* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Basic implementation of medical status peek on hit
* Fix flickering on repeated hits
* Overhaul to show damaged body part
* Add setting to enable/disable
* Add setting for duration
* Fix capitalization
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Use recommended equality check
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Default to off
* change setting limits
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Add keybind to show patient information display
* Return false
* Add fadeout delay and associated setting
* Switch to CBA setting rounding
* Change setting type to time
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fix incorrect behavior on repeated key presses
* Tweak setting name and description
* Tweak to prevent overlapping WUAE
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* add lineIntersectsSurfaces to med menu key
* fix _target = nil if no intersections
* only look through player and player vehicle
* Update addons/medical_gui/XEH_postInit.sqf
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: commy2 <commy-2@gmx.de>
* Add a macro for the bloodloss scaling factor
* Adjust bloodloss threshold for red icon
* Remove bloodloss color scaling factor
The issue is actually the other way round, the factor of 20 would
instantly make bodyparts red on taking a wound.
* Implemet 10 color steps provided by ShackTac
This replaces the old method of colouring the interaction menu icons
and body image selections with a new method that has 10 distinct color
steps (matching across the icons and the body image).
* Use macros for constants
* Implement blue damage colouring
This re-adds visualisation for colouring based on damage. The case where
a limb has a tourniquet will hopefully be handled by an overlayed icon.
* Tidy up file structure
* Move patient information display to medical_ui
* Make common colour conversion code into functions
* Add tourniquet icon overlay to body image
* Fix mispelling I forgot to commit
* Update icon paths to new white cross icon
* Clean mess after rebase
* Add new medical menu gui
* Add updating injury list and body image
* Add updating treatment category buttons
* Update onMenuClose function
* Delete unused functions
* Add action buttons and triage card to menu
* Move medical menu PFH to separate function
* Move setTriageStatus to treatment
* Add triage select dropdown
* Add toggle button action
* Fix mouse moving randomly when opening
* Add logs list update and remove unused functions
* Hide tourniquet icons by default
* Remove CfgInGameUI (already in feedback)
* Update patient info display
* Update triage card display
* Add settings to control interact menu actions
* Cleanup files/paths
* Move triage status update to common function
* Add icons for interact menu actions
* Modify icon color for interact menu actions
* Update canOpenMenu for new setting
* Hide pain information for unconscious
* Stringtable cleanup
* Use switch for pain text
* Change minor triage status to minimal
* Fix injury list to use new stringtable entry names
* Fix medical actions check when disabled
* Skip distance check in same vehicle
* More cleanup
* Fix CI error
* Requested changes
* Fix INJURIES string
* Fix include after comment block
* Fix missing ;
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>