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102 lines
4.1 KiB
C++
102 lines
4.1 KiB
C++
class CfgMovesBasic {
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class ManActions {
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ACE_Climb = "ACE_Climb";
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};
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class Actions {
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class RifleBaseStandActions;
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class RifleKneelActions: RifleBaseStandActions {
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Civil = "AmovPknlMstpSnonWnonDnon";
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};
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class RifleProneActions: RifleBaseStandActions {
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Civil = "AmovPpneMstpSnonWnonDnon";
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class PistolStandActions;
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class PistolProneActions: PistolStandActions {
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SecondaryWeapon = "AmovPpneMstpSrasWlnrDnon";
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};
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class LauncherKneelActions;
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/*class LauncherStandActions: LauncherKneelActions {
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PlayerProne = "AmovPpneMstpSrasWlnrDnon";
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Down = "AmovPpneMstpSrasWlnrDnon";
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};*/
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class LauncherProneActions: LauncherKneelActions {
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TurnL = "AmovPpneMstpSrasWlnrDnon_turnl";
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TurnLRelaxed = "AmovPpneMstpSrasWlnrDnon_turnl";
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TurnR = "AmovPpneMstpSrasWlnrDnon_turnr";
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TurnRRelaxed = "AmovPpneMstpSrasWlnrDnon_turnr";
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};
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// jump animation - WEAPON RAISED - RUNNING
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class RifleStandActionsNoAdjust;
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class RifleStandActionsRunF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandActionsRunFL: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandActionsRunFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// jump animation - WEAPON RAISED - SPRINTING
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class RifleStandEvasiveActionsF: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandEvasiveActionsFL: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleStandEvasiveActionsFR: RifleStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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// jump animation - WEAPON LOWERED - RUNNING
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class RifleLowStandActionsNoAdjust;
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class RifleLowStandActionsRunF: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleLowStandActionsRunFL: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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class RifleLowStandActionsRunFR: RifleLowStandActionsNoAdjust {
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getOver = "AovrPercMrunSrasWrflDf";
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};
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};
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};
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class CfgMovesMaleSdr: CfgMovesBasic {
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class StandBase;
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class States {
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// replace link of vault with jump animation
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class AmovPercMstpSrasWrflDnon;
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class AmovPercMrunSrasWrflDf: AmovPercMstpSrasWrflDnon {
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InterpolateTo[] = {"AovrPercMrunSrasWrflDf",0.22,"AmovPercMrunSlowWrflDf",0.025,"AmovPercMwlkSrasWrflDf",0.025,"AmovPknlMrunSrasWrflDf",0.03,"AmovPercMrunSlowWrflDf_AmovPpneMstpSrasWrflDnon",0.02,"AmovPercMevaSrasWrflDf",0.025,"Unconscious",0.01,"AmovPercMtacSrasWrflDf",0.02,"AmovPercMrunSrasWrflDfl",0.02,"AmovPercMrunSrasWrflDfl_ldst",0.02,"AmovPercMrunSrasWrflDfr",0.02,"AmovPercMrunSrasWrflDfr_ldst",0.02,"AmovPercMstpSrasWrflDnon",0.02,"AmovPercMrunSrasWrflDl",0.02,"AmovPercMrunSrasWrflDbl",0.02,"AmovPercMrunSrasWrflDb",0.02,"AmovPercMrunSrasWrflDbr",0.02,"AmovPercMrunSrasWrflDr",0.02,"AmovPknlMstpSlowWrflDnon_relax",0.1,"AmovPercMrunSrasWrflDf_ldst",0.02,"AmovPercMrunSrasWrflDf",0.02};
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};
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// enable optics in prone down stance
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class AadjPpneMstpSrasWrflDup;
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class AadjPpneMstpSrasWrflDdown: AadjPpneMstpSrasWrflDup {
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enableOptics = 1;
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};
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class AadjPpneMstpSrasWpstDup;
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class AadjPpneMstpSrasWpstDdown: AadjPpneMstpSrasWpstDup {
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enableOptics = 2;
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};
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// climb animation
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class AmovPercMstpSnonWnonDnon: StandBase {
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ConnectTo[] += {"ACE_Climb",0.02};
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};
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class AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium;
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class ACE_Climb: AmovPercMstpSnonWnonDnon_AcrgPknlMstpSnonWnonDnon_getInMedium {
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canReload = 0;
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forceAim = 1;
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};
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};
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};
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