johnb432
04a3ba8bb4
Moved event to preInit
2024-03-17 13:41:09 +01:00
lambdatiger
6cbfe15c4c
changed defaults to make them more clear they're just a default value
2024-02-15 21:04:05 -06:00
lambdatiger
f3788afc89
Since the functions always exist, I guess these variables should too
2024-01-18 16:00:42 -06:00
lambdatiger
c921b1f9b4
removed unused debug GVAR
2024-01-17 21:28:07 -06:00
lambdatiger
769bb29342
Changed how spall hold off is calculated to avoid repeated unneeded computations
2024-01-16 15:43:14 -06:00
lambdatiger
67ede76494
compacted text a bit
2024-01-15 19:57:31 -06:00
lambdatiger
3957a0751f
Fixed debug mode init, a few things pointed out by johnb432 that I was dumb not to do
2024-01-15 16:30:50 -06:00
lambdatiger
eb61f5f7c0
Updated debugging, by default tracking spheres sync properly and messages are a bit clearer
2024-01-14 23:08:37 -06:00
lambdatiger
e290fd7c04
Fixed MP compat issue
2024-01-11 15:44:15 -06:00
lambdatiger
b1d54a1907
Fixed names and updated formatting
2024-01-11 14:01:50 -06:00
lambdatiger
ebf1a707c1
Added initialization of material cache for performance
2024-01-10 17:40:36 -06:00
lambdatiger
0da454d270
removed unused functions
2024-01-10 15:47:50 -06:00
lambdatiger
026e12b2f9
Added methods to retrieve impact surface type
2024-01-09 17:25:09 -06:00
lambdatiger
ed116f1b2b
additional changes for spalling material consideration
2024-01-09 14:01:12 -06:00
lambdatiger
fe310760fc
Fixed variable names and mislabeled inequalities
2024-01-09 00:25:58 -06:00
lambdatiger
3c1e912787
Initial commit:
...
- Added new ammo cfg types
- Added new caching functions
- Added dev functions
- Transfered core system to vanilla projectile EHs
- Added stringtable sub categories
- Reworked fragmenting and spalling to us submunitions
- Frag
- Implemented system around chance to hit
- Switched from hitbox estimation to hitting specific HPs
- Updated chance to miss method based on solid angle hit chance
- Split random & targeted frag to their own subfunctions
- Spall
- Uses a system of estimated momentum changes to generate spall
2024-01-08 15:22:52 -06:00
BrettMayson
464ab0cefb
Tools - Add HEMTT SQF support and fix commas are not semicolons ( #9663 )
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-12-07 03:20:47 +00:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings ( #8461 )
...
* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
PabstMirror
8d43b899e6
Frag - Cleanup and Performance ( #5010 )
...
* Frag - Cleanup and Performance
* Add dots
2017-04-11 10:33:56 -05:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
Ozan Eğitmen
49b5a0ea86
Cleanup Frag Component ( #4581 )
...
* Cleanup frag component
* Optimize fnc_addTrack
* Add additional cleanup
* Please work?
* Add more cleanup
* Fix script errors
* Fix/optimize spalling
* Add missing changes
2016-10-27 00:16:31 +02:00
jonpas
816da2aef1
Normalize to LF line endings
2016-05-30 18:37:03 +02:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
jaynus
58a55313cd
Changed: Entire frag system re-optimized to a single tracking/GC index-based PFH.
...
Changed: Spalling calculations now throttled across frames and limited; accurate but performant
Changed: All lookups are now index-based on a global projectiles array. This reduced runtime dramatically for all fragmentation.
2015-05-13 17:06:10 -07:00
jaynus
aef896cc21
Merge remote-tracking branch 'origin/explosive_reflection' into fragSpallOptimization
...
Conflicts:
addons/frag/XEH_preInit.sqf
2015-05-13 15:52:18 -07:00
jaynus
553942bbc7
Initial commit of frag/spalling optimization rewrite. Now tracks in single PFH, with index-based referencing instead of searches. TODO: Break spall calculation up to multiple frames. Needs testing.
2015-05-13 14:33:14 -07:00
ulteq
3c92cab7af
Reverted the addBlackList function
2015-04-27 14:02:59 +02:00
ulteq
f54f0cd1fa
Renamed init functions
2015-04-27 13:58:18 +02:00