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Merge pull request #1956 from SzwedzikPL/laser_default_keybinds
default laser code down keybind fix
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commit
f9b3cbc02a
@ -1,9 +1,9 @@
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["ACE3 Equipment", QGVAR(LaserCodeUp), localize LSTRING(laserCodeUp),
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{
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if( EGVAR(laser_selfdesignate,active)
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if( EGVAR(laser_selfdesignate,active)
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{ (currentWeapon ACE_player) == "Laserdesignator" && (call CBA_fnc_getFoV) select 1 > 5 } // If laserdesignator & FOV, we are in scope.
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{ [ACE_player] call FUNC(unitTurretCanLockLaser) }
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) then {
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[] call FUNC(keyLaserCodeUp);
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@ -14,14 +14,14 @@
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["ACE3 Equipment", QGVAR(LaserCodeDown), localize LSTRING(laserCodeDown),
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{
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if( EGVAR(laser_selfdesignate,active)
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if( EGVAR(laser_selfdesignate,active)
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{ (currentWeapon ACE_player) == "Laserdesignator" && (call CBA_fnc_getFoV) select 1 > 5 } // If laserdesignator & FOV, we are in scope.
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{ [ACE_player] call FUNC(unitTurretCanLockLaser) }
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) then {
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[] call FUNC(keyLaserCodeDown);
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};
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},
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{false},
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[18, [true, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)
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[18, [false, true, true]], false, 0] call CBA_fnc_addKeybind; // (ALT+CTRL+E)
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