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Italian translation update (#5531)
Added: -Advanced Fatigue -Interactions -Medical -Refuel -Spectator -Fully translated markers and maverick Fixed: -Next Unit -Previous Unit
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@ -6,6 +6,7 @@
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<Chinese>進階疲勞</Chinese>
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<Chinese>進階疲勞</Chinese>
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<Chinesesimp>进阶疲劳</Chinesesimp>
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<Chinesesimp>进阶疲劳</Chinesesimp>
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<Japanese>アドバンスド疲労</Japanese>
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<Japanese>アドバンスド疲労</Japanese>
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<Italian>Fatica Avanzata</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Advanced_Fatigue_PerformanceFactor">
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<Key ID="STR_ACE_Advanced_Fatigue_PerformanceFactor">
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<English>Performance Factor</English>
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<English>Performance Factor</English>
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@ -931,11 +931,13 @@
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<English>Disable negative rating</English>
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<English>Disable negative rating</English>
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<German>Negative Bewertung deaktivieren</German>
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<German>Negative Bewertung deaktivieren</German>
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<Japanese>否定評価を無効化</Japanese>
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<Japanese>否定評価を無効化</Japanese>
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<Italian>Disabilita valutazione negativa</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Interaction_DisableNegativeRating_Description">
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<Key ID="STR_ACE_Interaction_DisableNegativeRating_Description">
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<English>Should players receive negative rating? When enabled players are only receiving positive ratings which prevents friendly AI fire when destroying friendly equipment or killing team members.</English>
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<English>Should players receive negative rating? When enabled players are only receiving positive ratings which prevents friendly AI fire when destroying friendly equipment or killing team members.</English>
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<German>Sollen Spieler negative Bewertungen erhalten dürfen? Wenn diese Option aktiviert ist, erhalten Spieler nur positive Bewerungen, was Freundbeschuss durch KI verhindert, wenn befreundete Ausrüstung zerstört oder befreundete Einheiten von Spielern des selben Teams getötet werden.</German>
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<German>Sollen Spieler negative Bewertungen erhalten dürfen? Wenn diese Option aktiviert ist, erhalten Spieler nur positive Bewerungen, was Freundbeschuss durch KI verhindert, wenn befreundete Ausrüstung zerstört oder befreundete Einheiten von Spielern des selben Teams getötet werden.</German>
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<Japanese>否定評価を受けますか?有効化した場合プレイヤーは肯定評価のみを受け、友軍の装備を壊したり殺害をしてもAIからの攻撃を防ぎます。</Japanese>
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<Japanese>否定評価を受けますか?有効化した場合プレイヤーは肯定評価のみを受け、友軍の装備を壊したり殺害をしてもAIからの攻撃を防ぎます。</Japanese>
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<Italian>I giocatori dovrebbero ricevere delle valutazioni negative ? Quando è abilitato i giocatori ricevono esclusivamente valutazioni positive che prevengono il fuoco delle AI alleate quando distruggono equipaggiamenti o uccidono membri della squadra.</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Interaction_Module_Description">
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<Key ID="STR_ACE_Interaction_Module_Description">
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<English>Team management allows color allocation for team members, taking team command and joining/leaving teams.</English>
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<English>Team management allows color allocation for team members, taking team command and joining/leaving teams.</English>
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@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="Markers">
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<Package name="Markers">
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<Key ID="STR_ACE_Markers_MarkerDirection">
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<Key ID="STR_ACE_Markers_MarkerDirection">
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@ -21,51 +21,61 @@
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<English>Markers</English>
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<English>Markers</English>
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<German>Markierungen</German>
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<German>Markierungen</German>
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<Japanese>マーカー</Japanese>
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<Japanese>マーカー</Japanese>
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<Italian>Marcatori</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_Module_Description">
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<Key ID="STR_ACE_Markers_Module_Description">
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<English>This module allows you to customize markers placement.</English>
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<English>This module allows you to customize markers placement.</English>
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<German>Dieses Modul ermöglicht die Steuerung der Platzierung von Markierungen.</German>
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<German>Dieses Modul ermöglicht die Steuerung der Platzierung von Markierungen.</German>
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<Japanese>モジュールではマーカー配置のカスタマイズを可能にします。</Japanese>
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<Japanese>モジュールではマーカー配置のカスタマイズを可能にします。</Japanese>
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<Italian>Questo modulo permette di personalizzare i marcatori a piacimento.</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MovableMarkers_DisplayName">
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<Key ID="STR_ACE_Markers_MovableMarkers_DisplayName">
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<English>Movable markers</English>
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<English>Movable markers</English>
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<German>Bewegbare Markierungen</German>
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<German>Bewegbare Markierungen</German>
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<Japanese>可動式マーカー</Japanese>
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<Japanese>可動式マーカー</Japanese>
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<Italian>Marcatori mobili</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MovableMarkers_Description">
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<Key ID="STR_ACE_Markers_MovableMarkers_Description">
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<English>Should map markers placed by players be movable?</English>
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<English>Should map markers placed by players be movable?</English>
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<German>Sollen Markierungen, die von Spielern platziert wurden, verschiebbar sein?</German>
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<German>Sollen Markierungen, die von Spielern platziert wurden, verschiebbar sein?</German>
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<Japanese>プレイヤーによって配置されたマーカーを可動式にしますか?</Japanese>
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<Japanese>プレイヤーによって配置されたマーカーを可動式にしますか?</Japanese>
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<Italian>I marcatori in mappa piazzati dai giocatori dovrebbero poter essere mossi ?</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MoveRestriction_DisplayName">
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<Key ID="STR_ACE_Markers_MoveRestriction_DisplayName">
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<English>Move restriction</English>
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<English>Move restriction</English>
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<German>Verschiebungsrestriktion</German>
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<German>Verschiebungsrestriktion</German>
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<Japanese>可動制限</Japanese>
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<Japanese>可動制限</Japanese>
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<Italian>Restrizione di movimento</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MoveRestriction_Description">
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<Key ID="STR_ACE_Markers_MoveRestriction_Description">
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<English>Apply move restrictions so that not every player is able to move markers.</English>
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<English>Apply move restrictions so that not every player is able to move markers.</English>
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<German>Restriktionen, damit nicht jeder Spieler Marker verschieben kann</German>
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<German>Restriktionen, damit nicht jeder Spieler Marker verschieben kann</German>
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<Japanese>マーカーを可動出来るプレイヤーを決定します。</Japanese>
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<Japanese>マーカーを可動出来るプレイヤーを決定します。</Japanese>
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<Italian>Applica le restrizioni di movimento cosicchè ogni giocatore possa spostare i marcatori.</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MoveRestriction_All">
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<Key ID="STR_ACE_Markers_MoveRestriction_All">
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<English>All players</English>
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<English>All players</English>
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<German>Alle Spieler</German>
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<German>Alle Spieler</German>
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<Japanese>全プレイヤー</Japanese>
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<Japanese>全プレイヤー</Japanese>
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<Italian>Tutti i giocatori</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MoveRestriction_Admins">
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<Key ID="STR_ACE_Markers_MoveRestriction_Admins">
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<English>Admins</English>
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<English>Admins</English>
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<German>Admins</German>
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<German>Admins</German>
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<Japanese>管理者</Japanese>
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<Japanese>管理者</Japanese>
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<Italian>Amministratori</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MoveRestriction_GroupLeaders">
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<Key ID="STR_ACE_Markers_MoveRestriction_GroupLeaders">
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<English>Group leaders</English>
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<English>Group leaders</English>
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<German>Gruppenführer</German>
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<German>Gruppenführer</German>
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<Japanese>グループ リーダー</Japanese>
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<Japanese>グループ リーダー</Japanese>
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<Italian>Capigruppo</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Markers_MoveRestriction_GroupLeadersAndAdmins">
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<Key ID="STR_ACE_Markers_MoveRestriction_GroupLeadersAndAdmins">
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<English>Group leaders and Admins</English>
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<English>Group leaders and Admins</English>
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<German>Gruppenführer und Admins</German>
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<German>Gruppenführer und Admins</German>
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<Japanese>グループ リーダーと管理者</Japanese>
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<Japanese>グループ リーダーと管理者</Japanese>
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<Italian>Capigruppo e Amministratori</Italian>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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<Key ID="str_ace_maverick_l_mag_descr">
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<Key ID="str_ace_maverick_l_mag_descr">
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<English>AGM-65 Maverick L, Laser Guided Anti-Ground-Missile</English>
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<English>AGM-65 Maverick L, Laser Guided Anti-Ground-Missile</English>
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<German>AGM-65 Maverick L, lasergelenkte Luft-Boden-Rakete</German>
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<German>AGM-65 Maverick L, lasergelenkte Luft-Boden-Rakete</German>
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<Italian>AGM-65 Maverick L, Guida Laser Missile-Anti-Terra</Italian>
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</Key>
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</Key>
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<Key ID="str_ace_maverick_l_mag_x1">
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<Key ID="str_ace_maverick_l_mag_x1">
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<English>AGM-65 Maverick L x1</English>
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<English>AGM-65 Maverick L x1</English>
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<German>AGM-65 Maverick L x1</German>
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<German>AGM-65 Maverick L x1</German>
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<Italian>AGM-65 Maverick L x1</Italian>
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</Key>
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</Key>
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<Key ID="str_ace_maverick_l_mag_x2">
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<Key ID="str_ace_maverick_l_mag_x2">
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<English>AGM-65 Maverick L x2</English>
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<English>AGM-65 Maverick L x2</English>
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<German>AGM-65 Maverick L x2</German>
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<German>AGM-65 Maverick L x2</German>
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<Italian>AGM-65 Maverick L x2</Italian>
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</Key>
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</Key>
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<Key ID="str_ace_maverick_l_mag_x3">
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<Key ID="str_ace_maverick_l_mag_x3">
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<English>AGM-65 Maverick L x3</English>
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<English>AGM-65 Maverick L x3</English>
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<German>AGM-65 Maverick L x3</German>
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<German>AGM-65 Maverick L x3</German>
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<Italian>AGM-65 Maverick L x3</Italian>
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</Key>
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</Key>
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<Key ID="str_ace_maverick_l_mag_short">
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<Key ID="str_ace_maverick_l_mag_short">
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<English>Laser Guided</English>
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<English>Laser Guided</English>
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<German>Lasergelenkt</German>
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<German>Lasergelenkt</German>
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<Italian>Guida Laser</Italian>
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</Key>
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</Key>
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</Container>
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</Container>
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<Container name="weapons">
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<Container name="weapons">
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<Key ID="str_ace_maverick_l">
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<Key ID="str_ace_maverick_l">
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<English>AGM-65 Maverick L</English>
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<English>AGM-65 Maverick L</English>
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<German>AGM-65 Maverick L</German>
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<German>AGM-65 Maverick L</German>
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<Italian>AGM-65 Maverick L</Italian>
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</Key>
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</Key>
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</Container>
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</Container>
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</Package>
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</Package>
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<English>Open lid</English>
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<English>Open lid</English>
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<German>Deckel aufklappen</German>
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<German>Deckel aufklappen</German>
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<Japanese>フタをあける</Japanese>
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<Japanese>フタをあける</Japanese>
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<Italian>Apri lid</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Medical_closeLid">
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<Key ID="STR_ACE_Medical_closeLid">
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<English>Close lid</English>
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<English>Close lid</English>
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<German>Deckel zuklappen</German>
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<German>Deckel zuklappen</German>
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<Japanese>フタをしめる</Japanese>
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<Japanese>フタをしめる</Japanese>
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<Italian>Chiudi lid</Italian>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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<English>Fuel Cargo Volume</English>
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<English>Fuel Cargo Volume</English>
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<Russian>Объем топлива для заправки</Russian>
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<Russian>Объем топлива для заправки</Russian>
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<Japanese>貯油量</Japanese>
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<Japanese>貯油量</Japanese>
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<Italian>Capacità Carburante Cargo</Italian>
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</Key>
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</Key>
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<!-- REFUEL_INFINITE_FUEL, REFUEL_DISABLED_FUEL are used here -->
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<!-- REFUEL_INFINITE_FUEL, REFUEL_DISABLED_FUEL are used here -->
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<Key ID="STR_ACE_Refuel_fuelCargo_edenDesc">
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<Key ID="STR_ACE_Refuel_fuelCargo_edenDesc">
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<English>The fuel volume available for refueling (-1 disable, -10 if infinite)</English>
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<English>The fuel volume available for refueling (-1 disable, -10 if infinite)</English>
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<Russian>Объем топлива, доступный для заправки других машин (-1 отключить, -10 если неограничен)</Russian>
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<Russian>Объем топлива, доступный для заправки других машин (-1 отключить, -10 если неограничен)</Russian>
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<Japanese>給油用の貯油量を設定 (-1で無効、-10で無限)</Japanese>
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<Japanese>給油用の貯油量を設定 (-1で無効、-10で無限)</Japanese>
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<Italian>La capacità del carburante disponibile per il rifornimento (-1 disabilita, -10 se infinito)</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Refuel_hooks_edenName">
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<Key ID="STR_ACE_Refuel_hooks_edenName">
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<English>Refuel Hose attach coordinates</English>
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<English>Refuel Hose attach coordinates</English>
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<Russian>Координаты крепления шланга</Russian>
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<Russian>Координаты крепления шланга</Russian>
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<Japanese>給油ノズルの取り付け座標</Japanese>
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<Japanese>給油ノズルの取り付け座標</Japanese>
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<Italian>Coordinate del tubo di rifornimento</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Refuel_hooks_edenDesc">
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<Key ID="STR_ACE_Refuel_hooks_edenDesc">
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<English>Model coordinates used to attach refuel hose</English>
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<English>Model coordinates used to attach refuel hose</English>
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<Russian>Координаты модели, куда крепится заправочный шланг</Russian>
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<Russian>Координаты модели, куда крепится заправочный шланг</Russian>
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<Japanese>給油ノズルの取り付けにモデル座標を使用</Japanese>
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<Japanese>給油ノズルの取り付けにモデル座標を使用</Japanese>
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<Italian>Coordinate del modello utilizzate per il fissaggio del tubo</Italian>
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</Key>
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</Key>
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</Package>
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</Package>
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</Project>
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</Project>
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<?xml version="1.0" encoding="utf-8"?>
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Project name="ACE">
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<Package name="Spectator">
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<Package name="Spectator">
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<Key ID="STR_ACE_Spectator_DisplayName">
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<Key ID="STR_ACE_Spectator_DisplayName">
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<Key ID="STR_ACE_Spectator_ai_DisplayName">
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<Key ID="STR_ACE_Spectator_ai_DisplayName">
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<English>AI Enabled</English>
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<English>AI Enabled</English>
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<Japanese>AI にも有効化</Japanese>
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<Japanese>AI にも有効化</Japanese>
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<Italian>AI Abilitate</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Spectator_ai_Description">
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<Key ID="STR_ACE_Spectator_ai_Description">
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<English>Make AI viewable in spectator</English>
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<English>Make AI viewable in spectator</English>
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<Japanese>スペクテイターで AI 視点を可能に</Japanese>
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<Japanese>スペクテイターで AI 視点を可能に</Japanese>
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<Italian>Permette la visibilità delle AI in spettatore</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Spectator_modes_DisplayName">
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<Key ID="STR_ACE_Spectator_modes_DisplayName">
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<English>Camera modes</English>
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<English>Camera modes</English>
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<Key ID="STR_ACE_Spectator_uiIcons">
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<Key ID="STR_ACE_Spectator_uiIcons">
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<English>Icons</English>
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<English>Icons</English>
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<Japanese>アイコン</Japanese>
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<Japanese>アイコン</Japanese>
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<Italian>Icone</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Spectator_uiProjectiles">
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<Key ID="STR_ACE_Spectator_uiProjectiles">
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<English>Projectiles</English>
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<English>Projectiles</English>
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<Japanese>弾道表示</Japanese>
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<Japanese>弾道表示</Japanese>
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<Italian>Proiettili</Italian>
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</Key>
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</Key>
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<Key ID="STR_ACE_Spectator_nextUnit">
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<Key ID="STR_ACE_Spectator_nextUnit">
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<English>Next Unit</English>
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<English>Next Unit</English>
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<Russian>Следующий юнит</Russian>
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<Russian>Следующий юнит</Russian>
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<Czech>Následující jednotka</Czech>
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<Czech>Následující jednotka</Czech>
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<Spanish>Siguiente unidad</Spanish>
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<Spanish>Siguiente unidad</Spanish>
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<Italian>Prossima Unità</Italian>
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<Italian>Unità Successiva</Italian>
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<French>Unité suivante</French>
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<French>Unité suivante</French>
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<Japanese>次のユニット</Japanese>
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<Japanese>次のユニット</Japanese>
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<Korean>다음 인원</Korean>
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<Korean>다음 인원</Korean>
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@ -272,7 +276,7 @@
|
|||||||
<Russian>Предыдущий юнит</Russian>
|
<Russian>Предыдущий юнит</Russian>
|
||||||
<Czech>Předchozí jednotka</Czech>
|
<Czech>Předchozí jednotka</Czech>
|
||||||
<Spanish>Anterior unidad</Spanish>
|
<Spanish>Anterior unidad</Spanish>
|
||||||
<Italian>Precedente Unità</Italian>
|
<Italian>Unità Precedente</Italian>
|
||||||
<French>Unité précédente</French>
|
<French>Unité précédente</French>
|
||||||
<Japanese>前のユニット</Japanese>
|
<Japanese>前のユニット</Japanese>
|
||||||
<Korean>이전 인원</Korean>
|
<Korean>이전 인원</Korean>
|
||||||
@ -282,10 +286,12 @@
|
|||||||
<Key ID="STR_ACE_Spectator_nextVis">
|
<Key ID="STR_ACE_Spectator_nextVis">
|
||||||
<English>Vision Mode</English>
|
<English>Vision Mode</English>
|
||||||
<Japanese>ビジョン モード</Japanese>
|
<Japanese>ビジョン モード</Japanese>
|
||||||
|
<Italian>Modalità Visiva</Italian>
|
||||||
</Key>
|
</Key>
|
||||||
<Key ID="STR_ACE_Spectator_camSlow">
|
<Key ID="STR_ACE_Spectator_camSlow">
|
||||||
<English>Slow Speed</English>
|
<English>Slow Speed</English>
|
||||||
<Japanese>速度低下</Japanese>
|
<Japanese>速度低下</Japanese>
|
||||||
|
<Italian>Bassa Velocità</Italian>
|
||||||
</Key>
|
</Key>
|
||||||
</Package>
|
</Package>
|
||||||
</Project>
|
</Project>
|
||||||
|
Loading…
Reference in New Issue
Block a user