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DIR guidance on Javelin missiles/Titan. TODO: The guidance codes need re-works.
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@ -5,7 +5,124 @@ TRACE_1("Launch", _this);
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PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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FUNC(guidance_Javelin_LOBL_DIR_PFH) = {
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TRACE_1("enter", _this);
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private["_pitch", "_yaw", "_wentTerminal", "_target", "_targetPos", "_curVelocity", "_missile",
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"_launchPos", "_targetStartPos", "_defPitch", "_defYaw"];
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_args = _this select 0;
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//PARAMS_7(_shooter,_weapon,_muzzle,_mode,_ammo,_magazine,_projectile);
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_shooter = _args select 0;
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_missile = _args select 6;
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if((count _args) > 7) then {
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_saveArgs = _args select 7;
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_target = _saveArgs select 0;
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_targetStartPos = _saveArgs select 1;
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_launchPos = _saveArgs select 2;
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_wentTerminal = _saveArgs select 3;
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} else {
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_wentTerminal = false;
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_launchPos = getPosASL _shooter;
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_target = ACE_player getVariable[QGVAR(currentTarget), objNull];
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_targetStartPos = ACE_player getVariable[QGVAR(currentTargetPos), [0,0,0]];
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};
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if(!alive _missile || isNull _missile || isNull _target) exitWith {
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[(_this select 1)] call cba_fnc_removePerFrameHandler;
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};
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_targetPos = getPosASL _target;
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_curVelocity = velocity _missile;
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TRACE_4("", _target, _targetPos, _launchPos, _targetStartPos);
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_addHeight = [0,0,0];
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if(!isNil "_target") then {
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_yVec = vectorDir _missile;
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_zVec = vectorUp _missile;
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_xVec = vectorNormalized (_yVec vectorCrossProduct _zVec);
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_missilePos = getPosASL _missile;
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// player sideChat "G!";
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TRACE_4("Phase Check", _launchPos, _missilePos, _targetPos, (_missilePos distance _targetPos));
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if((count _targetPos) > 0) then {
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_distanceToTarget = [(_missilePos select 0), (_missilePos select 1), (_targetPos select 2)] vectorDistance _targetPos;
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if( (_missilePos select 2) < (_targetPos select 2) + 60 && !_wentTerminal) then {
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_addHeight = [0,0,(_targetPos select 2) + 120];
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_defPitch = 0.15;
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_defYaw = 0.035;
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TRACE_1("Climb phase", _addHeight);
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} else {
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_wentTerminal = true;
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_this set[2, _wentTerminal];
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_defPitch = 0.15;
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_defYaw = 0.035;
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TRACE_1("TERMINAL", "");
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};
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_targetPos = _targetPos vectorAdd _addHeight;
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_targetVectorSeeker = [_missile, [_xVec, _yVec, _zVec], _targetPos] call FUNC(translateToWeaponSpace);
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TRACE_5("", _missile, _xVec, _yVec, _zVec, _targetPos);
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_yaw = 0.0;
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_pitch = 0.0;
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if((_targetVectorSeeker select 0) < 0) then {
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_yaw = -_defYaw;
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} else {
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if((_targetVectorSeeker select 0) > 0) then {
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_yaw = _defYaw;
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};
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};
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if((_targetVectorSeeker select 2) < 0) then {
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_pitch = -_defPitch;
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} else {
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if((_targetVectorSeeker select 2) > 0) then {
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_pitch = _defPitch;
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};
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};
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TRACE_3("", _targetVectorSeeker, _pitch, _yaw);
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#ifdef DEBUG_MODE_FULL
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drawLine3D [(ASLtoATL _targetPos) vectorAdd _addHeight, ASLtoATL _targetPos, [0,1,0,1]];
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_light = "#lightpoint" createVehicleLocal (getPos _missile);
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_light setLightBrightness 1.0;
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_light setLightAmbient [1.0, 0.0, 0.0];
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_light setLightColor [1.0, 0.0, 0.0];
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drawIcon3D ["\a3\ui_f\data\IGUI\Cfg\Cursors\selectover_ca.paa", [1,1,1,1], ASLtoATL _missilePos, 0.75, 0.75, 0, str _vectorTo, 1, 0.025, "TahomaB"];
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drawLine3D [ASLtoATL _missilePos, ASLtoATL _targetPos, [1,0,0,1]];
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MARKERCOUNT = MARKERCOUNT + 1;
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#endif
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if(accTime > 0) then {
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TRACE_5("", _xVec, _yVec, _zVec, _yaw, _pitch);
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_outVector = [_missile, [_xVec, _yVec, _zVec], [_yaw, 1/accTime, _pitch]] call FUNC(translateToModelSpace);
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_vectorTo = _missilePos vectorFromTo _outVector;
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TRACE_3("", _missile, _outVector, _vectorTo);
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_missile setVectorDirAndUp [_vectorTo, vectorUp _missile];
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};
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#ifdef DEBUG_MODE_FULL
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hintSilent format["d: %1", _distanceToTarget];
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#endif
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};
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};
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_saveArgs = [_target,_targetStartPos, _launchPos, _wentTerminal];
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_args set[7, _saveArgs ];
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_this set[0, _args];
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};
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FUNC(guidance_Javelin_LOBL_TOP_PFH) = {
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@ -78,7 +195,7 @@ FUNC(guidance_Javelin_LOBL_TOP_PFH) = {
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_pitch = 0.0;
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// Stop jinking on terminal final decent
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if((_missilePos distance _targetPos) < 50) then {
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if((_missilePos distance _targetPos) < 150) then {
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_defPitch = 0.0015;
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_defYaw = 0.0015;
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};
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