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Settings strings (#6136)
* [hearing] Update strings * [medical] Update strings * [medical_ai] Update strings * [medical_menu] Update strings * [nametags] Update strings * [nametags] Use existing DisplayName entries * [medical_menu] Correct spelling * [medical] Disable unreferenced setting * [medical] Overdosing strings * [medical_menu] Correct key IDs * [repair] Update strings * [medical] Correct spelling
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@ -8,12 +8,16 @@ class ACE_Settings {
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};
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class GVAR(earplugsVolume) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(earplugsVolume_DisplayName);
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description = CSTRING(earplugsVolume_Description);
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value = 0.5;
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typeName = "SCALAR";
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sliderSettings[] = {0, 1, 0.5, 1};
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};
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class GVAR(unconsciousnessVolume) {
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category = CSTRING(Module_DisplayName);
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displayName = CSTRING(unconsciousnessVolume_DisplayName);
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description = CSTRING(unconsciousnessVolume_Description);
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value = 0.4;
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typeName = "SCALAR";
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sliderSettings[] = {0, 1, 0.4, 1};
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@ -282,5 +282,17 @@
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<Chinesesimp>增加`ACE_EarPlugs`物品给拥有巨大噪音武器的单位。当你想自定装备时,此功能可被关闭。</Chinesesimp>
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<Chinese>增加`ACE_EarPlugs`物品給擁有巨大噪音武器的單位。當你想自定裝備時,此功能可被關閉。</Chinese>
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</Key>
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<Key ID="STR_ACE_Hearing_earplugsVolume_DisplayName">
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<English>Earplugs Volume</English>
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</Key>
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<Key ID="STR_ACE_Hearing_earplugsVolume_Description">
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<English>Volume when using earplugs.</English>
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</Key>
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<Key ID="STR_ACE_Hearing_unconsciousnessVolume_DisplayName">
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<English>Unconscious Volume</English>
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</Key>
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<Key ID="STR_ACE_Hearing_unconsciousnessVolume_Description">
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<English>Volume when unconscious.</English>
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</Key>
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</Package>
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</Project>
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@ -32,6 +32,8 @@ class ACE_Settings {
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};
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class GVAR(enableOverdosing) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_enableOverdosing_DisplayName);
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description = CSTRING(MedicalSettings_enableOverdosing_Description);
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typeName = "BOOL";
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value = 1;
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};
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@ -134,11 +136,15 @@ class ACE_Settings {
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value = -1;
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sliderSettings[] = {-1, 25, -1, -1};
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};
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/*
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class GVAR(allowDeadBodyMovement) {
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category = CSTRING(Category_Medical);
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typeName = "BOOL";
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value = 0;
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};
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*/
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class GVAR(allowLitterCreation) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_allowLitterCreation_DisplayName);
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@ -275,11 +281,15 @@ class ACE_Settings {
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};
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class GVAR(allowUnconsciousAnimationOnTreatment) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_allowUnconsciousAnimationOnTreatment_DisplayName);
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description = CSTRING(MedicalSettings_allowUnconsciousAnimationOnTreatment_Description);
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typeName = "BOOL";
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value = 0;
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};
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class GVAR(moveUnitsFromGroupOnUnconscious) {
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category = CSTRING(Category_Medical);
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displayName = CSTRING(MedicalSettings_moveUnitsFromGroupOnUnconscious_DisplayName);
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description = CSTRING(MedicalSettings_moveUnitsFromGroupOnUnconscious_Description);
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typeName = "BOOL";
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value = 0;
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};
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@ -5623,5 +5623,23 @@
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<Chinesesimp>关闭盖子</Chinesesimp>
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<Korean>뚜껑 닫기</Korean>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_allowUnconsciousAnimationOnTreatment_DisplayName">
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<English>Unconscious animation during treatment</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_allowUnconsciousAnimationOnTreatment_Description">
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<English>Allow animation of unconscious patients during treatment.</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_moveUnitsFromGroupOnUnconscious_DisplayName">
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<English>Move unconscious units from group</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_moveUnitsFromGroupOnUnconscious_Description">
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<English>When a group member goes unconscious, removes them from their group.</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_enableOverdosing_DisplayName">
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<English>Overdosing</English>
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</Key>
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<Key ID="STR_ACE_Medical_MedicalSettings_enableOverdosing_Description">
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<English>Makes patient vulnerable to Morphine/Epinephrine/Atropine overdosing.</English>
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</Key>
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</Package>
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</Project>
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@ -1,6 +1,8 @@
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class ACE_Settings {
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class GVAR(enabledFor) {
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category = ECSTRING(medical,Category_Medical);
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displayName = CSTRING(enabledFor_DisplayName);
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description = CSTRING(enabledFor_Description);
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value = 2;
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typeName = "SCALAR";
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values[] = {ECSTRING(Common,Disabled), CSTRING(enabledFor_OnlyServerAndHC), ECSTRING(Common,Enabled)};
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@ -1,6 +1,12 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project name="ACE">
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<Package name="medical_ai">
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<Key ID="STR_ACE_medical_ai_enabledFor_DisplayName">
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<English>Medical AI enabled for</English>
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</Key>
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<Key ID="STR_ACE_medical_ai_enabledFor_Description">
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<English>Enable AI units to heal themselves and each other.</English>
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</Key>
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<Key ID="STR_ACE_medical_ai_enabledFor_OnlyServerAndHC">
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<English>Only Server and HC</English>
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<German>Nur Server und HC</German>
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@ -25,6 +25,8 @@ class ACE_Settings {
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category = ECSTRING(medical,Category_Medical);
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};
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class GVAR(maxRange) {
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displayName = CSTRING(maxRange);
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description = CSTRING(maxRange_Descr);
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//for ref: 3d interaction (MEDICAL_ACTION_DISTANCE) is 1.75
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value = 3;
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typeName = "SCALAR";
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@ -826,5 +826,11 @@
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<Chinesesimp>鼻咽管</Chinesesimp>
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<Chinese>鼻咽管</Chinese>
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</Key>
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<Key ID="STR_ACE_Medical_Menu_maxRange">
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<English>Medical Menu maximum range</English>
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</Key>
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<Key ID="STR_ACE_Medical_Menu_maxRange_Descr">
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<English>Maximum distance from where the Medical Menu can be opened.</English>
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</Key>
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</Package>
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</Project>
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@ -37,6 +37,7 @@ class ACE_Settings {
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category = CSTRING(Module_DisplayName);
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};
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class GVAR(showCursorTagForVehicles) {
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displayName = CSTRING(showCursorTagForVehicles_DisplayName);
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value = 0;
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typeName = "BOOL";
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isClientSettable = 0;
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@ -52,6 +53,7 @@ class ACE_Settings {
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category = CSTRING(Module_DisplayName);
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};
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class GVAR(playerNamesViewDistance) {
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displayName = CSTRING(playerNamesViewDistance_DisplayName);
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value = 5;
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typeName = "SCALAR";
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isClientSettable = 0;
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@ -59,6 +61,7 @@ class ACE_Settings {
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sliderSettings[] = {0, 50, 5, 1};
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};
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class GVAR(playerNamesMaxAlpha) {
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displayName = CSTRING(playerNamesMaxAlpha);
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value = 0.8;
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typeName = "SCALAR";
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isClientSettable = 0;
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@ -539,5 +539,8 @@
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<Chinesesimp>在荧幕边框旁淡出</Chinesesimp>
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<Chinese>在螢幕邊框旁淡出</Chinese>
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</Key>
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<Key ID="STR_ACE_NameTags_playerNamesMaxAlpha">
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<English>Player tags transparency</English>
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</Key>
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</Package>
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</Project>
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@ -80,6 +80,8 @@ class ACE_Settings {
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_values[] = {{}, {"ToolKit"}};
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};
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class GVAR(autoShutOffEngineWhenStartingRepair) {
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displayName = CSTRING(autoShutOffEngineWhenStartingRepair_name);
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description = CSTRING(autoShutOffEngineWhenStartingRepair_description);
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typeName = "BOOL";
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value = 0;
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category = ECSTRING(OptionsMenu,CategoryLogistics);
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@ -1824,5 +1824,11 @@
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<Chinese>設定載具在貨艙內攜帶的備用輪胎數量。</Chinese>
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<Chinesesimp>设定载具在货舱内携带的备用轮胎数量。</Chinesesimp>
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</Key>
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<Key ID="STR_ACE_Repair_autoShutOffEngineWhenStartingRepair_name">
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<English>Auto shut off engine on repair</English>
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</Key>
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<Key ID="STR_ACE_Repair_autoShutOffEngineWhenStartingRepair_description">
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<English>Automatically shut off the engine when doing repairs.</English>
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</Key>
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</Package>
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</Project>
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