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Removed debug output
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@ -22,7 +22,6 @@ if !(GVAR(enableCombatDeafness)) exitWith {};
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// Check if new noises increase deafness
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GVAR(newStrength) = (((ACE_player getvariable [QGVAR(dv), 0]) min 20) / 20) ^ 2;
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systemChat Str(GVAR(newStrength));
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if (GVAR(newStrength) > GVAR(currentDeafness)) then {
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GVAR(currentDeafness) = GVAR(newStrength);
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};
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