Commit Graph

9 Commits

Author SHA1 Message Date
Phyma
ffaa195fe5 Conform function headers to coding guidelines (#5255)
* Fixed headers to work with silentspike python script

* Fixed rest of the files

* Fixed ace-team
2017-06-08 15:31:51 +02:00
voiper
d5b3b03c1c Make flashlight on/off + glow a PVAR.
Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
jokoho48
2dcdd224bd fix privates in Map module 2015-10-14 19:56:54 +02:00
voiper
2144a56be1 Fix attempt. 2015-08-11 10:49:39 -07:00
PabstMirror
7dec983397 #1383 - Fix map shake interfering with other anims
Don't run ctrlMapAnimClear each frame, only when ending the animation
2015-05-24 23:56:22 -05:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
518010be36 Reordered the map, mapfx and pbos:
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools

Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00