* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
* no message
* Header.
* Typo.
* Less code.
* New getPos syntax.
* leaveVehicle seems to work.
* Removed the second waypoint.
* Clear previous waypoints.
* Run away waypoint before others.
* Use arr select code
* Revert select. Use doMove.
* Made the new ammo types ready for advanced ballistics
* Made the new weapons ready for advanced ballistics
* Recalculated all initSpeed coefficients
* Updated the airFrictionAnalysis report
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
* Cleanup map gesture sync / color mapping
- Adds ace_common_fnc_setPlayerOwner which syncs player's owner var
- Redo publicVarClient with CBA's ownerEvent
- Remove old ace_settings
- Make color module run globaly
- Ad public ace_map_gestures_fnc_addGroupColorMapping
* fix return
* Update make.py to 0.8
* Remove redundant extras folder obsolete handling
* Fix version updating in files when version changes number of digits
* Satisfy bux
* Wiki update
- Updated class-names.md entries for chemlights, incendiary grenade and spraypaint.
Added chemlights feature with usage info.
Added spraypaint feature with usage info.
* correct version of spray paint in class-names.md
* Correction
removed spraypaint.md since tagging.md was already present
updated chemlights with removal of 1.1 (adding throw possibilities)
* Reworked chemlights.md
removed usage => already referred to advanced grenades
Changed description
* removed tagging addition from class-names.md
* added |