ulteq
c12cc24a78
TABS:
...
* "kill them with fire"
* "then kill them again, with a rusty spoon"
2015-04-13 14:48:31 +02:00
ulteq
d8c23c2a64
Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp
2015-04-13 14:46:21 +02:00
ulteq
6626379a25
Added new 1.42 config data
2015-04-08 23:07:26 +02:00
ulteq
b5b962bd4a
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into abIntegration
2015-04-07 20:59:37 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
esteldunedain
100686d34a
Move ballistic data outside the advance_ballistics pbo, so:
...
- it can be used by other pbos like overheating without it requiring ab.
- the tweaks to airfriction are available to basic wind_deflection too if ab is not present.
2015-04-05 20:05:04 -03:00
jaynus
8a18d18c08
doubleplusgood all munition TTL for range.
2015-04-02 16:35:19 -07:00
jaynus
b88d1b4cac
Begin time to live changes for extended range rounds.
2015-04-02 10:45:52 -07:00
commy2
6ca84c3d31
delete obsolete ammo configs
2015-03-29 14:25:13 +02:00
KoffeinFlummi
3e00ebd12b
Add README for ballistics
2015-01-26 07:36:45 +01:00
commy2
b9551f6ad8
split mags from ballistic
2015-01-20 22:40:15 +01:00
commy2
a1432e35d7
fix missing base class
2015-01-20 20:02:43 +01:00
commy2
7071f34131
split flashhiders and uniform/vest nerfs from ballistics
2015-01-20 19:55:17 +01:00
PabstMirror
614dced0fa
DEBUG_SETTINGS in script comps
2015-01-14 12:34:24 -06:00
bux578
de8ca47e88
change some core to common
2015-01-14 14:28:04 +01:00
commy2
5636721717
try to port that vector
2015-01-14 07:24:17 +01:00
commy2
0aa348133d
fix target wall texture path
2015-01-14 04:36:33 +01:00
commy2
9c99eee461
port ballistics
2015-01-14 04:02:48 +01:00