Common - Fix addToInventory for magazines (#9823)

fix addToInventory for magazines
This commit is contained in:
BrettMayson 2024-03-04 16:00:31 -06:00 committed by GitHub
parent f63704911e
commit f76485ff3a
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -112,13 +112,13 @@ switch (_type select 0) do {
switch (_container) do {
case "vest": {
_unit addItemToVest _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
(vestContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
};
case "backpack": {
_unit addItemToBackpack _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
(backpackContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
};
case "uniform": {
_unit addItemToUniform _classname; //@todo Bug! A full magazine, ignoring ammo. No such command.
(uniformContainer _unit) addMagazineAmmoCargo [_classname, 1, _ammoCount];
};
default {
_unit addMagazine [_classname, _ammoCount];
@ -130,7 +130,7 @@ switch (_type select 0) do {
private _pos = _unit modelToWorldVisual [0,1,0.05];
_unit = createVehicle ["WeaponHolder_Single_F", _pos, [], 0, "NONE"];
_unit addMagazineCargoGlobal [_classname, 1/*_ammoCount*/]; //@todo Bug! This isn't really the ammo, but magazine count. No such command.
_unit addMagazineAmmoCargo [_classname, 1, _ammoCount];
_unit setPosATL _pos;
};
};