Tweaked affected area for objects

This commit is contained in:
JoramD 2017-12-24 12:06:18 +01:00
parent f0eb7dd479
commit fcba14ef71

View File

@ -30,10 +30,12 @@
#define PARTICLE_SMOKE_LIFTING 1 #define PARTICLE_SMOKE_LIFTING 1
#define PARTICLE_SMOKE_WIND_EFFECT 1 #define PARTICLE_SMOKE_WIND_EFFECT 1
#define EFFECT_SIZE 1.8 #define EFFECT_SIZE 1
#define ORIENTATION 5.4 #define ORIENTATION 5.4
#define EXPANSION 1 #define EXPANSION 1
#define EFFECT_AREA 1.8
params ["_projectile", "_timeToLive", "_center"]; params ["_projectile", "_timeToLive", "_center"];
if (isNull _projectile) exitWith {TRACE_1("null",_projectile);}; if (isNull _projectile) exitWith {TRACE_1("null",_projectile);};
@ -187,7 +189,7 @@ if (isServer) then {
// --- inflame fireplace, barrels etc. // --- inflame fireplace, barrels etc.
_x inflame true; _x inflame true;
}; };
} forEach (_position nearObjects EFFECT_SIZE); } forEach (_position nearObjects EFFECT_AREA);
// --- damage local vehicle // --- damage local vehicle
private _vehicle = _position nearestObject "Car"; private _vehicle = _position nearestObject "Car";