mirror of
https://github.com/acemod/ACE3.git
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Remove weapon additions
This commit is contained in:
@ -1 +0,0 @@
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z\ace\addons\aim120
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@ -1,200 +0,0 @@
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class CfgAmmo {
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class ammo_Missile_AMRAAM_C;
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class M_Zephyr;
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// AIM-120
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class GVAR(a): M_Zephyr {
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missileLockCone = 30;
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missileKeepLockedCone = 30;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Dani (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class Loft {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
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yawRate = 30; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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class GVAR(c): ammo_Missile_AMRAAM_C {
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missileLockCone = 30;
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missileKeepLockedCone = 30;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Dani (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "Loft"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class Loft {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 30; // Minium flap deflection for guidance
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yawRate = 30; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 25; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.0001; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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class ammo_Missile_AMRAAM_D;
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class GVAR(d): ammo_Missile_AMRAAM_D {
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missileLockCone = 45;
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missileKeepLockedCone = 45;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Dani (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "TopDown"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class TopDown {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 45; // Minium flap deflection for guidance
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yawRate = 45; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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// R-77
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class ammo_Missile_AA_R77;
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class GVAR(r77): ammo_Missile_AA_R77 {
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missileLockCone = 50;
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missileKeepLockedCone = 50;
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missileLockMaxDistance = 16000;
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missileLockMinDistance = 500;
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author = "Dani (TCVM)";
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maneuvrability = 0;
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flightProfiles[] = {"Direct", "TopDown"};
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class Direct {}; // dummy to allow for F cycling of missile mode
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class TopDown {};
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class ace_missileguidance {
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enabled = 1;
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pitchRate = 40; // Minium flap deflection for guidance
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yawRate = 40; // Maximum flap deflection for guidance
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canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
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// Guidance type for munitions
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defaultSeekerType = "DopplerRadar";
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seekerTypes[] = { "DopplerRadar" };
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lockableTypes[] = {"Air"};
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minimumSpeedFilter = 15; // filter out targets that have a closing velocity less than this
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minimumTimeFilter = 0.00005; // filter out targets that are this close to the ground (speed of light)
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maxTerrainCheck = 16000; // How far we should check for terrain
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defaultSeekerLockMode = "LOAL";
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seekerLockModes[] = { "LOAL", "LOBL" };
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defaultNavigationType = "ZeroEffortMiss";
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navigationTypes[] = { "ZeroEffortMiss" };
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seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
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seekerAngle = 50; // Angle from the shooter's view that can track the missile
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seekerAccuracy = 1; // seeker accuracy multiplier
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seekerMinRange = 75;
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seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
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// Attack profile type selection
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defaultAttackProfile = "DIR";
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attackProfiles[] = {"DIR", "LOFT"};
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useModeForAttackProfile = 1;
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};
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};
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};
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@ -1,108 +0,0 @@
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class CfgMagazines {
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class magazine_Missile_AMRAAM_C_x1;
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class PylonMissile_Missile_AMRAAM_C_x1;
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class PylonRack_Missile_AMRAAM_C_x1;
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class PylonRack_Missile_AMRAAM_C_x2;
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class PylonMissile_Missile_AMRAAM_D_x1;
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class PylonMissile_Missile_AMRAAM_D_INT_x1;
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class PylonRack_Missile_AMRAAM_D_x1;
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class PylonRack_Missile_AMRAAM_D_x2;
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class 4Rnd_GAA_missiles;
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class PylonRack_1Rnd_GAA_missiles;
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class PylonMissile_1Rnd_GAA_missiles;
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class GVAR(a): 4Rnd_GAA_missiles {
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author = "Dani (TCVM)";
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displayName = CSTRING(a);
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ammo = QGVAR(a);
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};
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class GVAR(PylonRack_1Rnd_a): PylonRack_1Rnd_GAA_missiles {
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author = "Dani (TCVM)";
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displayName = CSTRING(a_1x);
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ammo = QGVAR(a);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonMissile_1Rnd_a): PylonMissile_1Rnd_GAA_missiles {
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author = "Dani (TCVM)";
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displayName = CSTRING(a_1x);
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ammo = QGVAR(a);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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// AIM-120
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class GVAR(c): magazine_Missile_AMRAAM_C_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(c_1x);
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ammo = QGVAR(c);
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};
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class GVAR(PylonMissile_Missile_c_x1): PylonMissile_Missile_AMRAAM_C_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(c_1x);
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ammo = QGVAR(c);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonRack_Missile_c_x1): PylonRack_Missile_AMRAAM_C_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(c_1x);
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ammo = QGVAR(c);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonRack_Missile_c_x2): PylonRack_Missile_AMRAAM_C_x2 {
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author = "Dani (TCVM)";
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displayName = CSTRING(c_2x);
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ammo = QGVAR(c);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonMissile_Missile_d_x1): PylonMissile_Missile_AMRAAM_D_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(d_1x);
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ammo = QGVAR(d);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonMissile_Missile_d_INT_x1): PylonMissile_Missile_AMRAAM_D_INT_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(d_1x);
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ammo = QGVAR(d);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonRack_Missile_d_x1): PylonRack_Missile_AMRAAM_D_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(d_1x);
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ammo = QGVAR(d);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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class GVAR(PylonRack_Missile_d_x2): PylonRack_Missile_AMRAAM_D_x2 {
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author = "Dani (TCVM)";
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displayName = CSTRING(d_2x);
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ammo = QGVAR(d);
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pylonWeapon = QGVAR(aim120Launcher);
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};
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// R-77
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class magazine_Missile_AA_R77_x1;
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class PylonMissile_Missile_AA_R77_x1;
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class PylonMissile_Missile_AA_R77_INT_x1;
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class GVAR(r77): magazine_Missile_AA_R77_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(r77_1x);
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ammo = QGVAR(r77);
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};
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class GVAR(PylonMissile_Missile_R77_x1): PylonMissile_Missile_AA_R77_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(r77_1x);
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ammo = QGVAR(r77);
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pylonWeapon = QGVAR(r77Launcher);
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};
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class GVAR(PylonMissile_Missile_R77__INT_x1): PylonMissile_Missile_AA_R77_INT_x1 {
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author = "Dani (TCVM)";
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displayName = CSTRING(r77_1x);
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ammo = QGVAR(r77);
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pylonWeapon = QGVAR(r77Launcher);
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};
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};
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@ -1,118 +0,0 @@
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class CfgWeapons {
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class weapon_AMRAAMLauncher;
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class MissileLauncher;
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class GVAR(aim120Launcher): weapon_AMRAAMLauncher {
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author = "Dani (TCVM)";
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displayName = CSTRING(aim120);
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weaponLockDelay = 0.5;
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magazines[] = {
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QGVAR(a),
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QGVAR(PylonRack_1Rnd_a),
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QGVAR(PylonMissile_1Rnd_a),
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QGVAR(c),
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QGVAR(PylonMissile_Missile_c_x1),
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QGVAR(PylonRack_Missile_c_x1),
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QGVAR(PylonRack_Missile_c_x2),
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QGVAR(PylonMissile_Missile_d_x1),
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QGVAR(PylonMissile_Missile_d_INT_x1),
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QGVAR(PylonRack_Missile_d_x1),
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QGVAR(PylonRack_Missile_d_x2)
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};
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modes[] = {"Direct", "Loft"};
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class Direct: MissileLauncher {
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displayName = CSTRING(direct);
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textureType = "direct";
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reloadTime = 0.1;
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magazineReloadTime = 0.1;
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aiRateOfFire = 15;
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aiRateOfFireDispersion = -10;
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aiRateOfFireDistance = 10000;
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minRange = 800;
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minRangeProbab = 0.5;
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midRange = 2500;
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midRangeProbab = 0.95;
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maxRange = 4000;
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maxRangeProbab = 1;
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_2", 1.12202, 1.3, 1000};
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soundBegin[] = {"begin1", 1};
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weaponSoundEffect = "DefaultRifle";
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};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1", 1, 1.5, 700};
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lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.562341, 1};
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lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.562341, 2.5};
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EGVAR(missileGuidance,attackProfile) = "DIR";
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};
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class Loft: Direct {
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displayName = CSTRING(loft);
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textureType = "topdown";
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minRange = 4000;
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minRangeProbab = 0.5;
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midRange = 7000;
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midRangeProbab = 0.95;
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maxRange = 13000;
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maxRangeProbab = 1;
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EGVAR(missileGuidance,attackProfile) = "LOFT";
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};
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};
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class weapon_R77Launcher;
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class GVAR(r77Launcher): weapon_R77Launcher {
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author = "Dani (TCVM)";
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displayName = CSTRING(r77);
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weaponLockDelay = 0.5;
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magazines[] = {QGVAR(r77), QGVAR(PylonMissile_Missile_R77_x1), QGVAR(PylonMissile_Missile_R77__INT_x1)};
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modes[] = {"Direct", "Loft"};
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class Direct: MissileLauncher {
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displayName = CSTRING(direct);
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textureType = "direct";
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reloadTime = 0.1;
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magazineReloadTime = 0.1;
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aiRateOfFire = 15;
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aiRateOfFireDispersion = -10;
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aiRateOfFireDistance = 10000;
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minRange = 800;
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minRangeProbab = 0.5;
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midRange = 2500;
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midRangeProbab = 0.95;
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maxRange = 4000;
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maxRangeProbab = 1;
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sounds[] = {"StandardSound"};
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class StandardSound {
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begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_2", 1.12202, 1.3, 1000};
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soundBegin[] = {"begin1", 1};
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weaponSoundEffect = "DefaultRifle";
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};
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soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1", 1, 1.5, 700};
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lockingTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_1", 0.562341, 1};
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lockedTargetSound[] = {"\A3\Sounds_F\weapons\Rockets\locked_3", 0.562341, 2.5};
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EGVAR(missileGuidance,attackProfile) = "DIR";
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};
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class Loft: Direct {
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displayName = CSTRING(loft);
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textureType = "topdown";
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minRange = 4000;
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minRangeProbab = 0.5;
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midRange = 7000;
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midRangeProbab = 0.95;
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maxRange = 13000;
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maxRangeProbab = 1;
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EGVAR(missileGuidance,attackProfile) = "LOFT";
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};
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};
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};
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@ -1,12 +0,0 @@
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ace_aim120
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||||
===================
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||||
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Adds AIM-120, AIM-132, and R-77 AHR missiles
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## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
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||||
|
@ -1,20 +0,0 @@
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||||
#include "script_component.hpp"
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||||
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||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT aim120
|
||||
#define COMPONENT_BEAUTIFIED AIM-120
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_AIM120
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_AIM120
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_AIM120
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,44 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="AIM120">
|
||||
<Key ID="STR_ACE_AIM120_a">
|
||||
<English>AIM-120A [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_a_1x">
|
||||
<English>1x AIM-120A [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_c">
|
||||
<English>AIM-120C [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_c_1x">
|
||||
<English>1x AIM-120C [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_c_2x">
|
||||
<English>2x AIM-120C [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_d">
|
||||
<English>AIM-120D [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_d_1x">
|
||||
<English>1x AIM-120D [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_d_2x">
|
||||
<English>2x AIM-120D [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_r77">
|
||||
<English>R-77 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_r77_1x">
|
||||
<English>1x R-77 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_aim120">
|
||||
<English>AIM-120 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_direct">
|
||||
<English>Direct</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM120_loft">
|
||||
<English>Loft</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1 +0,0 @@
|
||||
z\ace\addons\aim9
|
@ -1,224 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class Missile_AA_04_F;
|
||||
class GVAR(m): Missile_AA_04_F {
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 45;
|
||||
missileLockMaxDistance = 5000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 35; // Minium flap deflection for guidance
|
||||
yawRate = 35; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 100;
|
||||
flareAngleFilter = 1.6; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "AugmentedProportionalNavigation";
|
||||
navigationTypes[] = { "AugmentedProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 45; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.8; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
class ammo_Missile_BIM9X;
|
||||
class GVAR(x): ammo_Missile_BIM9X {
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 120;
|
||||
missileLockMaxDistance = 5000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 90; // Minium flap deflection for guidance
|
||||
yawRate = 90; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 50;
|
||||
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "ZeroEffortMiss";
|
||||
navigationTypes[] = { "ZeroEffortMiss" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 120; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.95; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
// AIM-132
|
||||
class M_Air_AA;
|
||||
class GVAR(aim132): M_Air_AA {
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 120;
|
||||
missileLockMaxDistance = 8000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 100; // Minium flap deflection for guidance
|
||||
yawRate = 100; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 50;
|
||||
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "ZeroEffortMiss";
|
||||
navigationTypes[] = { "ZeroEffortMiss" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 120; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.98; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
// R-73
|
||||
class ammo_Missile_AA_R73;
|
||||
class GVAR(r73): ammo_Missile_AA_R73 {
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 40;
|
||||
missileLockMaxDistance = 5000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 35; // Minium flap deflection for guidance
|
||||
yawRate = 35; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 50;
|
||||
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "AugmentedProportionalNavigation";
|
||||
navigationTypes[] = { "AugmentedProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 40; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.85; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
class Missile_AA_03_F;
|
||||
class GVAR(r74): Missile_AA_03_F {
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 75;
|
||||
missileLockMaxDistance = 8000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 50; // Minium flap deflection for guidance
|
||||
yawRate = 50; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 50;
|
||||
flareAngleFilter = 0.8; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "AugmentedProportionalNavigation";
|
||||
navigationTypes[] = { "AugmentedProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 75; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.95; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 8000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,153 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class 2Rnd_Missile_AA_04_F;
|
||||
class PylonRack_1Rnd_Missile_AA_04_F;
|
||||
class PylonMissile_1Rnd_Missile_AA_04_F;
|
||||
|
||||
// AIM-9
|
||||
class GVAR(2Rnd_Missile_9m): 2Rnd_Missile_AA_04_F {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(m_2x);
|
||||
ammo = QGVAR(m);
|
||||
};
|
||||
|
||||
class GVAR(PylonRack_1Rnd_Missile_9m): PylonRack_1Rnd_Missile_AA_04_F {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(m_1x);
|
||||
ammo = QGVAR(m);
|
||||
pylonWeapon = QGVAR(m);
|
||||
};
|
||||
|
||||
class GVAR(PylonMissile_1Rnd_Missile_9m): PylonMissile_1Rnd_Missile_AA_04_F {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(m_1x);
|
||||
ammo = QGVAR(m);
|
||||
pylonWeapon = QGVAR(m);
|
||||
};
|
||||
|
||||
class magazine_Missile_BIM9X_x1;
|
||||
class PylonMissile_Missile_BIM9X_x1;
|
||||
class PylonRack_Missile_BIM9X_x1;
|
||||
class PylonRack_Missile_BIM9X_x2;
|
||||
|
||||
class GVAR(magazine_Missile_9x): magazine_Missile_BIM9X_x1 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(x_1x);
|
||||
ammo = QGVAR(x);
|
||||
};
|
||||
|
||||
class GVAR(PylonMissile_Missile_9x): PylonMissile_Missile_BIM9X_x1 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(x_1x);
|
||||
ammo = QGVAR(x);
|
||||
pylonWeapon = QGVAR(x);
|
||||
};
|
||||
|
||||
class GVAR(PylonRack_Missile_9x): PylonRack_Missile_BIM9X_x1 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(x_1x);
|
||||
ammo = QGVAR(x);
|
||||
pylonWeapon = QGVAR(x);
|
||||
};
|
||||
|
||||
class GVAR(PylonRack_Missile_9x_2): PylonRack_Missile_BIM9X_x2 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(x_2x);
|
||||
ammo = QGVAR(x);
|
||||
pylonWeapon = QGVAR(x);
|
||||
};
|
||||
|
||||
// AIM-132
|
||||
class 2Rnd_AAA_missiles;
|
||||
class 2Rnd_AAA_missiles_MI02;
|
||||
class 2Rnd_AAA_missiles_MI06;
|
||||
class 4Rnd_AAA_missiles;
|
||||
class 4Rnd_AAA_missiles_MI02;
|
||||
class PylonRack_1Rnd_AAA_missiles;
|
||||
class PylonMissile_1Rnd_AAA_missiles;
|
||||
|
||||
class GVAR(aim132_2Rnd): 2Rnd_AAA_missiles {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_2x);
|
||||
ammo = QGVAR(aim132);
|
||||
};
|
||||
|
||||
class GVAR(aim132_2Rnd_MI02): 2Rnd_AAA_missiles_MI02 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_2x);
|
||||
ammo = QGVAR(aim132);
|
||||
};
|
||||
|
||||
class GVAR(aim132_2Rnd_MI06): 2Rnd_AAA_missiles_MI06 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_2x);
|
||||
ammo = QGVAR(aim132);
|
||||
};
|
||||
|
||||
class GVAR(aim132_4Rnd): 4Rnd_AAA_missiles {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_4x);
|
||||
ammo = QGVAR(aim132);
|
||||
};
|
||||
|
||||
class GVAR(aim132_4Rnd_MI02): 4Rnd_AAA_missiles_MI02 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_4x);
|
||||
ammo = QGVAR(aim132);
|
||||
};
|
||||
|
||||
class GVAR(PylonRack_1Rnd_aim132): PylonRack_1Rnd_AAA_missiles {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_1x);
|
||||
ammo = QGVAR(aim132);
|
||||
pylonWeapon = QGVAR(aim132);
|
||||
};
|
||||
|
||||
class GVAR(PylonMissile_1Rnd_aim132): PylonMissile_1Rnd_AAA_missiles {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132_1x);
|
||||
ammo = QGVAR(aim132);
|
||||
pylonWeapon = QGVAR(aim132);
|
||||
};
|
||||
|
||||
// R-73
|
||||
class PylonMissile_Missile_AA_R73_x1;
|
||||
class magazine_Missile_AA_R73_x1;
|
||||
class 2Rnd_Missile_AA_03_F;
|
||||
class PylonRack_1Rnd_Missile_AA_03_F;
|
||||
class PylonMissile_1Rnd_Missile_AA_03_F;
|
||||
|
||||
class GVAR(r73): magazine_Missile_AA_R73_x1 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r73_1x);
|
||||
ammo = QGVAR(r73);
|
||||
};
|
||||
|
||||
class GVAR(PylonMissile_Missile_R73_x1): PylonMissile_Missile_AA_R73_x1 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r73_1x);
|
||||
ammo = QGVAR(r73);
|
||||
pylonWeapon = QGVAR(r73);
|
||||
};
|
||||
|
||||
class GVAR(2Rnd_Missile_R74): 2Rnd_Missile_AA_03_F {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r74_2x);
|
||||
ammo = QGVAR(r74);
|
||||
};
|
||||
|
||||
// R-74 -- improved R-73, same missile in the way that an AIM-9X is the same as an AIM-9M
|
||||
class GVAR(PylonRack_1Rnd_Missile_R74): PylonRack_1Rnd_Missile_AA_03_F {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r74_1x);
|
||||
ammo = QGVAR(r74);
|
||||
pylonWeapon = QGVAR(r74);
|
||||
};
|
||||
|
||||
class GVAR(PylonMissile_1Rnd_Missile_R74): PylonMissile_1Rnd_Missile_AA_03_F {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r74_1x);
|
||||
ammo = QGVAR(r74);
|
||||
pylonWeapon = QGVAR(r74);
|
||||
};
|
||||
};
|
||||
|
@ -1,72 +0,0 @@
|
||||
class CfgWeapons {
|
||||
// AIM-9
|
||||
class Missile_AA_04_Plane_CAS_01_F;
|
||||
class GVAR(m): Missile_AA_04_Plane_CAS_01_F {
|
||||
lockAcquire = 1; // auto lock
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(m);
|
||||
weaponLockDelay = 0.5;
|
||||
magazines[] = {QGVAR(2Rnd_Missile_9m), QGVAR(PylonRack_1Rnd_Missile_9m), QGVAR(PylonMissile_1Rnd_Missile_9m)};
|
||||
};
|
||||
|
||||
class weapon_BIM9xLauncher;
|
||||
class GVAR(x): weapon_BIM9xLauncher {
|
||||
lockAcquire = 1; // auto lock
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(x);
|
||||
weaponLockDelay = 0.5;
|
||||
magazines[] = { QGVAR(magazine_Missile_9x), QGVAR(PylonMissile_Missile_9x), QGVAR(PylonRack_Missile_9x), QGVAR(PylonRack_Missile_9x_2) };
|
||||
};
|
||||
|
||||
// ASRAAM
|
||||
class missiles_ASRAAM;
|
||||
class GVAR(aim132): missiles_ASRAAM {
|
||||
lockAcquire = 1; // auto lock
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(aim132);
|
||||
weaponLockDelay = 0.5;
|
||||
magazines[] = {
|
||||
QGVAR(aim132_2Rnd),
|
||||
QGVAR(aim132_2Rnd_MI02),
|
||||
QGVAR(aim132_2Rnd_MI06),
|
||||
QGVAR(aim132_4Rnd),
|
||||
QGVAR(aim132_4Rnd_MI02),
|
||||
QGVAR(PylonRack_1Rnd_aim132),
|
||||
QGVAR(PylonMissile_1Rnd_aim132)
|
||||
};
|
||||
};
|
||||
|
||||
// R-73
|
||||
class weapon_R73Launcher;
|
||||
class GVAR(r73): weapon_R73Launcher {
|
||||
lockAcquire = 1; // auto lock
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r73);
|
||||
weaponLockDelay = 0.5;
|
||||
|
||||
magazines[] = {
|
||||
QGVAR(r73),
|
||||
QGVAR(PylonMissile_Missile_R73_x1)
|
||||
};
|
||||
};
|
||||
|
||||
class Missile_AA_03_Plane_CAS_02_F;
|
||||
class GVAR(r74): Missile_AA_03_Plane_CAS_02_F {
|
||||
lockAcquire = 1; // auto lock
|
||||
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(r74);
|
||||
weaponLockDelay = 0.5;
|
||||
|
||||
magazines[] = {
|
||||
QGVAR(2Rnd_Missile_R74),
|
||||
QGVAR(PylonRack_1Rnd_Missile_R74),
|
||||
QGVAR(PylonMissile_1Rnd_Missile_R74)
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
ace_aim9
|
||||
===================
|
||||
|
||||
Adds AIM-9 and R-73 AHR missiles
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT aim9
|
||||
#define COMPONENT_BEAUTIFIED AIM-9
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_AIM9
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_AIM9
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_AIM9
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,50 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="AIM9">
|
||||
<Key ID="STR_ACE_AIM9_m">
|
||||
<English>AIM-9M [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_x">
|
||||
<English>AIM-9X [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_aim132">
|
||||
<English>AIM-132 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_r73">
|
||||
<English>R-73 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_r74">
|
||||
<English>R-74 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_m_1x">
|
||||
<English>1x AIM-9M [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_m_2x">
|
||||
<English>2x AIM-9M [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_x_1x">
|
||||
<English>1x AIM-9X [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_x_2x">
|
||||
<English>2x AIM-9X [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_aim132_1x">
|
||||
<English>1x AIM-132 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_aim132_2x">
|
||||
<English>2x AIM-132 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_aim132_4x">
|
||||
<English>4x AIM-132 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_r73_1x">
|
||||
<English>1x R-73 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_r74_1x">
|
||||
<English>1x R-74 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_AIM9_r74_2x">
|
||||
<English>2x R-74 [ACE]</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1 +0,0 @@
|
||||
z\ace\addons\gbu
|
@ -1,78 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class Bo_GBU12_LGB;
|
||||
class GVAR(12): Bo_GBU12_LGB {
|
||||
maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
|
||||
airFriction = 0.25; // bombs have high drag who woulda thunk
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 5;
|
||||
yawRate = 5;
|
||||
|
||||
bangBangGuidance = 1;
|
||||
stabilityCoefficient = 0.4; // how much this projectile likes to "weathervane" (keep direction toward velocity)
|
||||
|
||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "SALH";
|
||||
seekerTypes[] = { "SALH" };
|
||||
|
||||
defaultSeekerLockMode = "LOAL";
|
||||
seekerLockModes[] = { "LOAL" };
|
||||
|
||||
defaultNavigationType = "ProportionalNavigation";
|
||||
navigationTypes[] = { "ProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 60; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 5;
|
||||
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
class Bomb_03_F;
|
||||
class GVAR(FAB250): Bomb_03_F {
|
||||
maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
|
||||
airFriction = 0.25; // bombs have high drag who woulda thunk
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 8;
|
||||
yawRate = 8;
|
||||
|
||||
bangBangGuidance = 1;
|
||||
stabilityCoefficient = 0.4; // how much this projectile likes to "weathervane" (keep direction toward velocity)
|
||||
|
||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "SALH";
|
||||
seekerTypes[] = { "SALH" };
|
||||
|
||||
defaultSeekerLockMode = "LOAL";
|
||||
seekerLockModes[] = { "LOAL" };
|
||||
|
||||
defaultNavigationType = "ProportionalNavigation";
|
||||
navigationTypes[] = { "ProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 60; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 5;
|
||||
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,87 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class 2Rnd_GBU12_LGB;
|
||||
// GBU
|
||||
class GVAR(2Rnd_12): 2Rnd_GBU12_LGB {
|
||||
displayName = CSTRING(12_2x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
};
|
||||
|
||||
class 4Rnd_Bomb_04_F;
|
||||
class GVAR(4Rnd_GBU12): 4Rnd_Bomb_04_F {
|
||||
displayName = CSTRING(12_4x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
};
|
||||
|
||||
class magazine_Bomb_GBU12_x1;
|
||||
class GVAR(gbu12): magazine_Bomb_GBU12_x1 {
|
||||
displayName = CSTRING(12_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
};
|
||||
|
||||
class PylonMissile_1Rnd_Bomb_04_F;
|
||||
class GVAR(1_PylonMissile_1Rnd_12): PylonMissile_1Rnd_Bomb_04_F {
|
||||
displayName = CSTRING(12_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
pylonWeapon = QGVAR(12);
|
||||
};
|
||||
|
||||
class 2Rnd_GBU12_LGB_MI10;
|
||||
class GVAR(2Rnd_GBU12_LGB_MI10): 2Rnd_GBU12_LGB_MI10 {
|
||||
displayName = CSTRING(12_2x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
pylonWeapon = QGVAR(12);
|
||||
};
|
||||
|
||||
class PylonMissile_Bomb_GBU12_x1;
|
||||
class GVAR(PylonMissile_Bomb_GBU12_x1): PylonMissile_Bomb_GBU12_x1 {
|
||||
displayName = CSTRING(12_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
pylonWeapon = QGVAR(12);
|
||||
};
|
||||
|
||||
class PylonRack_Bomb_GBU12_x2;
|
||||
class GVAR(PylonRack_Bomb_GBU12_x2): PylonRack_Bomb_GBU12_x2 {
|
||||
displayName = CSTRING(12_2x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(12);
|
||||
pylonWeapon = QGVAR(12);
|
||||
};
|
||||
|
||||
// KAB
|
||||
class magazine_Bomb_KAB250_x1;
|
||||
class GVAR(1Rnd_FAB250): magazine_Bomb_KAB250_x1 {
|
||||
displayName = CSTRING(fab250_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(FAB250);
|
||||
};
|
||||
|
||||
class PylonMissile_Bomb_KAB250_x1;
|
||||
class GVAR(1_PylonMissile_1Rnd_FAB250): PylonMissile_Bomb_KAB250_x1 {
|
||||
displayName = CSTRING(fab250_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(FAB250);
|
||||
pylonWeapon = QGVAR(FAB250);
|
||||
};
|
||||
|
||||
class 2Rnd_Bomb_03_F;
|
||||
class GVAR(2Rnd_FAB250): 2Rnd_Bomb_03_F {
|
||||
displayName = CSTRING(fab250_2x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(FAB250);
|
||||
};
|
||||
|
||||
class PylonMissile_1Rnd_Bomb_03_F;
|
||||
class GVAR(PylonMissile_1Rnd_FAB250): PylonMissile_1Rnd_Bomb_03_F {
|
||||
displayName = CSTRING(fab250_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(FAB250);
|
||||
pylonWeapon = QGVAR(FAB250);
|
||||
};
|
||||
};
|
||||
|
@ -1,32 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class weapon_LGBLauncherBase;
|
||||
class GVAR(12): weapon_LGBLauncherBase {
|
||||
displayName = CSTRING(12);
|
||||
magazines[] = {
|
||||
QGVAR(2Rnd_12),
|
||||
QGVAR(2Rnd_GBU12_LGB_MI10),
|
||||
QGVAR(4Rnd_GBU12),
|
||||
QGVAR(gbu12),
|
||||
QGVAR(1_PylonMissile_1Rnd_12),
|
||||
QGVAR(PylonMissile_Bomb_GBU12_x1),
|
||||
QGVAR(PylonRack_Bomb_GBU12_x2)
|
||||
};
|
||||
|
||||
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
|
||||
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
|
||||
};
|
||||
|
||||
class GVAR(FAB250): weapon_LGBLauncherBase {
|
||||
displayName = CSTRING(fab250);
|
||||
magazines[] = {
|
||||
QGVAR(1Rnd_FAB250),
|
||||
QGVAR(2Rnd_FAB250),
|
||||
QGVAR(1_PylonMissile_1Rnd_FAB250),
|
||||
QGVAR(PylonMissile_1Rnd_FAB250)
|
||||
};
|
||||
|
||||
EGVAR(laser,canSelect) = 1; // can ace_laser lock (allows switching laser code)
|
||||
EGVAR(laser,showHud) = 1; // show attack profile / lock on hud
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
ace_gbu
|
||||
===================
|
||||
|
||||
Adds GBU-12 LGB
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT gbu
|
||||
#define COMPONENT_BEAUTIFIED Guided Bomb Unit
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_GBU
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_GBU
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_GBU
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,26 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="GBU">
|
||||
<Key ID="STR_ACE_GBU_12">
|
||||
<English>GBU-12 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_GBU_fab250">
|
||||
<English>FAB-250M-54 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_GBU_12_1x">
|
||||
<English>1x GBU-12 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_GBU_12_2x">
|
||||
<English>2x GBU-12 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_GBU_12_4x">
|
||||
<English>4x GBU-12 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_GBU_fab250_1x">
|
||||
<English>1x FAB-250M-54 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_GBU_fab250_2x">
|
||||
<English>2x FAB-250M-54 [ACE]</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1,2 +0,0 @@
|
||||
z\ace\addons\hot
|
||||
|
@ -1,149 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class M_Scalpel_AT;
|
||||
class ammo_Penetrator_Base;
|
||||
|
||||
class GVAR(ammo_Penetrator_HOT1): ammo_Penetrator_Base {
|
||||
caliber = 60;
|
||||
warheadName = "HEAT";
|
||||
hit = 720;
|
||||
};
|
||||
|
||||
class GVAR(ammo_Penetrator_HOT2): ammo_Penetrator_Base {
|
||||
caliber = 65;
|
||||
warheadName = "HEAT";
|
||||
hit = 900;
|
||||
};
|
||||
|
||||
class GVAR(ammo_Penetrator_HOT3): ammo_Penetrator_Base {
|
||||
caliber = 80;
|
||||
warheadName = "TandemHEAT";
|
||||
hit = 1000;
|
||||
};
|
||||
|
||||
class GVAR(HOT1): M_Scalpel_AT {
|
||||
aiAmmoUsageFlags = "128+512";
|
||||
model = "\A3\Weapons_F_Tank\Launchers\Vorona\Vorona_missile_heat_fly";
|
||||
proxyShape = "\A3\Weapons_F\Ammo\Missile_AT_03_F";
|
||||
submunitionAmmo = QGVAR(ammo_Penetrator_HOT1);
|
||||
submunitionDirectionType = "SubmunitionModelDirection";
|
||||
submunitionInitSpeed = 1000;
|
||||
submunitionParentSpeedCoef = 0;
|
||||
submunitionInitialOffset[] = { 0, 0, -0.2 };
|
||||
hit = 150;
|
||||
warheadName = "HEAT";
|
||||
indirectHit = 25;
|
||||
indirectHitRange = 3.5;
|
||||
explosive = 0.8;
|
||||
|
||||
displayName = CSTRING(hot1);
|
||||
displayNameShort = CSTRING(hot1);
|
||||
description = CSTRING(missileType_Description);
|
||||
descriptionShort = CSTRING(missileType);
|
||||
|
||||
effectsMissile = "missile2";
|
||||
|
||||
irLock = 0;
|
||||
laserLock = 0;
|
||||
manualControl = 0;
|
||||
maxSpeed = 240;
|
||||
|
||||
thrustTime = 17;
|
||||
thrust = 125;
|
||||
timeToLive = 40;
|
||||
initTime = 0.3;
|
||||
|
||||
EGVAR(rearm,caliber) = 178;
|
||||
EGVAR(vehicle_damage,incendiary) = 1.0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 45; // Minium flap deflection for guidance
|
||||
yawRate = 45; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
showTrail = 1;
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "SACLOS";
|
||||
seekerTypes[] = { "SACLOS" };
|
||||
|
||||
defaultSeekerLockMode = "LOAL";
|
||||
seekerLockModes[] = { "LOAL", "LOBL" };
|
||||
|
||||
defaultNavigationType = "Line";
|
||||
navigationTypes[] = { "Line" };
|
||||
|
||||
lineGainP = 7;
|
||||
lineGainD = 6;
|
||||
|
||||
initialPitch = 2;
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 30; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
|
||||
|
||||
offsetFromCrosshair[] = { 0, 0, 0.5 }; // where the missile wants to stay in relation to the center of the crosshair.
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "WIRE";
|
||||
attackProfiles[] = {"WIRE"};
|
||||
};
|
||||
};
|
||||
|
||||
class GVAR(HOT2): GVAR(HOT1) {
|
||||
submunitionAmmo = QGVAR(ammo_Penetrator_HOT2);
|
||||
displayName = CSTRING(hot2);
|
||||
displayNameShort = CSTRING(hot2);
|
||||
|
||||
class ace_missileguidance: ace_missileguidance {
|
||||
enabled = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class GVAR(HOT2MP): GVAR(HOT2) {
|
||||
aiAmmoUsageFlags = "64+128";
|
||||
submunitionAmmo = "";
|
||||
warheadName = "HE";
|
||||
allowAgainstInfantry = 1;
|
||||
hit = 200;
|
||||
indirectHit = 200;
|
||||
indirectHitRange = 5;
|
||||
explosionEffects = "BombExplosion";
|
||||
explosive = 0.7;
|
||||
|
||||
EGVAR(frag,enabled) = 1;
|
||||
EGVAR(frag,metal) = 7100; // 1000 steel balls
|
||||
EGVAR(frag,charge) = 4100;
|
||||
EGVAR(frag,gurney_c) = 2700;
|
||||
EGVAR(frag,gurney_k) = "3/5";
|
||||
EGVAR(frag,classes)[] = {"ACE_frag_small"};
|
||||
|
||||
displayName = CSTRING(hot2mp);
|
||||
displayNameShort = CSTRING(hot2mp);
|
||||
description = CSTRING(missileType_Description_AP);
|
||||
|
||||
EGVAR(vehicle_damage,incendiary) = 0.1;
|
||||
|
||||
class ace_missileguidance: ace_missileguidance {
|
||||
enabled = 1;
|
||||
};
|
||||
};
|
||||
|
||||
class GVAR(HOT3): GVAR(HOT2) {
|
||||
submunitionAmmo = QGVAR(ammo_Penetrator_HOT3);
|
||||
warheadName = "TandemHEAT";
|
||||
displayName = CSTRING(hot3);
|
||||
displayNameShort = CSTRING(hot3);
|
||||
|
||||
class ace_missileguidance: ace_missileguidance {
|
||||
enabled = 1;
|
||||
seekerMaxRange = 4300;
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,205 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class 12Rnd_PG_missiles;
|
||||
|
||||
// HOT1 - HEAT (anti-tank)
|
||||
class GVAR(1_6Rnd): 12Rnd_PG_missiles { // Old style vehicle magazine
|
||||
count = 6;
|
||||
initSpeed = 100;
|
||||
ammo = QGVAR(HOT1);
|
||||
displayName = CSTRING(hot1);
|
||||
displayNameShort = CSTRING(hot1);
|
||||
descriptionShort = CSTRING(missileType);
|
||||
};
|
||||
|
||||
class GVAR(1_2Rnd): GVAR(1_6Rnd) {
|
||||
count = 2;
|
||||
};
|
||||
|
||||
// 1.70 pylon magazines:
|
||||
class GVAR(1_PylonMissile_1Rnd): GVAR(1_6Rnd) { // Bare missle
|
||||
displayName = CSTRING(hot1_1);
|
||||
count = 1;
|
||||
mass = 70;
|
||||
pylonWeapon = QGVAR(1_launcher);
|
||||
hardpoints[] = {"SCALPEL_1RND"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonMissile_1x_Bomb_04_F.p3d";
|
||||
};
|
||||
class GVAR(1_PylonRack_1Rnd): GVAR(1_6Rnd) { // 1x Launcher Support Rack
|
||||
displayName = CSTRING(hot1_1);
|
||||
count = 1;
|
||||
mass = 85;
|
||||
pylonWeapon = QGVAR(1_launcher);
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "SCALPEL_1RND_EJECTOR", "B_ASRRAM_EJECTOR", "UNI_SCALPEL", "CUP_NATO_HELO_SMALL", "CUP_NATO_HELO_LARGE", "RHS_HP_MELB"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_1x_Missile_AA_04_F.p3d";
|
||||
};
|
||||
class GVAR(1_PylonRack_3Rnd): GVAR(1_6Rnd) { // 3x Launcher Support Rack
|
||||
displayName = CSTRING(hot1_3);
|
||||
count = 3;
|
||||
mass = 250;
|
||||
pylonWeapon = QGVAR(1_launcher);
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_3x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 3};
|
||||
};
|
||||
class GVAR(1_PylonRack_4Rnd): GVAR(1_6Rnd) { // 4x Launcher Support Rack
|
||||
displayName = CSTRING(hot1_4);
|
||||
count = 4;
|
||||
mass = 340;
|
||||
pylonWeapon = QGVAR(1_launcher);
|
||||
hardpoints[] = {"UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_HELLFIRE_RACK", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_4x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 4, 3};
|
||||
};
|
||||
|
||||
// HOT2 - HEAT (anti-tank)
|
||||
class GVAR(2_6Rnd): 12Rnd_PG_missiles { // Old style vehicle magazine
|
||||
count = 6;
|
||||
initSpeed = 100;
|
||||
ammo = QGVAR(HOT2);
|
||||
displayName = CSTRING(hot2);
|
||||
displayNameShort = CSTRING(hot2);
|
||||
descriptionShort = CSTRING(missileType);
|
||||
};
|
||||
|
||||
class GVAR(2_2Rnd): GVAR(2_6Rnd) {
|
||||
count = 2;
|
||||
};
|
||||
|
||||
// 1.70 pylon magazines:
|
||||
class GVAR(2_PylonMissile_1Rnd): GVAR(2_6Rnd) { // Bare missle
|
||||
displayName = CSTRING(hot2_1);
|
||||
pylonWeapon = QGVAR(2_launcher);
|
||||
count = 1;
|
||||
mass = 70;
|
||||
hardpoints[] = {"SCALPEL_1RND"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonMissile_1x_Bomb_04_F.p3d";
|
||||
};
|
||||
class GVAR(2_PylonRack_1Rnd): GVAR(2_6Rnd) { // 1x Launcher Support Rack
|
||||
displayName = CSTRING(hot2_1);
|
||||
pylonWeapon = QGVAR(2_launcher);
|
||||
count = 1;
|
||||
mass = 85;
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "SCALPEL_1RND_EJECTOR", "B_ASRRAM_EJECTOR", "UNI_SCALPEL", "CUP_NATO_HELO_SMALL", "CUP_NATO_HELO_LARGE", "RHS_HP_MELB"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_1x_Missile_AA_04_F.p3d";
|
||||
};
|
||||
class GVAR(2_PylonRack_3Rnd): GVAR(2_6Rnd) { // 3x Launcher Support Rack
|
||||
displayName = CSTRING(hot2_3);
|
||||
pylonWeapon = QGVAR(2_launcher);
|
||||
count = 3;
|
||||
mass = 250;
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_3x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 3};
|
||||
};
|
||||
class GVAR(2_PylonRack_4Rnd): GVAR(2_6Rnd) { // 4x Launcher Support Rack
|
||||
displayName = CSTRING(hot2_4);
|
||||
pylonWeapon = QGVAR(2_launcher);
|
||||
count = 4;
|
||||
mass = 340;
|
||||
hardpoints[] = {"UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_HELLFIRE_RACK", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_4x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 4, 3};
|
||||
};
|
||||
|
||||
// HOT2MP - HE Anti-Infantry
|
||||
class GVAR(2MP_6Rnd): 12Rnd_PG_missiles { // Old style vehicle magazine
|
||||
count = 6;
|
||||
initSpeed = 100;
|
||||
ammo = QGVAR(HOT2MP);
|
||||
displayName = CSTRING(hot2mp);
|
||||
displayNameShort = CSTRING(hot2mp);
|
||||
descriptionShort = CSTRING(missileType);
|
||||
};
|
||||
|
||||
class GVAR(2MP_2Rnd): GVAR(2MP_6Rnd) {
|
||||
count = 2;
|
||||
};
|
||||
|
||||
// 1.70 pylon magazines:
|
||||
class GVAR(2MP_PylonMissile_1Rnd): GVAR(2MP_6Rnd) { // Bare missle
|
||||
displayName = CSTRING(hot2mp_1);
|
||||
pylonWeapon = QGVAR(2mp_launcher);
|
||||
count = 1;
|
||||
mass = 70;
|
||||
hardpoints[] = {"SCALPEL_1RND"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonMissile_1x_Bomb_04_F.p3d";
|
||||
};
|
||||
class GVAR(2MP_PylonRack_1Rnd): GVAR(2MP_6Rnd) { // 1x Launcher Support Rack
|
||||
displayName = CSTRING(hot2mp_1);
|
||||
pylonWeapon = QGVAR(2mp_launcher);
|
||||
count = 1;
|
||||
mass = 85;
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "SCALPEL_1RND_EJECTOR", "B_ASRRAM_EJECTOR", "UNI_SCALPEL", "CUP_NATO_HELO_SMALL", "CUP_NATO_HELO_LARGE", "RHS_HP_MELB"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_1x_Missile_AA_04_F.p3d";
|
||||
};
|
||||
class GVAR(2MP_PylonRack_3Rnd): GVAR(2MP_6Rnd) { // 3x Launcher Support Rack
|
||||
displayName = CSTRING(hot2mp_3);
|
||||
pylonWeapon = QGVAR(2mp_launcher);
|
||||
count = 3;
|
||||
mass = 250;
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_3x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 3};
|
||||
};
|
||||
class GVAR(2MP_PylonRack_4Rnd): GVAR(2MP_6Rnd) { // 4x Launcher Support Rack
|
||||
displayName = CSTRING(hot2mp_4);
|
||||
pylonWeapon = QGVAR(2mp_launcher);
|
||||
count = 4;
|
||||
mass = 340;
|
||||
hardpoints[] = {"UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_HELLFIRE_RACK", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_4x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 4, 3};
|
||||
};
|
||||
|
||||
// HOT3 - tandem shaped charge HEAT (anti-tank)
|
||||
class GVAR(3_6Rnd): 12Rnd_PG_missiles { // Old style vehicle magazine
|
||||
count = 6;
|
||||
initSpeed = 100;
|
||||
ammo = QGVAR(HOT3);
|
||||
displayName = CSTRING(hot3);
|
||||
displayNameShort = CSTRING(hot3);
|
||||
descriptionShort = CSTRING(missileType);
|
||||
};
|
||||
|
||||
class GVAR(3_2Rnd): GVAR(3_6Rnd) { // Old style vehicle magazine
|
||||
count = 2;
|
||||
};
|
||||
|
||||
// 1.70 pylon magazines:
|
||||
class GVAR(3_PylonMissile_1Rnd): GVAR(3_6Rnd) { // Bare missle
|
||||
displayName = CSTRING(hot3_1);
|
||||
pylonWeapon = QGVAR(3_launcher);
|
||||
count = 1;
|
||||
mass = 70;
|
||||
hardpoints[] = {"SCALPEL_1RND"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonMissile_1x_Bomb_04_F.p3d";
|
||||
};
|
||||
|
||||
class GVAR(3_PylonRack_1Rnd): GVAR(3_6Rnd) { // 1x Launcher Support Rack
|
||||
displayName = CSTRING(hot3_1);
|
||||
pylonWeapon = QGVAR(3_launcher);
|
||||
count = 1;
|
||||
mass = 85;
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "SCALPEL_1RND_EJECTOR", "B_ASRRAM_EJECTOR", "UNI_SCALPEL", "CUP_NATO_HELO_SMALL", "CUP_NATO_HELO_LARGE", "RHS_HP_MELB"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_1x_Missile_AA_04_F.p3d";
|
||||
};
|
||||
class GVAR(3_PylonRack_3Rnd): GVAR(3_6Rnd) { // 3x Launcher Support Rack
|
||||
displayName = CSTRING(hot3_3);
|
||||
pylonWeapon = QGVAR(3_launcher);
|
||||
count = 3;
|
||||
mass = 250;
|
||||
hardpoints[] = {"B_MISSILE_PYLON", "UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_3x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 3};
|
||||
};
|
||||
class GVAR(3_PylonRack_4Rnd): GVAR(3_6Rnd) { // 4x Launcher Support Rack
|
||||
displayName = CSTRING(hot3_4);
|
||||
pylonWeapon = QGVAR(3_launcher);
|
||||
count = 4;
|
||||
mass = 340;
|
||||
hardpoints[] = {"UNI_SCALPEL", "CUP_NATO_HELO_LARGE", "RHS_HP_HELLFIRE_RACK", "RHS_HP_LONGBOW_RACK"};
|
||||
model = "\A3\Weapons_F\DynamicLoadout\PylonPod_4x_Missile_LG_scalpel_F.p3d";
|
||||
mirrorMissilesIndexes[] = {2, 1, 4, 3};
|
||||
};
|
||||
};
|
||||
|
@ -1,30 +0,0 @@
|
||||
class CfgVehicles {
|
||||
class Tank;
|
||||
class Tank_F: Tank {
|
||||
class Turrets;
|
||||
};
|
||||
class LT_01_base_F: Tank_F {
|
||||
class AnimationSources;
|
||||
class Turrets: Turrets {
|
||||
class MainTurret;
|
||||
};
|
||||
};
|
||||
class LT_01_AT_base_F: LT_01_base_F {
|
||||
class AnimationSources: AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(generic_launcher);
|
||||
};
|
||||
class Missiles_reloadMagazine {
|
||||
source = "reloadMagazine";
|
||||
weapon = QGVAR(generic_launcher);
|
||||
};
|
||||
};
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
weapons[] = {"SmokeLauncher","HMG_127",QGVAR(generic_launcher)};
|
||||
magazines[] = {"SmokeLauncherMag",QGVAR(2_2Rnd),QGVAR(2_2Rnd),QGVAR(2_2Rnd),QGVAR(2MP_2Rnd),"100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red","100Rnd_127x99_mag_Tracer_Red"};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,62 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class RocketPods;
|
||||
class MissileLauncher;
|
||||
class GVAR(1_launcher): RocketPods {
|
||||
displayName = CSTRING(hot1);
|
||||
magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(1_PylonMissile_1Rnd), QGVAR(1_PylonRack_1Rnd), QGVAR(1_PylonRack_3Rnd), QGVAR(1_PylonRack_4Rnd)};
|
||||
initSpeed = 100;
|
||||
autoFire = 0;
|
||||
canLock = 0;
|
||||
weaponLockSystem = 0;
|
||||
lockingTargetSound[] = {"",0,1};
|
||||
lockedTargetSound[] = {"",0,1};
|
||||
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
|
||||
nameSound = "MissileLauncher";
|
||||
sounds[] = {"StandardSound"};
|
||||
class StandardSound {
|
||||
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
|
||||
};
|
||||
cursor = "EmptyCursor";
|
||||
cursorAim = "missile";
|
||||
showAimCursorInternal = 0;
|
||||
};
|
||||
class GVAR(2_launcher): GVAR(1_launcher) {
|
||||
displayName = CSTRING(hot2);
|
||||
magazines[] = {QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2_PylonMissile_1Rnd), QGVAR(2_PylonRack_1Rnd), QGVAR(2_PylonRack_3Rnd), QGVAR(2_PylonRack_4Rnd)};
|
||||
};
|
||||
class GVAR(2mp_launcher): GVAR(1_launcher) {
|
||||
displayName = CSTRING(hot2mp);
|
||||
magazines[] = {QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(2MP_PylonMissile_1Rnd), QGVAR(2MP_PylonRack_1Rnd), QGVAR(2MP_PylonRack_3Rnd), QGVAR(2MP_PylonRack_4Rnd)};
|
||||
};
|
||||
class GVAR(3_launcher): GVAR(1_launcher) {
|
||||
displayName = CSTRING(hot3);
|
||||
magazines[] = {QGVAR(3_6Rnd), QGVAR(3_2Rnd), QGVAR(3_PylonMissile_1Rnd), QGVAR(3_PylonRack_1Rnd), QGVAR(3_PylonRack_3Rnd), QGVAR(3_PylonRack_4Rnd)};
|
||||
};
|
||||
class GVAR(generic_launcher): MissileLauncher {
|
||||
displayName = CSTRING(hotMissile);
|
||||
magazines[] = {QGVAR(1_6Rnd), QGVAR(1_2Rnd), QGVAR(2_6Rnd), QGVAR(2_2Rnd), QGVAR(2MP_6Rnd), QGVAR(2MP_2Rnd), QGVAR(3_6Rnd), QGVAR(3_2Rnd)};
|
||||
initSpeed = 100;
|
||||
autoFire = 0;
|
||||
canLock = 0;
|
||||
weaponLockSystem = 0;
|
||||
lockingTargetSound[] = {"",0,1};
|
||||
lockedTargetSound[] = {"",0,1};
|
||||
soundFly[] = {"A3\Sounds_F\weapons\Rockets\rocket_fly_1",1,1.1,700};
|
||||
nameSound = "MissileLauncher";
|
||||
sounds[] = {"StandardSound"};
|
||||
class StandardSound {
|
||||
begin1[] = {"A3\Sounds_F\weapons\Rockets\missile_1",1.12202,1.3,1000};
|
||||
soundBegin[] = {"begin1",1};
|
||||
soundsetshot[] = {"RocketsMedium_Shot_SoundSet"};
|
||||
};
|
||||
cursor = "EmptyCursor";
|
||||
cursorAim = "missile";
|
||||
showAimCursorInternal = 0;
|
||||
|
||||
autoReload = 1;
|
||||
magazineReloadTime = 20;
|
||||
};
|
||||
};
|
||||
|
@ -1,4 +0,0 @@
|
||||
ace_hot
|
||||
===================
|
||||
|
||||
Adds HOT1/2/3 Missiles
|
@ -1,21 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"tcvm"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT hot
|
||||
#define COMPONENT_BEAUTIFIED HOT
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_HOT
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_HOT
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_HOT
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,341 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="HOT">
|
||||
<Key ID="STR_ACE_HOT_missileType">
|
||||
<English>Wire-Guided</English>
|
||||
<German>Drahtgelenkt</German>
|
||||
<Polish>Kierowany przewodem</Polish>
|
||||
<Italian>Filoguidato</Italian>
|
||||
<Japanese>有線誘導</Japanese>
|
||||
<Russian>Проводное управление</Russian>
|
||||
<Portuguese>Guiado por Fio</Portuguese>
|
||||
<Chinese>有線制導</Chinese>
|
||||
<Chinesesimp>有线制导</Chinesesimp>
|
||||
<French>Filoguidé</French>
|
||||
<Czech>Drátem naváděné</Czech>
|
||||
<Turkish>Tel-Güdümlü</Turkish>
|
||||
<Spanish>Guiado por cable</Spanish>
|
||||
<Korean>유선 유도</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_SACLOS_Description">
|
||||
<English>Semi-automatic command to line of sight (SACLOS)</English>
|
||||
<German>Halbautomatische Steuerung über Sichtverbindung (SACLOS)</German>
|
||||
<Polish>Semi-automatyczna komenda do pola widzenia</Polish>
|
||||
<Italian>Comando Semi-Automatico su Contatto Visivo (SACLOS)</Italian>
|
||||
<Japanese>半自動指令照準線一致誘導方式 (SACLOS)</Japanese>
|
||||
<Russian>Полуавтоматическое командное наведение по линии визирования (SACLOS)</Russian>
|
||||
<Portuguese>Comando semi-automático para a linha de visão (SACLOS)</Portuguese>
|
||||
<Chinese>視線內半自動指令</Chinese>
|
||||
<Chinesesimp>半自动指令到视线(SACLOS)</Chinesesimp>
|
||||
<French>Contrôle semi-automatique par contact visuel (SACLOS)</French>
|
||||
<Czech>Poloautomatický povelový systém dalkového navedení pro záměrné cíle (SACLOS)</Czech>
|
||||
<Spanish>Control semi-automático por línea de visión</Spanish>
|
||||
<Turkish>Görüş alanına yarı otomatik komut</Turkish>
|
||||
<Korean>반자동 가시선 지령 유도방식</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_missileType_Description">
|
||||
<English>Wire-Guided Missile</English>
|
||||
<German>Drahtgelenkte Rakete</German>
|
||||
<Polish>Pocisk kierowany przewodowo</Polish>
|
||||
<Italian>Missile Filoguidato</Italian>
|
||||
<Japanese>有線誘導ミサイル</Japanese>
|
||||
<Russian>Ракета с проводным управлением</Russian>
|
||||
<Portuguese>Míssil Guiado por Fio</Portuguese>
|
||||
<Chinese>有線制導飛彈</Chinese>
|
||||
<Chinesesimp>线导导弹</Chinesesimp>
|
||||
<French>Missile filoguidé</French>
|
||||
<Czech>Drátem naváděná střela</Czech>
|
||||
<Turkish>Tel Güdümlü Füze</Turkish>
|
||||
<Spanish>Misil guiado por cable</Spanish>
|
||||
<Korean>유선 유도 미사일</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hotMissile">
|
||||
<English>HOT Missile</English>
|
||||
<German>Lenkflugkörper</German>
|
||||
<Polish>Pocisk HOT</Polish>
|
||||
<Italian>Missile HOT</Italian>
|
||||
<Japanese>HOT ミサイル</Japanese>
|
||||
<Russian>Ракета HOT</Russian>
|
||||
<Portuguese>Míssil HOT</Portuguese>
|
||||
<Chinese>高次音速(HOT)飛彈</Chinese>
|
||||
<Chinesesimp>高次音速(HOT)导弹</Chinesesimp>
|
||||
<French>Missile HOT</French>
|
||||
<Czech>HOT Střela</Czech>
|
||||
<Turkish>HOT Missile</Turkish>
|
||||
<Spanish>Misil HOT</Spanish>
|
||||
<Korean>HOT 미사일</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot1">
|
||||
<English>HOT 1</English>
|
||||
<German>HOT 1</German>
|
||||
<Polish>HOT 1</Polish>
|
||||
<Italian>HOT 1</Italian>
|
||||
<Japanese>HOT 1</Japanese>
|
||||
<Russian>HOT 1</Russian>
|
||||
<Portuguese>HOT 1</Portuguese>
|
||||
<French>HOT 1</French>
|
||||
<Chinese>HOT 1</Chinese>
|
||||
<Chinesesimp>HOT 1</Chinesesimp>
|
||||
<Czech>HOT 1</Czech>
|
||||
<Turkish>HOT 1</Turkish>
|
||||
<Spanish>HOT 1</Spanish>
|
||||
<Korean>HOT 1</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2">
|
||||
<English>HOT 2</English>
|
||||
<German>HOT 2</German>
|
||||
<Polish>HOT 2</Polish>
|
||||
<Italian>HOT 2</Italian>
|
||||
<Japanese>HOT 2</Japanese>
|
||||
<Russian>HOT 2</Russian>
|
||||
<Portuguese>HOT 2</Portuguese>
|
||||
<French>HOT 2</French>
|
||||
<Chinese>HOT 2</Chinese>
|
||||
<Chinesesimp>HOT 2</Chinesesimp>
|
||||
<Czech>HOT 2</Czech>
|
||||
<Turkish>HOT 2</Turkish>
|
||||
<Spanish>HOT 2</Spanish>
|
||||
<Korean>HOT 2</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2mp">
|
||||
<English>HOT 2MP</English>
|
||||
<German>HOT 2MP</German>
|
||||
<Polish>HOT 2MP</Polish>
|
||||
<Italian>HOT 2MP</Italian>
|
||||
<Japanese>HOT 2MP</Japanese>
|
||||
<Russian>HOT 2MP</Russian>
|
||||
<Portuguese>HOT 2MP</Portuguese>
|
||||
<French>HOT 2MP</French>
|
||||
<Chinese>HOT 2MP</Chinese>
|
||||
<Chinesesimp>HOT 2MP</Chinesesimp>
|
||||
<Czech>HOT 2MP</Czech>
|
||||
<Turkish>HOT 2MP</Turkish>
|
||||
<Spanish>HOT 2MP</Spanish>
|
||||
<Korean>HOT 2MP</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot3">
|
||||
<English>HOT 3</English>
|
||||
<German>HOT 3</German>
|
||||
<Polish>HOT 3</Polish>
|
||||
<Italian>HOT 3</Italian>
|
||||
<Japanese>HOT 3</Japanese>
|
||||
<Russian>HOT 3</Russian>
|
||||
<Portuguese>HOT 3</Portuguese>
|
||||
<French>HOT 3</French>
|
||||
<Chinese>HOT 3</Chinese>
|
||||
<Chinesesimp>HOT 3</Chinesesimp>
|
||||
<Czech>HOT 3</Czech>
|
||||
<Turkish>HOT 3</Turkish>
|
||||
<Spanish>HOT 3</Spanish>
|
||||
<Korean>HOT 3</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_missileType_Description_AP">
|
||||
<English>Wire-Guided Missile (Anti-Personnel)</English>
|
||||
<German>Anti Personen Lenkflugkörper</German>
|
||||
<Polish>Pocisk kierowany przewodowo (przeciwpiechotny)</Polish>
|
||||
<Italian>Missile Filoguidato Antiuomo</Italian>
|
||||
<Japanese>有線誘導ミサイル (対人)</Japanese>
|
||||
<Russian>Ракета с проводным управлением (Противопехотная)</Russian>
|
||||
<Portuguese>Míssil Guiado por Fio (Anti-Pessoal)</Portuguese>
|
||||
<Chinese>有線制導飛彈(反步兵)</Chinese>
|
||||
<Chinesesimp>线导导弹(反人员)</Chinesesimp>
|
||||
<French>Missile filoguidé (antipersonnel)</French>
|
||||
<Czech>Drátem naváděná střela (protipěchotní)</Czech>
|
||||
<Turkish>Tel Güdümlü Füze (Anti-Personelı)</Turkish>
|
||||
<Spanish>Misil guiado por cable (Antipersona)</Spanish>
|
||||
<Korean>유선 유도 미사일 (대인)</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot1_1">
|
||||
<English>1x HOT 1 [ACE]</English>
|
||||
<German>1x HOT 1 [ACE]</German>
|
||||
<Polish>1x HOT 1 [ACE]</Polish>
|
||||
<Italian>1x HOT1 [ACE]</Italian>
|
||||
<Japanese>1x HOT 1 [ACE]</Japanese>
|
||||
<Russian>1x HOT 1 [ACE]</Russian>
|
||||
<Portuguese>1x HOT 1 [ACE]</Portuguese>
|
||||
<French>1x HOT 1 [ACE]</French>
|
||||
<Chinese>1x HOT 1 [ACE]</Chinese>
|
||||
<Chinesesimp>1x HOT 1 [ACE]</Chinesesimp>
|
||||
<Czech>1x HOT 1 [ACE]</Czech>
|
||||
<Turkish>1x HOT 1 [ACE]</Turkish>
|
||||
<Spanish>1x HOT 1 [ACE]</Spanish>
|
||||
<Korean>1x HOT 1 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot1_3">
|
||||
<English>3x HOT 1 [ACE]</English>
|
||||
<German>3x HOT 1 [ACE]</German>
|
||||
<Polish>3x HOT 1 [ACE]</Polish>
|
||||
<Italian>3x HOT 1 [ACE]</Italian>
|
||||
<Japanese>3x HOT 1 [ACE]</Japanese>
|
||||
<Russian>3x HOT 1 [ACE]</Russian>
|
||||
<Portuguese>3x HOT 1 [ACE]</Portuguese>
|
||||
<French>3x HOT 1 [ACE]</French>
|
||||
<Chinese>3x HOT 1 [ACE]</Chinese>
|
||||
<Chinesesimp>3x HOT 1 [ACE]</Chinesesimp>
|
||||
<Czech>3x HOT 1 [ACE]</Czech>
|
||||
<Turkish>3x HOT 1 [ACE]</Turkish>
|
||||
<Spanish>3x HOT 1 [ACE]</Spanish>
|
||||
<Korean>3x HOT 1 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot1_4">
|
||||
<English>4x HOT 1 [ACE]</English>
|
||||
<German>4x HOT 1 [ACE]</German>
|
||||
<Polish>4x HOT 1 [ACE]</Polish>
|
||||
<Italian>4x HOT 1 [ACE]</Italian>
|
||||
<Japanese>4x HOT 1 [ACE]</Japanese>
|
||||
<Russian>4x HOT 1 [ACE]</Russian>
|
||||
<Portuguese>4x HOT 1 [ACE]</Portuguese>
|
||||
<French>4x HOT 1 [ACE]</French>
|
||||
<Chinese>4x HOT 1 [ACE]</Chinese>
|
||||
<Chinesesimp>4x HOT 1 [ACE]</Chinesesimp>
|
||||
<Czech>4x HOT 1 [ACE]</Czech>
|
||||
<Turkish>4x HOT 1 [ACE]</Turkish>
|
||||
<Spanish>4x HOT 1 [ACE]</Spanish>
|
||||
<Korean>4x HOT 1 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2_1">
|
||||
<English>1x HOT 2 [ACE]</English>
|
||||
<German>1x HOT 2 [ACE]</German>
|
||||
<Polish>1x HOT 2 [ACE]</Polish>
|
||||
<Italian>1x HOT 2 [ACE]</Italian>
|
||||
<Japanese>1x HOT 2 [ACE]</Japanese>
|
||||
<Russian>1x HOT 2 [ACE]</Russian>
|
||||
<Portuguese>1x HOT 2 [ACE]</Portuguese>
|
||||
<French>1x HOT 2 [ACE]</French>
|
||||
<Chinese>1x HOT 2 [ACE]</Chinese>
|
||||
<Chinesesimp>1x HOT 2 [ACE]</Chinesesimp>
|
||||
<Czech>1x HOT 2 [ACE]</Czech>
|
||||
<Turkish>1x HOT 2 [ACE]</Turkish>
|
||||
<Spanish>1x HOT 2 [ACE]</Spanish>
|
||||
<Korean>1x HOT 2 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2_3">
|
||||
<English>3x HOT 2 [ACE]</English>
|
||||
<German>3x HOT 2 [ACE]</German>
|
||||
<Polish>3x HOT 2 [ACE]</Polish>
|
||||
<Italian>3x HOT 2 [ACE]</Italian>
|
||||
<Japanese>3x HOT 2 [ACE]</Japanese>
|
||||
<Russian>3x HOT 2 [ACE]</Russian>
|
||||
<Portuguese>3x HOT 2 [ACE]</Portuguese>
|
||||
<French>3x HOT 2 [ACE]</French>
|
||||
<Chinese>3x HOT 2 [ACE]</Chinese>
|
||||
<Chinesesimp>3x HOT 2 [ACE]</Chinesesimp>
|
||||
<Czech>3x HOT 2 [ACE]</Czech>
|
||||
<Turkish>3x HOT 2 [ACE]</Turkish>
|
||||
<Spanish>3x HOT 2 [ACE]</Spanish>
|
||||
<Korean>3x HOT 2 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2_4">
|
||||
<English>4x HOT 2 [ACE]</English>
|
||||
<German>4x HOT 2 [ACE]</German>
|
||||
<Polish>4x HOT 2 [ACE]</Polish>
|
||||
<Italian>4x HOT 2 [ACE]</Italian>
|
||||
<Japanese>4x HOT 2 [ACE]</Japanese>
|
||||
<Russian>4x HOT 2 [ACE]</Russian>
|
||||
<Portuguese>4x HOT 2 [ACE]</Portuguese>
|
||||
<French>4x HOT 2 [ACE]</French>
|
||||
<Chinese>4x HOT 2 [ACE]</Chinese>
|
||||
<Chinesesimp>4x HOT 2 [ACE]</Chinesesimp>
|
||||
<Czech>4x HOT 2 [ACE]</Czech>
|
||||
<Turkish>4x HOT 2 [ACE]</Turkish>
|
||||
<Spanish>4x HOT 2 [ACE]</Spanish>
|
||||
<Korean>4x HOT 2 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2mp_1">
|
||||
<English>1x HOT 2MP [ACE]</English>
|
||||
<German>1x HOT 2MP [ACE]</German>
|
||||
<Polish>1x HOT 2MP [ACE]</Polish>
|
||||
<Italian>1x HOT 2MP [ACE]</Italian>
|
||||
<Japanese>1x HOT 2MP [ACE]</Japanese>
|
||||
<Russian>1x HOT 2MP [ACE]</Russian>
|
||||
<Portuguese>1x HOT 2MP [ACE]</Portuguese>
|
||||
<French>1x HOT 2MP [ACE]</French>
|
||||
<Chinese>1x HOT 2MP [ACE]</Chinese>
|
||||
<Chinesesimp>1x HOT 2MP [ACE]</Chinesesimp>
|
||||
<Czech>1x HOT 2MP [ACE]</Czech>
|
||||
<Turkish>1x HOT 2MP [ACE]</Turkish>
|
||||
<Spanish>1x HOT 2MP [ACE]</Spanish>
|
||||
<Korean>1x HOT 2MP [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2mp_3">
|
||||
<English>3x HOT 2MP [ACE]</English>
|
||||
<German>3x HOT 2MP [ACE]</German>
|
||||
<Polish>3x HOT 2MP [ACE]</Polish>
|
||||
<Italian>3x HOT 2MP [ACE]</Italian>
|
||||
<Japanese>3x HOT 2MP [ACE]</Japanese>
|
||||
<Russian>3x HOT 2MP [ACE]</Russian>
|
||||
<Portuguese>3x HOT 2MP [ACE]</Portuguese>
|
||||
<French>3x HOT 2MP [ACE]</French>
|
||||
<Chinese>3x HOT 2MP [ACE]</Chinese>
|
||||
<Chinesesimp>3x HOT 2MP [ACE]</Chinesesimp>
|
||||
<Czech>3x HOT 2MP [ACE]</Czech>
|
||||
<Turkish>3x HOT 2MP [ACE]</Turkish>
|
||||
<Spanish>3x HOT 2MP [ACE]</Spanish>
|
||||
<Korean>3x HOT 2MP [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot2mp_4">
|
||||
<English>4x HOT 2MP [ACE]</English>
|
||||
<German>4x HOT 2MP [ACE]</German>
|
||||
<Polish>4x HOT 2MP [ACE]</Polish>
|
||||
<Italian>4x HOT 2MP [ACE]</Italian>
|
||||
<Japanese>4x HOT 2MP [ACE]</Japanese>
|
||||
<Russian>4x HOT 2MP [ACE]</Russian>
|
||||
<Portuguese>4x HOT 2MP [ACE]</Portuguese>
|
||||
<French>4x HOT 2MP [ACE]</French>
|
||||
<Chinese>4x HOT 2MP [ACE]</Chinese>
|
||||
<Chinesesimp>4x HOT 2MP [ACE]</Chinesesimp>
|
||||
<Czech>4x HOT 2MP [ACE]</Czech>
|
||||
<Turkish>4x HOT 2MP [ACE]</Turkish>
|
||||
<Spanish>4x HOT 2MP [ACE]</Spanish>
|
||||
<Korean>4x HOT 2MP [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot3_1">
|
||||
<English>1x HOT 3 [ACE]</English>
|
||||
<German>1x HOT 3 [ACE]</German>
|
||||
<Polish>1x HOT 3 [ACE]</Polish>
|
||||
<Italian>1x HOT 3 [ACE]</Italian>
|
||||
<Japanese>1x HOT 3 [ACE]</Japanese>
|
||||
<Russian>1x HOT 3 [ACE]</Russian>
|
||||
<Portuguese>1x HOT 3 [ACE]</Portuguese>
|
||||
<French>1x HOT 3 [ACE]</French>
|
||||
<Chinese>1x HOT 3 [ACE]</Chinese>
|
||||
<Chinesesimp>1x HOT 3 [ACE]</Chinesesimp>
|
||||
<Czech>1x HOT 3 [ACE]</Czech>
|
||||
<Turkish>1x HOT 3 [ACE]</Turkish>
|
||||
<Spanish>1x HOT 3 [ACE]</Spanish>
|
||||
<Korean>1x HOT 3 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot3_4">
|
||||
<English>4x HOT 3 [ACE]</English>
|
||||
<German>4x HOT 3 [ACE]</German>
|
||||
<Polish>4x HOT 3 [ACE]</Polish>
|
||||
<Italian>4x HOT 3 [ACE]</Italian>
|
||||
<Japanese>4x HOT 3 [ACE]</Japanese>
|
||||
<Russian>4x HOT 3 [ACE]</Russian>
|
||||
<Portuguese>4x HOT 3 [ACE]</Portuguese>
|
||||
<French>4x HOT 3 [ACE]</French>
|
||||
<Chinese>4x HOT 3 [ACE]</Chinese>
|
||||
<Chinesesimp>4x HOT 3 [ACE]</Chinesesimp>
|
||||
<Czech>4x HOT 3 [ACE]</Czech>
|
||||
<Turkish>4x HOT 3 [ACE]</Turkish>
|
||||
<Spanish>4x HOT 3 [ACE]</Spanish>
|
||||
<Korean>4x HOT 3 [ACE]</Korean>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_HOT_hot3_3">
|
||||
<English>3x HOT 3 [ACE]</English>
|
||||
<German>3x HOT 3 [ACE]</German>
|
||||
<Polish>3x HOT 3 [ACE]</Polish>
|
||||
<Italian>3x HOT 3 [ACE]</Italian>
|
||||
<Japanese>3x HOT 3 [ACE]</Japanese>
|
||||
<Russian>3x HOT 3 [ACE]</Russian>
|
||||
<Portuguese>3x HOT 3 [ACE]</Portuguese>
|
||||
<French>3x HOT 3 [ACE]</French>
|
||||
<Chinese>3x HOT 3 [ACE]</Chinese>
|
||||
<Chinesesimp>3x HOT 3 [ACE]</Chinesesimp>
|
||||
<Czech>3x HOT 3 [ACE]</Czech>
|
||||
<Turkish>3x HOT 3 [ACE]</Turkish>
|
||||
<Spanish>3x HOT 3 [ACE]</Spanish>
|
||||
<Korean>3x HOT 3 [ACE]</Korean>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1 +0,0 @@
|
||||
z\ace\addons\manpad
|
@ -1,90 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class ammo_Missile_rim116;
|
||||
class GVAR(rim116): ammo_Missile_rim116 {
|
||||
maneuvrability = 0;
|
||||
missileLockMaxSpeed = 2000;
|
||||
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 45;
|
||||
missileLockMaxDistance = 5000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 50; // Minium flap deflection for guidance
|
||||
yawRate = 50; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 100;
|
||||
flareAngleFilter = 0.5; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "ZeroEffortMiss";
|
||||
navigationTypes[] = { "ZeroEffortMiss" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 45; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.8; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
class M_70mm_SAAMI;
|
||||
class GVAR(stinger): M_70mm_SAAMI {
|
||||
maneuvrability = 0;
|
||||
missileLockMaxSpeed = 2000;
|
||||
|
||||
missileLockCone = 3; // caged lock
|
||||
missileKeepLockedCone = 45;
|
||||
missileLockMaxDistance = 5000;
|
||||
missileLockMinDistance = 250;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 42; // Minium flap deflection for guidance
|
||||
yawRate = 42; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "IR";
|
||||
seekerTypes[] = { "IR" };
|
||||
|
||||
flareDistanceFilter = 100;
|
||||
flareAngleFilter = 1.3; // can filter out flares that are >= flareAngleFilter to known target velocity
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "AugmentedProportionalNavigation";
|
||||
navigationTypes[] = { "AugmentedProportionalNavigation" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 45; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 0.8; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 5000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,22 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class magazine_Missile_rim116_x21;
|
||||
class GVAR(rim116): magazine_Missile_rim116_x21 {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(rim116_21x);
|
||||
ammo = QGVAR(rim116);
|
||||
};
|
||||
|
||||
class 4Rnd_70mm_SAAMI_missiles;
|
||||
class GVAR(stinger): 4Rnd_70mm_SAAMI_missiles {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(stinger_4x);
|
||||
ammo = QGVAR(stinger);
|
||||
};
|
||||
|
||||
class Titan_AA;
|
||||
class GVAR(stinger_man): Titan_AA {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(stinger);
|
||||
ammo = QGVAR(stinger);
|
||||
};
|
||||
};
|
@ -1,108 +0,0 @@
|
||||
class CfgVehicles {
|
||||
class LandVehicle;
|
||||
class StaticWeapon: LandVehicle {
|
||||
class Turrets;
|
||||
};
|
||||
class StaticMGWeapon: StaticWeapon {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret;
|
||||
};
|
||||
};
|
||||
|
||||
class SAM_System_01_base_F: StaticMGWeapon {
|
||||
class AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(rim116);
|
||||
};
|
||||
};
|
||||
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
weapons[] = {QGVAR(rim116)};
|
||||
magazines[] = {QGVAR(rim116)};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class Tank;
|
||||
class Tank_F: Tank {
|
||||
class Turrets {
|
||||
class MainTurret;
|
||||
};
|
||||
};
|
||||
class LT_01_base_F: Tank_F {
|
||||
class AnimationSources;
|
||||
class Turrets: Turrets {};
|
||||
};
|
||||
|
||||
class LT_01_AA_base_F: LT_01_base_F {
|
||||
class AnimationSources: AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(FIM92);
|
||||
};
|
||||
};
|
||||
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
weapons[] = {"SmokeLauncher", QGVAR(FIM92), "HMG_127"};
|
||||
magazines[] = {
|
||||
"SmokeLauncherMag",
|
||||
QGVAR(stinger),
|
||||
QGVAR(stinger),
|
||||
"100Rnd_127x99_mag_Tracer_Red",
|
||||
"100Rnd_127x99_mag_Tracer_Red",
|
||||
"100Rnd_127x99_mag_Tracer_Red",
|
||||
"100Rnd_127x99_mag_Tracer_Red"
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class APC_Tracked_01_base_F: Tank_F {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {};
|
||||
};
|
||||
};
|
||||
class B_APC_Tracked_01_base_F: APC_Tracked_01_base_F {
|
||||
class AnimationSources;
|
||||
};
|
||||
class B_APC_Tracked_01_AA_F: B_APC_Tracked_01_base_F {
|
||||
class AnimationSources: AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(FIM92);
|
||||
};
|
||||
};
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
weapons[] = {"autocannon_35mm", QGVAR(FIM92)};
|
||||
magazines[] = {"680Rnd_35mm_AA_shells_Tracer_Red", QGVAR(stinger), QGVAR(stinger)};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
||||
class APC_Tracked_02_base_F: Tank_F {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {};
|
||||
};
|
||||
};
|
||||
class O_APC_Tracked_02_base_F: APC_Tracked_02_base_F {
|
||||
class AnimationSources;
|
||||
};
|
||||
class O_APC_Tracked_02_AA_F: O_APC_Tracked_02_base_F {
|
||||
class AnimationSources: AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(FIM92);
|
||||
};
|
||||
};
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
weapons[] = {"autocannon_35mm", QGVAR(FIM92)};
|
||||
magazines[] = {"680Rnd_35mm_AA_shells_Tracer_Green", QGVAR(stinger), QGVAR(stinger)};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,23 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class weapon_rim116Launcher;
|
||||
class GVAR(rim116): weapon_rim116Launcher {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(rim116);
|
||||
magazines[] = { QGVAR(rim116) };
|
||||
weaponLockDelay = 0.5;
|
||||
};
|
||||
|
||||
class missiles_SAAMI;
|
||||
class GVAR(FIM92): missiles_SAAMI {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(stinger);
|
||||
magazines[] = { QGVAR(stinger) };
|
||||
weaponLockDelay = 0.5;
|
||||
};
|
||||
|
||||
class Launcher_Base_F;
|
||||
class launch_Titan_base: Launcher_Base_F {
|
||||
magazines[] = {QGVAR(stinger_man)};
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
ace_manpad
|
||||
===================
|
||||
|
||||
Adds missile guidance to all vanilla MANPAD systems
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
|
||||
|
@ -1,21 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT manpad
|
||||
#define COMPONENT_BEAUTIFIED MANPAD
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_MANPAD
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_MANPAD
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_MANPAD
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,17 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="MANPAD">
|
||||
<Key ID="STR_ACE_MANPAD_stinger">
|
||||
<English>FIM-92 Stinger [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MANPAD_rim116">
|
||||
<English>RIM-116 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MANPAD_rim116_21x">
|
||||
<English>21x RIM-116 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_MANPAD_stinger_4x">
|
||||
<English>4x FIM-92 Stinger [ACE]</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1 +0,0 @@
|
||||
z\ace\addons\sam
|
@ -1,122 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class ammo_Missile_mim145;
|
||||
class GVAR(patriot): ammo_Missile_mim145 {
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 30; // Minium flap deflection for guidance
|
||||
yawRate = 30; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "DopplerRadar";
|
||||
seekerTypes[] = { "DopplerRadar" };
|
||||
lockableTypes[] = {"Air"};
|
||||
|
||||
minimumSpeedFilter = 10; // filter out targets that have a closing velocity less than this
|
||||
minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light)
|
||||
maxTerrainCheck = 16000; // How far we should check for terrain
|
||||
|
||||
defaultSeekerLockMode = "LOAL";
|
||||
seekerLockModes[] = { "LOAL", "LOBL" };
|
||||
|
||||
defaultNavigationType = "ZeroEffortMiss";
|
||||
navigationTypes[] = { "ZeroEffortMiss" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
class ammo_Missile_rim162;
|
||||
class GVAR(RIM162): ammo_Missile_rim162 {
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 15; // Minium flap deflection for guidance
|
||||
yawRate = 15; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "DopplerRadar";
|
||||
seekerTypes[] = { "DopplerRadar" };
|
||||
lockableTypes[] = {"Air"};
|
||||
|
||||
minimumSpeedFilter = 20; // filter out targets that have a closing velocity less than this
|
||||
minimumTimeFilter = 0.00001; // filter out targets that are this close to the ground (speed of light)
|
||||
maxTerrainCheck = 16000; // How far we should check for terrain
|
||||
|
||||
defaultSeekerLockMode = "LOAL";
|
||||
seekerLockModes[] = { "LOAL", "LOBL" };
|
||||
|
||||
defaultNavigationType = "ZeroEffortMiss";
|
||||
navigationTypes[] = { "ZeroEffortMiss" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
|
||||
class ammo_Missile_s750;
|
||||
class GVAR(s400): ammo_Missile_s750 {
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 25; // Minium flap deflection for guidance
|
||||
yawRate = 25; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "DopplerRadar";
|
||||
seekerTypes[] = { "DopplerRadar" };
|
||||
lockableTypes[] = {"Air"};
|
||||
|
||||
minimumSpeedFilter = 5; // filter out targets that have a closing velocity less than this
|
||||
minimumTimeFilter = 0.000001; // filter out targets that are this close to the ground (speed of light)
|
||||
maxTerrainCheck = 16000; // How far we should check for terrain
|
||||
|
||||
defaultSeekerLockMode = "LOAL";
|
||||
seekerLockModes[] = { "LOAL", "LOBL" };
|
||||
|
||||
defaultNavigationType = "ZeroEffortMiss";
|
||||
navigationTypes[] = { "ZeroEffortMiss" };
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 50; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 75;
|
||||
seekerMaxRange = 2500; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "DIR";
|
||||
attackProfiles[] = {"DIR"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,20 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class magazine_Missile_mim145_x4;
|
||||
class GVAR(patriot): magazine_Missile_mim145_x4 {
|
||||
displayName = CSTRING(patriot_missile);
|
||||
ammo = QGVAR(patriot);
|
||||
};
|
||||
|
||||
class magazine_Missile_rim162_x8;
|
||||
class GVAR(RIM162): magazine_Missile_rim162_x8 {
|
||||
displayName = CSTRING(essm_missile);
|
||||
ammo = QGVAR(RIM162);
|
||||
};
|
||||
|
||||
class magazine_Missile_s750_x4;
|
||||
class GVAR(s400): magazine_Missile_s750_x4 {
|
||||
displayName = CSTRING(s400_missile);
|
||||
ammo = QGVAR(s400);
|
||||
};
|
||||
};
|
||||
|
@ -1,75 +0,0 @@
|
||||
class CfgVehicles {
|
||||
class LandVehicle;
|
||||
class StaticWeapon: LandVehicle {
|
||||
class Turrets;
|
||||
};
|
||||
class StaticMGWeapon: StaticWeapon {
|
||||
class Turrets: Turrets {
|
||||
class MainTurret;
|
||||
};
|
||||
};
|
||||
|
||||
// RIM-162
|
||||
class SAM_System_02_base_F: StaticMGWeapon {
|
||||
displayName = CSTRING(essm);
|
||||
class AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(RIM162);
|
||||
};
|
||||
};
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
gunnerName = CSTRING(essm_operator);
|
||||
weapons[] = {
|
||||
QGVAR(RIM162)
|
||||
};
|
||||
magazines[] = {
|
||||
QGVAR(RIM162)
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
// Patriot
|
||||
class SAM_System_03_base_F: StaticMGWeapon {
|
||||
displayName = CSTRING(patriot);
|
||||
class AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(patriot);
|
||||
};
|
||||
};
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
gunnerName = CSTRING(patriot_operator);
|
||||
weapons[] = {
|
||||
QGVAR(patriot)
|
||||
};
|
||||
magazines[] = {
|
||||
QGVAR(patriot)
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
// S-400
|
||||
class SAM_System_04_base_F: StaticMGWeapon {
|
||||
displayName = CSTRING(s400);
|
||||
class AnimationSources {
|
||||
class Missiles_revolving {
|
||||
source = "revolving";
|
||||
weapon = QGVAR(s400);
|
||||
};
|
||||
};
|
||||
class Turrets: Turrets {
|
||||
class MainTurret: MainTurret {
|
||||
gunnerName = CSTRING(s400_operator);
|
||||
weapons[] = {
|
||||
QGVAR(s400)
|
||||
};
|
||||
magazines[] = {
|
||||
QGVAR(s400)
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
||||
};
|
@ -1,26 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class weapon_mim145Launcher;
|
||||
class GVAR(patriot): weapon_mim145Launcher {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(patriot);
|
||||
magazines[] = { QGVAR(patriot) };
|
||||
weaponLockDelay = 0.5;
|
||||
};
|
||||
|
||||
class weapon_rim162Launcher;
|
||||
class GVAR(RIM162): weapon_rim162Launcher {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(essm);
|
||||
magazines[] = { QGVAR(RIM162) };
|
||||
weaponLockDelay = 0.5;
|
||||
};
|
||||
|
||||
class weapon_s750Launcher;
|
||||
class GVAR(s400): weapon_s750Launcher {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(s400);
|
||||
magazines[] = { QGVAR(s400) };
|
||||
weaponLockDelay = 0.5;
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
ace_sam
|
||||
===================
|
||||
|
||||
Adds MIM-104 Patriot, S-400, and RIM-162 missiles
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
|
||||
|
@ -1,21 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
#include "CfgVehicles.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT sam
|
||||
#define COMPONENT_BEAUTIFIED SAM
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_SAM
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_SAM
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_SAM
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,32 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="SAM">
|
||||
<Key ID="STR_ACE_SAM_patriot">
|
||||
<English>MIM-104 Patriot</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_patriot_operator">
|
||||
<English>MIM-104 Operator</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_patriot_missile">
|
||||
<English>Patriot Missile</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_essm">
|
||||
<English>Mk-29 ESSM</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_essm_operator">
|
||||
<English>Mk-29 Operator</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_essm_missile">
|
||||
<English>RIM-162 ESSM</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_s400">
|
||||
<English>S-400</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_s400_operator">
|
||||
<English>S-400 Operator</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SAM_s400_missile">
|
||||
<English>S-400 Missile</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1 +0,0 @@
|
||||
z\ace\addons\sdb
|
@ -1,40 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class ammo_Bomb_SDB;
|
||||
class GVAR(sdb): ammo_Bomb_SDB {
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0; // no maneuvrability so that default guidance doesnt work
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
|
||||
pitchRate = 15;
|
||||
yawRate = 20;
|
||||
|
||||
canVanillaLock = 0; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "GPS";
|
||||
seekerTypes[] = { "GPS" };
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "LINE";
|
||||
navigationTypes[] = { "LINE" };
|
||||
|
||||
lineGainP = 50;
|
||||
lineGainD = 0;
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 60; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 5;
|
||||
seekerMaxRange = 4000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "JDAM";
|
||||
attackProfiles[] = {"JDAM"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,17 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class magazine_Bomb_SDB_x1;
|
||||
class PylonRack_Bomb_SDB_x4;
|
||||
class GVAR(magazine_bomb_SDB_x1): magazine_Bomb_SDB_x1 {
|
||||
displayName = CSTRING(39_1x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(sdb);
|
||||
};
|
||||
|
||||
class GVAR(PylonRack_bomb_SDB_x4): PylonRack_Bomb_SDB_x4 {
|
||||
displayName = CSTRING(39_4x);
|
||||
author = "Dani (TCVM)";
|
||||
ammo = QGVAR(sdb);
|
||||
pylonWeapon = QGVAR(sdb);
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class weapon_SDBLauncher;
|
||||
class GVAR(sdb): weapon_SDBLauncher {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(39);
|
||||
magazines[] = {
|
||||
QGVAR(magazine_bomb_SDB_x1),
|
||||
QGVAR(PylonRack_bomb_SDB_x4)
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
ace_sdb
|
||||
===================
|
||||
|
||||
Adds GBU-39 SDB
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT sdb
|
||||
#define COMPONENT_BEAUTIFIED Small Diameter Bomb
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_SDB
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_SDB
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_SDB
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,14 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="SDB">
|
||||
<Key ID="STR_ACE_SDB_39">
|
||||
<English>GBU-39 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SDB_39_1x">
|
||||
<English>1x GBU-39 [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_SDB_39_4x">
|
||||
<English>4x GBU-39 [ACE]</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
@ -1 +0,0 @@
|
||||
z\ace\addons\vikhr
|
@ -1,46 +0,0 @@
|
||||
class CfgAmmo {
|
||||
class M_Scalpel_AT;
|
||||
class GVAR(9k121): M_Scalpel_AT {
|
||||
author = "Dani (TCVM)";
|
||||
maneuvrability = 0;
|
||||
|
||||
irLock = 0;
|
||||
laserLock = 0;
|
||||
manualControl = 0;
|
||||
|
||||
class ace_missileguidance {
|
||||
enabled = 1;
|
||||
showTrail = 1;
|
||||
|
||||
pitchRate = 60; // Minium flap deflection for guidance
|
||||
yawRate = 60; // Maximum flap deflection for guidance
|
||||
|
||||
canVanillaLock = 1; // Can this default vanilla lock? Only applicable to non-cadet mode
|
||||
|
||||
// Guidance type for munitions
|
||||
defaultSeekerType = "SACLOS";
|
||||
seekerTypes[] = { "SACLOS" };
|
||||
|
||||
defaultSeekerLockMode = "LOBL";
|
||||
seekerLockModes[] = { "LOBL" };
|
||||
|
||||
defaultNavigationType = "Line";
|
||||
navigationTypes[] = { "Line" };
|
||||
|
||||
lineGainP = 8;
|
||||
lineGainD = 6;
|
||||
|
||||
seekLastTargetPos = 0; // seek last target position [if seeker loses LOS of target, continue to last known pos]
|
||||
seekerAngle = 15; // Angle from the shooter's view that can track the missile
|
||||
seekerAccuracy = 1; // seeker accuracy multiplier
|
||||
|
||||
seekerMinRange = 30;
|
||||
seekerMaxRange = 12000; // Range from the missile which the seeker can visually search
|
||||
|
||||
// Attack profile type selection
|
||||
defaultAttackProfile = "BEAM";
|
||||
attackProfiles[] = {"BEAM"};
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,53 +0,0 @@
|
||||
class CfgMagazines {
|
||||
class 2Rnd_LG_scalpel;
|
||||
class 6Rnd_LG_scalpel;
|
||||
class 8Rnd_LG_scalpel;
|
||||
class PylonRack_1Rnd_LG_scalpel;
|
||||
class PylonMissile_1Rnd_LG_scalpel;
|
||||
class PylonRack_3Rnd_LG_scalpel;
|
||||
class PylonRack_4Rnd_LG_scalpel;
|
||||
|
||||
class GVAR(2Rnd): 2Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(2x);
|
||||
ammo = QGVAR(9k121);
|
||||
};
|
||||
|
||||
class GVAR(6Rnd): 6Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(6x);
|
||||
ammo = QGVAR(9k121);
|
||||
};
|
||||
|
||||
class GVAR(8Rnd): 8Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(8x);
|
||||
ammo = QGVAR(9k121);
|
||||
};
|
||||
|
||||
class GVAR(PylonRack_1Rnd): PylonRack_1Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(1x);
|
||||
ammo = QGVAR(9k121);
|
||||
pylonWeapon = QGVAR(9k121);
|
||||
};
|
||||
class GVAR(PylonMissile_1Rnd): PylonMissile_1Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(1x);
|
||||
ammo = QGVAR(9k121);
|
||||
pylonWeapon = QGVAR(9k121);
|
||||
};
|
||||
class GVAR(PylonRack_3Rnd): PylonRack_3Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(3x);
|
||||
ammo = QGVAR(9k121);
|
||||
pylonWeapon = QGVAR(9k121);
|
||||
};
|
||||
class GVAR(PylonRack_4Rnd): PylonRack_4Rnd_LG_scalpel {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(4x);
|
||||
ammo = QGVAR(9k121);
|
||||
pylonWeapon = QGVAR(9k121);
|
||||
};
|
||||
};
|
||||
|
@ -1,17 +0,0 @@
|
||||
class CfgWeapons {
|
||||
class missiles_SCALPEL;
|
||||
class GVAR(9k121): missiles_SCALPEL {
|
||||
author = "Dani (TCVM)";
|
||||
displayName = CSTRING(9k121);
|
||||
magazines[] = {
|
||||
QGVAR(2Rnd),
|
||||
QGVAR(6Rnd),
|
||||
QGVAR(8Rnd),
|
||||
QGVAR(PylonRack_1Rnd),
|
||||
QGVAR(PylonMissile_1Rnd),
|
||||
QGVAR(PylonRack_3Rnd),
|
||||
QGVAR(PylonRack_4Rnd)
|
||||
};
|
||||
};
|
||||
};
|
||||
|
@ -1,12 +0,0 @@
|
||||
ace_vikhr
|
||||
===================
|
||||
|
||||
Adds Vikhr beam-riding ATGM
|
||||
|
||||
|
||||
## Maintainers
|
||||
|
||||
The people responsible for merging changes to this component or answering potential questions.
|
||||
|
||||
- [Dani-TCVM](https://github.com/TheCandianVendingMachine)
|
||||
|
@ -1,20 +0,0 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
class CfgPatches {
|
||||
class ADDON {
|
||||
name = COMPONENT_NAME;
|
||||
units[] = {};
|
||||
weapons[] = {};
|
||||
requiredVersion = REQUIRED_VERSION;
|
||||
requiredAddons[] = {"ace_common","ace_missileguidance"};
|
||||
author = ECSTRING(common,ACETeam);
|
||||
authors[] = {"Dani (TCVM)"};
|
||||
url = ECSTRING(main,URL);
|
||||
VERSION_CONFIG;
|
||||
};
|
||||
};
|
||||
|
||||
#include "CfgAmmo.hpp"
|
||||
#include "CfgMagazines.hpp"
|
||||
#include "CfgWeapons.hpp"
|
||||
|
@ -1,18 +0,0 @@
|
||||
#define COMPONENT vikhr
|
||||
#define COMPONENT_BEAUTIFIED Vikhr
|
||||
#include "\z\ace\addons\main\script_mod.hpp"
|
||||
|
||||
// #define DEBUG_MODE_FULL
|
||||
// #define DISABLE_COMPILE_CACHE
|
||||
// #define ENABLE_PERFORMANCE_COUNTERS
|
||||
|
||||
#ifdef DEBUG_ENABLED_VIKHR
|
||||
#define DEBUG_MODE_FULL
|
||||
#endif
|
||||
|
||||
#ifdef DEBUG_SETTINGS_VIKHR
|
||||
#define DEBUG_SETTINGS DEBUG_SETTINGS_VIKHR
|
||||
#endif
|
||||
|
||||
#include "\z\ace\addons\main\script_macros.hpp"
|
||||
|
@ -1,26 +0,0 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project name="ACE">
|
||||
<Package name="Vikhr">
|
||||
<Key ID="STR_ACE_Vikhr_9k121">
|
||||
<English>9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vikhr_1x">
|
||||
<English>1x 9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vikhr_2x">
|
||||
<English>2x 9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vikhr_3x">
|
||||
<English>3x 9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vikhr_4x">
|
||||
<English>4x 9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vikhr_6x">
|
||||
<English>6x 9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
<Key ID="STR_ACE_Vikhr_8x">
|
||||
<English>8x 9k121 Vikhr [ACE]</English>
|
||||
</Key>
|
||||
</Package>
|
||||
</Project>
|
Reference in New Issue
Block a user