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Up-to-date feature list
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README.md
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README.md
@ -33,18 +33,42 @@ The project is entirely **open-source** and all contributions are welcome. Feel
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The mod is **built modularly**, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE by simply excluding any components they don't need, or those possibly in conflict with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
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The mod is **built modularly**, so almost any included PBO can be easily removed from the configuration. This way, a team can maintain its own tailored version of ACE by simply excluding any components they don't need, or those possibly in conflict with other add-ons. Modules themselves, e.g. the medical system, also include various customization options, allowing mission designers to tweak the overall experience.
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### Features
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### Core features
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* Improved medical system
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* Brand new 3D interaction/action system
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* Logistics system including cargo transport and vehicle maintenance
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* Performance and reliability framework
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* Explosives system including different trigger types
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* Focus on modularity and customization
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* New flexible client and server settings & configuration
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* Improved medical system with various levels (Basic/Advanced) focus on gameplay/realism
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* Proper & consistent network-synced weather
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* Wind and weather-based ballistics
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* Captivity system
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* Captivity system
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* Realistic names for vehicles and weapons
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* Explosives system, including different trigger types
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* Realistic ballistics including wind and humidity
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* Map screen improvements – marker placement and map tools
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* Backblast area simulation
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* Advanced missile guidance and laser designation
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* A fire control system for armored vehicles and helicopters<br>
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***and more...***
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#### Guides & how-tos
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#### Additional features
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* Carrying and dragging
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* Realistic names for vehicles and weapons
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A fire control system (FCS) for armored vehicles and helicopters
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* Realistic ballistics/FCS calculated in C/C++ extensions
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* Backblast area and overpressure simulation
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* Disposable launchers
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* Realistic G-forces
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* Vehicle locking
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* Realistic night and thermal vision modes
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* Magazine repacking
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* Realistic weapon overheating mechanic
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* Combat deafness (temporary loss of hearing) simulation
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* Improved ragdoll physics
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* Improved interactions for AARs and ammo bearers
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* Adjustable sniper scopes
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* No idle animation with lowered weapon
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* No talking player avatar
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* Jumping over obstacles, climbing over walls and cutting down fences
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* Vector, MicroDAGR and Kestrel devices<br>
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***and much more...***
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### Guides & how-tos
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If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:
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If you installed ACE3 but have trouble understanding how it all works, or where to start, read this first:
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* [Getting started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md)
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* [Getting started](https://github.com/acemod/ACE3/blob/master/documentation/user/getting-started.md)
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