Settings strings (#6136)

* [hearing] Update strings

* [medical] Update strings

* [medical_ai] Update strings

* [medical_menu] Update strings

* [nametags] Update strings

* [nametags] Use existing DisplayName entries

* [medical_menu] Correct spelling

* [medical] Disable unreferenced setting

* [medical] Overdosing strings

* [medical_menu] Correct key IDs

* [repair] Update strings

* [medical] Correct spelling
This commit is contained in:
Whigital 2018-02-13 20:30:38 +01:00 committed by PabstMirror
parent e683c524d7
commit f214b884a2
12 changed files with 74 additions and 0 deletions

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@ -8,12 +8,16 @@ class ACE_Settings {
};
class GVAR(earplugsVolume) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(earplugsVolume_DisplayName);
description = CSTRING(earplugsVolume_Description);
value = 0.5;
typeName = "SCALAR";
sliderSettings[] = {0, 1, 0.5, 1};
};
class GVAR(unconsciousnessVolume) {
category = CSTRING(Module_DisplayName);
displayName = CSTRING(unconsciousnessVolume_DisplayName);
description = CSTRING(unconsciousnessVolume_Description);
value = 0.4;
typeName = "SCALAR";
sliderSettings[] = {0, 1, 0.4, 1};

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@ -282,5 +282,17 @@
<Chinesesimp>增加`ACE_EarPlugs`物品给拥有巨大噪音武器的单位。当你想自定装备时,此功能可被关闭。</Chinesesimp>
<Chinese>增加`ACE_EarPlugs`物品給擁有巨大噪音武器的單位。當你想自定裝備時,此功能可被關閉。</Chinese>
</Key>
<Key ID="STR_ACE_Hearing_earplugsVolume_DisplayName">
<English>Earplugs Volume</English>
</Key>
<Key ID="STR_ACE_Hearing_earplugsVolume_Description">
<English>Volume when using earplugs.</English>
</Key>
<Key ID="STR_ACE_Hearing_unconsciousnessVolume_DisplayName">
<English>Unconscious Volume</English>
</Key>
<Key ID="STR_ACE_Hearing_unconsciousnessVolume_Description">
<English>Volume when unconscious.</English>
</Key>
</Package>
</Project>

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@ -32,6 +32,8 @@ class ACE_Settings {
};
class GVAR(enableOverdosing) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_enableOverdosing_DisplayName);
description = CSTRING(MedicalSettings_enableOverdosing_Description);
typeName = "BOOL";
value = 1;
};
@ -134,11 +136,15 @@ class ACE_Settings {
value = -1;
sliderSettings[] = {-1, 25, -1, -1};
};
/*
class GVAR(allowDeadBodyMovement) {
category = CSTRING(Category_Medical);
typeName = "BOOL";
value = 0;
};
*/
class GVAR(allowLitterCreation) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_allowLitterCreation_DisplayName);
@ -275,11 +281,15 @@ class ACE_Settings {
};
class GVAR(allowUnconsciousAnimationOnTreatment) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_allowUnconsciousAnimationOnTreatment_DisplayName);
description = CSTRING(MedicalSettings_allowUnconsciousAnimationOnTreatment_Description);
typeName = "BOOL";
value = 0;
};
class GVAR(moveUnitsFromGroupOnUnconscious) {
category = CSTRING(Category_Medical);
displayName = CSTRING(MedicalSettings_moveUnitsFromGroupOnUnconscious_DisplayName);
description = CSTRING(MedicalSettings_moveUnitsFromGroupOnUnconscious_Description);
typeName = "BOOL";
value = 0;
};

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@ -5623,5 +5623,23 @@
<Chinesesimp>关闭盖子</Chinesesimp>
<Korean>뚜껑 닫기</Korean>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_allowUnconsciousAnimationOnTreatment_DisplayName">
<English>Unconscious animation during treatment</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_allowUnconsciousAnimationOnTreatment_Description">
<English>Allow animation of unconscious patients during treatment.</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_moveUnitsFromGroupOnUnconscious_DisplayName">
<English>Move unconscious units from group</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_moveUnitsFromGroupOnUnconscious_Description">
<English>When a group member goes unconscious, removes them from their group.</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_enableOverdosing_DisplayName">
<English>Overdosing</English>
</Key>
<Key ID="STR_ACE_Medical_MedicalSettings_enableOverdosing_Description">
<English>Makes patient vulnerable to Morphine/Epinephrine/Atropine overdosing.</English>
</Key>
</Package>
</Project>

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@ -1,6 +1,8 @@
class ACE_Settings {
class GVAR(enabledFor) {
category = ECSTRING(medical,Category_Medical);
displayName = CSTRING(enabledFor_DisplayName);
description = CSTRING(enabledFor_Description);
value = 2;
typeName = "SCALAR";
values[] = {ECSTRING(Common,Disabled), CSTRING(enabledFor_OnlyServerAndHC), ECSTRING(Common,Enabled)};

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@ -1,6 +1,12 @@
<?xml version="1.0" encoding="utf-8"?>
<Project name="ACE">
<Package name="medical_ai">
<Key ID="STR_ACE_medical_ai_enabledFor_DisplayName">
<English>Medical AI enabled for</English>
</Key>
<Key ID="STR_ACE_medical_ai_enabledFor_Description">
<English>Enable AI units to heal themselves and each other.</English>
</Key>
<Key ID="STR_ACE_medical_ai_enabledFor_OnlyServerAndHC">
<English>Only Server and HC</English>
<German>Nur Server und HC</German>

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@ -25,6 +25,8 @@ class ACE_Settings {
category = ECSTRING(medical,Category_Medical);
};
class GVAR(maxRange) {
displayName = CSTRING(maxRange);
description = CSTRING(maxRange_Descr);
//for ref: 3d interaction (MEDICAL_ACTION_DISTANCE) is 1.75
value = 3;
typeName = "SCALAR";

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@ -826,5 +826,11 @@
<Chinesesimp>鼻咽管</Chinesesimp>
<Chinese>鼻咽管</Chinese>
</Key>
<Key ID="STR_ACE_Medical_Menu_maxRange">
<English>Medical Menu maximum range</English>
</Key>
<Key ID="STR_ACE_Medical_Menu_maxRange_Descr">
<English>Maximum distance from where the Medical Menu can be opened.</English>
</Key>
</Package>
</Project>

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@ -37,6 +37,7 @@ class ACE_Settings {
category = CSTRING(Module_DisplayName);
};
class GVAR(showCursorTagForVehicles) {
displayName = CSTRING(showCursorTagForVehicles_DisplayName);
value = 0;
typeName = "BOOL";
isClientSettable = 0;
@ -52,6 +53,7 @@ class ACE_Settings {
category = CSTRING(Module_DisplayName);
};
class GVAR(playerNamesViewDistance) {
displayName = CSTRING(playerNamesViewDistance_DisplayName);
value = 5;
typeName = "SCALAR";
isClientSettable = 0;
@ -59,6 +61,7 @@ class ACE_Settings {
sliderSettings[] = {0, 50, 5, 1};
};
class GVAR(playerNamesMaxAlpha) {
displayName = CSTRING(playerNamesMaxAlpha);
value = 0.8;
typeName = "SCALAR";
isClientSettable = 0;

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@ -539,5 +539,8 @@
<Chinesesimp>在荧幕边框旁淡出</Chinesesimp>
<Chinese>在螢幕邊框旁淡出</Chinese>
</Key>
<Key ID="STR_ACE_NameTags_playerNamesMaxAlpha">
<English>Player tags transparency</English>
</Key>
</Package>
</Project>

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@ -80,6 +80,8 @@ class ACE_Settings {
_values[] = {{}, {"ToolKit"}};
};
class GVAR(autoShutOffEngineWhenStartingRepair) {
displayName = CSTRING(autoShutOffEngineWhenStartingRepair_name);
description = CSTRING(autoShutOffEngineWhenStartingRepair_description);
typeName = "BOOL";
value = 0;
category = ECSTRING(OptionsMenu,CategoryLogistics);

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@ -1824,5 +1824,11 @@
<Chinese>設定載具在貨艙內攜帶的備用輪胎數量。</Chinese>
<Chinesesimp>设定载具在货舱内携带的备用轮胎数量。</Chinesesimp>
</Key>
<Key ID="STR_ACE_Repair_autoShutOffEngineWhenStartingRepair_name">
<English>Auto shut off engine on repair</English>
</Key>
<Key ID="STR_ACE_Repair_autoShutOffEngineWhenStartingRepair_description">
<English>Automatically shut off the engine when doing repairs.</English>
</Key>
</Package>
</Project>