This commit is contained in:
PabstMirror 2015-05-14 13:00:56 -05:00
parent ec38c8c951
commit f0b7b34321
14 changed files with 16 additions and 16 deletions

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@ -11,7 +11,7 @@
* Children actions <ARRAY> * Children actions <ARRAY>
* *
* Example: * Example:
* _array = [target, player, [params]] call ace_interaction_fnc_addPassengersActions * [target, player, [params]] call ace_interaction_fnc_addPassengersActions
* *
* Public: No * Public: No
*/ */

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@ -12,7 +12,7 @@
* Container <ARRAY/NUMBER> * Container <ARRAY/NUMBER>
* *
* Example: * Example:
* _array = [_actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem * [actions, "Banana", "UI\dot_ca.paa", "bananaContents"] call ace_interaction_fnc_addSelectableItem
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Able to become leader of group <BOOL> * Able to become leader of group <BOOL>
* *
* Example: * Example:
* _bool = [player, player] call ace_interaction_fnc_canBecomeLeader * [player, player] call ace_interaction_fnc_canBecomeLeader
* *
* Public: No * Public: No
*/ */

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@ -9,7 +9,7 @@
* Able to interact with civilian <BOOL> * Able to interact with civilian <BOOL>
* *
* Example: * Example:
* _bool = [target] call ace_interaction_fnc_canInteractWithCivilian * [target] call ace_interaction_fnc_canInteractWithCivilian
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Able to join a group <BOOL> * Able to join a group <BOOL>
* *
* Example: * Example:
* _bool = [player, target] call ace_interaction_fnc_canJoinGroup * [player, target] call ace_interaction_fnc_canJoinGroup
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Able to join a team <BOOL> * Able to join a team <BOOL>
* *
* Example: * Example:
* _bool = [player, target] call ace_interaction_fnc_canJoinTeam * [player, target] call ace_interaction_fnc_canJoinTeam
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Able to tap a shoulder <BOOL> * Able to tap a shoulder <BOOL>
* *
* Example: * Example:
* _bool = [player, target] call ace_interaction_fnc_canTapShoulder * [player, target] call ace_interaction_fnc_canTapShoulder
* *
* Public: No * Public: No
*/ */

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@ -11,7 +11,7 @@
* 1: Door Name <STRING> * 1: Door Name <STRING>
* *
* Example: * Example:
* _array = [player, target] call ace_interaction_fnc_getDoor * [player, target] call ace_interaction_fnc_getDoor
* *
* Public: No * Public: No
*/ */

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@ -9,7 +9,7 @@
* Angle <NUMBER> * Angle <NUMBER>
* *
* Example: * Example:
* _number = call ace_interaction_fnc_getSelectedButton * call ace_interaction_fnc_getSelectedButton
* *
* Public: No * Public: No
*/ */

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@ -3,13 +3,13 @@
* Return a suitable position for the action point for the current weapon * Return a suitable position for the action point for the current weapon
* *
* Arguments: * Arguments:
* None * None (uses local variable _target)
* *
* Return value: * Return value:
* Children actions <ARRAY> * Children actions <ARRAY>
* *
* Example: * Example:
* _array = call ace_interaction_fnc_getWeaponPos * call ace_interaction_fnc_getWeaponPos
* *
* Public: No * Public: No
*/ */

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@ -10,7 +10,7 @@
* Vehicle in range of player <BOOL> * Vehicle in range of player <BOOL>
* *
* Example: * Example:
* _bool = [target, 5] call ace_interaction_fnc_isInRange * [target, 5] call ace_interaction_fnc_isInRange
* *
* Public: No * Public: No
*/ */

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@ -15,7 +15,7 @@
*/ */
#include "script_component.hpp" #include "script_component.hpp"
private ["_count", "_player", "_vehicle", "_dlgInteractionDialog", "_top", "_i", "", "_ctrl", "_index", "_action", "_color", "_current", "_infoText", "target"]; private ["_count", "_player", "_vehicle", "_dlgInteractionDialog", "_top", "_i", "", "_ctrl", "_index", "_action", "_color", "_current", "_infoText", "_target"];
#define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}}) #define CLAMP(x,low,high) (if(x > high)then{high}else{if(x < low)then{low}else{x}})
if (isNil QGVAR(MainButton)) exitWith{}; if (isNil QGVAR(MainButton)) exitWith{};

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@ -7,10 +7,10 @@
* 1: Approve Button Text <STRING> * 1: Approve Button Text <STRING>
* *
* Return value: * Return value:
* Container object <ARRAY/NUMBER> * Container object <NUMBER>
* *
* Example: * Example:
* _array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu * array = ["Select Explosive", "Place"] call ace_interaction_fnc_prepareSelectMenu
* *
* Public: No * Public: No
*/ */

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@ -9,7 +9,7 @@
* None * None
* *
* Example: * Example:
* _customActions call ace_interaction_fnc_sortOptionsByPriority * customActions call ace_interaction_fnc_sortOptionsByPriority
* *
* Public: No * Public: No
*/ */