Commit Graph

738 Commits

Author SHA1 Message Date
190cefea69 Prep 3.15.0 Build 67 2022-05-24 09:03:42 -05:00
aae0155c06 Merge branch 'master' into release-3.14.2 2022-05-24 08:58:44 -05:00
cbc766dec0 Documentation - Use title instead of name (#8920) 2022-05-23 11:09:05 +02:00
4d783af827 replace chat urls (#8918)
Co-authored-by: Brett <brett@mayson.io>
2022-05-22 22:51:49 +02:00
df13db5958 Documentation - Fix Viewports versions (#8919) 2022-05-22 22:51:36 +02:00
d497e390ab Merge branch 'master' into release-3.14.2 2022-05-18 13:08:29 -05:00
86f08af250 Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-18 13:07:47 -05:00
99e3715922 Prep 3.14.2 Build 66 2022-05-17 17:33:32 -05:00
459e732c6d [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-05-17 18:55:52 +02:00
a4258f3587 Viewports (#8480)
* Viewports

* Support mem-points

* Update CfgVehicles.hpp

* Add some docs

* Cleanup Debugging

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Dystopian <sddex@ya.ru>

* Update addons/viewports/functions/fnc_eachFrame.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* configProperties / 3den macro

* Update viewports-framework.md

* Update viewports-framework.md

* Add compats for rhs btrs

* Update addons/viewports/dev/debugPoints.sqf

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>

Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
2022-05-17 11:55:09 -05:00
53c0348a15 Overheating - Add barrel mass config value (#8906) 2022-05-11 18:21:05 -05:00
cedbbe4847 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-05-10 03:28:51 +02:00
fa728f195c [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-05-08 05:46:09 +02:00
67842a2656 Medical Vitals - Add event to vitals loop (#8891)
* Added event to vitals loop

* Pass deltaT to event

* Added event to documentation
2022-05-03 18:04:58 -05:00
3964c5d44e remove google analytics (#8877)
* remove google analytics

* remove bom
2022-04-16 07:39:42 +02:00
a20110874c replace urls (#8875) 2022-04-14 09:22:23 +02:00
0f638f9854 Update CNAME 2022-04-14 03:45:17 +02:00
d135371319 Vehicles - Add cruise control (#8792)
* add cruise control

* Update fnc_speedLimiter.sqf
2022-03-17 13:06:32 -05:00
bd57105075 [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2022-03-06 20:34:15 +01:00
f74aae51e6 Docs - Update package-lock.json (#8828) 2022-02-21 12:53:55 -06:00
bdeb347ea9 medical_damage - cleanup woundHandler naming (#8824)
* medical_damage - cleanup woundHandler naming

* woundsHandlerBase
2022-02-20 17:23:56 -06:00
dcdb241836 Documentation - Fix Medical Framework page parsing (#8823) 2022-02-17 22:07:33 +00:00
73a7dbdc1e Medical - Rework wound handling (#8278)
- Add stackable wound handler system for easy 3rd party extensibility and overriding of default wound handler.
- Change mapping from wound type -> damage types, to damage type -> wound types. Improves the semantics and makes configuration easier to reason about.
- Allow damage types to influence wound properties (bleed, size, etc.) with configurable variance parameters.
- Allow configuration of wound type variance per damage type. Enabling more logically driven variance for sensible but still varied end results.
- Improve handling of non-selection-specific damage events. The wound handler now receives all incoming damages and may apply damage to multiple selections (previously only ever one) if the damage type is not configured to be selection specific (with new config property `selectionSpecific`).
- Add debug script for testing explosion damage events at varied ranges.
- Add custom fire wound handler.
2022-02-17 20:03:12 +00:00
90d63475d5 Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
00f35a3dae Cargo - Add ability to disabled rename on object level (#8740)
* Rename can be disabled on object level

- Added ability to stop renaming on object level

_Needs testing_

* Fixed extra ()

* Forgot one of the )

* Update cargo-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 12:04:39 -06:00
5f8131d2e6 Update setting-up-the-development-environment.md (#8765) 2022-01-05 23:09:21 -06:00
59fe345f60 Documentation - Add dependencies page (#8706)
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-12-02 15:40:46 +01:00
2f2280494f Slideshow - Add support for texture selections (#8702)
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2021-11-28 02:11:46 +01:00
ff9afd6893 Prep 3.14.1 Build 65 2021-11-25 12:36:05 -06:00
3c54dc4983 Merge branch 'master' into release-3.14.1 2021-11-25 12:35:50 -06:00
67cad5120e Documentation - Improve documentation for Rearm & Vehicle Damage (#8588) 2021-11-18 20:26:31 +01:00
83f8539dd4 Prep 3.14.1 Build 64 2021-11-17 16:11:26 -06:00
ec2028cc8a Documentation - Add Arsenal custom sub-item categories (#8678)
* New Info: Adding custom sub item categories

* typo fix

* Custom sub item categories

* Update arsenal.md
2021-11-15 12:18:54 +01:00
4a3051df54 use md extension (#8680) 2021-11-14 07:45:33 +01:00
3c59523361 Documentation - Rework arsenal docs (#8650) 2021-11-11 13:12:09 +01:00
986b7e3f97 Tools - Binarize configs in make.py (#8662) 2021-11-11 12:47:52 +01:00
99c85e3c12 Overheating - Fix issues from release (#8617)
* move overheating cookoff into separate function

* move heatCoef and require mission restart for setting change

- move heatCoef to a more sensible place
- require mission restart for heatCoef setting change (it gets cached per ammo type)

* add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission

- add exit to ammo temp loop if cookoffCoef is changed to 0 mid-mission, this prevents an issue where all weapon cookoff regardless of temp, because required temp gets multiplied by cookoffCoef which has been set to 0.

* file end new line

* update header for ace_overheating_fnc_cookoffWeapon

* use ambientTemperature as floor for weapon and ammo temp

* add coolingCoef setting

* improve feature documentation

* add fnc_cookoffWeapon to XEH_PREP

* add type of jam to ace_weaponJammed local event

- add type of jam to ace_weaponJammed local event
- fix #8637

* fix misspelling

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>

* clear all weapon heat on death

* Update addons/overheating/functions/fnc_updateTemperature.sqf

Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>

* deprecate ace_overheating_fnc_getBarrelMass, cache weapon bolt and barrel mass values

- cache closed bolt value by moving config look up to ace_overheating_fnc_getWeaponData
- cache barrel mass value by moving calculation from ace_overheating_fnc_getBarrelMass to ace_overheating_fnc_getWeaponData
- deprecate ace_overheating_fnc_getBarrelMass to be a wrapper for ace_overheating_fnc_getWeaponData that only returns barrel mass

* add public functions to get and set weapon and ammo temperature

* add `canCoolWeaponWithItem` function, workaround for #8657

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* add coef setting for addition heat from suppressor

* Update fnc_overheat.sqf

* improve fnc_canCoolWeaponWithItem

* remove extra (

* Move canCoolWeaponWithItem action code to function

* Use hashmaps and reset on settings change

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: TyroneMF <TyroneMF@hotmail.com>
Co-authored-by: GhostIsSpooky <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:06:31 -06:00
422c47aae6 Fortify - Add Progress Bar (#8585)
* Fortify - Add Progress Bar

* Misc Fixes

* Add animation loop

* Adjust default values to make larger objects take longer to build

* Fix merge conflict additional

Co-authored-by: jonpas <jonpas33@gmail.com>
2021-11-08 12:01:39 -06:00
62a91f8ebb [Docs] Update component dependencies
Automatically committed through CI.

[ci skip]
2021-11-07 00:01:22 +01:00
6d223d9d96 Replace CPP highlighting with SQF highlighting (#8656) 2021-10-31 14:48:47 -05:00
b8223a6143 Fix ACE 3 -> ACE3 spelling (#8658) 2021-10-31 14:48:17 -05:00
5468f180f0 Cargo - Add config value to block renaming (#8610) 2021-10-25 18:27:56 -05:00
086ba5da87 Documentation - Fix various lighthouse issues (#8600)
* fix various lighthouse issues

* remove bom FROM AN AUTOGENERATED FILE
2021-10-25 04:26:31 +02:00
26fb9c61c9 Documentation - Replace all images by webp equivalents (#8594)
* use webp

* search&replace fixes
2021-10-24 05:10:30 +02:00
2375529321 use the same code highlighting blocks everywhere (#8591)
`cpp` instead of `c++` or `js`
2021-10-23 18:39:02 +02:00
6abc4af3f6 Documentation - Update installation manual (#8589)
* update installation manual

* fix numbers
2021-10-23 08:15:04 +02:00
c9e18a76e1 sorry flummi (#8590) 2021-10-23 07:56:57 +02:00
9f33c50572 Add ACEREP #00011 (#8519)
* Add ACEREP #00011

* Apply suggestions from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

* Improve vehicle damage paragraph

* Add Oxford comma

* Add link to towing video

Co-authored-by: Jo David <github@jonathandavid.de>

* Reduce image size

* Mention biggest update in two years

* Apply suggestion from code review

Co-authored-by: jonpas <jonpas33@gmail.com>

Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jo David <github@jonathandavid.de>
2021-10-21 12:02:39 -05:00
c29ae977fc Documentation - Merge ACEX (#8526)
* Documentation - Merge ACEX

* Only show ACEX prefix note on framework pages

* Documentation - Use ACEX prefix in Fortify events
See #8553

* Cleanup acex from config.yml

* English is weird

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-21 11:27:25 -05:00
ca09b88869 Prep 3.14.0 Build 63 2021-10-21 10:58:49 -05:00