Dedmen Miller
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e2ac18a05d
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[WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
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2018-09-17 14:19:29 -05:00 |
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SzwedzikPL
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8555f00889
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remove needless tolower from mortarinit
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2016-03-18 17:26:37 +01:00 |
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SzwedzikPL
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32846014a1
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fix ammo handling init on dedicated
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2016-03-14 14:21:02 +01:00 |
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VKing
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560c509a3a
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Changed to using playerVehicleChanged.
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2016-02-14 13:51:44 +01:00 |
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VKing
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38fb97aeac
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Fixed init problem; added mortar ammo boxes
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2015-12-20 20:51:44 +01:00 |
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VKing
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b4cb5c2ba7
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Changed mortar initialization to getIn; Zeus-controlled AI will not trigger the init.
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2015-12-19 19:54:45 +01:00 |
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VKing
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85270e4521
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Fix init issue
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2015-12-19 18:22:54 +01:00 |
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VKing
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a336707623
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Fixed initialization, added exclude variable to prevent initialization of individual guns (for e.g. AI mortars)
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2015-12-19 16:30:01 +01:00 |
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VKing
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dfe7c07936
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Fix fnc_mortarInit, fnc_loadMagazine, some other stuff
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2015-12-19 12:10:12 +01:00 |
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VKing
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2c4a25a6c0
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Mortar init functions
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2015-12-19 02:18:35 +01:00 |
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