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Formating and Headers
This commit is contained in:
parent
8ceb2aabc1
commit
fa002b4db6
@ -1 +1 @@
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z\ace\Addons\laser
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z\ace\Addons\attach
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@ -1,5 +1,5 @@
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class Extended_PreInit_EventHandlers {
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_preInit) );
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};
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class ADDON {
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init = QUOTE( call COMPILE_FILE(XEH_preInit) );
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};
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};
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@ -1,10 +1,10 @@
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class CfgMagazines {
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class CA_Magazine;
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class B_IR_Grenade: CA_Magazine {
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ACE_Attachable = 1;
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};
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class SmokeShell;
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class Chemlight_green: SmokeShell {
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ACE_Attachable = 1;
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};
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class CA_Magazine;
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class B_IR_Grenade: CA_Magazine {
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ACE_Attachable = 1;
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};
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class SmokeShell;
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class Chemlight_green: SmokeShell {
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ACE_Attachable = 1;
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};
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};
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@ -1,147 +1,147 @@
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#define MACRO_ADDITEM(ITEM,COUNT) class _xx_##ITEM { \
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name = #ITEM; \
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count = COUNT; \
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};
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name = #ITEM; \
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count = COUNT; \
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};
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#define MACRO_ATTACHTOVEHICLE \
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class ACE_Actions { \
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class GVAR(AttachVehicle) { \
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displayName = "$STR_ACE_Attach_AttachDetach"; \
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condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \
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statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \
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exceptions[] = {"ACE_Drag_isNotDragging"}; \
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showDisabled = 0; \
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priority = 0; \
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icon = PATHTOF(UI\attach_ca.paa); \
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distance = 4; \
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}; \
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class GVAR(DetachVehicle) { \
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displayName = "$STR_ACE_Attach_Detach"; \
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condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \
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statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \
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exceptions[] = {"ACE_Drag_isNotDragging"}; \
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showDisabled = 0; \
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priority = 0; \
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icon = PATHTOF(UI\detach_ca.paa); \
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distance = 4; \
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}; \
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};
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class ACE_Actions { \
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class GVAR(AttachVehicle) { \
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displayName = "$STR_ACE_Attach_AttachDetach"; \
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condition = QUOTE(([ARR_3(_player, _target, '')] call FUNC(canAttach))); \
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statement = QUOTE( [ARR_2(_player, _target)] call FUNC(openAttachUI);); \
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exceptions[] = {"ACE_Drag_isNotDragging"}; \
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showDisabled = 0; \
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priority = 0; \
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icon = PATHTOF(UI\attach_ca.paa); \
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distance = 4; \
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}; \
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class GVAR(DetachVehicle) { \
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displayName = "$STR_ACE_Attach_Detach"; \
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condition = QUOTE(([ARR_2(_player, _target)] call FUNC(canDetach))); \
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statement = QUOTE( [ARR_2(_player, _target)] call FUNC(detach) ); \
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exceptions[] = {"ACE_Drag_isNotDragging"}; \
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showDisabled = 0; \
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priority = 0; \
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icon = PATHTOF(UI\detach_ca.paa); \
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distance = 4; \
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}; \
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};
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class CfgVehicles {
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_ATTACHTOVEHICLE
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};
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class Tank: LandVehicle {
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MACRO_ATTACHTOVEHICLE
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};
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class Air;
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class Helicopter: Air {
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MACRO_ATTACHTOVEHICLE
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};
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class Plane: Air {
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MACRO_ATTACHTOVEHICLE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_ATTACHTOVEHICLE
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};
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(Attach) {
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displayName = "$STR_ACE_Attach_AttachDetach";
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condition = QUOTE(([ARR_3(_player, _player, '')] call FUNC(canAttach)));
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statement = QUOTE( [ARR_2(_player, _player)] call FUNC(openAttachUI); );
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exceptions[] = {"ACE_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\attach_ca.paa);
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hotkey = "T";
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class LandVehicle;
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class Car: LandVehicle {
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MACRO_ATTACHTOVEHICLE
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};
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class Tank: LandVehicle {
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MACRO_ATTACHTOVEHICLE
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};
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class Air;
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class Helicopter: Air {
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MACRO_ATTACHTOVEHICLE
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};
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class Plane: Air {
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MACRO_ATTACHTOVEHICLE
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};
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class Ship;
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class Ship_F: Ship {
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MACRO_ATTACHTOVEHICLE
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};
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class Man;
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class CAManBase: Man {
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class ACE_SelfActions {
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class ACE_Equipment {
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class GVAR(Attach) {
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displayName = "$STR_ACE_Attach_AttachDetach";
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condition = QUOTE(([ARR_3(_player, _player, '')] call FUNC(canAttach)));
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statement = QUOTE( [ARR_2(_player, _player)] call FUNC(openAttachUI); );
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exceptions[] = {"ACE_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\attach_ca.paa);
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hotkey = "T";
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};
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class GVAR(Detach) {
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displayName = "$STR_ACE_Attach_Detach";
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condition = QUOTE(([ARR_2(_player, _player)] call FUNC(canDetach)));
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statement = QUOTE( [ARR_2(_player, _player)] call FUNC(detach) );
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exceptions[] = {"ACE_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\detach_ca.paa);
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hotkey = "T";
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};
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};
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};
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class GVAR(Detach) {
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displayName = "$STR_ACE_Attach_Detach";
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condition = QUOTE(([ARR_2(_player, _player)] call FUNC(canDetach)));
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statement = QUOTE( [ARR_2(_player, _player)] call FUNC(detach) );
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exceptions[] = {"ACE_Drag_isNotDragging"};
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showDisabled = 0;
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priority = 5;
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icon = PATHTOF(UI\detach_ca.paa);
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hotkey = "T";
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};
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class All;
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class ACE_IR_Strobe_Effect: All {
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scope = 1;
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displayName = "IR Strobe";
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model = "\A3\Weapons_F\empty.p3d";
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simulation = "nvmarker";
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class NVGMarker {
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diffuse[] = {0,0,0};
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ambient[] = {0,0,0};
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brightness = 0.004;
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name = "pozicni blik";
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drawLight = 1;
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drawLightSize = 0.005;
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drawLightCenterSize = 0.003;
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activeLight = 0;
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blinking=1;
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dayLight = 0;
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onlyInNvg = 1;
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useFlare = 0;
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};
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};
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side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
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accuracy = 1000;
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cost = 0;
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armor = 500;
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threat[] = {0,0,0};
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nameSound = "";
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type = 0;
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weapons[] = {};
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magazines[] = {};
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nvTarget = 1;
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destrType = "DestructNo";
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brightness = 20;
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};
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};
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class All;
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class ACE_IR_Strobe_Effect: All {
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scope = 1;
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displayName = "IR Strobe";
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model = "\A3\Weapons_F\empty.p3d";
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simulation = "nvmarker";
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class NVGMarker {
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diffuse[] = {0,0,0};
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ambient[] = {0,0,0};
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brightness = 0.004;
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name = "pozicni blik";
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drawLight = 1;
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drawLightSize = 0.005;
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drawLightCenterSize = 0.003;
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activeLight = 0;
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blinking=1;
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dayLight = 0;
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onlyInNvg = 1;
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useFlare = 0;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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};
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};
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side = 7;//-1=NO_SIDE yellow box,3=CIV grey box,4=NEUTRAL yellow box,6=FRIENDLY green box,7=LOGIC no radar signature
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accuracy = 1000;
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cost = 0;
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armor = 500;
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threat[] = {0,0,0};
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nameSound = "";
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type = 0;
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weapons[] = {};
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magazines[] = {};
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nvTarget = 1;
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destrType = "DestructNo";
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brightness = 20;
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};
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class NATO_Box_Base;
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class EAST_Box_Base;
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class IND_Box_Base;
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class FIA_Box_Base_F;
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class Box_NATO_Support_F: NATO_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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};
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};
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};
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class Box_East_Support_F: EAST_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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};
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};
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};
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class Box_IND_Support_F: IND_Box_Base {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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};
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};
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};
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class Box_FIA_Support_F: FIA_Box_Base_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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};
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};
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};
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class ACE_Box_Misc: Box_NATO_Support_F {
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class TransportItems {
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MACRO_ADDITEM(ACE_IR_Strobe_Item,12)
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};
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};
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};
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@ -1,16 +1,16 @@
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class CfgWeapons {
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class ACE_ItemCore;
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class InventoryItem_Base_F;
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class ACE_IR_Strobe_Item: ACE_ItemCore {
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displayName = "$STR_ACE_IrStrobe_Name";
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descriptionShort = "$STR_ACE_IrStrobe_Description";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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picture = PATHTOF(UI\irstrobe_item.paa);
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scope = 2;
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ACE_attachable = 1;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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class ACE_IR_Strobe_Item: ACE_ItemCore {
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displayName = "$STR_ACE_IrStrobe_Name";
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descriptionShort = "$STR_ACE_IrStrobe_Description";
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model = "\A3\weapons_F\ammo\mag_univ.p3d";
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picture = PATHTOF(UI\irstrobe_item.paa);
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scope = 2;
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ACE_attachable = 1;
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class ItemInfo: InventoryItem_Base_F {
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mass = 1;
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};
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};
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};
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};
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@ -1,7 +1,8 @@
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ace_attach
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==========
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Introducing the ability to attach various throwables to yourself to mark your position and assist in IFF.
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Introducing the ability to attach various throwables to yourself or vehicles, to mark your position and assist in IFF.
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Adds item `ACE_IR_Strobe_Item`.
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## Maintainers
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@ -11,3 +12,4 @@ The people responsible for merging changes to this component or answering potent
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- [esteldunedain](https://github.com/esteldunedain)
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- [bux578](https://github.com/bux578)
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- [KoffeinFlummi](https://github.com/KoffeinFlummi)
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- [PabstMirror](https://github.com/PabstMirror)
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@ -1,15 +1,15 @@
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#include "script_component.hpp"
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class CfgPatches {
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_IR_Strobe_Item"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common", "ace_interaction"};
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author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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class ADDON {
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units[] = {};
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weapons[] = {"ACE_IR_Strobe_Item"};
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requiredVersion = REQUIRED_VERSION;
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requiredAddons[] = {"ace_common", "ace_interaction"};
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author[] = {"KoffeinFlummi", "eRazeri", "CAA-Picard"};
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authorUrl = "https://github.com/KoffeinFlummi/";
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VERSION_CONFIG;
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};
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};
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#include "CfgEventHandlers.hpp"
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@ -1,18 +1,21 @@
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#include "script_component.hpp"
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/*
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Author: eRazeri and CAA-Picard
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Attach an item to the unit
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Arguments:
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0: OBJECT - unit doing the attaching (player)
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1: OBJECT - vehicle that it will be attached to (player or vehicle)
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2: STRING - classname of attached item (from CfgMagazines or CfgWeapons)
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Return Value:
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none
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*/
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* Author: eRazeri and CAA-Picard
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* Attach an item to the unit
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*
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* Arguments:
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* 0: unit doing the attach (player) <OBJECT>
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* 1: vehicle that it will be attached to (player or vehicle) <OBJECT>
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* 2: Name of the attachable item <STRING>
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*
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* Return Value:
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* Nothing
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*
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* Example:
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* Nothing
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*
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* Public: No
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*/
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#include "script_component.hpp"
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PARAMS_3(_unit,_attachToVehicle,_itemName);
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@ -25,61 +28,61 @@ _onAtachText = "";
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switch true do {
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case (_itemName == "ACE_IR_Strobe_Item"): {
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_itemVehClass = "ACE_IR_Strobe_Effect";
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_onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached";
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_selfAttachPosition = [_unit,[0,-0.11,0.16],"pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
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};
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_itemVehClass = "ACE_IR_Strobe_Effect";
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_onAtachText = localize "STR_ACE_Attach_IrStrobe_Attached";
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_selfAttachPosition = [_unit,[0,-0.11,0.16],"pilot"]; //makes it attach to the head a bit better, shoulder is not good for visibility - eRazeri
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};
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case (_itemName == "B_IR_Grenade"): {
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_itemVehClass = "B_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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_itemVehClass = "B_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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case (_itemName == "O_IR_Grenade"): {
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_itemVehClass = "O_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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_itemVehClass = "O_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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case (_itemName == "I_IR_Grenade"): {
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_itemVehClass = "I_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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_itemVehClass = "I_IRStrobe";
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_onAtachText = localize "STR_ACE_Attach_IrGrenade_Attached";
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};
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case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}): {
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_itemVehClass = _itemName;
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_onAtachText = localize "STR_ACE_Attach_Chemlight_Attached";
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};
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_itemVehClass = _itemName;
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_onAtachText = localize "STR_ACE_Attach_Chemlight_Attached";
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};
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};
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if (_itemVehClass == "") exitWith {ERROR("no _itemVehClass for Item");};
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if (_unit == _attachToVehicle) then { //Self Attachment
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_unit removeItem _itemName; // Remove item
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_attachedItem = _itemVehClass createVehicle [0,0,0];
|
||||
_attachedItem attachTo _selfAttachPosition;
|
||||
[_onAtachText] call EFUNC(common,displayTextStructured);
|
||||
_attachToVehicle setVariable ["ACE_AttachedObjects", [_attachedItem], true];
|
||||
_attachToVehicle setVariable ["ACE_AttachedItemNames", [_itemName], true];
|
||||
_unit removeItem _itemName; // Remove item
|
||||
_attachedItem = _itemVehClass createVehicle [0,0,0];
|
||||
_attachedItem attachTo _selfAttachPosition;
|
||||
[_onAtachText] call EFUNC(common,displayTextStructured);
|
||||
_attachToVehicle setVariable ["ACE_AttachedObjects", [_attachedItem], true];
|
||||
_attachToVehicle setVariable ["ACE_AttachedItemNames", [_itemName], true];
|
||||
} else {
|
||||
GVAR(setupObject) = _itemVehClass createVehicleLocal [0,0,-10000];
|
||||
GVAR(setupObject) enableSimulationGlobal false;
|
||||
GVAR(SetupPlacmentText) = _onAtachText;
|
||||
GVAR(SetupPlacmentItem) = _itemName;
|
||||
GVAR(SetupAttachVehicle) = _attachToVehicle;
|
||||
GVAR(placer) = _unit;
|
||||
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
|
||||
GVAR(setupObject) = _itemVehClass createVehicleLocal [0,0,-10000];
|
||||
GVAR(setupObject) enableSimulationGlobal false;
|
||||
GVAR(SetupPlacmentText) = _onAtachText;
|
||||
GVAR(SetupPlacmentItem) = _itemName;
|
||||
GVAR(SetupAttachVehicle) = _attachToVehicle;
|
||||
GVAR(placer) = _unit;
|
||||
[_unit, QGVAR(vehAttach), true] call EFUNC(common,setForceWalkStatus);
|
||||
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame", {
|
||||
private "_player";
|
||||
_player = ACE_player;
|
||||
//Stop if player switch or player gets to far from vehicle
|
||||
if ((GVAR(placer) != _player) || {(_player distance GVAR(SetupAttachVehicle)) > 7}) exitWith {
|
||||
call FUNC(placeCancel);
|
||||
};
|
||||
GVAR(pfeh_running) = true;
|
||||
_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
|
||||
GVAR(setupObject) setPosATL _pos;
|
||||
}] call BIS_fnc_addStackedEventHandler;
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame", {
|
||||
private "_player";
|
||||
_player = ACE_player;
|
||||
//Stop if player switch or player gets to far from vehicle
|
||||
if ((GVAR(placer) != _player) || {(_player distance GVAR(SetupAttachVehicle)) > 7}) exitWith {
|
||||
call FUNC(placeCancel);
|
||||
};
|
||||
GVAR(pfeh_running) = true;
|
||||
_pos = (ASLtoATL eyePos _player) vectorAdd (positionCameraToWorld [0,0,1] vectorDiff positionCameraToWorld [0,0,0]);
|
||||
GVAR(setupObject) setPosATL _pos;
|
||||
}] call BIS_fnc_addStackedEventHandler;
|
||||
|
||||
//had to delay the mouseHint, not sure why
|
||||
[{[localize "STR_ACE_Attach_PlaceAction", localize "STR_ACE_Attach_CancelAction"] call EFUNC(interaction,showMouseHint)}, [], 0, 0] call EFUNC(common,waitAndExecute);
|
||||
|
||||
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)];
|
||||
_unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)];
|
||||
//had to delay the mouseHint, not sure why
|
||||
[{[localize "STR_ACE_Attach_PlaceAction", localize "STR_ACE_Attach_CancelAction"] call EFUNC(interaction,showMouseHint)}, [], 0, 0] call EFUNC(common,waitAndExecute);
|
||||
|
||||
_unit setVariable [QGVAR(placeActionEH), [_unit, "DefaultAction", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeApprove);}] call EFUNC(common,AddActionEventHandler)];
|
||||
_unit setVariable [QGVAR(cancelActionEH), [_unit, "MenuBack", {GVAR(pfeh_running) AND !isNull (GVAR(setupObject))}, {call FUNC(placeCancel);}] call EFUNC(common,AddActionEventHandler)];
|
||||
};
|
||||
|
@ -1,17 +1,21 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Check if a unit can attach a specific item.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Unit that wants to attach the object (Object)
|
||||
* 1: Name of the attachable item (String)
|
||||
*
|
||||
* Return value:
|
||||
* Boolean (Bool)
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit doing the attach (player) <OBJECT>
|
||||
* 1: vehicle that it will be attached to (player or vehicle) <OBJECT>
|
||||
* 2: Name of the attachable item <STRING>
|
||||
*
|
||||
* Return Value:
|
||||
* Boolean <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
PARAMS_3(_unit,_attachToVehicle,_item);
|
||||
|
||||
|
@ -1,16 +1,20 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
/*
|
||||
* Author: commy2
|
||||
*
|
||||
* Check if a unit has an item attached and if it can remove that item.
|
||||
*
|
||||
* Argument:
|
||||
* 0: Unit that wants to detach something (Object)
|
||||
*
|
||||
* Return value:
|
||||
* Boolean (Bool)
|
||||
*/
|
||||
* Author: commy2
|
||||
* Check if a unit has an item attached and if it can remove that item.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit doing the detaching (player) <STRING>
|
||||
* 1: vehicle that it will be detached from (player or vehicle) <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Boolean <BOOL>
|
||||
*
|
||||
* Example:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_attachedObjects", "_inRange", "_unitPos", "_objectPos"];
|
||||
|
||||
@ -20,16 +24,16 @@ _attachedObjects = _attachToVehicle getVariable ["ACE_AttachedObjects", []];
|
||||
|
||||
_inRange = false;
|
||||
if (_unit == _attachToVehicle) then {
|
||||
_inRange = (count _attachedObjects) > 0;
|
||||
_inRange = (count _attachedObjects) > 0;
|
||||
} else {
|
||||
//Scan if unit is within range (using 2d distance)
|
||||
_unitPos = getPos _unit;
|
||||
_unitPos set [2,0];
|
||||
{
|
||||
_objectPos = getPos _x;
|
||||
_objectPos set [2, 0];
|
||||
if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true};
|
||||
} forEach _attachedObjects;
|
||||
//Scan if unit is within range (using 2d distance)
|
||||
_unitPos = getPos _unit;
|
||||
_unitPos set [2,0];
|
||||
{
|
||||
_objectPos = getPos _x;
|
||||
_objectPos set [2, 0];
|
||||
if ((_objectPos distance _unitPos) < 4) exitWith {_inRange = true};
|
||||
} forEach _attachedObjects;
|
||||
};
|
||||
|
||||
(canStand _unit) && _inRange && {alive _attachToVehicle}
|
||||
|
@ -1,17 +1,20 @@
|
||||
#include "script_component.hpp"
|
||||
|
||||
/*
|
||||
Author: eRazeri and CAA-Picard
|
||||
|
||||
Detach an item from a unit
|
||||
|
||||
Arguments:
|
||||
0: OBJECT - unit doing the attaching (player)
|
||||
1: OBJECT - vehicle that it will be detached from (player or vehicle)
|
||||
|
||||
Return Value:
|
||||
none
|
||||
*/
|
||||
* Author: eRazeri and CAA-Picard
|
||||
* Detach an item from a unit
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit doing the attaching (player) <STRING>
|
||||
* 1: vehicle that it will be detached from (player or vehicle) <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_itemName", "_count", "_attachedItem", "_fnc_detachDelay"];
|
||||
|
||||
@ -29,14 +32,14 @@ _minDistance = 1000;
|
||||
_unitPos = getPos _unit;
|
||||
_unitPos set [2,0];
|
||||
{
|
||||
_objectPos = getPos _x;
|
||||
_objectPos set [2, 0];
|
||||
if ((_objectPos distance _unitPos) < _minDistance) then {
|
||||
_minDistance = (_objectPos distance _unitPos);
|
||||
_attachedObject = _x;
|
||||
_itemName = _attachedItemsArray select _forEachIndex;
|
||||
_attachedIndex = _forEachIndex;
|
||||
};
|
||||
_objectPos = getPos _x;
|
||||
_objectPos set [2, 0];
|
||||
if ((_objectPos distance _unitPos) < _minDistance) then {
|
||||
_minDistance = (_objectPos distance _unitPos);
|
||||
_attachedObject = _x;
|
||||
_itemName = _attachedItemsArray select _forEachIndex;
|
||||
_attachedIndex = _forEachIndex;
|
||||
};
|
||||
} forEach _attachedObjectsArray;
|
||||
|
||||
// Check if unit has an attached item
|
||||
@ -46,21 +49,21 @@ if ((isNull _attachedObject) || {_itemName == ""}) exitWith {ERROR("Could not fi
|
||||
_count = (count items _unit) + (count magazines _unit);
|
||||
_unit addItem _itemName;
|
||||
if ((count items _unit) + (count magazines _unit) <= _count) exitWith {
|
||||
[localize "STR_ACE_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured);
|
||||
[localize "STR_ACE_Attach_Inventory_Full"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
if (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") then {
|
||||
// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
|
||||
detach _attachedObject;
|
||||
_attachedObject setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)];
|
||||
// Delete attached item after 0.5 seconds
|
||||
_fnc_detachDelay = {
|
||||
deleteVehicle (_this select 0);
|
||||
};
|
||||
[_fnc_detachDelay, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute);
|
||||
// Hack for dealing with X_IR_Grenade effect not dissapearing on deleteVehicle
|
||||
detach _attachedObject;
|
||||
_attachedObject setPos [getPos _unit select 0, getPos _unit select 1, ((getPos _unit select 2) - 1000)];
|
||||
// Delete attached item after 0.5 seconds
|
||||
_fnc_detachDelay = {
|
||||
deleteVehicle (_this select 0);
|
||||
};
|
||||
[_fnc_detachDelay, [_attachedObject], 0.5, 0] call EFUNC(common,waitAndExecute);
|
||||
} else {
|
||||
// Delete attached item
|
||||
deleteVehicle _attachedObject;
|
||||
// Delete attached item
|
||||
deleteVehicle _attachedObject;
|
||||
};
|
||||
|
||||
// Reset unit variables
|
||||
@ -71,13 +74,13 @@ _attachToVehicle setVariable ["ACE_AttachedItemNames", _attachedItemsArray, true
|
||||
|
||||
// Display message
|
||||
switch true do {
|
||||
case (_itemName == "ACE_IR_Strobe_Item") : {
|
||||
[localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : {
|
||||
[localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
|
||||
[localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
case (_itemName == "ACE_IR_Strobe_Item") : {
|
||||
[localize "STR_ACE_Attach_IrStrobe_Detached"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
case (_itemName == "B_IR_Grenade" or _itemName == "O_IR_Grenade" or _itemName == "I_IR_Grenade") : {
|
||||
[localize "STR_ACE_Attach_IrGrenade_Detached"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
case (_itemName == "Chemlight_blue" or {_itemName == "Chemlight_green"} or {_itemName == "Chemlight_red"} or {_itemName == "Chemlight_yellow"}) : {
|
||||
[localize "STR_ACE_Attach_Chemlight_Detached"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
};
|
||||
|
@ -1,21 +1,21 @@
|
||||
/*
|
||||
* Author: Garth de Wet (LH)
|
||||
* Opens the UI for attaching objects.
|
||||
*
|
||||
* Arguments:
|
||||
* 0: unit <STRING>
|
||||
* 1: target <OBJECT>
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
/*
|
||||
Author: Garth de Wet (LH)
|
||||
|
||||
Description:
|
||||
Opens the UI for attaching objects.
|
||||
|
||||
Parameters:
|
||||
0: OBJECT - unit
|
||||
1: OBJECT - target
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
[player] call ACE_Attach_fnc_openAttachUI;
|
||||
*/
|
||||
private ["_actions", "_attachables", "_item"];
|
||||
|
||||
PARAMS_2(_unit,_target);
|
||||
@ -25,43 +25,43 @@ _listed = [];
|
||||
_attachables = magazines _unit;
|
||||
_actions = [localize "STR_ACE_Attach_AttachDetach", localize "STR_ACE_Attach_Attach"] call EFUNC(interaction,prepareSelectMenu);
|
||||
{
|
||||
if !(_x in _listed) then {
|
||||
_item = ConfigFile >> "CfgMagazines" >> _x;
|
||||
if (getNumber (_item >> "ACE_Attachable") == 1) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
getText(_item >> "displayName"),
|
||||
getText(_item >> "picture"),
|
||||
_x
|
||||
] call EFUNC(interaction,addSelectableItem);
|
||||
if !(_x in _listed) then {
|
||||
_item = ConfigFile >> "CfgMagazines" >> _x;
|
||||
if (getNumber (_item >> "ACE_Attachable") == 1) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
getText(_item >> "displayName"),
|
||||
getText(_item >> "picture"),
|
||||
_x
|
||||
] call EFUNC(interaction,addSelectableItem);
|
||||
};
|
||||
_listed pushBack _x;
|
||||
};
|
||||
_listed pushBack _x;
|
||||
};
|
||||
} forEach _attachables;
|
||||
_attachables = items _unit;
|
||||
{
|
||||
if !(_x in _listed) then {
|
||||
_item = ConfigFile >> "CfgWeapons" >> _x;
|
||||
if (getNumber (_item >> "ACE_Attachable") == 1) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
getText(_item >> "displayName"),
|
||||
getText(_item >> "picture"),
|
||||
_x
|
||||
] call EFUNC(interaction,addSelectableItem);
|
||||
if !(_x in _listed) then {
|
||||
_item = ConfigFile >> "CfgWeapons" >> _x;
|
||||
if (getNumber (_item >> "ACE_Attachable") == 1) then {
|
||||
_actions = [
|
||||
_actions,
|
||||
getText(_item >> "displayName"),
|
||||
getText(_item >> "picture"),
|
||||
_x
|
||||
] call EFUNC(interaction,addSelectableItem);
|
||||
};
|
||||
_listed pushBack _x;
|
||||
};
|
||||
_listed pushBack _x;
|
||||
};
|
||||
} forEach _attachables;
|
||||
|
||||
[
|
||||
_actions,
|
||||
{
|
||||
_actions,
|
||||
{
|
||||
[ACE_player, GVAR(attachTarget), _this] call FUNC(attach);
|
||||
call EFUNC(interaction,hideMenu);
|
||||
},
|
||||
{
|
||||
},
|
||||
{
|
||||
call EFUNC(interaction,hideMenu);
|
||||
if !(profileNamespace getVariable [QEGVAR(interaction,AutoCloseMenu), false]) then {"Default" call EFUNC(interaction,openMenuSelf)};
|
||||
}
|
||||
}
|
||||
] call EFUNC(interaction,openSelectMenu);
|
||||
|
@ -1,24 +1,26 @@
|
||||
/*
|
||||
Name: FUNC(placeApprove)
|
||||
Author(s):
|
||||
Pabst Mirror (based on Explosive attach by Garth de Wet (LH))
|
||||
Description:
|
||||
Approves placement of the lightObject, releases the placement object for it to settle in a location
|
||||
Parameters:
|
||||
Nothing
|
||||
Returns:
|
||||
Nothing
|
||||
Example:
|
||||
call FUNC(placeApprove);
|
||||
*/
|
||||
* Author: Pabst Mirror (based on Explosive attach by Garth de Wet (LH))
|
||||
* Approves placement of the lightObject, scans for an appropriate location and attaches
|
||||
*
|
||||
* Arguments:
|
||||
* Nothing
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
private ["_setupObject", "_setupClassname", "_itemClassname", "_placementText", "_attachToVehicle", "_placer", "_startingPosition", "_startingOffset", "_distanceFromCenter", "_closeInUnitVector", "_keepGoingCloser", "_closeInDistance", "_endPosTestOffset", "_endPosTest", "_startingPosShifted", "_startASL", "_endPosShifted", "_endASL", "_attachedObject", "_currentObjects", "_currentItemNames"];
|
||||
|
||||
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
};
|
||||
|
||||
_setupObject = GVAR(setupObject);
|
||||
@ -54,26 +56,26 @@ _keepGoingCloser = true;
|
||||
_closeInDistance = 0;
|
||||
|
||||
while {_keepGoingCloser} do {
|
||||
if (_closeInDistance >= _distanceFromCenter) exitWith {};
|
||||
if (_closeInDistance >= _distanceFromCenter) exitWith {};
|
||||
|
||||
_closeInDistance = _closeInDistance + 0.01; //10mm each step
|
||||
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
|
||||
_endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
_endPosTest = _attachToVehicle modelToWorld _endPosTestOffset;
|
||||
_closeInDistance = _closeInDistance + 0.01; //10mm each step
|
||||
_endPosTestOffset = _startingOffset vectorAdd (_closeInUnitVector vectorMultiply _closeInDistance);
|
||||
_endPosTestOffset set [2, (_startingOffset select 2)];
|
||||
_endPosTest = _attachToVehicle modelToWorld _endPosTestOffset;
|
||||
|
||||
{
|
||||
_startingPosShifted = _startingPosition vectorAdd _x;
|
||||
_startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted};
|
||||
{
|
||||
_endPosShifted = _endPosTest vectorAdd _x;
|
||||
_endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted};
|
||||
|
||||
//Uncomment to see the lazor show, and see how the scanning works:
|
||||
drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
|
||||
_startingPosShifted = _startingPosition vectorAdd _x;
|
||||
_startASL = if (surfaceIsWater _startingPosShifted) then {_startingPosShifted} else {ATLtoASL _startingPosShifted};
|
||||
{
|
||||
_endPosShifted = _endPosTest vectorAdd _x;
|
||||
_endASL = if (surfaceIsWater _startingPosShifted) then {_endPosShifted} else {ATLtoASL _endPosShifted};
|
||||
|
||||
if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_keepGoingCloser = false};
|
||||
} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
|
||||
} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
|
||||
//Uncomment to see the lazor show, and see how the scanning works:
|
||||
drawLine3D [_startingPosShifted, _endPosShifted, [1,0,0,1]];
|
||||
|
||||
if (_attachToVehicle in lineIntersectsWith [_startASL, _endASL, _placer, _setupObject]) exitWith {_keepGoingCloser = false};
|
||||
} forEach [[0,0,0.045], [0,0,-0.045], [0,0.045,0], [0,-0.045,0], [0.045,0,0], [-0.045,0,0]];
|
||||
} forEach [[0,0,0], [0,0,0.05], [0,0,-0.05]];
|
||||
};
|
||||
|
||||
//Delete Local Placement Object
|
||||
@ -81,8 +83,8 @@ deleteVehicle _setupObject;
|
||||
|
||||
//Checks
|
||||
if ((_closeInDistance >= _distanceFromCenter) || (!([_placer,_attachToVehicle,_itemClassname] call FUNC(canAttach)))) exitWith {
|
||||
TRACE_2("no valid spot found",_closeInDistance,_distanceFromCenter);
|
||||
[localize "STR_ACE_Attach_Failed"] call EFUNC(common,displayTextStructured);
|
||||
TRACE_2("no valid spot found",_closeInDistance,_distanceFromCenter);
|
||||
[localize "STR_ACE_Attach_Failed"] call EFUNC(common,displayTextStructured);
|
||||
};
|
||||
|
||||
//Move it out slightly, for visability sake (better to look a little funny than be embedded//sunk in the hull)
|
||||
|
@ -1,35 +1,27 @@
|
||||
/*
|
||||
Name: FUNC(placeCancel)
|
||||
|
||||
Author(s):
|
||||
Pabst Mirror (based on Explosive attach by Garth de Wet (LH))
|
||||
|
||||
Description:
|
||||
Cancels placement of the lightObject
|
||||
|
||||
Parameters:
|
||||
Nothing
|
||||
|
||||
Returns:
|
||||
Nothing
|
||||
|
||||
Example:
|
||||
call FUNC(placeCancel);
|
||||
*/
|
||||
* Author: Pabst Mirror (based on Explosive attach by Garth de Wet (LH))
|
||||
* Cancels placement of the lightObject
|
||||
*
|
||||
* Arguments:
|
||||
* Nothing
|
||||
*
|
||||
* Return Value:
|
||||
* Nothing
|
||||
*
|
||||
* Example:
|
||||
* Nothing
|
||||
*
|
||||
* Public: No
|
||||
*/
|
||||
#include "script_component.hpp"
|
||||
|
||||
if (GVAR(pfeh_running)) then {
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
[QGVAR(PlacementEachFrame),"OnEachFrame"] call BIS_fnc_removeStackedEventHandler;
|
||||
GVAR(pfeh_running) = false;
|
||||
};
|
||||
if (!isNull (GVAR(setupObject))) then {
|
||||
deleteVehicle GVAR(setupObject);
|
||||
deleteVehicle GVAR(setupObject);
|
||||
};
|
||||
GVAR(SetupPlacmentItem) = "";
|
||||
GVAR(SetupPlacmentText) = "";
|
||||
GVAR(setupObject) = objNull;
|
||||
GVAR(SetupAttachVehicle) = objNull;
|
||||
|
||||
|
||||
[GVAR(placer), QGVAR(vehAttach), false] call EFUNC(common,setForceWalkStatus);
|
||||
call EFUNC(interaction,hideMouseHint);
|
||||
@ -37,3 +29,7 @@ call EFUNC(interaction,hideMouseHint);
|
||||
[GVAR(placer), "MenuBack", GVAR(placer) getVariable [QGVAR(cancelActionEH), -1]] call EFUNC(common,removeActionEventHandler);
|
||||
|
||||
GVAR(placer) = objNull;
|
||||
GVAR(SetupPlacmentItem) = "";
|
||||
GVAR(SetupPlacmentText) = "";
|
||||
GVAR(setupObject) = objNull;
|
||||
GVAR(SetupAttachVehicle) = objNull;
|
||||
|
Loading…
Reference in New Issue
Block a user