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Localized category names for medical settings
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commit
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@ -1,116 +1,116 @@
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class ACE_Settings {
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class GVAR(level) {
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category = "medical";
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category = CSTRING(Category_Medical);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "Basic", "Advanced"};
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};
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class GVAR(medicSetting) {
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category = "medical";
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category = CSTRING(Category_Medical);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "Normal", "Advanced"};
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};
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class GVAR(enableFor) {
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category = "medical";
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category = CSTRING(Category_Medical);
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value = 0;
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typeName = "SCALAR";
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values[] = {"Players only", "Players and AI"};
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};
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class GVAR(enableOverdosing) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(bleedingCoefficient) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(painCoefficient) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(enableAirway) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableFractures) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableAdvancedWounds) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = false;
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};
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class GVAR(enableVehicleCrashes) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(enableScreams) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(playerDamageThreshold) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(AIDamageThreshold) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 1;
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};
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class GVAR(enableUnconsciousnessAI) {
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category = "medical";
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category = CSTRING(Category_Medical);
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value = 1;
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typeName = "SCALAR";
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values[] = {"Disabled", "50/50", "Enabled"};
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};
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class GVAR(remoteControlledAI) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(preventInstaDeath) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(enableRevive) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 0;
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values[] = {"Disabled", "Players only", "Players and AI"};
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};
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class GVAR(maxReviveTime) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 120;
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};
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class GVAR(amountOfReviveLives) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = -1;
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};
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class GVAR(allowDeadBodyMovement) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(allowLitterCreation) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(litterSimulationDetail) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(litterSimulationDetail);
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description = CSTRING(litterSimulationDetail_Desc);
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typeName = "SCALAR";
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@ -122,48 +122,48 @@ class ACE_Settings {
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isClientSettable = 1;
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};
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class GVAR(litterCleanUpDelay) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 0;
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};
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class GVAR(medicSetting_PAK) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 1;
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values[] = {"Anyone", "Medics only", "Doctors only"};
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};
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class GVAR(medicSetting_SurgicalKit) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 1;
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values[] = {"Anyone", "Medics only", "Doctors only"};
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};
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class GVAR(consumeItem_PAK) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 0;
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values[] = {"No", "Yes"};
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};
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class GVAR(consumeItem_SurgicalKit) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 0;
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values[] = {"No", "Yes"};
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};
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class GVAR(useLocation_PAK) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 3;
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values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
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};
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class GVAR(useLocation_SurgicalKit) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "SCALAR";
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value = 2;
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values[] = {"Anywhere", "Medical vehicles", "Medical facility", "vehicle & facility", "Disabled"};
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};
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class GVAR(useCondition_PAK) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(AdvancedMedicalSettings_useCondition_PAK_DisplayName);
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description = CSTRING(AdvancedMedicalSettings_useCondition_PAK_Description);
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typeName = "SCALAR";
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@ -171,7 +171,7 @@ class ACE_Settings {
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values[] = {"Anytime", "Stable"};
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};
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class GVAR(useCondition_SurgicalKit) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_DisplayName);
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description = CSTRING(AdvancedMedicalSettings_useCondition_SurgicalKit_Description);
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typeName = "SCALAR";
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@ -179,24 +179,24 @@ class ACE_Settings {
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values[] = {"Anytime", "Stable"};
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};
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class GVAR(keepLocalSettingsSynced) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(healHitPointAfterAdvBandage) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(healHitPointAfterAdvBandage);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(painIsOnlySuppressed) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(painIsOnlySuppressed);
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typeName = "BOOL";
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value = 1;
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};
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class GVAR(painEffectType) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(painEffectType);
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typeName = "SCALAR";
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value = 0;
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@ -204,18 +204,18 @@ class ACE_Settings {
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isClientSettable = 1;
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};
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class GVAR(allowUnconsciousAnimationOnTreatment) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(moveUnitsFromGroupOnUnconscious) {
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category = "medical";
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(menuTypeStyle) {
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category = "medical";
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category = CSTRING(Category_Medical);
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displayName = CSTRING(menuTypeDisplay);
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description = CSTRING(menuTypeDescription);
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typeName = "SCALAR";
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@ -3648,5 +3648,17 @@
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<Spanish>Estable</Spanish>
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<Polish>Po stabilizacji</Polish>
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</Key>
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<Key ID="STR_ACE_Medical_Category_Medical">
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<English>Medical</English>
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<Czech>Zdravotní</Czech>
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<French>Médical</French>
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<German>Sanitäter</German>
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<Italian>Medico</Italian>
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<Polish>Medyczne</Polish>
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<Portuguese>Médico</Portuguese>
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<Russian>Медик</Russian>
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<Spanish>Médico</Spanish>
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<Hungarian>Orvosi</Hungarian>
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</Key>
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</Package>
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</Project>
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