Merge pull request #488 from acemod/javelinLocking

Javelin locking and CLU interface
This commit is contained in:
jaynus 2015-04-11 14:02:41 -07:00
commit ffb7c0fbaa
34 changed files with 405 additions and 280 deletions

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@ -66,3 +66,4 @@ Sniperwolf572 <tenga6@gmail.com>
Tonic
Tourorist <tourorist@gmail.com>
Valentin Torikian <valentin.torikian@gmail.com>
zGuba

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@ -182,6 +182,9 @@ PREP(waitAndExecute);
PREP(translateToWeaponSpace);
PREP(translateToModelSpace);
// Model and drawing helpers
PREP(worldToScreenBounds);
// config items
PREP(getConfigType);
PREP(getItemType);

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@ -0,0 +1,52 @@
// (c) zGuba 2011
// Function helper for framing objects on screen.
// Input: [_object,_margins3D,_offset3D] (object, 3 * float array, 3 * float array)
// Output: [_minX,_minY,_minY,_maxY] (4 * float)
#include "script_component.hpp"
private ["_minX","_minY","_maxX","_maxY"];
PARAMS_3(_object,_margins,_offsets);
_minX = 10;
_minY = 10;
_maxX = -10;
_maxY = -10;
if (true) then {
_bounds = boundingBox _object;
_boundsMin = _bounds select 0;
_boundsMinX = (_boundsMin select 0) - (_margins select 0) + (_offsets select 0);
_boundsMinY = (_boundsMin select 1) - (_margins select 1) + (_offsets select 1);
_boundsMinZ = (_boundsMin select 2) - (_margins select 2) + (_offsets select 2);
_boundsMax = _bounds select 1;
_boundsMaxX = (_boundsMax select 0) + (_margins select 0) + (_offsets select 0);
_boundsMaxY = (_boundsMax select 1) + (_margins select 1) + (_offsets select 1);
_boundsMaxZ = (_boundsMax select 2) + (_margins select 2) + (_offsets select 2);
_boundsCorners = [
[_boundsMinX,_boundsMinY,_boundsMinZ],
[_boundsMinX,_boundsMinY,_boundsMaxZ],
[_boundsMinX,_boundsMaxY,_boundsMinZ],
[_boundsMinX,_boundsMaxY,_boundsMaxZ],
[_boundsMaxX,_boundsMinY,_boundsMinZ],
[_boundsMaxX,_boundsMinY,_boundsMaxZ],
[_boundsMaxX,_boundsMaxY,_boundsMinZ],
[_boundsMaxX,_boundsMaxY,_boundsMaxZ]
];
{
_ppos = worldToScreen (_object modelToWorld _x);
_pposX = _ppos select 0;
_pposY = _ppos select 1;
if (_pposX < _minX) then {_minX = _pposX};
if (_pposX > _maxX) then {_maxX = _pposX};
if (_pposY < _minY) then {_minY = _pposY};
if (_pposY > _maxY) then {_maxY = _pposY};
} forEach _boundsCorners;
};
[_minX,_minY,_maxX,_maxY]

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@ -0,0 +1 @@
z\ace\addons\javelin

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@ -0,0 +1,13 @@
class CfgWeapons {
class Launcher;
class Launcher_Base_F : Launcher {
class WeaponSlotsInfo;
};
class launch_Titan_base : Launcher_Base_F {
weaponInfoType = "ACE_RscOptics_javelin";
lockingTargetSound[] = {"",0,1};
lockedTargetSound[] = {"",0,1};
};
};

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@ -1,4 +1,4 @@
ace_wep_javelin
ace_javelin
===============
Adds the Javelin AT launcher.
@ -9,4 +9,3 @@ Adds the Javelin AT launcher.
The people responsible for merging changes to this component or answering potential questions.
- [jaynus](https://github.com/walterpearce)
- [NouberNou](https://github.com/NouberNou)

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@ -10,9 +10,9 @@ class RscLine;
// Taken from AGM for optics management.
class RscInGameUI {
class RscOptics_titan {
class ACE_RscOptics_javelin {
idd = 300;
controls[] = {"ACE_javelin_elements_group"};
controls[] = { "ACE_javelin_elements_group", "CA_Distance", "ACE_Targeting" }; //, "ACE_TargetingConstrains", "ACE_TargetingGate", "ACE_TargetingLines"};
onLoad = QUOTE(_this call FUNC(onOpticLoad));
onUnload = "uiNameSpace setVariable ['ACE_RscOptics_javelin',nil];";
@ -94,6 +94,7 @@ class RscInGameUI {
x = "((SafezoneW -SafezoneH*3/4)/2)+ (0.307/4)*3*SafezoneH - SafezoneX";
colorText[] = {0.2941,0.8745,0.2157,1};
};
/*
class StadiaL: RscLine {
x = "0.4899*SafezoneW - SafezoneX";
y = "0.171*SafezoneH - SafezoneY";
@ -136,6 +137,7 @@ class RscInGameUI {
h = 0;
colorText[] = {0.2941,0.8745,0.2157,1};
};
*/
};
};
class ACE_javelin_NFOV_mode_off: ACE_javelin_Day_mode_off {
@ -167,6 +169,7 @@ class RscInGameUI {
y = "0.031*SafezoneH - SafezoneY";
colorText[] = {0.2941,0.8745,0.2157,1};
};
/*
class StadiaL: RscLine {
x = "0.4788*SafezoneW - SafezoneX";
y = "0.171*SafezoneH - SafezoneY";
@ -209,15 +212,83 @@ class RscInGameUI {
h = "0.1895*SafezoneH";
colorText[] = {0.2941,0.8745,0.2157,1};
};
*/
};
};
/*
class TargetingConstrains: RscControlsGroup {
idc = 699100;
class ACE_javelin_SEEK_off: ACE_javelin_Day_mode_off {
idc = 699000;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.863/4)*3*SafezoneH - SafezoneX";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\seek_co.paa";
};
class ACE_javelin_SEEK: ACE_javelin_SEEK_off {
idc = 166;
colorText[] = {0.2941,0.8745,0.2157,0};
};
class ACE_javelin_Missle_off: ACE_javelin_Day_mode_off {
idc = 1032;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (-0.134/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
colorText[] = {0.2941,0.2941,0.2941,1};
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\missle_co.paa";
};
class ACE_javelin_Missle: ACE_javelin_Missle_off {
idc = 167;
colorText[] = {0.9255,0.5216,0.1216,0};
};
class ACE_javelin_CLU_off: ACE_javelin_Missle_off {
idc = 1027;
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\clu_co.paa";
};
class ACE_javelin_HangFire_off: ACE_javelin_Missle_off {
idc = 1028;
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\hangfire_co.paa";
};
class ACE_javelin_TOP_off: ACE_javelin_Day_mode_off {
idc = 699001;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\top_co.paa";
colorText[] = {0.2941,0.8745,0.2157,1};
};
class ACE_javelin_DIR: ACE_javelin_Day_mode {
idc = 699002;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\dir_co.paa";
colorText[] = {0.2941,0.2941,0.2941,1};
};
class ACE_javelin_FLTR_mode_off: ACE_javelin_Day_mode_off {
idc = 1002;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\fltr_co.paa";
};
class ACE_javelin_FLTR_mode: ACE_javelin_FLTR_mode_off {
idc = 161;
colorText[] = {0.2941,0.8745,0.2157,1};
};
};
};
class ACE_Targeting : RscControlsGroup {
idc = 6999;
x = "SafezoneX";
y = "SafezoneY";
w = "SafezoneW";
h = "SafezoneH";
enabled = 0;
class Controls {
class ACE_TargetingConstrains: RscControlsGroup {
x = "SafezoneX";
y = "SafezoneY";
w = "SafezoneW-SafezoneX";
h = "SafezoneH-SafezoneY";
enabled = 0;
class VScrollbar {
autoScrollSpeed = -1;
autoScrollDelay = 5;
@ -258,18 +329,18 @@ class RscInGameUI {
idc = 699105;
text = PATHTOF(data\javelin_ui_border_ca.paa);
colorText[] = {0,0,0,1};
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
x = "((SafezoneW -(3.1/4)*SafezoneH)/2) - SafezoneX";
y = "0.15*SafezoneH-SafezoneY";
w = "(3/4)*SafezoneH";
w = "(3.1/4)*SafezoneH";
h = "0.7*SafezoneH";
};
};
};
class TargetingGate: TargetingConstrains {
class ACE_TargetingGate : ACE_TargetingConstrains {
idc = 699200;
class Controls {
class TargetingGateTL: TargetingConstrains {
class TargetingGateTL: ACE_TargetingConstrains {
x = "((SafezoneW -(3/4)*SafezoneH)/2) - SafezoneX";
y = "0.15*SafezoneH - SafezoneY";
idc = 699201;
@ -351,8 +422,9 @@ class RscInGameUI {
};
};
};
class TargetingLines: TargetingConstrains {
class ACE_TargetingLines: ACE_TargetingConstrains {
idc = 699300;
class Controls {
class LineH: RscLine {
@ -373,62 +445,6 @@ class RscInGameUI {
};
};
};
*/
class ACE_javelin_SEEK_off: ACE_javelin_Day_mode_off {
idc = 699000;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (0.863/4)*3*SafezoneH - SafezoneX";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\seek_co.paa";
};
class ACE_javelin_SEEK: ACE_javelin_SEEK_off {
idc = 166;
colorText[] = {0.2941,0.8745,0.2157,0};
};
class ACE_javelin_Missle_off: ACE_javelin_Day_mode_off {
idc = 1032;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (-0.134/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
colorText[] = {0.2941,0.2941,0.2941,1};
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\missle_co.paa";
};
class ACE_javelin_Missle: ACE_javelin_Missle_off {
idc = 167;
colorText[] = {0.9255,0.5216,0.1216,0};
};
class ACE_javelin_CLU_off: ACE_javelin_Missle_off {
idc = 1027;
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\clu_co.paa";
};
class ACE_javelin_HangFire_off: ACE_javelin_Missle_off {
idc = 1028;
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\hangfire_co.paa";
};
class ACE_javelin_TOP_off: ACE_javelin_Day_mode_off {
idc = 699001;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.208*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\top_co.paa";
colorText[] = {0.2941,0.8745,0.2157,1};
};
class ACE_javelin_DIR: ACE_javelin_Day_mode {
idc = 699002;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.436*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\dir_co.paa";
colorText[] = {0.2941,0.2941,0.2941,1};
};
class ACE_javelin_FLTR_mode_off: ACE_javelin_Day_mode_off {
idc = 1002;
x = "(SafezoneX+(SafezoneW -SafezoneH*3/4)/2)+ (1.023/4)*3*SafezoneH - SafezoneX";
y = "(SafezoneY + 0.669*SafezoneH) - SafezoneY";
text = "\A3\ui_f\data\igui\rscingameui\rscoptics_titan\fltr_co.paa";
};
class ACE_javelin_FLTR_mode: ACE_javelin_FLTR_mode_off {
idc = 161;
colorText[] = {0.2941,0.8745,0.2157,1};
};
};
};
};

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@ -1,8 +1,5 @@
#include "script_component.hpp"
PREP(translateToWeaponSpace);
PREP(translateToModelSpace);
PREP(lockKeyDown);
PREP(lockKeyUp);

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@ -12,4 +12,5 @@ class CfgPatches {
#include "CfgEventhandlers.hpp"
#include "RscInGameUI.hpp"
#include "CfgSounds.hpp"
#include "CfgSounds.hpp"
#include "CfgWeapons.hpp"

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@ -0,0 +1,211 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//TRACE_1("enter", _this);
#define __TRACKINTERVAL 0 // how frequent the check should be.
#define __LOCKONTIME 3.0 // Lock on won't occur sooner
#define __LOCKONTIMERANDOM 0.3 // Deviation in lock on time
#define __SENSORSQUARE 1 // Locking on sensor square side in angles
#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5
private["_args", "_lastTick", "_runTime", "_soundTime", "_lockTime", "_newTarget", "_currentTarget", "_range", "_pos", "_targetArray"];
// Reset arguments if we havnt rendered in over a second
_args = uiNamespace getVariable[QGVAR(arguments), [] ];
if( (count _args) > 0) then {
_lastTick = _args select 0;
if(diag_tickTime - _lastTick > 1) then {
[] call FUNC(onOpticLoad);
};
};
// Pull the arguments
_currentTarget = _args select 1;
_runTime = _args select 2;
_lockTime = _args select 3;
_soundTime = _args select 4;
// Find a target within the optic range
_newTarget = objNull;
// Bail on fast movement
if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
ACE_player switchCamera "INTERNAL";
};
// Refresh the firemode
[] call FUNC(showFireMode);
// Only start locking on holding tab
if(!GVAR(isLockKeyDown)) exitWith { false };
_range = parseNumber (ctrlText __JavelinIGUIRangefinder);
if (_range > 50 && {_range < 2500}) then {
_pos = positionCameraToWorld [0,0,_range];
_targetArray = _pos nearEntities ["AllVehicles", _range/25];
if (count (_targetArray) > 0) then {
_newTarget = _targetArray select 0;
};
};
if (isNull _newTarget) then {
_newTarget = cursorTarget;
};
// Create constants
_constraintTop = __ConstraintTop;
_constraintLeft = __ConstraintLeft;
_constraintBottom = __ConstraintBottom;
_constraintRight = __ConstraintRight;
_offsetX = __OffsetX;
_offsetY = __OffsetY;
__JavelinIGUITargeting ctrlShow true;
__JavelinIGUITargetingConstrains ctrlShow true;
if (isNull _newTarget) then {
// No targets found
_currentTarget = objNull;
_lockTime = 0;
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
// Disallow fire
//if (ACE_player ammo "Javelin" > 0 || {ACE_player ammo "ACE_Javelin_Direct" > 0}) then {ACE_player setWeaponReloadingTime //[player, "Javelin", 0.2];};
} else {
if (_newTarget distance ACE_player < 2500
// && {(call CBA_fnc_getFoV) select 1 > 7}
// && { (currentVisionMode ACE_player == 2)}
) then {
// Lock on after 3 seconds
if(_currentTarget != _newTarget) then {
TRACE_1("New Target, reseting locking", _newTarget);
_lockTime = diag_tickTime;
_currentTarget = _newTarget;
playSound "ACE_Javelin_Locking";
} else {
if(diag_tickTime - _lockTime > __LOCKONTIME) then {
TRACE_2("LOCKED!", _currentTarget, _lockTime);
__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
__JavelinIGUINFOV ctrlSetTextColor __ColorNull;
__JavelinIGUITargeting ctrlShow true;
__JavelinIGUITargetingConstrains ctrlShow true;
__JavelinIGUITargetingGate ctrlShow true;
__JavelinIGUITargetingLines ctrlShow true;
_zamerny = if (_currentTarget isKindOf "CAManBase") then {_currentTarget selectionPosition "body"} else {_currentTarget selectionPosition "zamerny"};
_randomPosWithinBounds = [(_zamerny select 0) + 1 - (random 2.0),(_zamerny select 1) + 1 - (random 2.0),(_zamerny select 2) + 0.5 - (random 1.0)];
_apos = worldToScreen (_currentTarget modelToWorld _randomPosWithinBounds);
_aposX = 0;
_aposY = 0;
if (count _apos < 2) then {
_aposX = 1;
_aposY = 0;
} else {
_aposX = (_apos select 0) + _offsetX;
_aposY = (_apos select 1) + _offsetY;
};
// Move target marker to coords.
__JavelinIGUITargetingLineV ctrlSetPosition [_aposX,ctrlPosition __JavelinIGUITargetingLineV select 1];
__JavelinIGUITargetingLineH ctrlSetPosition [ctrlPosition __JavelinIGUITargetingLineH select 0,_aposY];
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingLineH,__JavelinIGUITargetingLineV];
_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
[_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
} else {
[_currentTarget,[-1,-1,-2],_currentTarget selectionPosition "zamerny"];
};
_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
TRACE_4("", _boundsInput, _bpos, _minX, _minY);
__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locked";
_soundTime = diag_tickTime + 0.25;
};
} else {
__JavelinIGUITargeting ctrlShow true;
__JavelinIGUITargetingGate ctrlShow true;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable["ace_missileguidance_target", nil, false];
_boundsInput = if (_currentTarget isKindOf "CAManBase") then {
[_newTarget,[-1,-1,-2],_currentTarget selectionPosition "body"];
} else {
[_newTarget,[-1,-1,-1],_currentTarget selectionPosition "zamerny"];
};
_bpos = _boundsInput call EFUNC(common,worldToScreenBounds);
_minX = ((_bpos select 0) + _offsetX) max _constraintLeft;
_minY = ((_bpos select 1) + _offsetY) max _constraintTop;
_maxX = ((_bpos select 2) + _offsetX) min (_constraintRight - 0.025*(3/4)*SafezoneH);
_maxY = ((_bpos select 3) + _offsetY) min (_constraintBottom - 0.025*SafezoneH);
__JavelinIGUITargetingGateTL ctrlSetPosition [_minX,_minY];
__JavelinIGUITargetingGateTR ctrlSetPosition [_maxX,_minY];
__JavelinIGUITargetingGateBL ctrlSetPosition [_minX,_maxY];
__JavelinIGUITargetingGateBR ctrlSetPosition [_maxX,_maxY];
{_x ctrlCommit __TRACKINTERVAL} forEach [__JavelinIGUITargetingGateTL,__JavelinIGUITargetingGateTR,__JavelinIGUITargetingGateBL,__JavelinIGUITargetingGateBR];
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locking";
_soundTime = diag_tickTime + 0.25;
};
};
};
} else {
// Something is wrong with our seek
_currentTarget = objNull;
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
};
};
//TRACE_2("", _newTarget, _currentTarget);
// Save arguments for next run
_args set[0, diag_tickTime];
_args set[1, _currentTarget];
_args set[2, _runTime];
_args set[3, _lockTime];
_args set[4, _soundTime];
uiNamespace setVariable[QGVAR(arguments), _args ];

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@ -11,6 +11,11 @@ ACE_player setVariable ["ace_missileguidance_target",nil, false];
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
__JavelinIGUITargeting ctrlShow false;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
uiNameSpace setVariable [QGVAR(arguments),
[
0, // Last runtime

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@ -0,0 +1 @@
#include "\z\ace\addons\javelin\script_component.hpp"

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@ -1,6 +1,6 @@
// by commy2
["ACE3", QGVAR(lockTarget), localize "STR_ACE_WEP_JAVELIN_LockTarget",
["ACE3", QGVAR(lockTarget), localize "STR_ACE_JAVELIN_LockTarget",
{
if (GETGVAR(isLockKeyDown,false)) exitWith {false};
@ -21,7 +21,7 @@
},
[15, [false, false, false]], false] call cba_fnc_addKeybind; //Tab Key
["ACE3", QGVAR(cycleFireMode), localize "STR_ACE_WEP_JAVELIN_CycleFireMode",
["ACE3", QGVAR(cycleFireMode), localize "STR_ACE_JAVELIN_CycleFireMode",
{ false },
{
[ACE_player] call FUNC(cycleFireMode);

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@ -1,12 +1,12 @@
#define COMPONENT wep_javelin
#define COMPONENT javelin
#include "\z\ace\Addons\main\script_mod.hpp"
#ifdef DEBUG_ENABLED_WEP_JAVELIN
#ifdef DEBUG_ENABLED_JAVELIN
#define DEBUG_MODE_FULL
#endif
#ifdef DEBUG_SETTINGS_WEP_JAVELIN
#define DEBUG_SETTINGS DEBUG_SETTINGS_WEP_JAVELIN
#ifdef DEBUG_SETTINGS_JAVELIN
#define DEBUG_SETTINGS DEBUG_SETTINGS_JAVELIN
#endif
#include "\z\ace\Addons\main\script_macros.hpp"
@ -19,6 +19,8 @@
#define __JavelinIGUI (uinamespace getVariable "ACE_RscOptics_javelin")
// Custom controls
#define __JavelinIGUITargeting (__JavelinIGUI displayCtrl 6999)
#define __JavelinIGUISeek (__JavelinIGUI displayCtrl 699000)
#define __JavelinIGUITop (__JavelinIGUI displayCtrl 699001)
#define __JavelinIGUIDir (__JavelinIGUI displayCtrl 699002)
@ -51,10 +53,6 @@
#define __ConstraintLeft (((ctrlPosition __JavelinIGUITargetingConstrainLeft) select 0) + ((ctrlPosition (__JavelinIGUITargetingConstrainLeft)) select 2))
#define __ConstraintRight ((ctrlPosition __JavelinIGUITargetingConstrainRight) select 0)
#define __OffsetX ((ctrlPosition __JavelinIGUITargetingLineV) select 0) - 0.5
#define __OffsetY ((ctrlPosition __JavelinIGUITargetingLineH) select 1) - 0.5
// Colors for controls
#define __ColorOrange [0.9255,0.5216,0.1216,1]
#define __ColorGreen [0.2941,0.8745,0.2157,1]

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@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2014-12-19 -->
<Project name="ACE">
<Package name="JAVELIN">
<Key ID="STR_ACE_JAVELIN_LockTarget">
<English>Lock Target (Javelin)</English>
<German></German>
<French></French>
<Polish></Polish>
<Czech></Czech>
<Spanish></Spanish>
<Russian></Russian>
</Key>
<Key ID="STR_ACE_JAVELIN_CycleFireMode">
<English>Cycle Attack Mode (Javelin)</English>
<German></German>
<French></French>
<Polish></Polish>
<Czech></Czech>
<Spanish></Spanish>
<Russian></Russian>
</Key>
</Package>
</Project>

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@ -1 +0,0 @@
z\ace\addons\wep_javelin

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@ -1,125 +0,0 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
//TRACE_1("enter", _this);
#define __TRACKINTERVAL 0.1 // how frequent the check should be.
#define __LOCKONTIME 1.85 // Lock on won't occur sooner
#define __LOCKONTIMERANDOM 0.3 // Deviation in lock on time
#define __SENSORSQUARE 1 // Locking on sensor square side in angles
private["_args", "_lastTick", "_runTime", "_soundTime", "_lockTime", "_newTarget", "_currentTarget", "_range", "_pos", "_targetArray"];
// Reset arguments if we havnt rendered in over a second
_args = uiNamespace getVariable[QGVAR(arguments), [] ];
if( (count _args) > 0) then {
_lastTick = _args select 0;
if(diag_tickTime - _lastTick > 1) then {
[] call FUNC(onOpticLoad);
};
};
// Pull the arguments
_currentTarget = _args select 1;
_runTime = _args select 2;
_lockTime = _args select 3;
_soundTime = _args select 4;
// Find a target within the optic range
_newTarget = objNull;
// Bail on fast movement
if ((velocity ACE_player) distance [0,0,0] > 0.5 && {cameraView == "GUNNER"} && {cameraOn == ACE_player}) exitWith { // keep it steady.
ACE_player switchCamera "INTERNAL";
};
// Refresh the firemode
[] call FUNC(showFireMode);
// Only start locking on holding tab
if(!GVAR(isLockKeyDown)) exitWith { false };
_range = parseNumber (ctrlText __JavelinIGUIRangefinder);
if (_range > 50 && {_range < 2500}) then {
_pos = positionCameraToWorld [0,0,_range];
_targetArray = _pos nearEntities ["AllVehicles", _range/25];
if (count (_targetArray) > 0) then {
_newTarget = _targetArray select 0;
};
};
if (isNull _newTarget) then {
_newTarget = cursorTarget;
};
if (isNull _newTarget) then {
// No targets found
_currentTarget = objNull;
_lockTime = 0;
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGreen;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
// Disallow fire
//if (ACE_player ammo "Javelin" > 0 || {ACE_player ammo "ACE_Javelin_Direct" > 0}) then {ACE_player setWeaponReloadingTime //[player, "Javelin", 0.2];};
} else {
if (_newTarget distance ACE_player < 2500
// && {(call CBA_fnc_getFoV) select 1 > 7}
// && { (currentVisionMode ACE_player == 2)}
) then {
// Lock on after 3 seconds
if(_currentTarget != _newTarget) then {
TRACE_1("New Target, reseting locking", _newTarget);
_lockTime = diag_tickTime;
_currentTarget = _newTarget;
playSound "ACE_Javelin_Locking";
} else {
if(diag_tickTime - _lockTime > 3) then {
TRACE_2("LOCKED!", _currentTarget, _lockTime);
__JavelinIGUISeek ctrlSetTextColor __ColorGreen;
__JavelinIGUINFOV ctrlSetTextColor __ColorNull;
__JavelinIGUITargetingConstrains ctrlShow true;
ACE_player setVariable["ace_missileguidance_target", _currentTarget, false];
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locked";
_soundTime = diag_tickTime + 0.25;
};
} else {
if(diag_tickTime > _soundTime) then {
playSound "ACE_Javelin_Locking";
_soundTime = diag_tickTime + 0.25;
};
};
};
} else {
// Something is wrong with our seek
_currentTarget = objNull;
__JavelinIGUISeek ctrlSetTextColor __ColorGray;
__JavelinIGUINFOV ctrlSetTextColor __ColorGray;
__JavelinIGUITargetingConstrains ctrlShow false;
__JavelinIGUITargetingGate ctrlShow false;
__JavelinIGUITargetingLines ctrlShow false;
ACE_player setVariable ["ace_missileguidance_target",nil, false];
};
};
//TRACE_2("", _newTarget, _currentTarget);
// Save arguments for next run
_args set[0, diag_tickTime];
_args set[1, _currentTarget];
_args set[2, _runTime];
_args set[3, _lockTime];
_args set[4, _soundTime];
uiNamespace setVariable[QGVAR(arguments), _args ];

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@ -1,20 +0,0 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
TRACE_1("enter", _this);
_object = _this select 0;
_origin = getPosASL _object;
_matrix = _this select 1;
_xVec = _matrix select 0;
_yVec = _matrix select 1;
_zVec = _matrix select 2;
_offset = _this select 2;
_x = _offset select 0;
_y = _offset select 1;
_z = _offset select 2;
_out = (((_xVec vectorMultiply _x) vectorAdd (_yVec vectorMultiply _y)) vectorAdd (_zVec vectorMultiply _z)) vectorAdd _origin;
_out;

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@ -1,26 +0,0 @@
//#define DEBUG_MODE_FULL
#include "script_component.hpp"
TRACE_1("enter", _this);
_object = _this select 0;
_origin = getPosASL _object;
_matrix = _this select 1;
_xVec = _matrix select 0;
_yVec = _matrix select 1;
_zVec = _matrix select 2;
_offset = _this select 2;
_offset = _offset vectorDiff _origin;
_x = _offset select 0;
_y = _offset select 1;
_z = _offset select 2;
_out = [
((_xVec select 0)*_x) + ((_xVec select 1)*_y) + ((_xVec select 2)*_z),
((_yVec select 0)*_x) + ((_yVec select 1)*_y) + ((_yVec select 2)*_z),
((_zVec select 0)*_x) + ((_zVec select 1)*_y) + ((_zVec select 2)*_z)
];
_out;

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@ -1 +0,0 @@
#include "\z\ace\addons\wep_javelin\script_component.hpp"

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@ -1,24 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<!-- Edited with tabler - 2014-12-19 -->
<Project name="ACE">
<Package name="WEP_JAVELIN">
<Key ID="STR_ACE_WEP_JAVELIN_LockTarget">
<English>Lock Target (Hold)</English>
<German>Lock Target (Hold)</German>
<French>Lock Target (Hold)</French>
<Polish>Lock Target (Hold)</Polish>
<Czech>Lock Target (Hold)</Czech>
<Spanish>Fijar objetivo (Mantener)</Spanish>
<Russian>Lock Target (Hold)</Russian>
</Key>
<Key ID="STR_ACE_WEP_JAVELIN_CycleFireMode">
<English>Cycle Fire Mode</English>
<German>Cycle Fire Mode</German>
<French>Cycle Fire Mode</French>
<Polish>Cycle Fire Mode</Polish>
<Czech>Cycle Fire Mode</Czech>
<Spanish>Cambiar modo de fuego</Spanish>
<Russian>Cycle Fire Mode</Russian>
</Key>
</Package>
</Project>