Woops, dont flip that Y!

This commit is contained in:
Nou 2015-05-16 09:27:26 -07:00
parent 6ce393e8fc
commit f666829e63

View File

@ -135,8 +135,10 @@ ace::simulation::lod_animation_info::lod_animation_info(
this->axis_direction = p3d_animate_bone->axis_direction.normalize();
}
if (reversed) {
this->axis_position = this->axis_position*-1;
this->axis_direction = this->axis_direction*-1;
this->axis_position.x(this->axis_position.x()*-1);
this->axis_position.z(this->axis_position.z()*-1);
this->axis_direction.x(this->axis_direction.x()*-1);
this->axis_direction.z(this->axis_direction.z()*-1);
}
}
@ -181,8 +183,11 @@ ace::simulation::animation::animation(object *parent_object, const ace::p3d::ani
direct_angle = p3d_animation->direct_angle;
direct_axis_offset = p3d_animation->direct_axis_offset;
if (reversed) {
direct_axis_pos = direct_axis_pos*-1;
direct_axis_dir = direct_axis_dir*-1;
this->direct_axis_pos.x(this->direct_axis_pos.x()*-1);
this->direct_axis_pos.z(this->direct_axis_pos.z()*-1);
this->direct_axis_dir.x(this->direct_axis_dir.x()*-1);
this->direct_axis_dir.z(this->direct_axis_dir.z()*-1);
}
break;
case 9: