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Common - Fix addToInventory for magazines (#9823)
fix addToInventory for magazines
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@ -112,13 +112,13 @@ switch (_type select 0) do {
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switch (_container) do {
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case "vest": {
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_unit addItemToVest _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
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(vestContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
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};
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case "backpack": {
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_unit addItemToBackpack _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
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(backpackContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
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};
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case "uniform": {
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_unit addItemToUniform _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
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(uniformContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
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};
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default {
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_unit addMagazine [_classname, _ammoCount];
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@ -130,7 +130,7 @@ switch (_type select 0) do {
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private _pos = _unit modelToWorldVisual [0,1,0.05];
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_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
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_unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command.
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_unit addMagazineAmmoCargo [_classname, 1, _ammoCount];
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_unit setPosATL _pos;
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};
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};
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