* KoreanTranslation
Someone has returned all the translations in Korean to English. there is no need to return them.
* koreantranslation
* Korean Typo Fix
* Korean Translation
* Update vn_mine_tripwire_m16_02_ammo base class
* Fix fnc_handlePunjiTrapDamage
Hopefully once and for all
* Remove placement actions from punji traps
* Add Explosives compat for 1.2 content
TODO testing
* Add quoting to stringtable config usage
* Prevent bike mine placement object from swinging all over the place
* Add non attachable ACE_Triggers for big mines
Bike mine looks kinda stupid when it's attached to a car...
* Bike mine triggers
* Cartridge mine triggers
* Lighter mine triggers
* Pot mine triggers
* Jerrycan mine triggers
* Mortar shell mine triggers
* Grenade board mine triggers
* Inheritance fixes
* Update damage handler for new punji traps
* Improve interaction points and dig distances
* Dh10 mine triggers
* Bump damage of vn_mine_cartridge_ammo
* Add incendiary features to lighter and jerry can explosives
WIP
* SOG Compat - Added fuel tank volumes for SOG update 1.2 vehicles (#8978)
* Added fuel tank volumes for SOG update 1.2 vehicles
* Type 55A is similar in fuel capacity to the PTF Nasty, not the PBR
* Add missing EOLs
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Improve placement feedback of Whip punji
* Add inheritance to custom wound handlers
* Fix doorway punji position
* Add spikes offset for affected units of doorway trap
* Prevent spiderholes from being loaded into cargo
* Add missing continue digging action to spiderholes
* Fix spiderholes physics while being dug up via trenches system
Depends on #8998
* Add missing params
* Fix parenthesis
* Add pDrive dummy files
This is stupid.
* Enable Melee weapons in the arsenal
* Add Entrenching tool capabilities to Shovel and ETool
Depends on #8999
* Add incendiary features to Molotov and M14
* Tweak chance of being set ablaze
Now sums all hitpoints damage.
* Add ACE_damageType to napalm and he bombs
* Do not change cartridge mine damage and range if no ACE Medical
* Simplify variable config values
* Swap cartridge mine hit values
Whoopsie.
* Add overpressure configs to launchers
* Fixed an issue preventing the M1919A6 CSW from being disassembled (#8970)
* Remove disassembleTo from CSW weapons
This config property is meant for tripods.
* Add CSW config for MG42
* Simplify requiredAddons
* Remove proxy weapons from most of the CSW, adjust loading times
The animations are pretty important in case of SOGPF turrets, the ammo load times were adjusted accordingly so the total loading times is similar.
* Add vn_pavn_30_can.p3d pDrive dummy
* Fix missing MG42 mag icon
* Add field_rations values to food props/mags
Needs #9008 to be usable.
* Add more field_rations values to food props/mags
Send help.
* More food configs
* Even more food configs
Fooooood.
* More fooood
Even more foooooood.
* Fix food inheritance
* Add SGM CSW compatibility
* Various fixes for CSW
Wrong tripods for opfor guns, missing translation
* Improve TOW interaction position
* Add dragging and interaction configs to recoilles rifles
* Cleanup SGM CSW config
* Add MK18 CSW config
* Add H-12 MLRS CSW config
* Add missing Mk18 stringtable
* Add function header and logging to fnc_woundsHandlerIncendiary
* Add missing weapons in CfgPatches array
* Add entrenching tool config to backpacks
* Fix Hammer and Fire axe melee weapons
* Add missing CSW images
Thanks @BaerMitUmlaut
Co-authored-by: Samuel Deutsch <Quantx@users.noreply.github.com>
* Docs/Cargo - Include missing "unload type" param
There's a LOT of pages that are still missing documentation on listenable events entirely, maybe I'll get around to fixing that at some point.
* Update events-framework.md
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Add basic CfgMagazines support for field_rations
* Update headers
* Fix CBA context menu
* Add backward compatiblity to fnc_consumeItem
* Fix item refill not finishing
Whoopsie.
* Revert "Add backward compatiblity to fnc_consumeItem"
In hindsight it's not necessary, this is not public function.
* Add support for other entrenching tools
* Docs
* Remove unused variable
* Check unit weapons for entrenching tool
`weapons` returns weapons in weapon slots and from all containers.
* Update addons/trenches/README.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Support for shovel Backpacks
* Update XEH_preStart.sqf
* Add Arsenal "Entrenching Tool" stat
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Tagging - Allow tagging vehicles (overwrite "clan" tag, req 2.10)
* Update addons/tagging/functions/fnc_createTag.sqf
Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
* fix var
* set REQUIRED_VERSION to 2.10
* don't tag if veh has no valid selectionClan
Co-authored-by: Neil Evers <neil.evers.1995@gmail.com>
* XM157 (NGSW-FC Smart Scope)
* Update addons/common/functions/fnc_rscObjectHelper.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update addons/xm157/functions/fnc_weaponInfo_draw.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Headers
* Handle prone-deploy weapon bank
* Disable Reticle picker for now
* some localizations
* Change font
looks like CUP modifies EtelkaMonospaceProBold for some reason??
* Create xm157-framework.md
* Formating
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Hunter Killer (Commander Override) - Initial Demo
* Just do a one-time slew
* Update fnc_eachFrame.sqf
* Update addons/hunterkiller/functions/script_component.hpp
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update for ArmA 2.08
* cleanup
* Rework Observe / Control configs
* Add to all 2035 tanks
* Update script_component.hpp
* Use eyeDirection on commander turrets
* Update docs/wiki/framework/hunterkiller-framework.md
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Add to all 2035, support ture/false setVars
* remove from apcs because mods don't know how to do inheritance
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Filip Maciejewski <veteran29@users.noreply.github.com>
* Add rope to vehicle inventory
* Use LINKFUNC
* Make setting not need restart
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Cookoff - Added a random delay between a vehicle being killed and when the ammo starts to cookoff
* Cookoff - Tweaked min ammo start delay to 1 second
* minor syntax and macro cleanup