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Save 3DEN inventory properly
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@ -12,9 +12,16 @@ deleteVehicle GVAR(cameraHelper);
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if (is3DEN) then {
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GVAR(centerOrigin) hideObject false;
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GVAR(centerOrigin) setUnitLoadout (getUnitLoadout GVAR(center));
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GVAR(centerOrigin) setFace GVAR(currentFace);
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GVAR(centerOrigin) setSpeaker GVAR(currentVoice);
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//--- Apply the loadout on all selected objects
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{
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_x setUnitLoadout (getUnitLoadout GVAR(center));
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_x setFace GVAR(currentFace);
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_x setSpeaker GVAR(currentVoice);
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} foreach (get3DENSelected "object");
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save3DENInventory (get3DENSelected "object");
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setStatValue ["3DENArsenal", 1];
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deleteVehicle GVAR(light);
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deleteVehicle GVAR(center);
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