Commit Graph

944 Commits

Author SHA1 Message Date
cc26f00df3 Common/Adv. Fatigue/Medical - Add unified sway calculation (#9226)
* fix adv fatigue sway interaction with medical

* change medical sway scaling

* move to common

* function header

* number tweaks

* baseline is always at least 1

* Add error msgs and warn if using old ACE_setCustomAimCoef

* Update addons/common/functions/fnc_addSwayFactor.sqf

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
8b3b265d87 Common - Add FUNC(escapeRegex) (#9355)
* add function

* add source
2023-08-30 19:31:10 -04:00
0bee7614ad Common - Improve weapon unloading (#9344)
Fix weapon unloading
2023-08-26 12:04:31 -04:00
e47e18001f Docs - Update my display name everywhere (#9330)
* Update display name in team

* Update display name everywhere

* order

https://youtu.be/VYycQTm2HrM

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Co-authored-by: BrettMayson <brett@mayson.io>
2023-08-17 12:02:17 +02:00
8c5ab18350 Various - Misc Cleanup (#9317)
* Various - Misc Cleanup

* Update addons/common/functions/fnc_canDig.sqf

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
2023-08-13 14:13:02 -05:00
eb53e7a2fe Tools - document_functions.py: handle header sub indexs for arguments (#9303)
* tools - handle header sub indexs for arguements

* convert remaining

* Update coding-guidelines.md
2023-08-08 22:51:20 -05:00
6fb9161ecc Medical Engine - Fix unloading dead units in vehicles and handle deleted units vehicles (#9283)
* Medical Engine - Unlock when dead

* Update fnc_unloadPersonLocal.sqf

* Update addons/common/functions/fnc_unloadPersonLocal.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* fix actually unloading people to found emptyPos

* handle deleted units

* handle dead units

ref 179957c39d

* vehicle -> objectParent

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-02 08:59:46 +03:00
4f4389dd59 Common - Fix loading units into FFV cargo seats (#9280) 2023-07-22 09:12:42 +03:00
35ce8d1883 Common - Add variable to block item replacement temporarily (#9265)
* add blocking item replacement

* don't add if player changed

* re-curse instead of fake item

* compileFinal

* Update fnc_registerItemReplacement.sqf

* move to separate function

* remove fakeitem replacement

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-22 06:31:30 +03:00
c8404f496e Arsenal - Add/Fix/Improve/Change numerous aspects (#9040)
* Arsenal update

* Fixes

* Update fnc_onSelChangedLeft.sqf

* Update fnc_updateUniqueItemsList.sqf

* Header fixes

* Fix for defines.hpp

Co-authored-by: Dystopian <sddex@ya.ru>

* Moved fnc_baseWeapon, filtered invalid items

* Update addons/arsenal/functions/fnc_scanConfig.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Fixes and tweaks

- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.

* Cleanup, bug fixes and additions

- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.

* More fixes and tweaks

- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).

* Update fnc_replaceUniqueItemsLoadout.sqf

* Update fnc_onSelChangedLeft.sqf

* Update fnc_scanConfig.sqf

* Update docs/wiki/framework/arsenal-framework.md

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Minor cleanup

* Baseweapon filtering

* Improvements + better unique items support

* Update fnc_fillRightPanel.sqf

* Update fnc_onSelChangedLeft.sqf

Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.

* Update addons/common/functions/fnc_uniqueUnitItems.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* undefined variable

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix undefined loadout var

* Update fnc_fillLoadoutsList.sqf

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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-21 21:25:25 +03:00
8032ccacfc Common - Add FUNC(hasZeusAccess) (#9252)
* add fnc_hasZeusAccess

* header

* Update addons/common/functions/fnc_hasZeusAccess.sqf

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-07-10 06:45:22 +03:00
1aa7eb2a1a Update fnc_codeToString.sqf (#9249) 2023-07-09 23:41:12 +03:00
117c3092f8 Common - Fix added throwables not being throwable (#9186)
Replace
- addMagazineCargoGlobal with addItemTo(Uniform/Vest/Backpack to make added throwables throwable.
2023-06-24 05:09:30 +03:00
49f4ea23e7 Docs - Add Grim to maintainers (#9223)
* secret handshake?

* fix my name

* new github username
2023-06-19 16:31:17 +03:00
48a4e9682c Forbit use of (optional) in function headers, always require a value 2023-05-01 17:33:07 +02:00
19e88aa8e7 Common - Fix script error in fnc_getVehicleCargo (#9156)
* Update fnc_getVehicleCargo.sqf

Close #9155

* change var name

Co-Authored-By: commy2 <6576312+commy2@users.noreply.github.com>

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Co-authored-by: commy2 <6576312+commy2@users.noreply.github.com>
2023-04-30 16:56:26 -05:00
76e1aafb33 Use function documentation script (#6897)
Co-authored-by: Björn Dahlgren <bjorn@dahlgren.io>
2023-04-30 23:03:35 +02:00
b78f8684b7 Common - switch getTurretConfigPath to use cba func (#9180) 2023-04-14 17:42:57 -05:00
67ebb15e07 Dragging - Improve weapon reselect behaviour (#9052)
* Dragging - Improve weapon reselect behaviour

* Add and use func to getFiremodeIndex

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-02-13 22:01:51 -06:00
86d79b2fc1 Common - Fixed CBA keybinds not working with progress bar (#9139)
* Fixed CBA keybinds not working on the progress bar after cursor hiding change

* Removed fallback value for uiNamespace lookup

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

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Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
2023-02-13 21:57:32 -06:00
cac223c6ec Common - Use hashmap variable for canDig surfaces (#9147)
* Common - Use hashmap variable for canDig surfaces

* Update XEH_preInit.sqf

* Update fnc_canDig.sqf

* Update fnc_canDig.sqf
2023-02-09 13:16:42 -06:00
a40b0d48f2 HEMTT v10 Compatibility (#9105)
* HEMTT v10 Compatibility

* Update addons/field_rations/CfgUIGrids.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix PabstMirror review

* optionals

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Adapt to HEMTT v0.10.0-a14

* Revert End empty macro definitions with semi-colon

* Disable old HEMTT build step in CI

* Add missing include and fix macro usage and include casings

* End empty macro definitions with semi-colon (HEMTT v0.10)

* Update addons/disarming/functions/fnc_showItemsInListbox.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* cleanup test code

* arty - keep style same as before

* fix fire screams

* Update script_component.hpp

* Keep old hemtt/workflow/sqfc

* Update arma.yml

* Update arma.yml

* Update CfgUIGrids.hpp

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-02-01 23:28:55 -06:00
b4005bca43 Common - Fix disableUserInput blocking respawn (#9053) 2023-01-31 17:14:50 -06:00
6b3aa3e0a2 Common - Hide cursor during progress bar (#9128)
* Common - Hide cursor during progress bar (w/ CBA setting)

* Fix base class define

* Removed CBA setting for disabling hiding of the cursor for the ACE progress bar

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-01-24 13:57:10 -06:00
cc3bad3c56 XM157 (NGSW-FC Smart Scope) Framework (#8897)
* XM157 (NGSW-FC Smart Scope)

* Update addons/common/functions/fnc_rscObjectHelper.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* Headers

* Handle prone-deploy weapon bank

* Disable Reticle picker for now

* some localizations

* Change font

looks like CUP modifies EtelkaMonospaceProBold for some reason??

* Create xm157-framework.md

* Formating

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2022-09-01 13:44:19 -05:00
86f08af250 Common - Add keybind and function to unload unit's weapon/muzzle (#8735)
* add keybind and function to unload unit's weapon/muzzle

- add keybind and function to unload unit's weapon/muzzle
- requires https://github.com/CBATeam/CBA_A3/pull/1527

* change function name

* rename the file too

* Create common-framework.md

* Set REQUIRED_CBA_VERSION to 3.15.7

* Update required CBA version

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Apply suggestions from code review

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-18 13:07:47 -05:00
27c5464654 Common - Add separate blockSpeaking status for acre direct (#8904)
* Add separate blockSPeaking status for acre direct

* Move TFAR code to new blockSpeaking handler

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-05-08 13:20:15 -05:00
3442a47942 General - Remove deprecated functions (#8878) 2022-04-17 08:27:19 +01:00
68ed19911a General - Change object config lookups to configOf (#8795)
* configOf lookups

* forEach, missed configOf

* revert handcuff distance change

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* optimize condition

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* capitalization

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* use object in getVehicleIcon

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* remove extra brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add missing brackets

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* add return comment pt2

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* revert to cursorTarget

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-08 21:41:21 -06:00
a4ae61f1fc CSW - Add reloading from nearSupplies (#8776)
* allow players to reload from nearSupplies

* limit reloading to friendly sides

* add handling for ai getting inside empty weapon

* configOf for lookup

* add getin handler, hammer out remaining bugs

* configOf lookup

* improve friendly/object filter

* more configOf lookups

* Capitalize settings, add ammo storage setting

* remove systemChat

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* fix TRACE

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-03-07 12:29:19 -06:00
90d63475d5 Medical Treatment - Add preferred seats for loading patients (#8789)
* Medical Treatment - Add preferred seats for loading patients

* load patients in reverse order

* add option for reverse fill

* Update addons/medical_treatment/functions/fnc_loadUnit.sqf

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* Update docs/wiki/framework/medical-treatment-framework.md

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-02-17 11:14:39 -06:00
9ff5d34ce7 Common - Add cache to fnc_isModLoaded (#8794)
* add isModLoaded cache

* add missing brackets

* missed one

* Update fnc_handlePunjiTrapDamage.sqf

* Update fnc_isModLoaded.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
af86109c2b General - Utilize isNotEqualTo command (#8732)
* Utilize isNotEqualTo command

* fix pr validation
2021-12-18 17:15:32 -06:00
a9296f66d5 Medical - Update setDead to use setHitpointDamage instigator param (#8397)
* Redoing this

* Revert "Redoing this"

This reverts commit 80ff709676.

* Do this properly

* Update fnc_handleKilled.sqf

* use setDead function directly

* Handle scripted camera

* redo #8387

I'm dumb.

* try this

* if construct outside of ctrlSetEventHandler

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>

* tweak disableUserInput / handleKilled

Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-11-15 09:31:56 -06:00
7bc6fdfa66 Cleanup - Trim all trailing whitespace (#8651) 2021-10-30 16:42:03 -05:00
8cdf0b2c68 Revert "Common - Fix calling getVar on null object in canInteractWith (#8532)" (#8564)
This reverts commit a0e9f6015b.
2021-10-19 13:17:59 -05:00
a0e9f6015b Common - Fix calling getVar on null object in canInteractWith (#8532)
* Common - Fix calling getVar on null object in `canInteractWith`

* why was this added dedman?
2021-10-16 17:15:37 -05:00
998f86f034 General - Move to CBA Settings (#8461)
* first pass

* second pass

* third pass

* final pass

* missing commas

* newlines

* switch to cba eventhandler

* newlines, formatting

* laser - movedToSQF

* add logging to ace_common_fnc_cbaSettings_loadFromConfig

* Update initSettings.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
81b4c276f5 Common - Fix arithmeticGetResult hash values extraction (#8503) 2021-10-11 13:57:15 -05:00
97deef5617 General - Use engine hashmaps (#8468)
Co-authored-by: Dedmen Miller <dedmen@users.noreply.github.com>
2021-10-10 18:55:14 +02:00
1b318433a2 Common - Add settings for additional progress bar information (#8428)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 18:49:41 +02:00
6128b8ef06 Common - Only switch side if necessary on person loading (#6334)
Co-authored-by: Serg Vergun <1197314+severgun@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2021-10-10 16:26:36 +02:00
2a7eb07803 Use modelToWorldVisualWorld (#8489)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
d780c02ef1 Misc - Adjust some functions to be more compatible with sqfvm (#8494) 2021-10-09 15:32:53 -05:00
78f9fc964a Common - Take container into account when replacing items (#8379)
* make registerItemReplacement add to proper container

* cleanup, fix variable in itemReplacements namespace

* add exception for not having room in original container
2021-10-07 00:10:19 -05:00
8d804cf76d Common - Add epilepsy friendly mode (#8452)
* Add epilepsy friendly mode

* Disable LSD vehicles in epilepsy friendly mode
2021-10-05 12:29:22 -05:00
48912be73c Captives - Disallow ACRE/TFAR radio usage on surrender/handcuff (#8388)
* Block radio on captive/surrendered/unconscious via status effect

* missing semicolon

* Don't broadcast setVar if radio addon doesn't exist

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-09-25 11:16:15 -05:00
f9d064e5f4 Add TFAR 1.0 support (#8392) 2021-09-25 11:14:17 -05:00
a4f24cbe3d CSW - Fix AI reloading from GroundWeaponHolder (#8399)
* fix fnc_ai_handleFired

* remove debug messages

* use banana instead of FakePrimaryWeapon

* switch from dummy item to new weaponholder

* use exitWith instead of break
2021-09-25 10:39:03 -05:00
58730b82fd Common - Fix getAwakAnim for some vehicles (#8435) 2021-09-13 16:33:56 -05:00