update movement config comments

This commit is contained in:
commy2 2016-02-05 21:31:08 +01:00
parent b2d050afca
commit f33beb9865

View File

@ -31,7 +31,7 @@ class CfgMovesBasic {
TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr";
};
// WEAPON RAISED - RUNNING
// jump animation - WEAPON RAISED - RUNNING
class RifleStandActionsNoAdjust;
class RifleStandActionsRunF: RifleStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
@ -43,7 +43,7 @@ class CfgMovesBasic {
getOver = "AovrPercMrunSrasWrflDf";
};
// WEAPON RAISED - SPRINTING
// jump animation - WEAPON RAISED - SPRINTING
class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
};
@ -54,7 +54,7 @@ class CfgMovesBasic {
getOver = "AovrPercMrunSrasWrflDf";
};
// WEAPON LOWERED - RUNNING
// jump animation - WEAPON LOWERED - RUNNING
class RifleLowStandActionsNoAdjust;
class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
getOver = "AovrPercMrunSrasWrflDf";
@ -71,7 +71,7 @@ class CfgMovesBasic {
class CfgMovesMaleSdr: CfgMovesBasic {
class StandBase;
class States {
// better slow walk with lowered rifle animation
// replace link of vault with jump animation
class AmovPercMstpSrasWrflDnon;
class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon {
InterpolateTo[] = {"AovrPercMrunSrasWrflDf",0.22,"AmovPercMrunSlowWrflDf",0.025,"AmovPercMwlkSrasWrflDf",0.025,"AmovPknlMrunSrasWrflDf",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.025,"Unconscious",0.01,"AmovPercMtacSrasWrflDf",0.02,"AmovPercMrunSrasWrflDfl",0.02,"AmovPercMrunSrasWrflDfl_ldst",0.02,"AmovPercMrunSrasWrflDfr",0.02,"AmovPercMrunSrasWrflDfr_ldst",0.02,"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSrasWrflDl",0.02,"AmovPercMrunSrasWrflDbl",0.02,"AmovPercMrunSrasWrflDb",0.02,"AmovPercMrunSrasWrflDbr",0.02,"AmovPercMrunSrasWrflDr",0.02,"AmovPknlMstpSlowWrflDnon_relax",0.1,"AmovPercMrunSrasWrflDf_ldst",0.02,"AmovPercMrunSrasWrflDf",0.02};