Docs - Update my display name everywhere (#9330)

* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

---------

Co-authored-by: BrettMayson <brett@mayson.io>
This commit is contained in:
Kyle Mckay 2023-08-17 11:02:17 +01:00 committed by GitHub
parent ef23310aec
commit e47e18001f
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92 changed files with 93 additions and 93 deletions

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@ -21,11 +21,11 @@ Janus
jokoho482 <jokoho482@gmail.com>
Jonpas <jonpas33@gmail.com>
Kieran
kymckay
mharis001 <mhariszakar@gmail.com>
NouberNou
PabstMirror <pabstmirror@gmail.com>
Ruthberg <ulteq@web.de>
SilentSpike <SilentSpike100@gmail.com>
tpM
veteran29
ViperMaul

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Dslyecxi, Jonpas, SilentSpike
* Author: Dslyecxi, Jonpas, kymckay
* Handles drawing the currently selected or cooked throwable.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike
* Author: Glowbal, kymckay
* Get the cargo size of an object.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike
* Author: Glowbal, kymckay
* Initializes variables for loadable objects. Called from init EH.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Set the cargo size of any object. Has global effect.
* Adds the load action menu if necessary.
* Negative size makes unloadable.

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Set the cargo space of any object. Has global effect.
* Adds the cargo action menu if necessary.
*

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@ -1,5 +1,5 @@
/*
* Author: SilentSpike
* Author: kymckay
* A dummy function which does nothing. Can be useful.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike (based on muteUnit)
* Author: kymckay (based on muteUnit)
* Globally hides a unit. This allows the handling of more than one reason to hide an object globally.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Check if a unit is a medic
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: commy2, SilentSpike
* Author: commy2, kymckay
* Transforms a number to an array of the correspondending digits.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike (based on unmuteUnit)
* Author: kymckay (based on unmuteUnit)
* Globally unhides a unit. Only unhides if the last reason was removed.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: KoffeinFlummi, commy2, SilentSpike
* Author: KoffeinFlummi, commy2, kymckay
* Start a cook-off in the given ammo box.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Reports a social security number generated from the units name.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Compile the zeus action menu (only to be done once)
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, joko
* Author: kymckay, joko
*
* Arguments:
* None

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: commy2, SilentSpike
* Author: commy2, kymckay
* HandleDamage EH where wound events are raised based on incoming damage.
* Be aware that for each source of damage, the EH can fire multiple times (once for each hitpoint).
* We store these incoming damages and compare them on our final hitpoint: "ace_hdbracket".
@ -116,7 +116,7 @@ if (_hitPoint isEqualTo "ace_hdbracket") exitWith {
_allDamages sort false;
_allDamages = _allDamages apply {[_x select 2, _x select 3, _x select 0]};
// Environmental damage sources all have empty ammo string
// No explicit source given, we infer from differences between them
if (_ammo isEqualTo "") then {

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: ShackTac, SilentSpike
* Author: ShackTac, kymckay
* Converts a blood loss value into a representative RGBA colour.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: ShackTac, SilentSpike
* Author: ShackTac, kymckay
* Converts a damage value into a representative RGBA colour.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: esteldunedain, SilentSpike, mharis001
* Author: esteldunedain, kymckay, mharis001
* Modifies the medical action icons to show blood loss and tourniquets.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike, mharis001
* Author: Glowbal, kymckay, mharis001
* Updates the body image for given target.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles a unit reaching the point of death (calls for a status update).
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Resets the default state on a unit after respawning.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Glowbal, SilentSpike
* Author: Glowbal, kymckay
* Get the cardiac output from the Heart, based on current Heart Rate and Blood Volume.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: joko, Jonas, SilentSpike
* Author: joko, Jonas, kymckay
* Perform the cut parachute action (move unit out and delete)
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: joko, Jonas, SilentSpike
* Author: joko, Jonas, kymckay
* Cache reserve parachute on player unit when their inventory changes and add it when they open their parachute
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: commy2, SilentSpike
* Author: commy2, kymckay
* Checks if the vehicles class already has the actions initialized, otherwise add all available repair options. Calleed from init EH.
*
* Arguments:

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@ -8,7 +8,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common"};
author = ECSTRING(common,ACETeam);
authors[] = {"F3 Project","Head","SilentSpike","voiper"};
authors[] = {"F3 Project","Head","kymckay","voiper"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Handles camera initialisation and destruction
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Moves the spectator camera to a position relative to the camera focus.
* Used for 3PP camera and teleporting, etc.
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Removes the current camera interest and detaches dummy target.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to select the camera mode
*
* Intended to run even if new mode == old mode, as it handles focus

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Sets the current camera interest using dummy target.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Function used to select the camera vision mode
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to perform camera ticks
*
* Updates camera position in follow mode

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Function used to set camera slow speed mode
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles integrating the counter respawn template into the spectator UI
*
* Should be called from both RscRespawnCounter XEH and spectator init to account for arbitrary order

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles "compatibility" (i.e. override) for BI spectator respawn types 1, 4 & 5
*
* Called from the RscDisplayEGSpectator XEH

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles compatibility with curator interface (i.e. re-opens spectator if applicable)
*
* Called from the RscDisplayCurator XEH

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Returns the current spectator camera attributes (see setCameraAttributes for details).
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Function used to get an appropriate icon for provided group. Approximate.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Gets the possible entities to spectate based on settings.
* Optionally includes dead units for the list and switching.
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to add projectiles to be drawn when a unit fires
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Read spectator settings from module
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Return all of the player entities who are currently in ace spectator
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* The ace_spectator respawn template, compatible with types 1,2,3,4 & 5
*
* Handles killed and respawned events as per BI's respawn framework:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Sets the spectator camera attributes as desired. Local effect.
* All values are optional and default to no change.
*

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: AACO, SilentSpike
* Author: AACO, kymckay
* Function used to set the camera focus
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Enter/exit spectator mode for the local player
*
* Client will be able to communicate in ACRE/TFAR as appropriate

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Function used to switch to next or previous camera focus
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Handles UI initialisation and destruction
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to draw the 3D icons and track the cursor object
*
* Arguments:

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@ -1,7 +1,7 @@
#include "script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to handle key down event
*
* Arguments:

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@ -1,7 +1,7 @@
#include "script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Function used to handle key up event
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to handle list single/double clicks
*
* Expected behaviour:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, Jonpas
* Author: kymckay, Jonpas
* Function used to handle load event.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to handle mouse button double clicks
*
* Expected behaviour:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to handle mouse down event
*
* Expected behaviour:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to toggle the whole user interface
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Used to update the docked camera buttons
* Disables unavailable, highlights current
*

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@ -1,7 +1,7 @@
#include "script_component.hpp"
#include "\a3\ui_f\hpp\defineDIKCodes.inc"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Updates spectator UI help element
*
* Note that there are some redundant conditions in this file

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used update the things to 3D draw
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Updates spectator UI list of units/groups
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, AACO, SilentSpike
* Author: Nelson Duarte, AACO, kymckay
* Function used to update the list current selection
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Nelson Duarte, SilentSpike
* Author: Nelson Duarte, kymckay
* Updates spectator UI unit info widget
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Adds or removes spectator camera modes from the selection available to the local player.
* Possible camera modes are:
* - 0: Free

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Adds or removes sides from the selection available to spectate. Local effect.
*
* Default selection is [west,east,resistance,civilian]

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Adds and removed units from the spectator list. Local effect.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Adds or removes spectator vision modes from the selection available to the local player.
*
* Possible vision modes are:

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@ -32,7 +32,7 @@ class CfgPatches {
requiredVersion = REQUIRED_VERSION;
requiredAddons[] = {"ace_common", "ace_ai"};
author = ECSTRING(common,ACETeam);
authors[] = {"SilentSpike", "mharis001"};
authors[] = {"kymckay", "mharis001"};
url = ECSTRING(main,URL);
VERSION_CONFIG;
};

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Contextually removes addons (given in ACE_Curator) from zeus based on their required addon(s)
*
* ACE_Curator format:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Flips the capture state of the unit the module is placed on.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* PV event handler to update the AI skill on all machines when set by zeus module
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, Brett
* Author: kymckay, Brett
* Zeus module function to change side of a group on dialog confirmation
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Commands the group the module is placed on to search the nearest building
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, Glowbal
* Author: kymckay, Glowbal
* Assigns a medic role from the medical module to a unit
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, Glowbal
* Author: kymckay, Glowbal
* Assigns a medic role from the medical module to a unit
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, Glowbal
* Author: kymckay, Glowbal
* Assigns a medic role from the medical module to a unit
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Fisher, SilentSpike
* Author: Fisher, kymckay
* Toggle Simulation on object.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Flips the surrender state of the unit the module is placed on.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Zeus module function to teleport players on dialog confirmation
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Flips the unconscious state of the unit the module is placed on.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Module for adjusting various aspects of zeus
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Initializes the "Radius" Zeus module attribute.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Initializes the "Defend Area" Zeus module display.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: Fisher, SilentSpike, mharis001
* Author: Fisher, kymckay, mharis001
* Initializes the "Editable Objects" Zeus module display.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Initalises the `group side` zeus module display
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Initializes the "Patrol Area" Zeus module display.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike
* Author: kymckay
* Initializes the "Search Area" Zeus module display.
*
* Arguments:

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@ -1,6 +1,6 @@
#include "script_component.hpp"
/*
* Author: SilentSpike, mharis001
* Author: kymckay, mharis001
* Initalizes the "Teleport Players" Zeus module display.
*
* Arguments:

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@ -38,7 +38,7 @@ This lists all the maintainers responsible for project management and the overal
- Coding, Performance, SME
- [jokoho48](https://github.com/jokoho48){:target="_blank"}
- Scripting, Model Editing / Import
- [SilentSpike](https://github.com/kymckay){:target="_blank"}
- [kymckay](https://github.com/kymckay){:target="_blank"}
- Scripting, Config
- [Ruthberg](https://github.com/ulteq){:target="_blank"}
- Scripting, Config

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@ -1,6 +1,6 @@
#!/usr/bin/env python3
# Author: Jonpas, SilentSpike
# Author: Jonpas, kymckay
import os
import sys

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@ -1,6 +1,6 @@
#!/usr/bin/env python3
"""
Author: SilentSpike
Author: kymckay
Crawl function headers to produce appropriate documentation of public functions.
Supported header sections: