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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2024-08-30 18:23:18 +00:00
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10,339 Commits 73 Branches 88 Tags
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Commit Graph

10 Commits

Author SHA1 Message Date
jonpas
858c68f8d7 Don't use modifier for rotation where not needed 2016-03-06 16:54:27 +01:00
PabstMirror
bc953b32bc More Stuff 2015-07-18 00:36:47 -05:00
PabstMirror
6130b5b373 Working Demo 2015-07-14 00:24:55 -05:00
Garth L-H de Wet
452947148a Random clean ups and explosive can now detonate with their object.
Defuse object doesn't get cleaned up on it's own. But if a player comes near it with interact menu on it will get cleaned up.
2015-04-01 20:43:18 +02:00
Garth L-H de Wet
2440e4fa69 Fixed incorrect indenting with headers in explosives. 2015-02-02 10:35:17 +02:00
Garth L-H de Wet
eafc9e659c Fixed the headers of the explosives system to be the correct style. 2015-02-01 20:38:15 +02:00
Garth L-H de Wet
66eeba7df1 Fixed small errors that expressed themselves when getting explosives in game. 2015-01-13 23:49:27 +02:00
Garth L-H de Wet
0e09d5de67 Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs. 2015-01-13 23:21:31 +02:00
Garth L-H de Wet
bfd9aedfa0 Updated pathing for script_component.hpp and updated images to use PATHTOF. 2015-01-12 19:11:43 +02:00
Garth L-H de Wet
5e67de4d66 Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
2015-01-12 11:48:26 +02:00
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