;
|
||||
x = "SafezoneX";
|
||||
y = "SafezoneY";
|
||||
w = "SafezoneW-SafezoneX";
|
||||
h = "SafezoneH-SafezoneY";
|
||||
class VScrollbar {
|
||||
autoScrollSpeed = -1;
|
||||
autoScrollDelay = 5;
|
||||
autoScrollRewind = 0;
|
||||
color[] = {1,1,1,0};
|
||||
width = 0.001;
|
||||
};
|
||||
class HScrollbar {
|
||||
color[] = {1,1,1,0};
|
||||
height = 0.001;
|
||||
};
|
||||
class Controls {
|
||||
class Top: RscPicture {
|
||||
idc = 699101;
|
||||
text = "#(argb,8,8,3)color(1,1,1,1)";
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
|
||||
y = "0.15*SafezoneH-SafezoneY";
|
||||
w = "(3/4)*SafezoneH";
|
||||
h = "0.21*SafezoneH";
|
||||
};
|
||||
class Bottom: Top {
|
||||
idc = 699102;
|
||||
y = "0.64*SafezoneH-SafezoneY";
|
||||
};
|
||||
class Left: Top {
|
||||
idc = 699103;
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
|
||||
y = "0.36*SafezoneH-SafezoneY";
|
||||
w = "0.31*(3/4)*SafezoneH";
|
||||
h = "0.28*SafezoneH";
|
||||
};
|
||||
class Right: Left {
|
||||
idc = 699104;
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2)+ 0.69*(3/4)*SafezoneH - SafezoneX";
|
||||
};
|
||||
class OpticsBorders: RscPicture {
|
||||
idc = 699105;
|
||||
text = PATHTOF(data\javelin_ui_border_ca.paa);
|
||||
colorText[] = {0,0,0,1};
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
|
||||
y = "0.15*SafezoneH-SafezoneY";
|
||||
w = "(3/4)*SafezoneH";
|
||||
h = "0.7*SafezoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class TargetingGate: TargetingConstrains {
|
||||
idc = 699200;
|
||||
class Controls {
|
||||
class TargetingGateTL: TargetingConstrains {
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
|
||||
y = "0.15*SafezoneH - SafezoneY";
|
||||
idc = 699201;
|
||||
class Controls {
|
||||
class LineH: RscLine {
|
||||
idc = 699210;
|
||||
x = "0";
|
||||
y = "0";
|
||||
w = "0.025*(3/4)*SafezoneH";
|
||||
h = "0";
|
||||
colorText[] = {0.8745,0.8745,0.8745,1};
|
||||
};
|
||||
class LineV: LineH {
|
||||
idc = 699211;
|
||||
w = "0";
|
||||
h = "0.025*SafezoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
class TargetingGateTR: TargetingGateTL {
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX + 0.975*(3/4)*SafezoneH";
|
||||
y = "0.15*SafezoneH - SafezoneY";
|
||||
idc = 699202;
|
||||
class Controls {
|
||||
class LineH: RscLine {
|
||||
idc = 699220;
|
||||
x = "0";
|
||||
y = "0";
|
||||
w = "0.025*(3/4)*SafezoneH";
|
||||
h = "0";
|
||||
colorText[] = {0.8745,0.8745,0.8745,1};
|
||||
};
|
||||
class LineV: LineH {
|
||||
idc = 699221;
|
||||
x = "0.025*(3/4)*SafezoneH";
|
||||
w = "0";
|
||||
h = "0.025*SafezoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
class TargetingGateBL: TargetingGateTL {
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
|
||||
y = "0.825*SafezoneH - SafezoneY";
|
||||
idc = 699203;
|
||||
class Controls {
|
||||
class LineH: RscLine {
|
||||
x = "0";
|
||||
y = "0.025*SafezoneH";
|
||||
w = "0.025*(3/4)*SafezoneH";
|
||||
h = "0";
|
||||
colorText[] = {0.8745,0.8745,0.8745,1};
|
||||
};
|
||||
class LineV: LineH {
|
||||
y = "0";
|
||||
w = "0";
|
||||
h = "0.025*SafezoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
class TargetingGateBR: TargetingGateBL {
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX + 0.975*(3/4)*SafezoneH";
|
||||
y = "0.825*SafezoneH - SafezoneY";
|
||||
idc = 699204;
|
||||
class Controls {
|
||||
class LineH: RscLine {
|
||||
x = "0";
|
||||
y = "0.025*SafezoneH";
|
||||
w = "0.025*(3/4)*SafezoneH";
|
||||
h = "0";
|
||||
colorText[] = {0.8745,0.8745,0.8745,1};
|
||||
};
|
||||
class LineV: LineH {
|
||||
x = "0.025*(3/4)*SafezoneH";
|
||||
y = "0";
|
||||
w = "0";
|
||||
h = "0.025*SafezoneH";
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class TargetingLines: TargetingConstrains {
|
||||
idc = 699300;
|
||||
class Controls {
|
||||
class LineH: RscLine {
|
||||
idc = 699301;
|
||||
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
|
||||
y = "0.5*SafezoneH - SafezoneY";
|
||||
w = "(3/4)*SafezoneH";
|
||||
h = "0";
|
||||
colorText[] = {0.8745,0.8745,0.8745,1};
|
||||
};
|
||||
class LineV: RscLine {
|
||||
idc = 699302;
|
||||
x = "0.5*SafezoneW - SafezoneX";
|
||||
y = "0.15*SafezoneH - SafezoneY";
|
||||
w = "0";
|
||||
h = "0.7*SafezoneH";
|
||||
colorText[] = {0.8745,0.8745,0.8745,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
*/
|
||||
|
||||
class ACE_javelin_SEEK_off: ACE_javelin_Day_mode_off {
|
||||
idc = 699000;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.863/4)*3*SafezoneH - SafezoneX";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\seek_co.paa";
|
||||
};
|
||||
class ACE_javelin_SEEK: ACE_javelin_SEEK_off {
|
||||
idc = 166;
|
||||
colorText[] = {0.2941,0.8745,0.2157,0};
|
||||
};
|
||||
class ACE_javelin_Missle_off: ACE_javelin_Day_mode_off {
|
||||
idc = 1032;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (-0.134/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\missle_co.paa";
|
||||
};
|
||||
class ACE_javelin_Missle: ACE_javelin_Missle_off {
|
||||
idc = 167;
|
||||
colorText[] = {0.9255,0.5216,0.1216,0};
|
||||
};
|
||||
class ACE_javelin_CLU_off: ACE_javelin_Missle_off {
|
||||
idc = 1027;
|
||||
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\clu_co.paa";
|
||||
};
|
||||
class ACE_javelin_HangFire_off: ACE_javelin_Missle_off {
|
||||
idc = 1028;
|
||||
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\hangfire_co.paa";
|
||||
};
|
||||
class ACE_javelin_TOP_off: ACE_javelin_Day_mode_off {
|
||||
idc = 699001;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\top_co.paa";
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
class ACE_javelin_DIR: ACE_javelin_Day_mode {
|
||||
idc = 699002;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\dir_co.paa";
|
||||
colorText[] = {0.2941,0.2941,0.2941,1};
|
||||
};
|
||||
class ACE_javelin_FLTR_mode_off: ACE_javelin_Day_mode_off {
|
||||
idc = 1002;
|
||||
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
|
||||
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
|
||||
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\fltr_co.paa";
|
||||
};
|
||||
class ACE_javelin_FLTR_mode: ACE_javelin_FLTR_mode_off {
|
||||
idc = 161;
|
||||
colorText[] = {0.2941,0.8745,0.2157,1};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
// on colorText[] = {0.2941, 0.8745, 0.2157, 1.0};
|
||||
// off colorText[] = {0.2941, 0.2941, 0.2941, 1.0};
|
||||
// orange colorText[] = {0.9255, 0.5216, 0.1216, 1.0};
|
||||
|
||||
/*
|
||||
ACE_Titan_elements_group: 170
|
||||
ACE_Titan_Day_mode_off: 1001
|
||||
ACE_Titan_Day_mode: 160
|
||||
ACE_Titan_WFOV_mode_off: 1004
|
||||
ACE_Titan_WFOV_mode_group: 163
|
||||
ACE_Titan_NFOV_mode_off: 1003
|
||||
ACE_Titan_NFOV_mode_group: 162
|
||||
ACE_Titan_SEEK_off: 1005 //1001
|
||||
ACE_Titan_SEEK: 166
|
||||
ACE_Titan_Missle_off: 1032
|
||||
ACE_Titan_Missle: 167
|
||||
ACE_Titan_CLU_off: 1027
|
||||
ACE_Titan_HangFire_off: 1028
|
||||
ACE_Titan_TOP_off: 1006
|
||||
ACE_Titan_DIR: 1007
|
||||
ACE_Titan_FLTR_mode_off: 1002
|
||||
ACE_Titan_FLTR_mode: 161
|
||||
*/
|
3
addons/wep_javelin/XEH_clientInit.sqf
Normal file
3
addons/wep_javelin/XEH_clientInit.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
#include "initKeybinds.sqf"
|
@ -1,3 +1,2 @@
|
||||
#include "script_component.hpp"
|
||||
NO_DEDICATED;
|
||||
|
||||
|
@ -1,7 +1,15 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
PREP(fired);
|
||||
PREP(onGetLockedTarget);
|
||||
|
||||
PREP(translateToWeaponSpace);
|
||||
PREP(translateToModelSpace);
|
||||
PREP(translateToModelSpace);
|
||||
|
||||
PREP(lockKeyDown);
|
||||
PREP(lockKeyUp);
|
||||
PREP(cycleFireMode);
|
||||
|
||||
PREP(onOpticLoad);
|
||||
PREP(onOpticDraw);
|
||||
|
||||
GVAR(isLockKeyDown) = false;
|
@ -11,4 +11,5 @@ class CfgPatches {
|
||||
};
|
||||
|
||||
#include "CfgEventhandlers.hpp"
|
||||
#include "CfgOptics.hpp"
|
||||
#include "RscInGameUI.hpp"
|
||||
#include "CfgSounds.hpp"
|
BIN
addons/wep_javelin/data/jav_disp.paa
Normal file
BIN
addons/wep_javelin/data/jav_disp.paa
Normal file
Binary file not shown.
BIN
addons/wep_javelin/data/jav_ring.paa
Normal file
BIN
addons/wep_javelin/data/jav_ring.paa
Normal file
Binary file not shown.
BIN
addons/wep_javelin/data/javelin_ui_border_ca.paa
Normal file
BIN
addons/wep_javelin/data/javelin_ui_border_ca.paa
Normal file
Binary file not shown.
BIN
addons/wep_javelin/data/sounds/javelin_locked.ogg
Normal file
BIN
addons/wep_javelin/data/sounds/javelin_locked.ogg
Normal file
Binary file not shown.
BIN
addons/wep_javelin/data/sounds/javelin_locking.ogg
Normal file
BIN
addons/wep_javelin/data/sounds/javelin_locking.ogg
Normal file
Binary file not shown.
19
addons/wep_javelin/functions/fnc_cycleFireMode.sqf
Normal file
19
addons/wep_javelin/functions/fnc_cycleFireMode.sqf
Normal file
@ -0,0 +1,19 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
TRACE_1("enter", _this);
|
||||
|
||||
private["_player", "_currentFireMode"];
|
||||
|
||||
_currentFireMode = ACE_player getVariable["ACE_FIRE_SELECTION", ACE_JAV_FIREMODE_TOP];
|
||||
if(_currentFireMode == ACE_JAV_FIREMODE_DIR) then {
|
||||
_currentFireMode = ACE_JAV_FIREMODE_TOP;
|
||||
|
||||
__JavelinIGUITop ctrlSetTextColor __ColorGreen;
|
||||
__JavelinIGUIDir ctrlSetTextColor __ColorGray;
|
||||
} else {
|
||||
_currentFireMode = ACE_JAV_FIREMODE_DIR;
|
||||
|
||||
__JavelinIGUITop ctrlSetTextColor __ColorGray;
|
||||
__JavelinIGUIDir ctrlSetTextColor __ColorGreen;
|
||||
};
|
||||
ACE_player setVariable["ACE_FIRE_SELECTION", _currentFireMode, false];
|
@ -1,49 +1,40 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
//_this=[TEST_AI_HELICOPTER,"missiles_DAGR","missiles_DAGR","Far_AI","M_PG_AT","24Rnd_PG_missiles",163988: rocket_01_fly_f.p3d]
|
||||
TRACE_1("enter", _this);
|
||||
TRACE_1("Launch", _this);
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
FUNC(guidance_Javelin_LOBL_HI_PFH) = {
|
||||
FUNC(guidance_Javelin_LOBL_DIR_PFH) = {
|
||||
TRACE_1("enter", _this);
|
||||
private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile" ];
|
||||
private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile",
|
||||
"_launchPos", "_targetStartPos", "_defPitch", "_defYaw"];
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_missile = _args select 6;
|
||||
|
||||
if((count _this) > 2) then {
|
||||
_wentTerminal = _this select 2;
|
||||
if((count _args) > 7) then {
|
||||
_saveArgs = _args select 7;
|
||||
_target = _saveArgs select 0;
|
||||
_targetStartPos = _saveArgs select 1;
|
||||
_launchPos = _saveArgs select 2;
|
||||
_wentTerminal = _saveArgs select 3;
|
||||
} else {
|
||||
_this set[2, false];
|
||||
_wentTerminal = false;
|
||||
_wentTerminal = false;
|
||||
_launchPos = getPosASL _shooter;
|
||||
_target = ACE_player getVariable[QGVAR(currentTarget), objNull];
|
||||
_targetStartPos = ACE_player getVariable[QGVAR(currentTargetPos), [0,0,0]];
|
||||
};
|
||||
|
||||
if((count _this) > 3) then {
|
||||
_targets = _this select 3;
|
||||
_target = _targets select 0;
|
||||
_targetPos = _targets select 1;
|
||||
} else {
|
||||
_this set[3, [GVAR(currentTarget),GVAR(currentTargetPos)] ];
|
||||
_target = GVAR(currentTarget);
|
||||
_targetPos = GVAR(currentTargetPos);
|
||||
};
|
||||
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
if(!alive _missile || isNull _missile) exitWith {
|
||||
if(!alive _missile || isNull _missile || isNull _target) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_targetPos = getPosASL _target;
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
|
||||
_launchPos = _shooter getVariable [QGVAR(launchPos), nil];
|
||||
if(isNil "_launchPos") then {
|
||||
TRACE_1("Setting launch parameters", "");
|
||||
_launchPos = getPosASL _shooter;
|
||||
_shooter setVariable [QGVAR(launchPos), _launchPos, false];
|
||||
_shooter setVariable [QGVAR(launchTime), diag_tickTime, false];
|
||||
};
|
||||
|
||||
TRACE_4("", _target, _targetPos, _launchPos, _targetStartPos);
|
||||
|
||||
_addHeight = [0,0,0];
|
||||
if(!isNil "_target") then {
|
||||
|
||||
@ -57,40 +48,46 @@ FUNC(guidance_Javelin_LOBL_HI_PFH) = {
|
||||
TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = [(_missilePos select 0), (_missilePos select 1), (_targetPos select 2)] vectorDistance _targetPos;
|
||||
|
||||
_defPitch = 0.25;
|
||||
|
||||
if( (_missilePos select 2) < (_targetPos select 2) + 160 && !_wentTerminal) then {
|
||||
_addHeight = [0,0,(_targetPos select 2) + ( (_distanceToTarget * 2) + 160)];
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
|
||||
if( (_missilePos select 2) < (_targetPos select 2) + 60 && !_wentTerminal) then {
|
||||
_addHeight = [0,0,(_targetPos select 2) + 120];
|
||||
|
||||
_defPitch = 0.15;
|
||||
_defYaw = 0.035;
|
||||
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
} else {
|
||||
_wentTerminal = true;
|
||||
_this set[2, _wentTerminal];
|
||||
TRACE_1("TERMINAL", "");
|
||||
|
||||
_defPitch = 0.15;
|
||||
_defYaw = 0.035;
|
||||
|
||||
TRACE_1("TERMINAL", "");
|
||||
};
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_defYaw = 0.0035;
|
||||
|
||||
|
||||
_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
_yaw = 0.0;
|
||||
TRACE_5("", _missile, _xVec, _yVec, _zVec, _targetPos);
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
_pitch = 0.0;
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
|
||||
_yaw = 0.0;
|
||||
_pitch = 0.0;
|
||||
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
|
||||
TRACE_3("", _targetVectorSeeker, _pitch, _yaw);
|
||||
|
||||
@ -104,11 +101,6 @@ FUNC(guidance_Javelin_LOBL_HI_PFH) = {
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
_distance = ([getPos startPos, _missilePos] call BIS_fnc_distance2D);
|
||||
_marker = createMarkerLocal [format["m%1", MARKERCOUNT], [_distance, _missilePos select 2]];
|
||||
_marker setMarkerTypeLocal "mil_dot";
|
||||
_marker setMarkerColorLocal "ColorRed";
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
@ -127,25 +119,167 @@ FUNC(guidance_Javelin_LOBL_HI_PFH) = {
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
_saveArgs = [_target,_targetStartPos, _launchPos, _wentTerminal];
|
||||
_args set[7, _saveArgs ];
|
||||
_this set[0, _args];
|
||||
};
|
||||
|
||||
FUNC(guidance_Javelin_LOBL_HI) = {
|
||||
FUNC(guidance_Javelin_LOBL_TOP_PFH) = {
|
||||
TRACE_1("enter", _this);
|
||||
private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile",
|
||||
"_launchPos", "_targetStartPos", "_defPitch", "_defYaw"];
|
||||
_args = _this select 0;
|
||||
//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
_shooter = _args select 0;
|
||||
_missile = _args select 6;
|
||||
|
||||
if((count _args) > 7) then {
|
||||
_saveArgs = _args select 7;
|
||||
_target = _saveArgs select 0;
|
||||
_targetStartPos = _saveArgs select 1;
|
||||
_launchPos = _saveArgs select 2;
|
||||
_wentTerminal = _saveArgs select 3;
|
||||
} else {
|
||||
_wentTerminal = false;
|
||||
_launchPos = getPosASL _shooter;
|
||||
_target = ACE_player getVariable[QGVAR(currentTarget), objNull];
|
||||
_targetStartPos = ACE_player getVariable[QGVAR(currentTargetPos), [0,0,0]];
|
||||
};
|
||||
|
||||
if(!alive _missile || isNull _missile || isNull _target) exitWith {
|
||||
[(_this select 1)] call cba_fnc_removePerFrameHandler;
|
||||
};
|
||||
|
||||
_targetPos = getPosASL _target;
|
||||
_curVelocity = velocity _missile;
|
||||
|
||||
TRACE_4("", _target, _targetPos, _launchPos, _targetStartPos);
|
||||
|
||||
_addHeight = [0,0,0];
|
||||
if(!isNil "_target") then {
|
||||
|
||||
_yVec = vectorDir _missile;
|
||||
_zVec = vectorUp _missile;
|
||||
_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
|
||||
|
||||
_missilePos = getPosASL _missile;
|
||||
// player sideChat "G!";
|
||||
|
||||
TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
|
||||
if((count _targetPos) > 0) then {
|
||||
_distanceToTarget = [(_missilePos select 0), (_missilePos select 1), (_targetPos select 2)] vectorDistance _targetPos;
|
||||
|
||||
if( (_missilePos select 2) < (_targetPos select 2) + 200 && !_wentTerminal) then {
|
||||
_addHeight = [0,0, ( (_distanceToTarget * 2) + 400)];
|
||||
|
||||
_defPitch = 0.25;
|
||||
_defYaw = 0.035;
|
||||
|
||||
TRACE_1("Climb phase", _addHeight);
|
||||
} else {
|
||||
_wentTerminal = true;
|
||||
_this set[2, _wentTerminal];
|
||||
|
||||
_defPitch = 0.25;
|
||||
_defYaw = 0.25;
|
||||
|
||||
TRACE_1("TERMINAL", "");
|
||||
};
|
||||
_targetPos = _targetPos vectorAdd _addHeight;
|
||||
|
||||
_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
|
||||
TRACE_5("", _missile, _xVec, _yVec, _zVec, _targetPos);
|
||||
|
||||
_yaw = 0.0;
|
||||
_pitch = 0.0;
|
||||
|
||||
// Stop jinking on terminal final decent
|
||||
if((_missilePos distance _targetPos) < 150) then {
|
||||
_defPitch = 0.0015;
|
||||
_defYaw = 0.0015;
|
||||
};
|
||||
|
||||
if((_targetVectorSeeker select 0) < 0) then {
|
||||
_yaw = -_defYaw;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 0) > 0) then {
|
||||
_yaw = _defYaw;
|
||||
};
|
||||
};
|
||||
|
||||
if((_targetVectorSeeker select 2) < 0) then {
|
||||
_pitch = -_defPitch;
|
||||
} else {
|
||||
if((_targetVectorSeeker select 2) > 0) then {
|
||||
_pitch = _defPitch;
|
||||
};
|
||||
};
|
||||
|
||||
TRACE_3("", _targetVectorSeeker, _pitch, _yaw);
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
|
||||
|
||||
_light = "#lightpoint" createVehicleLocal (getPos _missile);
|
||||
_light setLightBrightness 1.0;
|
||||
_light setLightAmbient [1.0, 0.0, 0.0];
|
||||
_light setLightColor [1.0, 0.0, 0.0];
|
||||
|
||||
drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
|
||||
drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
|
||||
|
||||
MARKERCOUNT = MARKERCOUNT + 1;
|
||||
#endif
|
||||
|
||||
if(accTime > 0) then {
|
||||
TRACE_5("", _xVec, _yVec, _zVec, _yaw, _pitch);
|
||||
_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
|
||||
|
||||
_vectorTo = _missilePos vectorFromTo _outVector;
|
||||
TRACE_3("", _missile, _outVector, _vectorTo);
|
||||
_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
|
||||
};
|
||||
|
||||
#ifdef DEBUG_MODE_FULL
|
||||
hintSilent format["d: %1", _distanceToTarget];
|
||||
#endif
|
||||
};
|
||||
};
|
||||
|
||||
_saveArgs = [_target,_targetStartPos, _launchPos, _wentTerminal];
|
||||
_args set[7, _saveArgs ];
|
||||
_this set[0, _args];
|
||||
};
|
||||
|
||||
FUNC(guidance_Javelin_LOBL_TOP) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Javelin_LOBL_HI_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
[FUNC(guidance_Javelin_LOBL_TOP_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
FUNC(guidance_Javelin_LOBL_DIR) = {
|
||||
PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
|
||||
|
||||
GVAR(lastTime) = time;
|
||||
[FUNC(guidance_Javelin_LOBL_DIR_PFH), 0, _this] call cba_fnc_addPerFrameHandler;
|
||||
};
|
||||
|
||||
if(!local _shooter) exitWith { false };
|
||||
if(_ammo == "M_Titan_AT") then {
|
||||
_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_DEFAULT_FIRE_SELECTION];
|
||||
_fireMode = _shooter getVariable ["ACE_FIRE_SELECTION", ACE_JAV_FIREMODE_TOP];
|
||||
|
||||
switch (_fireMode select 0) do {
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
default {
|
||||
LOG("Initiating Javelin FIREMODE_LOBL_HI");
|
||||
_this call FUNC(guidance_Javelin_LOBL_HI);
|
||||
};
|
||||
};
|
||||
switch (_fireMode) do {
|
||||
// Default to FIREMODE_DIRECT_LOAL
|
||||
// FIREMODE_DIRECT_LOAL
|
||||
case ACE_JAV_FIREMODE_DIR: {
|
||||
LOG("Initiating Javelin FIREMODE_LOBL_DIR");
|
||||
_this call FUNC(guidance_Javelin_LOBL_DIR);
|
||||
};
|
||||
default {
|
||||
LOG("Initiating Javelin FIREMODE_LOBL_TOP");
|
||||
_this call FUNC(guidance_Javelin_LOBL_TOP);
|
||||
};
|
||||
};
|
||||
};
|
3
addons/wep_javelin/functions/fnc_lockKeyDown.sqf
Normal file
3
addons/wep_javelin/functions/fnc_lockKeyDown.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
TRACE_1("enter", _this);
|
3
addons/wep_javelin/functions/fnc_lockKeyUp.sqf
Normal file
3
addons/wep_javelin/functions/fnc_lockKeyUp.sqf
Normal file
@ -0,0 +1,3 @@
|
||||
#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
TRACE_1("enter", _this);
|
@ -1,8 +0,0 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
|
||||
// Store the current cursor target for guidance
|
||||
GVAR(currentTarget) = cursorTarget;
|
||||
GVAR(currentTargetPos) = screenToWorld [0.5,0.5];
|
||||
|
||||
TRACE_2("Tracking optics target draw", GVAR(currentTarget), GVAR(currentTargetPos));
|
132
addons/wep_javelin/functions/fnc_onOpticDraw.sqf
Normal file
132
addons/wep_javelin/functions/fnc_onOpticDraw.sqf
Normal file
@ -0,0 +1,132 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
//TRACE_1("enter", _this);
|
||||
|
||||
#define __TRACKINTERVAL 0.1 // how frequent the check should be.
|
||||
#define __LOCKONTIME 1.85 // Lock on won't occur sooner
|
||||
#define __LOCKONTIMERANDOM 0.3 // Deviation in lock on time
|
||||
#define __SENSORSQUARE 1 // Locking on sensor square side in angles
|
||||
|
||||
#define __ConstraintTop (((ctrlPosition __JavelinIGUITargetingConstrainTop) select 1) + ((ctrlPosition (__JavelinIGUITargetingConstrainTop)) select 3))
|
||||
#define __ConstraintBottom ((ctrlPosition __JavelinIGUITargetingConstrainBottom) select 1)
|
||||
#define __ConstraintLeft (((ctrlPosition __JavelinIGUITargetingConstrainLeft) select 0) + ((ctrlPosition (__JavelinIGUITargetingConstrainLeft)) select 2))
|
||||
#define __ConstraintRight ((ctrlPosition __JavelinIGUITargetingConstrainRight) select 0)
|
||||
|
||||
#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
|
||||
#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5
|
||||
|
||||
|
||||
private["_args", "_lastTick", "_runTime", "_soundTime", "_lockTime", "_newTarget", "_currentTarget", "_range", "_pos", "_targetArray"];
|
||||
|
||||
// Reset arguments if we havnt rendered in over a second
|
||||
_args = uiNamespace getVariable[QGVAR(arguments), [] ];
|
||||
if( (count _args) > 0) then {
|
||||
_lastTick = _args select 0;
|
||||
if(diag_tickTime - _lastTick > 1) then {
|
||||
[] call FUNC(onOpticLoad);
|
||||
};
|
||||
};
|
||||
|
||||
// Pull the arguments
|
||||
_currentTarget = _args select 1;
|
||||
_runTime = _args select 2;
|
||||
_lockTime = _args select 3;
|
||||
_soundTime = _args select 4;
|
||||
|
||||
// Find a target within the optic range
|
||||
_newTarget = objNull;
|
||||
|
||||
// Bail on fast movement
|
||||
if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
|
||||
ACE_player switchCamera "INTERNAL";
|
||||
};
|
||||
|
||||
// Only start locking on holding tab
|
||||
if(!GVAR(isLockKeyDown)) exitWith { false };
|
||||
|
||||
_range = parseNumber (ctrlText __JavelinIGUIRangefinder);
|
||||
if (_range > 50 && {_range < 2500}) then {
|
||||
_pos = positionCameraToWorld [0,0,_range];
|
||||
_targetArray = _pos nearEntities ["AllVehicles", _range/25];
|
||||
if (count (_targetArray) > 0) then {
|
||||
_newTarget = _targetArray select 0;
|
||||
};
|
||||
};
|
||||
|
||||
if (isNull _newTarget) then {
|
||||
_newTarget = cursorTarget;
|
||||
};
|
||||
|
||||
if (isNull _newTarget) then {
|
||||
// No targets found
|
||||
_currentTarget = objNull;
|
||||
_lockTime = 0;
|
||||
|
||||
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
|
||||
__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
|
||||
__JavelinIGUITargetingConstrains ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
|
||||
ACE_player setVariable [QGVAR(currentTarget),nil, false];
|
||||
|
||||
// Disallow fire
|
||||
//if (ACE_player ammo "Javelin" > 0 || {ACE_player ammo "ACE_Javelin_Direct" > 0}) then {ACE_player setWeaponReloadingTime //[player, "Javelin", 0.2];};
|
||||
} else {
|
||||
if (_newTarget distance ACE_player < 2500
|
||||
// && {(call CBA_fnc_getFoV) select 1 > 7}
|
||||
// && { (currentVisionMode ACE_player == 2)}
|
||||
) then {
|
||||
// Lock on after 3 seconds
|
||||
if(_currentTarget != _newTarget) then {
|
||||
TRACE_1("New Target, reseting locking", _newTarget);
|
||||
_lockTime = diag_tickTime;
|
||||
_currentTarget = _newTarget;
|
||||
|
||||
playSound "ACE_Javelin_Locking";
|
||||
} else {
|
||||
if(diag_tickTime - _lockTime > 3) then {
|
||||
TRACE_2("LOCKED!", _currentTarget, _lockTime);
|
||||
__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
|
||||
__JavelinIGUINFOV ctrlSetTextColor __ColorNull;
|
||||
__JavelinIGUITargetingConstrains ctrlShow true;
|
||||
|
||||
ACE_player setVariable[QGVAR(currentTarget), _currentTarget, false];
|
||||
ACE_player setVariable[QGVAR(currentTargetPos), getPosASL _currentTarget, false];
|
||||
|
||||
if(diag_tickTime > _soundTime) then {
|
||||
playSound "ACE_Javelin_Locked";
|
||||
_soundTime = diag_tickTime + 0.25;
|
||||
};
|
||||
} else {
|
||||
if(diag_tickTime > _soundTime) then {
|
||||
playSound "ACE_Javelin_Locking";
|
||||
_soundTime = diag_tickTime + 0.25;
|
||||
};
|
||||
};
|
||||
};
|
||||
} else {
|
||||
// Something is wrong with our seek
|
||||
_currentTarget = objNull;
|
||||
|
||||
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
|
||||
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
|
||||
__JavelinIGUITargetingConstrains ctrlShow false;
|
||||
__JavelinIGUITargetingGate ctrlShow false;
|
||||
__JavelinIGUITargetingLines ctrlShow false;
|
||||
|
||||
ACE_player setVariable [QGVAR(currentTarget),nil, false];
|
||||
};
|
||||
|
||||
};
|
||||
|
||||
//TRACE_2("", _newTarget, _currentTarget);
|
||||
|
||||
// Save arguments for next run
|
||||
_args set[0, diag_tickTime];
|
||||
_args set[1, _currentTarget];
|
||||
_args set[2, _runTime];
|
||||
_args set[3, _lockTime];
|
||||
_args set[4, _soundTime];
|
||||
|
||||
uiNamespace setVariable[QGVAR(arguments), _args ];
|
17
addons/wep_javelin/functions/fnc_onOpticLoad.sqf
Normal file
17
addons/wep_javelin/functions/fnc_onOpticLoad.sqf
Normal file
@ -0,0 +1,17 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
TRACE_1("enter", _this);
|
||||
|
||||
if((count _this) > 0) then {
|
||||
uiNameSpace setVariable ['ACE_RscOptics_javelin',_this select 0];
|
||||
};
|
||||
|
||||
uiNameSpace setVariable [QGVAR(arguments),
|
||||
[
|
||||
0, // Last runtime
|
||||
objNull, // currentTargetObject
|
||||
0, // Run Time
|
||||
0, // Lock Time
|
||||
0 // Sound timer
|
||||
]
|
||||
];
|
@ -1,3 +1,7 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
TRACE_1("enter", _this);
|
||||
|
||||
_object = _this select 0;
|
||||
_origin = getPosASL _object;
|
||||
_matrix = _this select 1;
|
||||
|
@ -1,3 +1,6 @@
|
||||
//#define DEBUG_MODE_FULL
|
||||
#include "script_component.hpp"
|
||||
TRACE_1("enter", _this);
|
||||
|
||||
_object = _this select 0;
|
||||
_origin = getPosASL _object;
|
||||
|
30
addons/wep_javelin/initKeybinds.sqf
Normal file
30
addons/wep_javelin/initKeybinds.sqf
Normal file
@ -0,0 +1,30 @@
|
||||
// by commy2
|
||||
|
||||
["ACE3", QGVAR(lockTarget), localize "STR_ACE_WEP_JAVELIN_LockTarget",
|
||||
{
|
||||
if (GETGVAR(isLockKeyDown,false)) exitWith {false};
|
||||
|
||||
GVAR(isLockKeyDown) = true;
|
||||
|
||||
// Statement
|
||||
[ACE_player] call FUNC(lockKeyDown);
|
||||
// Return false so it doesn't block the rest weapon action
|
||||
false
|
||||
},
|
||||
{
|
||||
// prevent holding down
|
||||
GVAR(isLockKeyDown) = false;
|
||||
|
||||
// Statement
|
||||
[ACE_player] call FUNC(lockKeyUp);
|
||||
false
|
||||
},
|
||||
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
|
||||
|
||||
["ACE3", QGVAR(cycleFireMode), localize "STR_ACE_WEP_JAVELIN_CycleFireMode",
|
||||
{ false },
|
||||
{
|
||||
[ACE_player] call FUNC(cycleFireMode);
|
||||
false
|
||||
},
|
||||
[15, [false, true, false]], false] call cba_fnc_addKeybind; //Shift+Tab Key
|
@ -2,11 +2,52 @@
|
||||
#include "\z\ace\Addons\main\script_mod.hpp"
|
||||
|
||||
#ifdef DEBUG_ENABLED_WEP_JAVELIN
|
||||
#define DEBUG_MODE_FULL
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_WEP_JAVELIN
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_WEP_JAVELIN
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_WEP_JAVELIN
|
||||
#endif
|
||||
|
||||
#include "\z\ace\Addons\main\script_macros.hpp"
|
||||
|
||||
#define ACE_JAV_FIREMODE_DIR 1
|
||||
#define ACE_JAV_FIREMODE_TOP 2
|
||||
|
||||
|
||||
// Javelin IGUI defines
|
||||
#define __JavelinIGUI (uinamespace getVariable "ACE_RscOptics_javelin")
|
||||
|
||||
// Custom controls
|
||||
#define __JavelinIGUISeek (__JavelinIGUI displayCtrl 699000)
|
||||
#define __JavelinIGUITop (__JavelinIGUI displayCtrl 699001)
|
||||
#define __JavelinIGUIDir (__JavelinIGUI displayCtrl 699002)
|
||||
#define __JavelinIGUINFOV (__JavelinIGUI displayCtrl 699003)
|
||||
|
||||
// Constrains
|
||||
#define __JavelinIGUITargetingConstrains (__JavelinIGUI displayCtrl 699100)
|
||||
#define __JavelinIGUITargetingConstrainTop (__JavelinIGUI displayCtrl 699101)
|
||||
#define __JavelinIGUITargetingConstrainBottom (__JavelinIGUI displayCtrl 699102)
|
||||
#define __JavelinIGUITargetingConstrainLeft (__JavelinIGUI displayCtrl 699103)
|
||||
#define __JavelinIGUITargetingConstrainRight (__JavelinIGUI displayCtrl 699104)
|
||||
|
||||
// Targeting gate
|
||||
#define __JavelinIGUITargetingGate (__JavelinIGUI displayCtrl 699200)
|
||||
#define __JavelinIGUITargetingGateTL (__JavelinIGUI displayCtrl 699201)
|
||||
#define __JavelinIGUITargetingGateTR (__JavelinIGUI displayCtrl 699202)
|
||||
#define __JavelinIGUITargetingGateBL (__JavelinIGUI displayCtrl 699203)
|
||||
#define __JavelinIGUITargetingGateBR (__JavelinIGUI displayCtrl 699204)
|
||||
|
||||
// Rangefinder
|
||||
#define __JavelinIGUIRangefinder (__JavelinIGUI displayCtrl 151)
|
||||
|
||||
// Targeting lines
|
||||
#define __JavelinIGUITargetingLines (__JavelinIGUI displayCtrl 699300)
|
||||
#define __JavelinIGUITargetingLineH (__JavelinIGUI displayCtrl 699301)
|
||||
#define __JavelinIGUITargetingLineV (__JavelinIGUI displayCtrl 699302)
|
||||
|
||||
// Colors for controls
|
||||
#define __ColorOrange [0.9255,0.5216,0.1216,1]
|
||||
#define __ColorGreen [0.2941,0.8745,0.2157,1]
|
||||
#define __ColorGray [0.2941,0.2941,0.2941,1]
|
||||
#define __ColorNull [0,0,0,0]
|
24
addons/wep_javelin/stringtable.xml
Normal file
24
addons/wep_javelin/stringtable.xml
Normal file
@ -0,0 +1,24 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<!-- Edited with tabler - 2014-12-19 -->
|
||||
<Project name="ACE">
|
||||
<Package name="WEP_JAVELIN">
|
||||
<Key ID="STR_ACE_WEP_JAVELIN_LockTarget">
|
||||
<English>Lock Target (Hold)</English>
|
||||
<German>Lock Target (Hold)</German>
|
||||
<French>Lock Target (Hold)</French>
|
||||
<Polish>Lock Target (Hold)</Polish>
|
||||
<Czech>Lock Target (Hold)</Czech>
|
||||
<Spanish>Lock Target (Hold)</Spanish>
|
||||
<Russian>Lock Target (Hold)</Russian>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_WEP_JAVELIN_CycleFireMode">
|
||||
<English>Cycle Fire Mode</English>
|
||||
<German>Cycle Fire Mode</German>
|
||||
<French>Cycle Fire Mode</French>
|
||||
<Polish>Cycle Fire Mode</Polish>
|
||||
<Czech>Cycle Fire Mode</Czech>
|
||||
<Spanish>Cycle Fire Mode</Spanish>
|
||||
<Russian>Cycle Fire Mode</Russian>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Loading…
Reference in New Issue
Block a user