* Added fnc_saveLoadout
* Changed to toLower for other languages
* GitHub didn't like editing the file in the browser
* Fix case-sensitive _loadoutIndex
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Unicode support
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* setVariable in case no loadouts are saved
* Fix return not happening properly
* Added scripting example
* Update docs/wiki/framework/arsenal-framework.md
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Arsenal update
* Fixes
* Update fnc_onSelChangedLeft.sqf
* Update fnc_updateUniqueItemsList.sqf
* Header fixes
* Fix for defines.hpp
Co-authored-by: Dystopian <sddex@ya.ru>
* Moved fnc_baseWeapon, filtered invalid items
* Update addons/arsenal/functions/fnc_scanConfig.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fixes and tweaks
- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.
* Cleanup, bug fixes and additions
- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.
* More fixes and tweaks
- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).
* Update fnc_replaceUniqueItemsLoadout.sqf
* Update fnc_onSelChangedLeft.sqf
* Update fnc_scanConfig.sqf
* Update docs/wiki/framework/arsenal-framework.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Minor cleanup
* Baseweapon filtering
* Improvements + better unique items support
* Update fnc_fillRightPanel.sqf
* Update fnc_onSelChangedLeft.sqf
Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.
* Update addons/common/functions/fnc_uniqueUnitItems.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* undefined variable
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix undefined loadout var
* Update fnc_fillLoadoutsList.sqf
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Added two local events to arsenal
* onInitArsenal fired when Arsenal got initiated
* onRemoveArsenal fired when Arsenal got removed
* added them to the arsenal event listing in the docs
* Update addons/arsenal/functions/fnc_removeBox.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Update addons/arsenal/functions/fnc_removeBox.sqf
Co-authored-by: BrettMayson <brett@mayson.io>
* Renamed events in accordance with event naming patterns sans "on"
* Apply suggestions from code review
Co-authored-by: BrettMayson <brett@mayson.io>
* Improved Docs
Co-authored-by: BrettMayson <brett@mayson.io>
Added 1.3: Making an arsenal only with items from precreated loadouts. A very powerful addition when you want default loadouts spawnable without giving a full arsenal or looking up all classnames yourself.
Discussed with commy2 and alganthe in the ArmA 3 Mission creation discord channel.
If the format is not perfect, please change it to your liking.
-Miles T. Focus
* Add addDefaultLoadout function
* Initialize defaultLoadoutsList by default
* Close params bracket
* Revert "Initialize defaultLoadoutsList by default"
This reverts commit a53d21046e.
* Add isNil check
* Remove tab
* Overwrite loadout if it exists
* Fix file name typo
* Use findIf and copy array
* Add override note to header
* Make btnImport use new function instead of duplicating code
* Use GVAR
* Use findIf
* Fix spacing
* Add documentation
* Improve documentation
* Add a part of the stats documentation
* Finish documenting stats
It's barebone but it'll do.
* Add EH list to ace arsenal framework doc
* Remove I form in framework doc, capitalize default loadouts
* Add section about importing BI VA loadouts
* Add first draft of framework doc
* Finish ACE arsenal framework first draft
* Rename framework file
* Add quick start
* Add default loadouts entry
* Add init box warning
* Fix typo and linebreak on the quickstart lines
* Fix some typos in arsenal framework doc
* Capitalize Arsenal, fix minor typos
* Fix more typos, change quickstart
* Add a newline to the single line example
* beautify warnings at the top of the page and quickstart