This commit is contained in:
commy2 2015-02-14 06:38:33 +01:00
commit ec29bf37a8

View File

@ -1,10 +1,22 @@
// by commy2
/*
* Author: commy2
* Fixes the lowered rifle animation
*
* Arguments:
* 0: Unit <OBJECT>
*
* Return Value:
* Nothing
*
* Example:
* [_player] call ace_common_fnc_fixLoweredRifleAnimation
*
* Public: No
*/
#include "script_component.hpp"
private "_unit";
PARAMS_1(_unit);
_unit = _this select 0;
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"}) then {
if (currentWeapon _unit != "" && {currentWeapon _unit == primaryWeapon _unit} && {weaponLowered _unit} && {stance _unit == "STAND"} && {(vehicle _unit) == _unit}) then {
[_unit, "amovpercmstpsraswrfldnon", 0] call FUNC(doAnimation);
};