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ace version of createUnit
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@ -1,57 +1,58 @@
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#include "script_component.hpp"
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private ["_pos","_side","_obj","_grp","_type","_target"];
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//_pos = [_this,0,[],[[],objnull]] call bis_fnc_param;
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//_type = [_this,1,"B_Soldier_VR_F",["",objnull]] call bis_fnc_param;
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params ["_type", "_pos"];
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params ["_type", "_position", ["_group", grpNull], "_varName"];
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private _player = player;
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_obj = _pos;
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_grp = grpnull;
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_var = "";
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if (typename _obj == typename objnull) then {
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_grp = group _obj;
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_type = typeof _obj;
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_pos = _obj getvariable ["pos",position objnull];
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_var = _obj getvariable ["var",""];
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[_obj,true] call bis_fnc_VREffectKilled;
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} else {
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_grp = creategroup east;
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if (isNull _group) then {
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_group = creategroup east;
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};
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if (_var == "") then {_var = "t" + str round random 999999;};
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_target = _grp createunit [_type,[10,10,0],[],0,"none"];
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if !(isnull (missionnamespace getvariable ["BIS_fnc_arsenal_target",objnull])) then {_target hideobject true};
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_target setpos _pos;
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_target setdir ([_pos,player] call bis_fnc_dirto);
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_target dowatch position player;
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_target addrating -10e10;
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_target setunitpos "up";
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_target setbehaviour "careless";
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_target setcombatmode "blue";
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_target setspeedmode "limited";
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_target disableai "target";
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_target disableai "autotarget";
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_target allowfleeing 0;
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_target setspeaker "base";
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_target spawn {_this setspeaker "base";};
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player reveal [_target,4];
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private _target = _group createUnit [_type, [10,10,0], [], 0, "NONE"];
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_target addvest vest player;
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_target addbackpack backpack player;
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_target addheadgear headgear player;
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_target addgoggles goggles player;
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_target addweapon primaryweapon player;
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_target addweapon secondaryweapon player;
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_target addweapon handgunweapon player;
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if (isNil "_varName") then {
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_varName = _target call BIS_fnc_netId;
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};
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_target setvehiclevarname _var;
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missionnamespace setvariable [_var,_target];
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_target setPos _position;
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_target setDir (_position getDir _player);
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_target doWatch position _player;
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_target addRating -10e10;
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_target setUnitPos "UP";
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_target setBehaviour "CARELESS";
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_target setCombatMode "BLUE";
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_target setSpeedMode "LIMITED";
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_target disableAI "TARGET";
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_target disableAI "AUTOTARGET";
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_target allowFleeing 0;
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_target setSpeaker "BASE";
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[{_this setSpeaker "BASE"}, _target] call CBA_fnc_execNextFrame;
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_player reveal [_target, 4];
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_target switchmove "amovpercmstpslowwrfldnon";
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_target setvariable ["pos",_pos];
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_target setvariable ["var",_var];
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_target addeventhandler ["killed", FUNC(createTarget)];
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[_target] call bis_fnc_VRHitpart;
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_target addVest vest _player;
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_target addBackpack backpack _player;
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_target addHeadgear headgear _player;
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_target addGoggles goggles _player;
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_target addWeapon primaryWeapon _player;
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_target addWeapon secondaryWeapon _player;
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_target addWeapon handgunWeapon _player;
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_target setVehicleVarName _varName;
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missionNamespace setvariable [_varName, _target];
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_target switchMove "amovpercmstpslowwrfldnon";
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_target setVariable ["origin", _position];
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_target addEventHandler ["killed", {
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params ["_target"];
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private _position = _target getVariable ["origin", position _target];
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private _varName = vehicleVarName _target;
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[_target, true] spawn BIS_fnc_VREffectKilled;
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[{isNull (_this select 0)}, {
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(_this select 1) call FUNC(createTarget);
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}, [_target, [typeOf _target, _position, group _target, _varName]]] call CBA_fnc_waitUntilAndExecute;
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}];
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_target call BIS_fnc_VRHitpart;
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_target
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