jonpas
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742626ff1a
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General - Relative script_component.hpp includes (#9378)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
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2023-09-12 20:58:10 +02:00 |
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Dystopian
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14e92dfb7f
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Repair - Add enable setting (#8070)
* Add enable setting
* Optimize eden expressions
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Add debug
* Update addons/repair/functions/fnc_addRepairActions.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fix strange indent
* Optimize bool to number conversion
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Prevent run before setting is ready
* Move postInit to EH
* remove all transportRepair = 0
* remove requiredAddons
---------
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
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2023-07-29 07:53:05 +03:00 |
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PabstMirror
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e8693c8db9
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Various - Use configOf command for faster lookup (#8100)
* configOf
* replace some use of CBA_fnc_getObjectConfig
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2021-02-18 12:58:08 -06:00 |
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Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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Cuel
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265bc62259
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(repair) - isRepairVehicle handling values according to wiki (#6278)
* handle boolean and integer
* check if value is 1 or true
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2018-04-27 10:30:03 -05:00 |
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Phyma
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ffaa195fe5
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Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
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2017-06-08 15:31:51 +02:00 |
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PabstMirror
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ab769757d9
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Skip Depends Hitpoints - Use HitPoints selPos for wheels
Stuff
Normalize Depends - Skip Glass Repair
Fix spawned wheel/track not having correct damage
getHitpointString robustness, hatchback fuelHitpoint, fix count errors
-
Formatting
local -> private
Fix Stuff
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2015-11-20 21:11:50 -06:00 |
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jonpas
|
701c98e0da
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Cleaned up repair function headers and some code
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2015-08-16 20:14:54 +02:00 |
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Glowbal
|
d3aa6a7f6b
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Added missing assign modules
|
2015-08-15 15:49:41 +02:00 |
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Glowbal
|
ed6a53a402
|
Attempt at repairing tracks. Improved repair wheel actions
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2015-08-09 18:08:53 +02:00 |
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PabstMirror
|
4b603ff46f
|
Localization, params
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2015-08-09 01:54:44 -05:00 |
|
Glowbal
|
071a673f28
|
Implemented repair action framework
copied across treatment framework from medical and adjusted it to suit the repair actions
|
2015-07-03 23:14:23 +02:00 |
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