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Fixed "medical_onSetDead" event
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@ -75,7 +75,7 @@ if (isPLayer _unit) then {
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_unit setvariable ["isDeadPlayer", true, true];
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};
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["medical_onSetDead", _unit] call EFUNC(common,localEvent);
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["medical_onSetDead", [_unit]] call EFUNC(common,localEvent);
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_unit setdamage 1;
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true;
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