Fixed "medical_onSetDead" event

This commit is contained in:
AgentRev 2015-06-07 17:52:42 -04:00
parent 4a416a12a2
commit f7007b4175

View File

@ -75,7 +75,7 @@ if (isPLayer _unit) then {
_unit setvariable ["isDeadPlayer", true, true];
};
["medical_onSetDead", _unit] call EFUNC(common,localEvent);
["medical_onSetDead", [_unit]] call EFUNC(common,localEvent);
_unit setdamage 1;
true;