Save 3DEN inventory properly

This commit is contained in:
Josuan Albin
2017-11-03 16:11:47 +01:00
parent 9ac0c7e221
commit fec8b2f6a2

View File

@ -12,9 +12,16 @@ deleteVehicle GVAR(cameraHelper);
if (is3DEN) then {
GVAR(centerOrigin) hideObject false;
GVAR(centerOrigin) setUnitLoadout (getUnitLoadout GVAR(center));
GVAR(centerOrigin) setFace GVAR(currentFace);
GVAR(centerOrigin) setSpeaker GVAR(currentVoice);
//--- Apply the loadout on all selected objects
{
_x setUnitLoadout (getUnitLoadout GVAR(center));
_x setFace GVAR(currentFace);
_x setSpeaker GVAR(currentVoice);
} foreach (get3DENSelected "object");
save3DENInventory (get3DENSelected "object");
setStatValue ["3DENArsenal", 1];
deleteVehicle GVAR(light);
deleteVehicle GVAR(center);