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Pre-load again on mission load (save game)
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@ -144,6 +144,16 @@ private _fixStatic = {
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};
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};
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["StaticWeapon", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
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["StaticWeapon", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
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["Car", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
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["Car", "init", _fixStatic] call CBA_fnc_addClassEventHandler;
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addMissionEventHandler ["Loaded",{
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{
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TRACE_1("starting preload (save load)",_x);
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[{
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1 preloadObject (_this select 0);
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}, {
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TRACE_1("preload done",_this);
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}, [_x]] call EFUNC(common,waitUntilAndExecute);
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} forEach GVAR(fixedStatics);
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}];
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ADDON = true;
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ADDON = true;
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