- Added new ammo cfg types
- Added new caching functions
- Added dev functions
- Transfered core system to vanilla projectile EHs
- Added stringtable sub categories
- Reworked fragmenting and spalling to us submunitions
- Frag
- Implemented system around chance to hit
- Switched from hitbox estimation to hitting specific HPs
- Updated chance to miss method based on solid angle hit chance
- Split random & targeted frag to their own subfunctions
- Spall
- Uses a system of estimated momentum changes to generate spall
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting