commy2
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1ea2a72f20
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don't play scream by addPain function
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2016-10-11 19:29:44 +02:00 |
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commy2
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2ad7c4c4ea
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add addPain function, cap pain
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2016-10-10 16:44:03 +02:00 |
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commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
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e9586ebccc
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use common header file for medical components
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2016-10-06 22:40:36 +02:00 |
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commy2
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5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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0decd72063
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manual merge
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2016-09-28 08:37:39 +02:00 |
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commy2
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20d00d7cd9
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make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
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5a19d4884b
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disable debug medical_damage
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2016-09-27 19:22:54 +02:00 |
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commy2
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5e35204811
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woundHandler(SQF), fixes, improvements, more consistent variable naming
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2016-09-27 17:29:49 +02:00 |
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commy2
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72e2bc72c0
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don't exit loop prematurely
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2016-09-27 11:57:37 +02:00 |
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commy2
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f90a91dfb5
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add todo
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2016-09-27 11:14:22 +02:00 |
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commy2
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7470d1f0f5
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cleanup/improve parseConfigForinjuries
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2016-09-27 11:05:38 +02:00 |
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commy2
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cae5196656
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fix wound translations being lost in limbo
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2016-09-26 21:09:32 +02:00 |
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commy2
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2bfa1370a5
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port injury parse fnc to medical damage
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2016-09-26 20:30:45 +02:00 |
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commy2
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9f6baca424
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port injury parse fnc to medical damage
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2016-09-26 20:25:14 +02:00 |
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commy2
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4b9873d304
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fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
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Glowbal
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27314c34b1
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fix treatment functionality
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2016-09-18 22:58:56 +02:00 |
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Glowbal
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1c1e47c039
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Enable treatmnet actions
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2016-09-18 19:48:49 +02:00 |
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Glowbal
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9263cb0f7d
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Fix handleDamage not working
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2016-09-18 14:05:05 +02:00 |
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Glowbal
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7691af47f3
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Further clean up
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2016-09-18 13:33:22 +02:00 |
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commy2
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602d074898
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integrate medical-engine handledamage into medical-damage component
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2016-08-27 09:39:24 +02:00 |
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Glowbal
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3aa88c80bf
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Add first step in medical rewrite
Split up medical core and medical damage. Move out all other functionality
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2016-06-30 17:33:29 +02:00 |
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