lsd module, use global variable for color

This commit is contained in:
commy2 2015-09-19 18:47:00 +02:00
parent e08c6c343e
commit fb71e0594e

View File

@ -13,16 +13,6 @@
*/
#include "script_component.hpp"
#define COLORS [ \
"#(argb,8,8,3)color(1,0,0,1,co)", \
"#(argb,8,8,3)color(1,0.5,0,1,co)", \
"#(argb,8,8,3)color(1,1,0,1,co)", \
"#(argb,8,8,3)color(0,1,0,1,co)", \
"#(argb,8,8,3)color(0,0,1,1,co)", \
"#(argb,8,8,3)color(0.2,0,0.5,1,co)", \
"#(argb,8,8,3)color(0.5,0,1,1,co)" \
]
params ["", "_units", "_activated"];
if !(_activated) exitWith {};
@ -39,18 +29,30 @@ if (isNil QGVAR(LSD_Vehicles)) then {
nil
} count _units;
if (isNil QGVAR(LSD_Colors)) then {
GVAR(LSD_Colors) = [
"#(argb,8,8,3)color(1,0,0,1,co)",
"#(argb,8,8,3)color(1,0.5,0,1,co)",
"#(argb,8,8,3)color(1,1,0,1,co)",
"#(argb,8,8,3)color(0,1,0,1,co)",
"#(argb,8,8,3)color(0,0,1,1,co)",
"#(argb,8,8,3)color(0.2,0,0.5,1,co)",
"#(argb,8,8,3)color(0.5,0,1,1,co)"
];
};
if (isNil QGVAR(LSD_PFH)) then {
GVAR(LSD_PFH) = [{
(_this select 0) params ["_index"];
{
_x params ["_vehicle", "_hSCount"];
for "_i" from 0 to (_hSCount - 1) do {
_vehicle setObjectTexture [_i, COLORS select _index];
_vehicle setObjectTexture [_i, GVAR(LSD_Colors) select _index];
};
nil
} count GVAR(LSD_Vehicles);
_index = ((_index + 1) % 7) mod count COLORS;
_index = ((_index + 1) % 7) mod count GVAR(LSD_Colors);
(_this select 0) set [0, _index];
}, 0.02, [0]] call CBA_fnc_addPerFrameHandler;