Commit Graph

158 Commits

Author SHA1 Message Date
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
esteldunedain
22b83826f0 Bandaid for #1281, until we properly solve unreliable init handlers. 1- Menus for CAManBase are precomputed on preInit 2- Class action menus for all men are supposed to be equal to those of CAManBase Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway) 2015-05-20 17:15:25 +02:00
PabstMirror
2158f467f4 #1171 - Safe get variables if settings not defined 2015-05-14 15:29:09 -05:00
esteldunedain
f17c7c12a6 Fixed object actions not working 2015-05-14 16:56:32 -03:00
esteldunedain
4a074d4e31 Replace BIS_fnc_sortBy by sort for interact_menu occlusion 2015-05-14 10:54:22 -03:00
esteldunedain
5ef29c2354 Merge remote-tracking branch 'origin/master' into interactionOclusion
Conflicts:
	addons/interact_menu/functions/fnc_keyDown.sqf
2015-05-14 10:39:02 -03:00
PabstMirror
1827d8ad95 Fix #1024 - Adjust self iMenu for wave height 2015-05-12 16:04:42 -05:00
ViperMaul
996c342087 Merge pull request #994 from acemod/imenumisclick
don't close menu when no action is selected
2015-05-06 13:31:07 -07:00
esteldunedain
d07b69aca4 Increase the minimum distance required to perform LOS checks to 1.5m; should avoid LOS checks for medical bodyparts entirely, thus avoiding problems with weaponholders obstructing actions. 2015-05-04 13:37:14 -03:00
commy2
f44aaee7c7 also in cursor mode 2015-05-02 23:02:40 +02:00
commy2
0fd783082d don't close menu when no action is selected 2015-05-02 22:53:23 +02:00
esteldunedain
e6c333bff4 Fix oclusion when self-interacting 2015-05-02 14:54:57 -03:00
esteldunedain
1735047e3c Make closer action points oclude farther ones. Improves the clutter of the interact menu when interating with a person from the side. Close #738 2015-05-02 14:37:58 -03:00
esteldunedain
fae10aa731 Replace dialog by display. 2015-05-02 01:33:28 -03:00
esteldunedain
324b9510e3 Allow positions for actions to be computed dynamically. Also leverage that for the position of the "Weapon" action, instead of hard coding an exception for that. 2015-05-01 01:56:39 -03:00
esteldunedain
fc02bb4e06 Stylistic changes 2015-05-01 00:32:16 -03:00
esteldunedain
aa4a5539d4 Merge branch 'master' into interactMoreOptions
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
2015-05-01 00:04:22 -03:00
KoffeinFlummi
984a1fe337 Rename breakLine to break_line 2015-05-01 02:14:23 +02:00
PabstMirror
090062153c Merge branch 'master' into interactMoreOptions
Conflicts:
	addons/interact_menu/config.cpp
2015-04-30 15:36:00 -05:00
PabstMirror
ba18f8b430 Handle Scaling 2015-04-30 14:07:19 -05:00
commy2
8c8e310d66 handle cursor mode 2015-04-30 21:00:30 +02:00
commy2
5ec8b6d36c Merge branch 'master' of https://github.com/acemod/ACE3 into menuonclick 2015-04-30 20:01:58 +02:00
PabstMirror
11aafe013b Localization 2015-04-29 23:53:00 -05:00
PabstMirror
9aa2e3130a Options for Shadow/Outline and Text Size 2015-04-29 23:37:52 -05:00
PabstMirror
e40a2a524d Merge branch 'master' into interactMoreOptions 2015-04-29 22:57:35 -05:00
PabstMirror
47d4446520 Don't check intersection if distance < 1m
Related to #869
2015-04-29 02:34:47 -05:00
PabstMirror
d7d43ce3b1 #828 - Private Variables for Interact Menu 2015-04-29 01:26:13 -05:00
PabstMirror
9e8b13cd2b Merge branch 'master' into altSelfInteract
Conflicts:
	addons/interact_menu/functions/fnc_renderIcon.sqf
	addons/interact_menu/functions/fnc_renderSelector.sqf
	addons/interact_menu/stringtable.xml
2015-04-28 14:02:03 -05:00
commy2
5320f4c6b7 fix broken parse text cache in some cases 2015-04-26 19:33:08 +02:00
commy2
f96deadd20 imenu: remove shadow, fix caching 2015-04-26 12:41:15 +02:00
PabstMirror
898d6c74a8 #854 - No canInteractWith check for Ace_MainAction
Was preventing subactions from showing.
2015-04-25 16:02:59 -05:00
ulteq
ca6a559557 Fixed a typo 2015-04-25 21:18:09 +02:00
esteldunedain
fc49814689 Use FUNC(ctrlSetParsedTextCached) for the selector too. Eliminates glitches 2015-04-25 10:52:52 -03:00
commy2
b7763331d6 the index 2015-04-25 14:34:09 +02:00
commy2
73b17efa2f cache ctrlSetStructedText parseText 2015-04-25 13:28:21 +02:00
commy2
73f387d3e3 outline interaction menu text 2015-04-25 11:55:39 +02:00
commy2
664d08d4aa add option to only use action when clicking 2015-04-25 08:23:54 +02:00
esteldunedain
c8563ce484 Add LOS check for actions points. Close #785 2015-04-24 00:57:22 -03:00
PabstMirror
96be881ea9 User changeable text/shadow colors for interaction 2015-04-20 18:28:01 -05:00
esteldunedain
9295393dd6 Allow cursor for interactions 2015-04-20 13:54:51 -03:00
esteldunedain
f928f37e26 Eliminate interact_menu fps drops due to high nearby object counts.
Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
esteldunedain
8b389949bc Merge branch 'master' of github.com:KoffeinFlummi/ACE3 2015-04-18 18:42:11 -03:00
esteldunedain
bce0d84989 Fix interact menu object ordering 2015-04-18 18:41:36 -03:00
esteldunedain
bdd3422150 Allow to dynamically modify actions at runtime. An optional code entry called modifierFunction can be added. That code is called before evaluating the action, allowing to dynamically change the actions name, icon, etc 2015-04-16 23:53:54 -03:00
Tachii
dd09cc4d06 Update fnc_createAction.sqf
typo
2015-04-16 00:57:15 +03:00
esteldunedain
5faf4b7dfa Remove comment 2015-04-15 01:27:29 -03:00
esteldunedain
a9f44530c9 Move the function that prevents firing while the interact_menu is open to the interact_menu pbo 2015-04-15 01:20:20 -03:00
esteldunedain
7ad9238bbf Fixes 2015-04-14 23:32:03 -03:00
esteldunedain
c397246534 Fix the fov test. Issue not fixed 2015-04-14 23:22:08 -03:00
esteldunedain
53ce7d0be4 Increase the tolerance to 2m 2015-04-14 23:12:48 -03:00