Commit Graph

21 Commits

Author SHA1 Message Date
PabstMirror
a3c50a6c76 Add dev macro to quickly recompile functions (#4699) 2016-11-23 13:35:25 -06:00
commy2
46a239f9f6 precompile on game start 2016-02-22 15:20:36 +01:00
esteldunedain
6523b715fe Delay captivity until 0.05s after settings are initialized 2016-02-20 11:57:47 -03:00
PabstMirror
1c26f6c9f5 Captives - Module to set handcuffing
also add player check for GVAR(requireSurrender) in canApplyHandcuffes
2015-10-23 14:17:31 -05:00
PabstMirror
17fdce7196 Cleanup preInit 2015-09-15 08:03:56 -05:00
PabstMirror
c35fc35eb3 Captive FFV stuff 2015-08-14 21:29:01 -05:00
PabstMirror
5dc94487c5 Module Settings for Captivity
Setting for handcuffing own team, and allowing surrender.
2015-06-02 20:50:27 -05:00
PabstMirror
811530f180 Ensure captiveNum is reset for respawning unit 2015-03-26 00:53:02 -05:00
PabstMirror
3f32627d61 Implement Unconc Event Handler 2015-03-10 11:08:15 -05:00
PabstMirror
9cdf06383d Back to getIn 2015-02-16 19:20:55 -06:00
PabstMirror
dc82e50d72 fix 2015-02-16 18:30:35 -06:00
PabstMirror
eee4b256cd More Changes and add EH 2015-02-16 18:03:09 -06:00
PabstMirror
dec34b4b30 Surrender Fixes
Remove XEH GetIn and use vehicleChanged Event
Handle Zeus (showHUD)
Attempt to handle failed animation change
2015-02-15 14:55:17 -06:00
PabstMirror
6d534e8846 #130 - Surrender Module Prototype 2015-02-07 15:20:51 -06:00
PabstMirror
98564fae68 Surrendering 2015-02-06 15:54:26 -06:00
PabstMirror
122a38a6aa More Refactoring 2015-02-05 16:39:45 -06:00
PabstMirror
435b3b8b86 Move Code out of CfgVehicles 2015-02-04 13:16:19 -06:00
PabstMirror
11cd426b87 Redo XEH 2015-02-04 00:35:51 -06:00
PabstMirror
24ab11a1e2 More work 2015-02-03 23:56:51 -06:00
PabstMirror
4156143ecf Captives Progress 2015-02-03 00:42:34 -06:00
PabstMirror
982f3b230a Captives First Pass 2015-02-02 20:04:50 -06:00