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f65f6e9b72
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects. Also separates the player feedback from the loading/unloading code and adds a progress bar.
39 lines
860 B
Plaintext
39 lines
860 B
Plaintext
/*
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* Author: Glowbal
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* Get the cargo size of an object.
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*
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* Arguments:
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* 0: Item <OBJECT or STRING>
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*
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* Return value:
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* Cargo size <NUMBER> (default: -1)
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*
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* Example:
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* [object] call ace_cargo_fnc_getSizeItem
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*
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* Public: No
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*/
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#include "script_component.hpp"
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params ["_item"];
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private ["_isVirtual","_itemClass","_config"];
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scopeName "return";
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_isVirtual = (typeName _item == "STRING");
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_itemClass = if (_isVirtual) then {_item} else {typeOf _item};
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_config = (configFile >> "CfgVehicles" >> _itemClass >> QGVAR(size));
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if (_isVirtual) then {
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if (isNumber _config) then {
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(getNumber _config) breakOut "return";
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};
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} else {
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_config = (configFile >> "CfgVehicles" >> typeOf _item >> QGVAR(size));
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if (isNumber _config) then {
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(_item getVariable [QGVAR(size), getNumber _config]) breakOut "return";
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};
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};
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-1
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