Fix cargo find nearest vehicle (#4592)

* Inital Commit

* read function call change

added object to exclude to function call

* Removed TODO comment
This commit is contained in:
Daniel Jupp 2016-11-12 17:52:17 -06:00 committed by Glowbal
parent ed061d66ba
commit fa36955ffb
4 changed files with 26 additions and 15 deletions

View File

@ -21,7 +21,7 @@ TRACE_2("params",_player,_object);
if (!([_player, _object, []] call EFUNC(common,canInteractWith))) exitWith {false};
private _nearestVehicle = [_player] call FUNC(findNearestVehicle);
private _nearestVehicle = [_player, _object] call FUNC(findNearestVehicle);
if (_nearestVehicle isKindOf "Cargo_Base_F" || isNull _nearestVehicle) then {
{

View File

@ -20,6 +20,11 @@ params [["_item", "", [objNull,""]], "_vehicle"];
if (speed _vehicle > 1 || {((getPos _vehicle) select 2) > 3}) exitWith {TRACE_1("vehicle not stable",_vehicle); false};
if (_item isEqualType objNull && {{alive _x && {getText (configFile >> "CfgVehicles" >> typeOf _x >> "simulation") != "UAVPilot"}} count crew _item > 0}) exitWith {
TRACE_1("item is occupied",_item);
false
};
private _itemSize = [_item] call FUNC(getSizeItem);
private _validItem = false;
if (_item isEqualType "") then {

View File

@ -1,35 +1,41 @@
/*
* Author: Glowbal
* Get nearest vehicle from unit, priority: Car-Air-Tank-Ship.
* Get nearest vehicle from unit that is not excluded, priority: Car-Air-Tank-Ship.
*
* Arguments:
* 0: Unit <OBJECT>
* 1: Object to exclude <OBJECT>
*
* Return Value:
* Vehicle in Distance <OBJECT>
*
* Example:
* [unit] call ace_cargo_fnc_findNearestVehicle
* [unit, object] call ace_cargo_fnc_findNearestVehicle
*
* Public: No
*/
#include "script_component.hpp"
params ["_unit"];
params ["_unit","_object"];
private _loadCar = nearestObject [_unit, "car"];
if (_unit distance _loadCar <= MAX_LOAD_DISTANCE) exitWith {_loadCar};
private _loadCar = nearestObjects [_unit, ["car"], MAX_LOAD_DISTANCE];
_loadCar deleteAt (_loadCar find _object);
if !(_loadCar isEqualTo []) exitWith {_loadCar select 0};
private _loadHelicopter = nearestObject [_unit, "air"];
if (_unit distance _loadHelicopter <= MAX_LOAD_DISTANCE) exitWith {_loadHelicopter};
private _loadHelicopter = nearestObjects [_unit, ["air"], MAX_LOAD_DISTANCE];
_loadHelicopter deleteAt (_loadHelicopter find _object);
if !(_loadHelicopter isEqualTo []) exitWith {_loadHelicopter select 0};
private _loadTank = nearestObject [_unit, "tank"];
if (_unit distance _loadTank <= MAX_LOAD_DISTANCE) exitWith {_loadTank};
private _loadTank = nearestObjects [_unit, ["tank"], MAX_LOAD_DISTANCE];
_loadTank deleteAt (_loadTank find _object);
if !(_loadTank isEqualTo []) exitWith {_loadTank select 0};
private _loadShip = nearestObject [_unit, "ship"];
if (_unit distance _loadShip <= MAX_LOAD_DISTANCE) exitWith {_loadShip};
private _loadShip = nearestObjects [_unit, ["ship"], MAX_LOAD_DISTANCE];
_loadShip deleteAt (_loadShip find _object);;
if !(_loadShip isEqualTo []) exitWith {_loadShip select 0};
private _loadContainer = nearestObject [_unit,"Cargo_base_F"];
if (_unit distance _loadContainer <= MAX_LOAD_DISTANCE) exitWith {_loadContainer};
private _loadContainer = nearestObjects [_unit, ["Cargo_base_F"], MAX_LOAD_DISTANCE];
_loadContainer deleteAt (_loadContainer find _object);
if !(_loadContainer isEqualTo []) exitWith {_loadContainer select 0};
objNull

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@ -19,7 +19,7 @@
params ["_player", "_object"];
TRACE_2("params",_player,_object);
private _vehicle = [_player] call FUNC(findNearestVehicle);
private _vehicle = [_player, _object] call FUNC(findNearestVehicle);
if ((isNull _vehicle) || {_vehicle isKindOf "Cargo_Base_F"}) then {
{