Documentation - Fix Mk6 Mortar elevation mistake (#7630)

* Update mk6mortar.md

* Update docs/wiki/feature/mk6mortar.md

Co-Authored-By: Blutze <37950828+Blutze@users.noreply.github.com>

Co-authored-by: Jo David <github@jonathandavid.de>
Co-authored-by: Blutze <37950828+Blutze@users.noreply.github.com>
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javathezone 2020-04-08 13:23:48 +02:00 committed by GitHub
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@ -42,7 +42,7 @@ For this you need a `82mm Rangetable`, `Map Tools` and a `Vector 21` are also re
- Under the `D ELEV for 100m DR` find the number that matches your ELEV and compensate:
- _Example_, if you're 200m above your target multiply the number by 2 and add it to your ELEV.
- If you're 200m below the target multiply the number by 2 and substract it to your ELEV.
- The lower the elevation the closer to you it will land.
- The higher the elevation the closer to you it will land.
- Once you finished calculating the ELEV align the barrel of the mortar with your target (directly looking at it) and set your ELEV to what you calculated by using <kbd>Page Up</kbd> and <kbd>Page Down</kbd>.
- Once the ELEV is correctly set and the barrel is facing the right direction, shoot and enjoy your bananas while watching hell rain on your enemies.