Commit Graph

12 Commits

Author SHA1 Message Date
PabstMirror
bca5fa1f4a Spall - execNextFrame instead of addPerFrameHandler 2015-07-25 03:20:03 -05:00
PabstMirror
9c0478ddfd Cleanup 2015-06-18 22:04:48 -05:00
jaynus
58a55313cd Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
553942bbc7 Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing. 2015-05-13 14:33:14 -07:00
PabstMirror
4185874a9a Frag Privates 2015-05-12 23:19:31 -05:00
ulteq
416a914253 More vector math replacements 2015-04-27 22:14:08 +02:00
ulteq
0d6d96e76c Cleanup++:
* Added missing privates
* Removed unused privates
* Replaced some old vector calculations with new vector commands
2015-04-27 22:04:35 +02:00
ulteq
1fc044dfa9 Cleanup++:
*Moved GVAR(enabled) into ACE_Settings.hpp
*Replaced BIS_fnc_magnitude with vectorMagnitude
*Renamed Nou_GBU12
*Added G_40mm_HE config data
2015-04-26 23:14:54 +02:00
Glowbal
7b790ffb1a staged work 2015-04-20 22:48:11 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
Nou
12cadc603f Fragmentation enabled. 2015-03-21 21:22:16 -07:00
jaynus
3fb2a8e245 big code clean up 2015-01-12 21:14:27 -08:00