BrettMayson
a40b0d48f2
HEMTT v10 Compatibility ( #9105 )
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* HEMTT v10 Compatibility
* Update addons/field_rations/CfgUIGrids.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix PabstMirror review
* optionals
* End empty macro definitions with semi-colon (HEMTT v0.10)
* Adapt to HEMTT v0.10.0-a14
* Revert End empty macro definitions with semi-colon
* Disable old HEMTT build step in CI
* Add missing include and fix macro usage and include casings
* End empty macro definitions with semi-colon (HEMTT v0.10)
* Update addons/disarming/functions/fnc_showItemsInListbox.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* cleanup test code
* arty - keep style same as before
* fix fire screams
* Update script_component.hpp
* Keep old hemtt/workflow/sqfc
* Update arma.yml
* Update arma.yml
* Update CfgUIGrids.hpp
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
mharis001
2b4d807acc
Add stringtable validation tool ( #7274 )
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* Add stringtable validation tool
* Add to CI
2019-11-18 12:48:40 -06:00
mharis001
f3f57c6a38
Cleanup unused priority entry for interact menu actions ( #6372 )
2018-05-30 16:48:19 -05:00
PabstMirror
1b6dc5ae2d
HuntIR - Fix connecting when ammo is null ( #6099 )
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Fix #6093
`[_nearestHuntIRs select 0] call FUNC(cam);` would pass nill
Also delay opening GUI for a frame to prevent issue with interaction menu
2018-01-30 21:50:24 -06:00
jonpas
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
SzwedzikPL
6258e73290
addX macro in confgis
2015-07-25 21:59:52 +02:00
ulteq
c3fea42bce
Merge pull request #1622 from acemod/huntirHitpoints
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Added 'parachute' and 'camera' hitpoints to the HuntIR model:
2015-06-18 11:03:15 +02:00
ulteq
bb877bc54c
Added HuntIR and tactical ladder to ACE_Box_Misc
2015-06-18 11:02:04 +02:00
ulteq
32f02b72a5
Fixed missing 'HitEngine' RPT warning.
2015-06-14 13:57:38 +02:00
ulteq
af2e2f71fd
Added 'parachute' and 'camera' hitpoints to the HuntIR model:
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* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
ulteq
f7a76480f9
Made the HuntIR camera destroyable:
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* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
PabstMirror
3bf9592a5d
Macroize huntIR
2015-06-07 12:39:24 -05:00
ulteq
66193a8c67
Removed duplicate code
2015-06-07 11:36:58 +02:00
ulteq
a870d5d760
ACE2 HuntIR port
2015-06-06 14:13:34 +02:00