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https://github.com/acemod/ACE3.git
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Added parenthesis
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@ -153,7 +153,7 @@ if (_activated) then {
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} foreach (_logic getvariable ["channels",[]]);
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} foreach (_logic getvariable ["channels",[]]);
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// Added by ACE_zeus to toggle ascension messages
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// Added by ACE_zeus to toggle ascension messages
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if GVAR(zeusAscension) then {
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if (GVAR(zeusAscension)) then {
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//--- Sent notification to all assigned players
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//--- Sent notification to all assigned players
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{
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{
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if (isplayer _x) then {
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if (isplayer _x) then {
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@ -193,7 +193,7 @@ if (_activated) then {
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};
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};
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// Added by ACE_zeus to toggle eagle
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// Added by ACE_zeus to toggle eagle
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if GVAR(zeusBird) then {
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if (GVAR(zeusBird)) then {
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//--- Create bird
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//--- Create bird
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_birdType = _logic getvariable ["birdType","eagle_f"];
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_birdType = _logic getvariable ["birdType","eagle_f"];
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if (_birdType != "") then {
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if (_birdType != "") then {
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@ -218,7 +218,7 @@ if (_activated) then {
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_addons call bis_fnc_activateaddons;
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_addons call bis_fnc_activateaddons;
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// Added by ACE_zeus to toggle eagle
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// Added by ACE_zeus to toggle eagle
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if GVAR(zeusBird) then {
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if (GVAR(zeusBird)) then {
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//--- Locality changed
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//--- Locality changed
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_logic addeventhandler [
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_logic addeventhandler [
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"local",
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"local",
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@ -137,7 +137,7 @@ if (_activated) then {
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_soundSource = if (_soundSourceClass != "") then {createSoundSource [_soundSourceClass,_pos,[],0]} else {objnull};
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_soundSource = if (_soundSourceClass != "") then {createSoundSource [_soundSourceClass,_pos,[],0]} else {objnull};
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// Added by ACE_zeus to toggle ordnance radio message
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// Added by ACE_zeus to toggle ordnance radio message
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if GVAR(radioOrdnance) then {
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if (GVAR(radioOrdnance)) then {
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//--- Play radio warning
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//--- Play radio warning
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[] call _fnc_playRadio;
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[] call _fnc_playRadio;
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};
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};
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@ -48,7 +48,7 @@ if (_activated && local _logic && !isnull curatorcamera) then {
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_unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true];
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_unit setvariable ["bis_fnc_moduleRemoteControl_owner",player,true];
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// Added by ACE_zeus to toggle remote control wind sound
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// Added by ACE_zeus to toggle remote control wind sound
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if GVAR(remoteWind) then {
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if (GVAR(remoteWind)) then {
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//--- Play wind cue to all players
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//--- Play wind cue to all players
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[format ["wind%1",ceil random 5],"bis_fnc_playsound"] call bis_fnc_mp;
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[format ["wind%1",ceil random 5],"bis_fnc_playsound"] call bis_fnc_mp;
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};
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};
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